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Review: The Amazing Spider-Man

Jim Sterling, Reviews Editor
2:00 PM on 06.27.2012
Review: The Amazing Spider-Man  photo


When there's a new movie on the horizon, Activision's usually on call to bring us the obligatory videogame tie-in. As is the creed of the obligatory videogame tie-in, the product is rushed, slapdash, visually unimpressive, and interactively vapid. It is the irrefutable law of such licensed products. It is a law you do not break. 

Unless you're The Amazing Spider-Man which, despite everything going against it, and in the face of gameplay systems ripped wholesale from a rival licensed game, actually manages to be quite good.

The Amazing Spider-Man (PC, PlayStation 3, Wii, Xbox 360 [reviewed])
Developer: Beenox
Publisher:  Activision 
Released: June 26, 2012 (August 10, 2012 PC)
MSRP: $59.99

Interestingly, The Amazing Spider-Man is not so much based upon the upcoming movie of the same name as it is an epilogue to the film's events. It doesn't spoil much about the plot, focusing mostly on a new story in the aftermath of the Lizard's Manhattan rampage, but do be warned that there might be minor giveaways. Unless, for some reason, you're laboring under the impression that the Lizard defeats Spider-Man at the end of the movie, there's no reason that this game will ruin your theatrical experience. 

Curt Connors (the human half of the Lizard) is incarcerated as Oscorp sets about destroying all his cross-species research. Our adventure begins with a first-person walk through Oscorp's science labs, where Peter Parker and Gwen Stacy come face to face with some of the company's more disturbing creations: the half-human Rhino, Scorpion, and Vermin. Naturally, all hell breaks loose shortly after Parker's arrival, and the hybrids escape, along with the highly contagious disease they carry that can turn regular humans into cross-species monsters. 

As a story, The Amazing Spider-Man's tale of science gone wrong isn't too enthralling, although it gets points for a rather nice portrayal of Alistair Smythe. Spider-Man's other opponents -- the aforementioned Rhino, Scorpion, and Vermin -- are rather disappointing in that they're not really the same characters from the comic books. They share names and vague likenesses, but they're all mindless monsters that only possess thematic similarities and exist mostly to pad out the boss roster. With that in mind, the game does what it's supposed to do: provide some sort of conflict for Spider-Man that can and will be easily discarded when the movie gets its inevitable sequel. 

Amazing provides a healthy mixture of indoors and open-world sections, with Spider-Man web-slinging his way across New York and entering interior environments to undertake crucial missions. The simple ability to swing through the streets and skyscrapers of New Work is as enjoyable as it's always been, aided by some surprisingly nice visuals and fluid animations. Aiding the web-slinger in his quest is a new "Web Rush" power, which allows Spidey to zip from walls to ceilings to predetermined locations at the press of a single button. The button can also be held to slow time and more carefully select destinations and enemy targets, who can be rushed into for extra damage. Though Web Rush serves as an interesting new mode of transportation and augments the traditional web-swinging movements nicely, savvy players may notice something familiar about it, and once they do, everything else clicks into place -- this is basically Batman: Arkham City, with Spider-Man standing in for the Dark Knight. 

To say the game copies Rocksteady's Arkham games is to put it mildly, as Beenox has essentially scavenged everything it could from Spidey's industry rival. The Web Rush is Batman's grappling hook, but that's just the first similarity. The combat system, too, has been taken wholesale from Arkham, with players button mashing and hitting counter-attacks as soon as they see a visual cue on screen. There are boss encounters mimicking Batman's fight against Bane in Arkham Asylum, there are shielded enemies that must be jumped over and hit in the back. There are even photography sections in which players take pictures based on vague cues, à la The Riddler's challenges.

By far the most significant link between Spider-Man and Arkham comes in the predatory stealth sections. Just like Asylum and City, Parker will enter rooms in which heavily armed thugs patrol and must be taken out one by one. If Spidey is exposed for too long, the guards will open fire and he'll die pretty quickly. However, he can hit a quick-escape button to leap back into the shadows -- again, just like Bats -- and resume his hunt as the enemies grow more paranoid and panicky. The mimicry on display is utterly shameless, to the point where Beenox had to know we'd spot it, and just didn't care. 

The thing is, though ... I don't much care, either. Unoriginal or not, the gameplay works with the wall-crawler standing in for the caped crusader. With Parker able to crawl on almost any wall and ceiling, he's afforded more flexibility than Bruce Wayne, and it's never unsatisfying to land a sweet stealth takedown, cocooning unwitting opponents and dragging them to the rafters. Fact of the matter is, the same predatory stealth that worked so well for Batman is just as perfect for Spider-Man, and since Beenox has used it pretty damn well, I can't fault the studio one bit. 

Admittedly, it lacks some of the polish and tightness of the Arkham games. The camera, in particular, can be quite awkward to deal with, especially when Parker's stuck to ceilings. It can be quite hard to navigate the environments, with no mini-map for indoors environments, and the constant perspective shift as the player traverses multiple surfaces can be rather disorienting.

The combat system, too, doesn't do quite so good a job of providing player feedback, and the customary Spider-Sense visual cues can be a bit too subtle and brief to effectively help counter opposing attacks. With Spider-Man's superior flexibility in the stealth arena, some players may find the action isn't very challenging, either. The game rarely provides much in the way of resistance, existing purely to make players feel like badasses, which it pulls off fairly well. 

The Amazing Spider-Man differentiates itself from Arkham City in a number of impressive open-world boss fights, as Spidey takes on Smythe's "Spider Slayers" and other twisted machinery. Some of these robots are huge in scale, requiring Parker to swing across entire city blocks as gigantic metal snakes and other creatures smash half of New York apart in an effort to get to him. Again, these battles aren't too hard, and most of them involve repetitive action (shoot webbing, rush to weak point, hammer button, repeat), but the sheer scale of these conflicts still manages to keep each fight exciting and makes excellent book-ends to methodical interior sections. 

The main game will take between six and eight hours to beat, but there's plenty of optional content to keep things running longer. The city is full of sick pedestrians, petty crimes, and car chases to deal with, and there are side missions that Parker can trigger in order to find new upgrades for his combat abilities. Bruce Campbell is also on hand to provide some "Xtreme Challenges" consisting of acrobatic displays, timed checkpoint races, and other distractions. There's a wide variety of stuff to do, although many of the tasks on offer are repeated to a significant degree. 

The Amazing Spider-Man is a good game, but being chained to the movie painfully holds it back. Unable to introduce any iconic villains in any real context, and forced to work off the back of the film's plot, one gets the constant feeling that this game is restrained and never allowed to be all that it could be. It takes many good things from Arkham, but one aspect it fails to exploit is the deft use of a rogue's gallery. One of the biggest joys of Arkham Asylum and City was waiting to find out which villain would turn up next, or which memorable location would be discovered. There is none of that here, bound as it is by a universe that has only introduced Kurt Connors as a true antagonist. The fact is made even more egregious when one realizes that not a single cast member from the movie shows up to provide any voice acting -- this could well have been its own thing, and should have been, but had to bolt itself onto Hollywood in the name of money. 

Money is what The Amazing Spider-Man will make, and some of that cash will be deserved. However, something tells me this game is merely establishing itself as the foundation for a better product somewhere down the line. I will be surprised if Activision doesn't announce a standalone Spider-Man game in the future, taking the elements from this title and putting them in something that can take far better advantage of them, with a more original story and a wider range of characters. The publisher would be stupid not to, as what we have here is fun, and could truly be great if applied to a more flexible title. 

At any rate, The Amazing Spider-Man is still a good game, even if it does feel like a wasted creative opportunity. It steals liberally from the Bat, but it does so with a high enough degree of skill and style that it can be forgiven. If you've ever played one of the Arkham games and felt that you'd enjoy yourself more in blue-and-red as opposed to black, then The Amazing Spider-Man will provide you with plenty of harmless fun for a good few hours. Since that's better than most Spider-Man games have done in the past few years, I'm happy with it.

Happy, but certainly longing for more.


THE VERDICT



7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Sounds fun!
I don't think that this game comes out for PC
August 10 for PC, Henrigue.
Will rent.
Hopefully this means Rocksteady will make the next Batman Arkham game even better. Oh I love competition.
I'll probably rent it.

There's apparently unlockable costumes in this game, and I must say I'm semi perplexed by the choices for some of them. Like no original comic book suit, but the black suit from Spider-Man 3 is in the game?
Awaiting for the inevitable "Sterling was paid-off" comment.
WTF, Jim, haven't you learned to use spoiler tags on the Internet? I can't believe you spoiled Batman's secret identity for me.
I heard the game ends with Spider-Man crucified on an Arby's sign.
It's funny because i just read the 1up.com review for this game which was scathing, didnt explain half the mechanics listed in this review, and yet still gave it a C- despite reading like an F review.
At least in Jim's review you can tell he actually played it and actually explained the game play further than saying "It's a Batman rip-off." The last statement being 3/4 of the review over at 1up.com.

Keep up the honest and critical reviews Jim. I enjoy reading them.
Nice to see a Marvel game that isnt a crime against nature
Depending on how high I am this wekend, I'll probably pick it up. I've been a huge Spider-Man fan my whole life and it's a bummer that the web head has a strea of only mediocre to crap games, however I kinda expected this game to be only good or shit. It's a huge bummer how they fucked up on the boss fights since Spider-Man has some of the best comic book villians out there.
Sounds like a solid rental.
Review seems fair! I've enjoyed Shattered dimensions despite its many flaws and limitations; it looks like Beenox are building towards the Ultimate Spider-man game.

Taking cues from Arkham is by no means a bad thing; I just wish they'd didn't have to stand in Batman's shadow as Spidey deserves a place in the pantheon of great video game characters.

I've longed for a spider-man game that would rival Spider-man 2's web-swinging mechanics; The web rush just doesn't look right to me.

Still, this gives me hope that the foundations have been laid out for a complete experience that is not a movie tie-in.
Well, since I don't like Batman, I'll give this a go.
I loved the Batman Arkham ____ games. Saying this is like them really makes me want to give it a try. I have never been much of a Spidey fan though, so I'm bummed that there aren't more characters from that universe in the game... because I'd like to meet 'em.
Did not expect this. So another Batclone? Well, Captain America was definitely one of those, and it wasn't terrible either. I'll check this out when it's not $60.
STERLING!,GET ME MORE PICTURES OF THAT WALL CLIMBING WEB SLINGER!!!
I'm going to get this. I loved Spider-man 2 and Ultimate Spider-man and this looks like it has some of the magic that made those games so much fun. In fact the only thing that was wrong with those games was the combat and this looks like it fixes lots of those issues if it rips the combat from Arkham.

If this is the foundation for another game though I'm voting for Ultimate Spider-Man 2.
Yeah, that seems fair enough. I'm bumping it up at least two full points simply because I love shotting webs on shit, but y'know. That's just me being me.

<3
Wait. The Lizard doesn't beat Spider Man in the movie?! Fuuuuuu-
A Spidey game that plays like Arkham sounds pretty damn fun. Thanks for the review.
Same old problem again, at 40 bucks on release date, this game is golden and maybe deserving of an 8/10 (joking). 60 dollars does not work.
@PotatoeSam
This comment wins everything.
looks cool
What Kyle MacGregor said
It does sound like a solid rental with all it's flaws, but I'm in no rush to play it so I rather wait for it to hit a sale or just a lower price point in order to support the game in some way.
I won't pay full price for it then,so I guess I'll be waiting on the sale. I wish renting were as easy as it used to be.
Greg Miller giving this game a 7 annoyed me because a week before he was doing his usual hype routine, saying how "amazing" it (awesome pun, bro). A 7 from Jim however is perfectly acceptable... that's a compliment... I think.
I'm sorry, but Shattered Dimensions was incredible, and the best Spider Man game ever made. I find it hard to believe, from the videos I've watched, that this game can come close to touching it. The combat seems repetitive and watered down here, yet in Shattered Dimensions it was so versatile and there was so much you can do.
Beenox had a great handle on villains I'n Shattered Dimensions. Take those great encounters with the actual web swinging they finally put I'n place here and it will be a day 1 buy. This outing may have to wait for a price cut unless I see a demo and get hooked on swinging.
How many hams for this review Sterling?!?!

Did they top the previously admitted to 10?

Nice review though
good review there Sterling. I hope the next spidey game keeps these mechanics, so much more can be done with the character and world though.
@EKG

I love Spider-Man and I've had Shattered Dimensions for over a year, and I STILL can't finish it because of how boring and repetitive it is. That game is the same exact level repeated about 16 times.
I just finished playing Arkham City. I'm not really in the mood for a shoddy knock-off. No thanks.
Web swinging sucks, you can literally swing from thin air.

Only complaint though.
Not really digging the idea of the bad guys actually being spliced species. Shit's just weird. Other than that, though, the game looks like an absolute blast. I'm looking forward to seeing which spidey costumes are unlockable.
"Interestingly, The Amazing Spider-Man is not so much based upon the upcoming movie of the same name as it is an epilogue to the film's events."

Thats the only thing that really bugs me about this. I don't really want to play it till after I see the movie, you know?

"although it gets points for a rather nice portrayal of Alistair Smythe."

Thats an interesting addition to me. Intriguing.

"With that in mind, the game does what it's supposed to do: provide some sort of conflict for Spider-Man that can and will be easily discarded when the movie gets its inevitable sequel. "

This is where (well not only this) Movie tie-ins mostly get it wrong.. They really should have let them embrace this as "the next part" and let them run with it, making the games really tie in with the series.

"this is basically Batman: Arkham City, with Spider-Man standing in for the Dark Knight."

But, seriously, for as much as it could be seen as a cop-out by a lot of people, isn't that what we all really needed, or wanted, any way? I mean.. They're not totally dissimilar from each other side from batman having no powers and more gadgets. Shit, one could say that Rocksteady took from the Spidey playbook in the first place, giving Batman something of a Spider Sense in combat. So I kind of welcome this bit. I can stomach a lot more Arkham clones, if they're done this well.

"I will be surprised if Activision doesn't announce a standalone Spider-Man game in the future, taking the elements from this title and putting them in something that can take far better advantage of them, with a more original story and a wider range of characters. The publisher would be stupid not to, as what we have here is fun, and could truly be great if applied to a more flexible title."

And it sounds like I'd welcome that in spades.

Its been a long time since I've actually said I've wanted to play a Spider-Man game (this is coming from a guy with the character tattooed on his leg...) but I think its the right time, and the right game, to do so. Thanks for the review Jim.
sweet! spidey derserves more though.
Batman's counter indicator is pretty much exactly Spider-man's spider sense so really it makes more sense being used in this game than in the Arkham games. The previews interested me, and now it's a must play.
I really want to play this or demo it before I but down any substantial sum of money for it, and without a demo (so far as I know) I won't be interested in it for some time. I basically just want to know how goo the free-roam and web-swinging stuff is. The story can sit on a pole.
Sounds good, but I think I'll just go replay Ultimate once more while I wait for this to drop to a more reasonable price (had it been unshackled and truly free to explore some locales and villains like a good Arkham-esque Spidey game, I might be a bit more tempted to give it a go at a higher price tag, but I'm not hearing enough to convince me $60 is right for it).
Well, it sounds like it shares the same highs and lows of X-Men Origins: Wolverine and that may be a good thing. It was also was a game that had the potenial to be something better, but was held back by the very movie which it was based.

Both Raven and Beenox did not have the development time to create the perfect games they would have liked and rather then reinvent the wheel, decided to borrow heavily from successful francises that already got it right (Wolverine/God of War; Spider-man/Batman).

Like X-Men Origins, the Amazing Spider-man seems to be an enjoyable and decent enough experience that is worth purchasing, but only for the right price. Maybe I will pick this up when becomes on sale for half-off.
The system does sound like it makes more sense for Spider-Man's wall-crawling. There are only so many gargoyles (and probably 0 in an asylum). However, Spider-Man is bright red and blue. Not the best outfit for stealth mode.
Well that's a nice surprise. I'm not a Spiderman fan, but any tie-in game that bucks the 'it'll be shithouse' trend is great news.
Sold, fuck it. I assumed this would be some standard movie tie-in shite, but if it's basically Arkham, but with Spiderman? I'm down with that. When this shows up for less then 30 quid it shall be mine.

Also, as long as it isn't complete crap or done to death, I'd be cool with 'Arkham' becoming the new 'GTA'. As in a sub-genre where a team clearly takes the beats of Arkham and adds it's own flavour. The only thing I've enjoyed more then the Arkham games recently are the Bioshock ones, and if superhero games become 'Arkham' games, but with their own flair, I am gonna be buying more superhero games.
Good review.

*goes back to playing Ult. Spider Man.*
It's true the game could've done a better job of tapping into the vast amount of characters available in the Spidey universe, but make no mistake, this is the best Spidey game ever made. I loved the web-swinging in Spider-Man 2, but it was always lacking in the amazing aerial combat that the first movie game had. I'm glad they chose gameplay over realism with this one, but I'd prefer if they'd hybridize it.

If you like Spider-Man, this is the best one yet, but I recommend playing on Super Hero difficulty. By playing on the hardest difficulty, the combat system goes from shallow to deep, much like how God of War is button-mashing until you ramp the difficulty up and are forced to learn that there are more mechanics than hittig enemies. When the difficulty is so high, it becomes a game about rhtythm and strategy, forcing you to learn and make the best use of ALL of Spider-Man's abilities. Almost never just tab rb, almost always hold it so you go in slow-mo, figure out your situation, and react accordingly AND precisely. The web rush, when you hold it, was designed with the Flash Thompson fight from the first Spidey movie in mind. Everything slows, like in the movie, and you can take a look all around your environment to see what your options are. This allows you to have the super human awareness and reflexes of Spider-Man.

The game gets very hard on Super Hero difficulty, harder than most games nowadays. I was very glad I ended up dying often and having to rethink how I played and what my strategies were after only a couple of hours into the game, as the game being to easy was something I was very worried about prior to release. So if you see reviews saying that the game is too easy, it simply means that the reviewer was not playing on the difficulty appropriate for THEM.
Hoping the inevitable Amazing Spider-Man 2 game, is the true sequel to Spider-Man 2. Hyped up to try this new game, but it sounds more like a rental, if it's really lacking in that much content in terms of other characters, but understand, since it's not like they can create another game with cross overs like Web of Shadows, due to the licensing. Looking forward to see what the future holds for Spider-Man games, now that they're back to doing the open world thing again!
Hey Jim I've asked around but noone answered me. I work at 1 WTC Freedom Tower and was wondering if it is in the game? And if it is completed or still under construction?

Thanks.




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