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Review: Spec Ops: The Line

Allistair Pinsof, Associate Editor
7:00 AM on 06.26.2012
Review: Spec Ops: The Line photo


After all the door kicking, screaming, blindfire, grenade tossing, and turret handling, a soldier always walks away from battle alive with a strong moral compass intact. This last detail is the most disparate departure from reality that modern military shooters make.

Though we like to glorify soldiers in our entertainment, it’s impossible to look past the toll that killing takes on a person’s psyche in real life. To say the least, virtual soldiers seem to have a knack for shrugging off this psychological weight as easily as a shotgun blast to the shin.

Spec Ops, however, is a game that likes to remind the player that every murder is paid in blood or, in the very least, a small loss of identity. As the narrative drives forward. the soldiers of Delta Force start to lose their morality. With no superior to give them orders and no comrades to cheer them on, they are reduced to killing machines walking a long road, hoping for an answer at its ends -- not so much unlike the player.

Spec Ops: The Line (PlayStation 3, Xbox 360 [reviewed], PC)
Developer: Yager
Publisher: 2K Games
Released: June 26, 2012
MSRP: $59.99

A soldier is nothing without orders and the orders are simple: Infiltrate Dubai to provide recon on missing Colonel John Konrad and his outfit, The Damned 33rd. By the time Captain Martin Walker and his two soldiers, Lugo and Adams, arrive, these orders mean little.

The modern paradise of Dubai has been ravaged by sandstorms, spurring chaos on the streets below. At this point, Walker decides this is a rescue mission, not a reconnaissance mission. It’s not the last order he’ll give his team, but it’s certainly the most innocuous.

Inspired by Heart of Darkness, Spec Ops is a harrowing, unassuming look at modern warfare. It neither glorifies it nor condemns the player and Walker, as tough decisions are made. Do you kill the thief or the soldier that murdered his family in response? Do you rescue the civilians or the opposing agent that may provide you with the information you need? Though Spec Ops' decisions are binary -- and mostly predetermined -- at least the moral views binding behind them aren't. In Spec Ops, you can only choose the least terrible decision and hope it eventually leads to a positive outcome.

Converse to the lofty narrative direction of the game, Spec Ops plays it safe as far as mechanics are concerned. One in medias res helicopter turret sequence later and you are thrown into cover-based shooter 101: swap cover, roadie run to avoid fire, blindfire when enemies are close, etc.

Though Spec Ops covers the basics, it covers them well, offering some of the most enjoyable cover-based battles since Gears of War popularized the concept. Guns are weighty and difficult to aim, making a tricky headshot feel all the more rewarding. Areas are wide and pregnant with tactical possibilities both horizontally and vertically.

While taking cover feels good, maneuvering around it is a different story. In a misguided attempt to appear realistic, Spec Ops does away with Gears of War dodge-rolls and makes it dumbfoundingly difficult to avoid a grenade. You can’t throw it back, you can’t roll out of the way, and turning and running is more difficult than it should be (you need to double-rap the run button and press in a given direction, only for the game to frequently misread your command.) Once you get to the final chapters of the game, these problems with the game’s combat become hard to ignore. This applies tenfold to the rather lifeless multiplayer, where elevation and good cover will win a firefight nine times out of ten. Every time an enemy/player tosses a grenade near you, forcing you to awkwardly detach from cover and run, you'll want to throw down the controller.

One thing that puts Spec Ops ahead of the pact is its squad dynamic. For the majority of the game, you’ll have Lugo and Adams to bark orders at. Though you can’t dictate their positioning as you can in the underrated Rainbow Six: Vegas or Mass Effect series, you are able to direct their fire onto a specific enemy. This becomes increasingly helpful since they frequently snipe and lob grenades at targets. Additionally, there are a handful of stealth sequences where you can exploit their snipe command, making these encounters a cakewalk (don’t fret: You can always break stealth.) I love this mechanic because it gives you something to do, while recovering health behind cover. The momentum of battle doesn't feel like a constant stop-start affair, like Gears of War and Uncharted.

There are occasions where the AI doesn’t act as it should. I encountered a couple instances where a teammate would throw a grenade at an enemy directly in front of me and him, instead of melee him like any rational soldier would. The enemy AI isn’t so hot, either. The big heavy enemies will slowly walk toward your cover and then stand in front of it, as if an invisible barrier blocks their path to your obliteration. This made me succeed in some tough encounters later in the game, but I didn’t feel like I survived by my skill and wits, as a result. The AI is far from broken, but it’s one of the many things that plays directly against the grim reality that Spec Ops’ narrative tries so hard to build.

While Spec Ops often reminded me of Apocalypse Now, there were also many moments where it brought to mind The Rock. Some characters feel cartoonish in their aspirations (a radio DJ barking nonsense throughout the game, for instance), many helicopter chases are had, and the game loves to make things explode: grenades, barrels, buildings, you name it!

The much talked about sand tech and environmental destructibility are nice gimmicks but they don’t drastically change the flow of combat. It’s cathartic to wipe out a turret nest by flooding it with sand, flowing out of a nearby window, but I didn’t feel particularly crafty in shooting the marked objects in question. The scripted sandstorms that block your vision are just plain annoying.


Spec Ops is a mixed bag in its visuals. The game spent a long time in development hell and it shows, particularly in the player models and dull texture work. While the exterior cityscapes are lavish and broad, the interiors rarely capture the luxury and glamor of Dubai. The setting is full of potential, so it’s very disappointing to see the developer rarely make use of it. Instead, we are given a decrepit ghost land full of charred bodies and civilians that feel mythical in their rare appearance, despite the story revolving around their presence. The game isn't without technical hiccups either, the most criminal of which are the prerecorded cutscenes that are terribly compressed, looking like 360p YouTube videos at times.

Nuance in Spec Ops is restricted to the game’s storytelling which is dense and compelling. I can’t think of another game where I replayed chapters, after beating it, for the sole purpose of fully understanding the gravity of key story moments. While Spec Ops could have delivered some plot details more clearly, there is an appeal to how vague of a web it weaves; at times, leaving some major information to collectible intel items scattered around levels. Sitting through the credits of a game while you piece together its complex story in your head is a rarity in videogames.

There are better cover-based shooters, better multiplayer shooters, and games that deal with moral choice in a more open manner, but Spec Ops isn’t about any of those things even though it includes all of them. At the end of the day, this is a game that drives the player forth by proposing questions; some relating to the plot -- you’ll ask “why?” as often as Walker and company -- others relating to your own ethics, but all of which are much more compelling devices than anything offered by Spec Ops’ competitors.

In an odd way, it almost comes as a relief that the multiplayer isn’t worth sticking around for. At worst, it’d be an entertaining distraction for a week. At best, it’d be an ignorable distraction that doesn't sully a thoughtful, complex narrative about there being no heroes in war. Only killers.

We don’t need to come to terms with killing people, because it’s all fun and games for us. Not so for Captain Walker, who must find reason and purpose in his rampage. Walking that long sandy, bloody road through Dubai is one of the most captivating gaming experiences of 2012 because of it.


THE VERDICT



8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I pre-ordered this game a long time ago. I'm glad that my money isn't going to go to waste...
I watched the ending to this game on YouTube, last night. It was like an episode of The Twilight Zone written by a five year old.
I was looking forward to this one, glad to see it's not a disappointment.
Played the demo and it was utterly generic Call of Duty style nonsense with some gears of war style nonsense thrown in.

Nonsense. Nonsense. Nonsense

A bit like this post.

Yah.
@ZeroDown - ...really?
Great review, Allistair!
Cool, I've been enjoying campaign focused games lately.
Sounds like what you'd expect from a cover based shooter. Might pick it up at some point when its cheap for the story.
I might actually check this out. It was completely off my radar.
I played the demo and i actually really liked the feeling of shooting and running, felt really fluid and nice. Probably gonna pick this up when the price has gone down a bit (since i just lost my job). :)
I love it when reviews completely gloss over the multiplayer.

So reviewer, how was the online portion? Any noticeable lag? Hit detection problems? You know, shit we all care about.
Played the Demo, did not find it interesting at all. For compelling stories I read books. This review is really misleading, an 8.0 based on story telling? really?
@Usedtabe

"You know, shit we all care about."

I don't give two shits about an uninspired CoD / GoW multiplayer, if you want that just go back to those games.

@ Allistair

Good review, glad to know that it is trying to bring a decent story to the brown-and-gray shooter genre. I might try this game out now, thanks!
@Commander: Yet the mutliplayer is there, and there's not a single detail about it other than "not worth it". And yes, many people do care about the MP side of games that have the option.
Did you just compare Rainbow Six to Mass Effect?

Expect a dangerous letter at your door.
I enjoyed the demo and after reading this review and IGN's review I need to play this game.

Not sure when though because of my backlog. :*(
Sounds quite fun, will probably wait for a Steam sale though :p


On an unrelated note, the new toilet edition kinda sucks/needs working on, the layout's nice but the lack of comments, author name, score etc. is an inconvenience :(
@marcos
games can also tell a story and be just as good if not better than a book. a game in reality crosses 3 planes, story, movie, and interaction. all these things make up a game, you cant just take one and leave the other. if you really think about it some of your favorite games may really be COD clones or Halo clones with a different story to it.
in my personal opinion if a story is good enough and the play works well then i'll buy it.
good job allistair, though perhaps you could have talked about the MP a bit more for the folks who care. personally i dont really care as much but it is good to inform readers
@Usedtabe: I did address multiplayer in the review, stating it's not worth playing since the awkward movement isn't fun with less predictable enemies. As far as the technical aspects, it seems perfectly fine (no lag or bad hit detection).

@Mighty_Marcos: No, I said the shooting rivals that of Gears and Uncharted in some aspects. I wouldn't give a score that high solely for story. That being said, it did factor in. I felt driven to complete the game in a way I haven't with any other shooters lately, because the story is so good. You really do want to know what happens next.
Thanks.
Review reads like a 6.5-7.0. Surprised you gave it an 8 after reading it.
WTF is this touch swipe shit?!? I hate it.
It doesn't matter whether the multiplayer is good or not. No matter what, the multiplayer crowd inevitably goes back to the mainstays, and the servers become barren in a few months.

Anyway, I enjoyed the demo and the game seems to be getting some positive buzz. I might give this one a shot. My girlfriend is a huge fan of Heart of Darkness and Apocalypse Now, so I expect she'll enjoy watching the story, too.
Interesting I was expecting this to be all around craptacular. May have to check this out down the road.
I played the beta for this almost 2 years ago I think. I was really looking forward to this. Then the demo came out. They try to be like Gears of War, but just screw with the familiar take cover-leave cover control scheme. They completely removed control schemes for left handed gamers (~10-20% of population). When a developer is that shortsighted, ignorant, & stupid, I lose all interest in their game. I can't, in good conscience, support a developer like that.

Canceled my pre-order.
I was interested when I first heard about this, but my interest waned as more was revealed. Looks like I won't be completely disappointed, which is as much as I can expect from mainstream games these days.

Probably will pick it up in a year or two.
Nice. I'll be playing this tonight.
@Max: My te has all that man
oh god I can see this being a game that especially on pc has worse looking cutscenes than gameplay, imo these types of cutscenes should be removed from games entirely, I much rather watch a little more awkward in engine scene than watch a cut scene that breaks the immersion.
I think that this is one of those games that the gameplay just doesnt matter that much because the story is so deep .
By the way , just open uncharted 2`s stats screen and look at how manny people Drake has murdered . I ask meself is Drake the coldest person in the world ? I mean at times , the death of these fathers and brothers that got the merc job just to feed their kids seems like a joke to him ("ha ha roadkill") .
Was hoping for results like this. Review pretty much matched my expectations after the demo. Anxious to play it but probably wait until the $40 price range.
@mighty-marcos If we don't appreciate games that do a phenomenal job at telling stories through human interaction, then what is gaming? Are you saying that you want every game to have a Call of Duty: Modern Warfare 3-esque campaign? Go read your books, you aren't a true gamer.
@mighty-marcos If we don't appreciate games that do a phenomenal job at telling stories through human interaction, then what is gaming? Are you saying that you want every game to have a Call of Duty: Modern Warfare 3-esque campaign? Go read your books, you aren't a true gamer.
oh shit...ChaosTheSniper just did 3 snaps in a COD formation!

"And yes, many people do care about the MP side of games that have the option."

Usedtabe cares about Dead Space 3's multiplayer CONFIRMED.
@ChaosTheSniper
Thanks for helping me figure out what a true gamer is. It's not someone that appreciates all types of games, but only those which have stories that help us understand what being human is all about. Fuck Pac-Man and Tetris. Those are but toys.
Glad to see it got a good review. But it is a 2K game. So I'll just wait two weeks till it's 29.99
This game had caught my eye I'm glad it has a good story to go with the regular FPS feel. As long as the game mechanics aren't totally hindering me I call look by crappy looking cut scenes and no real multiplayer. I enjoy a compelling story with my games especially FPSs. I am glad you talked about the story as much as you did Allistair otherwise I'd probably have skipped the game. I do have to agree with @Indigit4l's comment about how it read though I was surprised by the score.
I've been playing this on and off today. Spot on about some of the mechanics when it comes to movement and avoiding grenades once you have taken cover. My biggest gripe about the game is that I have had it freeze on me several times while I am in the middle of laying waste to evil-doers. All in all, I am happy with the game I will most likely play through it again once I am done with it. Interesting take on the story.
The entire demo, all I could think is "drake drake drak drake drake drak drak drake drake"

... Maybe it was the voice acting in combination with all the sand... and the targeting reticle... and the control scheme... and voice acting... and the sand.
This isn't 50 Cent: Blood on the Sand 2.
Wow. Author all but ignores MP in the review...then comments, defends his incomplete review...and still fails to give any insight into MP.

Oh wait..."no lag or hit detection issues." Wow. The eloquence.../sarcasm

And I love the "Great review (insert author's name here)!!" Licking the nuts of some scrub who can't even write a complete review is so typical of the flatterbots that populate this place.
As we know girls always like to play <a href="http://www.dressupgames8.com/flashgames/girls-dress-up/" title="girls dress up Games">girls dress up Games</a>,yes,<a href="http://www.dressupgames8.com" title="dress up Games">dress up Games</a> have been around for a while,<a href="http://www.dressupgames8.com/flashgames/barbie-dress-up" title="barbie dress up Games">barbie dress up Games</a>,too . Remember the paper dolls that you used to play when you were a toddler(what about <a href="http://www.dressupgames8.com/flashgames/kids-games/My-Little-Pony-Games.html" title="My little pony Games">My little pony Games</a> ,too?) ?As the online games don't lace challenge and exciting elements,more and more other games like <a href="http://baby-games.dressupgames8.com" title="baby games">baby games</a> and for both girls and boys <a href="http://dog-games.dressupgames8.com" title="dog Games">dog Games</a> ,yes ,dog is the best and honority friend for humankind !
As we know girls always like to play girls dress up Games,yes,dress up Gameshave been around for a while,barbie dress up Games,too! Remember the paper dolls that you used to play when you were a toddler(what about My little pony Games,too?)?As the online games don't lace challenge and exciting elements,more and more other games like baby games and for both girls and boys dog Games ,yes ,dog is the best and honority friend for humankind !
Finding a popular game is one of the most important hobby of children these days. They are in habit of opening Google search engine and search for Dora Games for example(well,my son only 17month,but he loves this kind girl very much!)for online free playing.There are many websites barbie games for example , (winx,too)they are very good and are loved by children and they spend hours of playing these cool games. I will talk about the websites that have these games and the games they offer for free play.Great if you like Magic Games! also you have your chance to play some car games without actually getting hurt, even you can learn all the tricks and skills in these online games!
Cooking games online not only safe,the most important point is that by cooking virtually, both your child and you can get to experience cooking with real items! they can play food Games directly on the net once,twice,even more! Also for adult,we could keep childishness,childishness? yes,in my opinion,it is most important!Meanwhile,Why should you spend so much time outsite for shopping? you know shopping Games is safe,saving money is important,isn't right? espicialy for thoese school boys and girls,they don't have enough money but they want to play School Games or even Cat Games,cat is so cute !
This score is 8.0 that means great. And this shooting game is great, I like it. kata mutiara




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