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Review: South Park: Tenorman's Revenge

Conrad Zimmerman, Managing Editor
10:00 AM on 03.31.2012
Review: South Park: Tenorman's Revenge photo


If the South Park kids had aged with the rest of us, they'd be in their early twenties. Stan would have likely gone to college on a football scholarship, maybe Kyle would be in law school by now. And I imagine Eric Cartman would be suffering from diabetes while Kenny, trapped by his economic status in that small town, probably would have taken up meth.

Out of all of them, Kenny would have the best likelihood of finding enjoyment in Tenorman's Revenge.

South Park: Tenorman's Revenge (Xbox Live Arcade)
Developer: Other Ocean / South Park Digital Studios
Publisher: Microsoft Game Studios
Released: March 30, 2012
MSRP: 800 MSP 

In Tenorman's Revenge, Eric Cartman's evil half-brother, Scott Tenorman, leads the four South Park boys on a chase through time and space to recover their stolen Xbox 360 hard drive. A 2D platforming game with a heavy emphasis on exploration through 18 sprawling stages and four boss encounters ensues.

Players can select to play as Kyle, Stan, Eric or Kenny and each brings a different special ability to the table which allows them to access different areas of a level. Stan throws footballs to hit distant switches. Eric can break through certain walls by charging, gut first. Kenny can crouch to charge up an extra-high jump and, as a ginger, Kyle can reveal his curly mane to temporarily confuse enemy force fields. All of these abilities have a secondary combat function for stunning enemies (with the exception of Kenny, whose extra jump height more than compensates).

The boys will also have opportunities to assume their superhero personas for a limited time, by collecting power-ups designated for specific kids scattered throughout stages. While transformed, heroic music ramps up and the transformed player has their special ability swapped for a different one appropriate to their hero. While most of these are pretty typical (The Human Kite glides, The Coon wall climbs), Mysterion's ability to die and return in spirit form lends itself to some pretty clever sections of level design.

At the risk of sounding esoteric, South Park: Tenorman's Revenge controls a lot like South Park looks on television. It's simplistic -- the left analog handles movement with three buttons for attacking, jumping and activating character abilities -- and characters just sort of pop upwards when they jump in a manner that feels right in line with the show's animation style. The boys can damage enemies by jumping on them or by using weapons found in stages. Without a weapon, the attack button delivers a feeble push which can knock down foes temporarily.

There is a fair variety of enemies, though you probably could be excused for not noticing it. Stages are dominated by "Gingerbots," robotic redheads built by Tenorman to attack all non-gingers, but there are a few specialty enemies themed to each of the game's major zones as well. There's a good bit of fan service to be found in this respect, with a number of Dr. Mephisto's mutant creations running about, reject towel clones, and an (somewhat disappointing) encounter with Manbearpig.

If there's one thing which can be said of Tenorman's Revenge, it's that there is a lot of it. The goal of each level is to progress to the exit, collecting "Time Cores," a collectible used to unlock new stages. Also littered about are "time particles" which, when collected, decrease an onscreen timer by one second. Hundreds (often well over a thousand) of these particles are in every stage, making it possible to drive the timer past zero into negative time. Medals (and Time Cores) are awarded for achieving speed goals.

The design of the stages in Tenorman's Revenge would be great if they didn't have to accommodate the character diversity. As there are four characters with distinct abilities, levels wind up bloated as they try to make everyone feel important at some point by carving out routes which use those abilities. The upshot of this is that they are packed to the gills with secret passages, collectible items, and bonus areas, but it comes at the cost of most levels feeling like they last a lot longer than they're fun for and there's a good chance you'll have to return to play stages again to earn enough cores to unlock the game's later challenges.

That chance becomes a guarantee if you're playing solo. There are ten or more Time Cores to collect in every stage (including the one awarded for earning a fast enough time) and roughly two-thirds of them are necessary to complete the game. A thorough search of a stage with a partner is usually enough to come up with a fair rate of completion on a level, but lone players are likely to find replaying the large stages with a different character to track down extra cores tedious by the time it becomes necessary to do so.

Sadly, while Tenorman's Revenge is clearly built with the intent of being played by multiple people simultaneously as its optimal experience, it sabotages itself pretty severely in that respect by forcing all characters to remain onscreen together at all times, regardless of whether you're playing locally or online. As players reach the edges of the screen, the camera pulls back and does so to a rather significant degree. But the stages are just so damned large that it's often impossible to efficiently pursue multiple paths simultaneously, keeping temporarily unnecessary players entertained by collecting loose particles while others pursue routes only they can take. Instead, everyone is dragged along one path at a time, forcing lots of backtracking and periods of inactivity while up to three players wait for another to reach a switch or platform in areas geared toward one specific character's abilities.

Further frustrating is the game's netcode, which has not demonstrated itself to be particularly reliable. A less than perfect connection seems to cause response lag to all but the hosting player, sometimes delaying an action by as much as half a second, making the game at times unplayable.

Most disappointing of all is that the game is almost completely devoid of the sharp humor which makes South Park such a great program. Seemingly content to lift a number of notable locations the show has traveled to before and populating them with characters recognizable to fans, it utterly fails to do service to its source material by not capturing the spirit of the series. The main characters spout off no more than a couple of different canned lines at random during levels, while the dialog in cutscenes basically boils down to "neener-neener-neener," a far cry from the biting satire fans of the show are accustomed to.

South Park: Tenorman's Revenge isn't a terrible game, but it's not a successful one either. Branded as anything other than South Park, it would be instantly forgettable but the cachet of that license is such that it's likely to draw in a fair few players. Apart from its visuals and recognizable voices (when they're heard at all), there's nothing South Park about it and could have easily been any other multiplayer platform game; a pretty mediocre one at that.


THE VERDICT



4.0 /10
Below Average: Has some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I didn't even know this was a thing that existed...hope the RPG game they have coming out does the show justice.
Weeeeeak.

Steer clear. Gotcha.
Scott is not erics bother, cartman makes him eat his parents in a bowl of chilli and radiohead laughs at him
The game is fairly mediocre. Thankfully, my wife and I love South Park, so we're at least getting a small amount of enjoyment out of it for $10 -- at the very least, there's a lot of mediocre content.

@Chris Creo
Like 8 seasons after that episode they introduce a two episode arc that explains the relation.
Oh what how did I miss that? And how can be a half brother if his mom is his dad and his dad is his mom
Tenorman is Eric's half brother. Either way, the game is meh - prob more fun co-op. glad I got it free with the season 15 blu-rays, definitely not worth the 10$ imo. I REALLY hope the Obsidian RPG is good...
Tenorman is Eric's half brother. Either way, the game is meh - prob more fun co-op. glad I got it free with the season 15 blu-rays, definitely not worth the 10$ imo. I REALLY hope the Obsidian RPG is good...
Why would you buy a south park blu ray shapes cut out of construction paper don't need to be in high definition
I think Conrad's prediction of where the kids would be today is spot on. Dead on, in Kenny's case! /wink
I didnt realise this wasnt the obsidian RPG. heres hoping thats good
I played the trial before and I turned it off in less than 10 minutes. It was just flat out boring to play and the constant tutorials drove me nuts.

I can't understand why there are no decent South Park games. I'm really looking forward to that RPG and I hope they finally do a game that's more than simple comments with crappy out of context quotes.

I still remember that awful 64 game too.
Did the RPG get canceled or not? I remember hearing something about Obsidian almost getting shutdown. Not in the least bit surprising.
Too bad... sounds like it had a lot of potential as a good co-op platformer.
Too bad, the concept could have been interesting. I haven't seen the follow-ups but the first Tenorman episode is still my favorite.

oh the tears the tears are so delicious XD
you're breakin' my balls Conrad
Wow, a substandard South Park game? Stop the presses.
Let's just hope its not a sign of things to come.
BRB, trying meth.
I'm 32 and watt is meth
Guys guys, esoteric means delicious. Conrad, South Park is not a food
@Chris Creo
You missed it because it was in episode 201 an episode that only aired once, and never shown again until the DVD release. It's a great episode, but people are still too scared because they went into the whole muhammad thing again
It sounds like this game would have benefited from a design similar to Castlevania Harmony of Despair, which I still play on a somewhat regular basis.
Did someone really ask why they bought south park on bluray? Are you fucking kidding me?
Nice opening paragraph Conrad.
I feel I should add that ep201 is one of the last great episodes of south park I remember seeing, with a smart reference to Batman: The killing Joke being my favorite part. The episode from the other night had to be the worst in a long time.

@Chris Creo
The animation in that show has come a long way, and there is actually a ton of detail. Even though they don't use cardboard cut-outs anymore, presenting it in HD does bring back some of that texture.

Now HD is not that big a deal to me, but if a game or animated feature is made in high-definition, you might as well watch it in high-def if possible. It's art. Why would I want to see the Mona Lisa in less-than-crystal clarity?
@Chris Creo

Scott's dad was on the Denver Bronco's
@NotoriousBIG420 Matt and Trey are activly working with Obsidian on this

The developers wanted to give them realistic weapons and armor but Matt and Trey said "make it crappier"

so there armor looks like stuff thrown together. plus there is a "jew" class.

If you want to read more Game informer went pretty in depth on coverage

http://www.gameinformer.com/p/southpark.aspx
Got the game with the 800 free MS Points I had on my second Gamertag. So nothing was lost.
God what I've seen of this game looked absolutely atrocious. It makes the other South Park games appear like classics, by comparison.
Kinda sucks we've not had a great South Park game. The world is so batshit insane it seems perfect for a game. Hopefully the RPG can remedy this.
There have been 2 great southpark games: Chefs Love Shack and the N64 Southpark FPS. Tennorman is not even close to the best. Being a fan of Southpark I liked the game well enopugh to buy it, the humor was good and it looks great. Probably not for anyone who isn't a fan.




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