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Review: Ratchet & Clank: All 4 One

Jim Sterling, Reviews Editor
3:30 PM on 10.19.2011
Review: Ratchet & Clank: All 4 One photo


Everybody's jumping on the co-op bandwagon these days. Be it to fill an imaginary checklist that demands that all games need some sort of multiplayer component or simply to justify the inclusion of an online pass, you can't move without seeing yet another single-player title that has re-tooled its entire structure to make way for multiple players. 

Ratchet & Clank: All 4 One jumps into this new trend by teaming Ratchet, Clank, Captain Qwark, and their nemesis Dr. Nefarious together on an all new adventure. However, there's something to be said for sticking to what you know.

Ratchet & Clank: All 4 One (PlayStation3)
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Released: October 18, 2011 
MSRP: $59.99

While previous Ratchet & Clank games have been single-player affairs, All 4 One is designed entirely around four-player co-op. The contrived story sees our heroes and villain trapped together on an alien world, facing a bigger threat than Nefarious himself has ever posed. They need to rescue a world overseen by a mysterious threat, deal with an embarrassing GLaDOS rip-off, and maybe learn a thing or two about friendship along the way. With that paper-thin plot established, things are set for a surprisingly long list of levels in which the four unlikely allies must shoot incessant waves of enemy robots and take part in simple co-op "puzzles" to progress through each stage. 

All 4 One shares much more in common with top-down arcade shooters than the third-person action found in past installments. The camera is pulled back and slanted, allowing all four characters to appear at the same time. This is where All 4 One's first big problem lies -- the camera is awful. It creates invisible boundaries during platforming sections, so that what may look like a clear jump will actually cause characters to fall to their deaths if a party member is lagging behind. This issue is doubled thanks to the fixed camera positions, making many platforms appear closer than they are while obscuring a number of death-drops. With nearly every level in the game surrounded by chasms, death by pitfall is farcically common, and it's nearly always the fault of the camera. 

The gameplay itself is a rather brainless bit of run n' gun action. Many of the more unique weapons of the Ratchet & Clank series aren't present, and although there are a few interesting guns -- such as one that turns enemies into giant boars -- most of them are fairly common items, such as rocket launchers and electricity cannons. Weapons can be upgraded thrice, although some of them are borderline useless thanks to their short range and inability to target efficiently. The ammo count is also low for each gun, which is a real pain when the game drops players into arenas full of enemies without an ammo pad on which to restock. In one encounter, we had nothing but short-ranged weapons left against an enemy that was out of range. The game does not account for these moments.

Outside of shooting, there are various co-op puzzles to conquer, although they're incredibly shallow and repetitive. They mostly consist of using the Vac-U to suck up objects or players and shoot them onto switches or across chasms. The Hookshot also returns, and players will need to latch onto each other as well as onto grapple points to cross wide gaps. Puzzles scale according to how many players are sharing a game -- requiring all four characters in a full game and less for incomplete teams. In single-player, the main character is helped along by a CPU-controlled Clank, who is pretty efficient at completing co-op activities but prone to jumping down holes or standing in front of enemy fire in any other situation. 

Although it's a cooperative title, the game includes a light competitive element. Players are graded on how many bolts they discover throughout a level, how many indigenous animals they suck up with their Vac-U, how many enemies they defeat, and how many co-op actions they perform. This makes the action a little more compelling, although bragging rights are the only real reward. 

At its best, Ratchet & Clank: All 4 One feels more like a smaller digital game than a full retail one, despite its length. The wide camera and shallow gameplay gives it a vapid arcade atmosphere, and the fact that the gameplay is so messy, throwing endless robots at players and overloading the screen with visual garbage, makes for a title that feels far too loose and sloppy to constitute a full-priced game. 

Furthermore, it is very poorly structured. Each chapter is broken into stages, but only certain stages serve as real checkpoints. If you get to the end of a stage and quit, there's always a chance you'll be thrown back a stage and lose up to 20 minutes of progress. This is made worse by the fact that cutscenes are unskippable, as are end-of-stage result screens, meaning you have to sit through the same content over and over again. 

Endless repetition seems to be a theme in All 4 One, evidenced by the tiny selection of stock phrases that the characters spout to a nauseating degree. I didn't think anything could make me hate Dr. Nefarious, who stands among my favorite videogame villains, but hearing him say, "A few billion bolts more and I'll have a new space station," for the fiftieth time definitely did it. He even squeezed the line out in the two seconds before the final boss was beaten and the ending cutscene played. I now exclusively associate Nefarious with skin-crawling irritation, and I hate that All 4 One ruined him for me. 

The multiplayer has been shoddily implemented as well. There is no true drop-in/drop-out co-op, as the session has to reload the nearest checkpoint whenever somebody joins the game. Sometimes, it shunts the players forward and skips over a section of the game, and other times, it tosses them backwards and forces them to replay a section. Once, I had somebody join just after a lengthy cutscene finished, then the game booted us to a split-second before the unskippable cutscene activated and I had to watch it again. The new player dropped out before the cutscene had finished playing. 

While the single-player game is noticeably less action-packed and more slow-paced, it's shockingly preferable to co-op much of the time. Between having to reload for new players and a camera that's unable to cope with four of them at once, the entire game can grind to a halt if just one person doesn't know what he's doing -- there's quite a few of them, considering the squadron of mouth-breathers I kept getting stuck with. If one player is unsure of how to use an item correctly or to help solve a puzzle, nobody can progress. It was not uncommon for me to be joined by somebody who was totally clueless, even after having stuff explained to them, effectively stopping the game. I also saw no way of booting them from the session, while quitting myself always presented the aforementioned risk of losing a chapter's worth of progress.

You'll also be pleased to know that All 4 One is rather glitchy. I've had multiple issues with the screen's becoming a single solid color or with Hookshot grapple points' causing characters to freeze. During the very last boss, the creatures I needed to beat to get to the next part of the fight stopped spawning, preventing the boss from appearring at all. 

To be fair, the game is competent a lot of the time, but that's as high as it ever climbs -- a level of baseline competence that fails to excite. The only real entertainment comes from the cutscenes, which, while they should have been skippable, are at least genuinely amusing. Otherwise, you're left with a rather bland shooter and even less flavorful, forced co-op action dragged out over the course of eight to ten hours. That's a decent length for a game these days, but only if the game is a lot of fun. For a lukewarm arcade shooter that frequently frustrates with clueless design, it makes for something that long overstays its welcome.

Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent set of games. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury. A very substandard outing for Ratchet and Clank, one that might be serviceable at a fraction of the price but which can be safely be ignored during a time when so many better products are vying for a gamers' attention.


THE VERDICT



4.0 /10
Below Average: Has some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


4/10 for mobile users.
Rachet and Clank has ALWAYS sucked massive balls.

Stick to Uncharted ND.
4!!!!?????
Always got wet for a new Ratchet and Clank game, but I knew this one wouldn't hold up. I might buy it later down the road, though.

Meh, shame.
wait wht? lol
Sounds like the PS3 equivalent for Deadlocked. I kind of wish they spent this time making an hd collection of the first three.
More like Ratchet & Clank: All 4/10.
And let's not forget that online pass.
Disappoint
dissapointed i had a lot of fun speed running the beta with my cousin, however offline was far superior than the online.
I've always loved the Ratchet and Clank series, but this one seems to have strayed a bit too far from the usual path. Good review though.
Even though it probably doesn't matter because I doubt that anyone can get together a group of 4 competent gamers in the same room nowadays, it has 4 player local coop right?
Hey only 3.5 points below the current average...keep up the good work?
@Clance - You were really expecting anything different?

This game sounded like balls from the get-go, and I love R&C; series.

Nicely done on the review, Jim.
Oh. Damn.
No surprise but still sad. Now give us the HD PS2 titles. All 36 of them.
i totally expected the score
rachet should have stayed single player
Fuck you Insomniac. Jumping on the idiotic Co-Op train, ruining what could have been a great game.
It ruined Gears 3, which is a lumbering and boring slog for single players that don't need constant human interaction while gaming.

*Back to Dark Souls*

(a real fucking game)
This seems like it'd still be fun with 3 other people sharing a couch. No time for it right now though.
@SexualChocolate That's a good tip for ND... if they made the games. R&C; are developed by Insomniac Games >>
The past games were good, but I was never once optimistic about the footage I saw for this one. Too bad.
Not really surprised. I honestly expected worse. It seemed like the R&C; spin-off. Kind of like how Jax X was absolute shit compared to the Jax trilogy.
damn.. that is really disappointing. coop and ratchet are two my favorite things.
*Jak trilogy.
I played the Beta and found it amusing, the cutscenes, the graphics, except the weapons were eh... not really worthwhile. I didn't like how you couldn't skip a cutscene, you have to reload a checkpoint for someone to join, and the camera barricades anyone outside the field of view. This would have worked well if it was, say, $20 instead of $15 on the store. You're right in saying that it's not really worth the launch price. Not sure If I'll pick it up now. I really wanted another Ratchet and Clank game though. I'd happily rent it and play the single player though.
Its getting good reviews as well so I'll still get it I think. I don't like the auto lock on but I think it looks fun. Good review though Jim!
a 60$ game? Oo i thought it was a downloadable since it was first shown.
I honestly don't think it was Insomniac's decision do make it. Not that their games are always great and i honestly don't like the very first R&C; game (well, technically, the second half of it). But this thing just seems strange. Honestly don;t know who'd think it would work as a 60$ game.
Nice of them to react in a brave way anyway. Still love them. Not this game, though
What's a 4? I thought 8 was the lowest score possible.
Eep...

Wasn't this done by the Insomniac B-team? Probably pick it up on the cheap
Well that's too bad.
o well this game was ruined for me when I found out it has a co-op focus

I hate when games do that, I don't mind co-op but it really ruins it for guys who play single player most of the time and the co-op gets in the way of single player.
I'm not surprised this is overpriced. The second part of the Future trilogy was as well.
I had a gut feeling this would happen. Usually, a new R&C; game will get me really excited, but anytime I saw a new article or screen shot or video, the only emotion it would induce was apathy. I just did not care. This score really doesn't surprise me.
Buy Beat Hazard Ultra for $9.99 from the Playstation Network! A way better use of your money and PS3!

@Jim Sterling
Any chance you'll be reviewing Beat Hazard Ultra and Payday: The Heist?
So this isn't even HALF as good as Gears of War 3? Man...what is half of HATE OUT OF 10!?

Judging by the comments you had been saying on Google+ I expected a low score. You can only milk the same game so many times before it becomes a choir!


Plus if the devs are really happy with 8's they are getting, then you know they expected worse.
I just want a R&C; game with online multiplayer. There's been like 4 games on the PS3 so far and none of them have it. Even the PS2 versions had it. WTF?
Called it.
Still buying.
*back to El Shaddai*

(The marijuana of games)
What rhythms with four? Poor!

MORE LIKE POOR/TEN
Lemme guess... lowest score of all available reviews? Another Sterling review.
I haven't enjoyed a Ratchet & Clank game since Up Your Arsenal, so this isn't terribly surprising but still disappointing.

@Sexual Chocolate: R&C; is from Insomniac, not Naughty Dog.
Developers should be forced to stop making this stuff and help From Software make more Dark Souls games.
Aww, sadface. I love this series.
While no one is calling this a great game, this is by far the most unfavorable review I've yet seen, so 'a grain of salt' and all that. The metacritic average of 77 seems about right.

I'll pick it up if it hits $30, for some holiday fun when the family comes over.
I got it for free from toysrus b2g1 with Batman and rocksmith so no regrets
I thought the beta was terrible. All the issues that you put in this review, I had
kids are ruining video games
Ratchet & Clank is one of the best franchises on Playstation, bar none. They have always provided tons of fun action, humor, replayability, and gorgeous cartoon-like graphics, wrapped up in engaging gameplay.

I am extremely disappointed to see the series dip so low. This will be the first game in the main series that I skip. It is a sad day.
Yeah, this game is pretty disappointing. It's certainly no ACiT.
Huh. Sorry to hear this. Oh well, Insomniac will bounce back. They're generally very good.
Honestly, I was tired of Ratchet and Clank mid-way through Crack in Time. It took me about a year and a half to get back to it and finish it off. I didn't expect much from this, but a 4 is insane from Insomniac.

I'll give it a shot, out of my respect for them, but I don't expect a purchase sometime soon.




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