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Review: Spelunky (XBLA)

Jordan Devore, PC Editor
11:00 AM on 07.02.2012
Review: Spelunky (XBLA) photo


Derek Yu's Spelunky made a name for itself as a freeware release years ago. Adapting concepts from roguelikes such as randomized levels and permanent death (lots and lots of permanent death), it uses a familiar 2D platformer base to offer gameplay that is both intrinsically enjoyable and always interesting.

To be frank, Spelunky could have been halfheartedly released on Xbox Live Arcade with only the most basic of features included, and I would have likely adored it. Instead, this version adds a new soundtrack, a fresh art style, support for cooperative play, and a ridiculous deathmatch mode, among other things.

It's as refreshing a game now as it was back then.

Spelunky (Xbox Live Arcade)
Developer: Mossmouth
Publisher: Microsoft Studios
Release: July 4, 2012
MSRP: 1200 Microsoft Points

In Spelunky, your goal is to navigate through what start out as rather traditional cave tunnels, collecting treasure and saving damsels in distress (or pugs -- seriously, there's an option for that) along the way. Of course, it wouldn't be a proper adventure without snakes, bats, spiders, arrow traps, spikes, and the like getting in your way. Technically, all you need to do is not die, but loot certainly won't hurt.

Given the game's aforementioned influences, not dying is easier said than done. A brief tutorial will catch you up to speed with the basics, from how bombs and ropes work to your uncanny ability to pick up (and naturally throw) just about anything in the environment.

From there, Spelunky is absolutely unafraid of teaching you to pay attention to your surroundings. By playing recklessly, you run the risk of getting killed within a matter of seconds of starting up a round; there is a quick restart button for a reason. Don't let that scare you off, however -- this is a difficult game in the best possible way, with player deaths rarely ever feeling cheap or unwarranted.

Occasionally, there will be a remarkable chain reaction of events you couldn't possibly have seen coming, but those often end up being hilarious, if nothing else. This is the type of game where the challenge doesn't lessen -- you simply get better over time. That said, levels will sometimes be dark (one of a selection of random events), essentially requiring you to carry around a torch to reach the end. With so many things out to get you, this type of level can be annoying to encounter.

While level layouts may be generated randomly, more often than not, they feel hand crafted. Bits and pieces will begin to feel familiar over time as you become accustomed to the world around you and its rules, but you're always kept on your toes, lest you get shot by that just-hidden-enough arrow trap.

It's the little details that come together so perfectly to create memorable moments. For instance, upon nabbing a Golden Idol, a large boulder will appear à la Raiders of the Lost Ark and utterly destroy everything in its path. It just so happens that, every so often, one of these boulders will come crashing into a shop, enraging its shotgun-wielding owner who then literally becomes convinced you are a terrorist. Chances are extremely high it will be this shopkeeper or one like him who ultimately kills you, possibly many levels later ... because they'll wait for you at ensuing level exits. And that's amazing.

Spelunky's influences, which span multiple genres and mediums, aren't exactly subtle, but the end result is a game world that feels unique, not copied. It's particularly the kind of secret-filled backdrop those of you who have been gaming for decades will appreciate.

I could have looked up on a wiki the fact that one out of countless tombstones will read "Ash," not "RIP," and signal a hard-to-get shotgun buried underneath. But I didn't, and my stumbling upon it with no prior knowledge other than being a fan of The Evil Dead brought a smile to my face. (Don't worry, there are plenty of other, far more interesting secrets that will go unspoiled.) As some of the screenshots in this review suggest, it doesn't take very long at all for Spelunky to get weird.

It's hard to tell exactly how much work went into adapting Spelunky for the Xbox 360 controller, but the controls feel wonderful. In fact, I don't have a single complaint. I'm similarly a fan of Derek Yu's new art style, which does away with charming pixel art for an aesthetic more fitting of an HD console.

I have a feeling that the music, composed by Eirik Suhrke (Super Crate Box), will be the most divisive of all the big changes made in the move to Xbox Live Arcade. Which isn't to say he did a bad job -- far from it; check out the embedded video above, for example. It's just that George Buzinkai gave us some decidedly catchy songs for the original game. Personally, I really enjoy Suhrke's work and am of the opinion that, since the old game exists already, why not go all out for this new version? Simply put, both composers' soundtracks are entirely fitting for the two distinct art styles.

At this point, you must be wondering about the game's new offline deathmatch mode. I was skeptical going in, but you know what? Not only does it not feel tacked on, it's great; there's nothing quite like it. You and three others (which can optionally be AI bots) are placed into a tiny room filled with items and hazards. From there, it usually only takes 15 seconds before everyone is dead, or one lucky soul has managed to somehow come out mostly unscathed.

The bots deserve a special mention, because they bring an unrivaled level of chaos to this mode. You have no idea. They jump around the screen frantically while whipping, shooting, or bombing anything and everything that moves. I had intended to only play a handful of rounds but ended up playing deathmatch for hours, completely losing track of time. Although it's an odd comparison to make, if you're a fan of old-school Bomberman -- for me, Super Bomberman 2 -- you'll probably dig this. It's conceptually similar to that, only far more hectic.

There is also now the option to play Spelunky cooperatively with up to three other players. Unfortunately, it is, again, local multiplayer only. What makes co-op so terrific here is that it completely changes the dynamic of the game. With more players to help, you don't need to be quite so cautious, and death isn't permanent. As such, people who don't frequently play games can still serve as good co-op buddies.

Upon perishing, you assume control of a little ghost who can fly around and push enemies and items with a blast of air. That might not sound like much, but it prevents you from becoming bored and does actually contribute in a meaningful way. For instance, I love to distract shopkeepers while my buddies loot their stores. In single-player, stealing is incredibly risky and often fatal. Here, it's easier to reliably pull off a quick heist with the right teamwork.

So long as one player makes it to the end of the level, you're golden. That surviving member will be able to find caskets on later levels which can be broken open to revive deceased players. With the ability to inadvertently harm others, co-op in Spelunky could have been extremely frustrating, but it isn't. Instead, it greatly complements single-player, making the fact that it's not playable online a real shame.

Some of you will have not needed to see this or any other review to know that Spelunky is well worth its $15 asking price. For everyone else, you owe it to yourself to, at the very least, go download the demo or even grab the original PC version to get a better understanding of what this game really is.

All of the additions for Xbox Live Arcade -- most notably, new graphics and sound, competitive multiplayer, and cooperative play -- come together to flesh out what was already impressive in its earlier stages. To avoid Spelunky is to miss out on an incredibly satisfying, well-designed game.


THE VERDICT



9.5 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Sold!
*whistles*

That sounds pretty fun!
I was playing this at PAX last year and at one point threw the damsel at an enemy, only to then realize there was a female enforcer watching me play. I felt bad.

But this game is awesome! Go buy it! Great review Jordan!
Whoa. Worth the wait, it looks like.

I played Spelunky on PC for... probably 2 hours total. It was quite tough. Co-op sounds like a hoot, and might actually influence me to purchase this game (especially since it's not likely to go on sale for a few months at least).

I'm fine with no online co-op, but online deathmatch would've been cool. Oh well, I didn't even know there was a deathmatch mode until just now.
So glad this turned out the way it did! I've spent many a sleepless night with the pc version!
9.5? How the fuck does this warrant a 9.5? Where did the other .5 go?
Wow. Any news of a Steam release? I do have a 360 but I prefer to play my games without what sounds like an aeroplane taking off coming from under my monitor.
Not that I've heard of, but it seems like something that could eventually happen. I hope so, anyway.
Spelunky is amazing. I remember playing it when it was free and newly released for PC years ago. Great little title :)
This game will be bought so fast, my router will tremble in my wake.
Fantastic! I'm so glad that this game ported well to the console. I can't wait to give it a go later this week!
i kind of want this
So does it have the option of using the old art style/soundtrack? Just curious, I was a big fan of the old look.
nice review. i'm all about this game too
I was already sold on it, but this cemented the day 1 purchase for me. Wednesday cannot come fast enough.
I won a copy of this the other day and I'm hooked. Only played for a couple of hours but damn is this game hard! Go to the 2nd area for the first time (Jungle) and was killed within 5 seconds of moving... I knew that damn pillar would have spikes in it!

Best non-avoidable death so far? I jumped down from a ledge but jumped into the path of an arrow trap, which fired me backwards onto a spike trap. DEAD! I wasn't angry though. How could you be? This game is awesome.
I'll have to wait for the eventual PC version 6 months down the line. The original game is a totally refreshing rogue-like but I just don't play my 360 enough to justify the price.
Super Meat Boy in Spelunky? The awesome may be too much to handle.
Also, when you're a ghost, you can hit the Y button to spin in circles, and as far as I can tell, it serves no purpose other than to spin in circles. (11/10)

Ghosts can set off arrow traps, too, which is extremely useful.

I'm finding that the difficulty was off-putting at first, but I am genuinely getting better at the game. I throw pots instead of breaking them, I look down before jumping, and I know when to bomb and when to hold onto them. I can see myself playing this for quite awhile, though I don't anticipate getting many of the Achievements.
I thought this was originally a freaky Japanese browser game that somehow made an impression abroad? What right does it have being on XBLA by a non-Japanese developer?
Fantastic review. I'll have to stick with the original until the eventual steam release though. Time to dust it off.
Finally got around to beating SOTN last night on my Xbox (getting all achievements as well) and I'm totally down for this game now.
*dances until July 4th*
Addendum: I still don't get why XBLA games go for "offline only" co-op modes. All of my friends are never down for anything but Modern Warfare if it's couch MP. I still haven't beaten Co-Op shank for this very reason.
BTW Penny Arcade Rain-slick Precipice 3 by Zeboyd Games (Cthulhu STW) just released on XBL Indie Games!
@Excel - nothing could be farther from the truth. It was originally an indie game from the guy behind Aquaria, now writ large.
Maybe you're thinking of La-Mulana?
I want to have sex with this videogame.
@omicron1:
Nope. I'm fairly sure there is a Japanese browser game that involves unpredictable cave exploring with very small sprites, and it bugs me that English-speaking developers got the right to remake it for profit. This ain't no Cave Story.
Sounds good, but I'm not feeling the $15 price tag. Will wait for a price drop/sale. I've got too many games on my plate right now any way.
How is it compared to the PSN version that's been out for like 2 years?? Didn't that support network play?!?!
@Excel-2011
I don't know what you're talking about. Spelunky is an original game by Derek Yu released on PC in 2009(?) and remade for XBLA. La-Mulana is a Japanese PC game remade for WiiWare by Nigoro, a Japanese company, and published by Nicalis, an American company. I don't know what browser game you're referring to or anybody profiting off that work.
@ElektroDragon
The XBLA version is much better, considering it actually exists, unlike this PSN version you're speaking of.
I am excite.
@ElektroDragon

Pretty sure that's Spelunker, a remake of an old extremely hard NES game. This is Spelunky, a remake of a relatively new extremely hard PC game.
Sad that this is XBLA only. Because I don't wanna pay for XBox Live Gold so if I get this game I won't be able to play with friends.
If you have a 360, you need this game. If you don't, you need the freeware PC version. It's that simple.
@Raukue The multiplayer is local-only anyway.
Ah guess I didn't see that, my bad. I didn't read that at all honestly. Just I am familiar with the game already and thought only Nintendo only did local play... ha.

But that's cool then. Something to consider if I ever have friends around which is never... ha.
I just spelunked all over myself.
@Excel-2011

It seems you're talking about the game that inspired Spelunky in many ways, called "Spelunker".

If it's not that one or La-Mulana then I don't which one you're referring to.

http://en.wikipedia.org/wiki/Spelunker_%28video_game%29
this game is amazing. that is all.
Spelunky is kicking my ass! I'm loving it, but my ass hurts. Dammit, The Tunnel Man, make that tunnel, man!
CAN'T...STOP...PLAYING
Its Spelunker but a super-ridiculous awesome version....I'll be picking this up for sure
Well fuck, I just noticed its XBL arcade only....guess I wont be picking it up now
This is a great game.
However the multiplayer is broken.
Before someone rages at me... this is why that is my belief.
Functionally it works alright. However, if you make any progress at all, your efforts are for nothing (unless you want to do a single play through to beat the game). In order to unlock the extra characters you HAVE to play the single player. Which is identical to the multiplayer game, except for the fact you can't unlock or DO anything that is permanent. You don't encounter the tunnel man, nothing. You cannot make that kind of progress unless you play solo. I have two kids. They don't want to watch me play the game, they want to play as well, and it is frustrating that we can make it to one of the hidden levels, yet we don't unlock the character upon completion. Or in order to actually start from the Ice Caves, one of us has to play through alone three times to do so... it's ridiculous.
Other than that the game is fabulous. It is very fun to play, both solo and multiplayer (though be prepared that it's "just for fun" when going in). The game offers a great deal of freedom in how to kill things, which is always fun. A wide variety of items and psycho secrets keep it interesting and the always reshuffled levels keep it fresh. One of the best platformers ever.
Now if they could just fix that multiplayer issue.




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