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Review: Prototype 2

Jim Sterling, Reviews Editor
8:00 AM on 04.23.2012
Review: Prototype 2  photo


Last generation, Psi-Ops: The Mindgate Conspiracy and Second Sight had the ill luck to release at the same time, despite sharing an otherwise unique concept. Games involving psychic powers and telekinesis were few and far between last generation, yet a pair of them came out at once, and it was relatively tragic for both. 

Prototype and inFAMOUS were similarly star-crossed this generation. A pair of dark open-world games involving super-powered protagonists in a ruined city were fated to draw comparisons, and while common consensus declared inFAMOUS the winner, I always gunned for Radical Entertainment's shapeshifting, cannibalistic romp. 

Nonetheless, both games were able to avoid the fates of their psychic predecessors, both performing well enough to earn sequels. For that, I am most gladdened.

Prototype 2 (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Radical Entertainment
Publisher: Activision
Release: April 24, 2012
MSRP: $59.99

Alex Mercer was the epitome of an anti-hero in Prototype, but this time, he's crossed the line into undisputed villain territory. The Mercer Virus, a mutagen that once turned half of New York into crazed monsters, has been unleashed again, and Alex is the source ... or is he? Or isn't he? In Prototype 2, we play one of the victims, Sergeant James Heller, who lost his family thanks to the virus and now bears a burning hatred of Alex.

Things only get worse when, upon meeting with his enemy, Alex infects James with a strain of the disease that grants him deadly powers and earns the attention of the sinister Blackwatch group -- a private military organization that is using an infested New York like a private laboratory. Quite what Alex is up to, what Blackwatch is planning, and why New York has been overrun once more, all remains to be seen. 

As Alex Mercer's unwilling progeny, James Heller has many of the same abilities. As with Prototype, players may freely roam New York at super speeds, with the option to sprint vertically up the sides of buildings, glide through the air, and hit the ground from any height. Yet again, our questionable hero can morph his body to generate a number of vicious weapons, earning claws, tendrils, blades, and whip arms as the game progresses. 

Combat has been refined, no longer quite so full of random difficulty spikes. While still chaotic, a very nice balance has been struck between making the player feel powerful, but not thoroughly invincible. That said, controls are still a little unwieldy, with Heller sometimes randomly targeting far-flung opponents, or leaping huge distances through the air without any clear indication of why. That said, fights are usually so sprawling -- involving dozens of opponents in the milder situations -- that anywhere the player lands is usually full of more juicy bodies to slice open. 

As the story unfolds, Heller will be able to pilot tanks and helicopters, as well as fling cars and other objects at ridiculous speeds. Every aspect of Heller's powers can be upgraded by investing mutation points, earned by completing objectives or finding hidden collectibles. Mutations are split into categories, such as Locomotion (running, jumping and gliding) and Power (enhancements to Heller's bodily weapons). Each of these categories have multiple skills to unlock, similar to Fallout's "Perk" system -- they even have descriptions and cartoon icons in exactly the same way -- and can have some firmly entertaining influences on the game. 

As well as mutations, Heller can upgrade his general abilities by leveling up in the traditional manner. Each time Heller evolves, players can invest a skill point in various attributes, such as health, regeneration, shapeshifting and more. He can also improve his vehicular and weapon skills by targeting specially marked enemies and absorbing them. All told, there's an almost overwhelming amount of customization and improvement that players can make to Heller, and by the end of the game, he'll be literally leaping over buildings in a single bound, slicing huge foes in two, and practically flying from the rooftops. 

Absorption yet again plays a major part in Heller's journey, for both regeneration and deception. Any human in the world can be grabbed and ingested, either stealthily or forcefully, allowing the sergeant to take their form and fool the opposition. Many missions involve walking into military bases disguised as a soldier before slowly eating one's way through the building and acquiring a certain target. Heller can "hunt" targets through the city by clicking the left stick and following a pulse that the soon-to-be victim relays back to Heller's position. This feature can also be used to determine which enemies can be seen by their allies, and which can safely be consumed without anybody noticing. 

Unlike Mercer, Heller cannot point out enemies and pretend they're him, a great trick which would make soldiers panic and shoot an innocent man. The loss of this skill is a great tragedy, as it was one of the more fun aspects of the last game. Fortunately, Prototype 2 offers us a new toy that is almost as delicious, and consistently hilarious. The Bio Bomb plants a sample of the virus in a person's neck, causing that person to scream and draw the attention of anybody nearby. In a few seconds, the victim will then be pierced by multiple tentacles that spray from his or her body, latch onto nearby objects (and humans) and drag everything back toward the torse at such a rapid pace that it liquefies all living tissue caught in the crunch. Not only is this a great way to draw eyes away from the player, it's also a tremendous amount of sociopathic hilarity. 

Prototype 2 answers a number of criticisms the first game had. Boss fights, for example, are more dynamic and aren't prone to artificial difficulty. Infected monsters, hulking super soldiers, and humans with the same "gift" as Heller are waiting to provide a decent challenge, with a combat system that makes a good use of blocking and dodging to create something more fluid and less luck-based than the last game. It's still incredibly anarchic, and sometimes hard to follow, but it's definitely an improvement. 

Similarly, side missions are now much more involved. An entire set of optional quests involve Heller taking out key Blackwatch personnel and disrupting the faction's plans. While prone to repetition and some infuriating glorified checkpoint races, these missions are worth doing and they don't feel quite so inane as the out-of-context athletic games that Mercer was expected to undergo in Prototype. For added rewards, players can hunt black box recordings and eliminate field operatives hidden throughout the city, earning new mutations for their efforts. 

While Mercer's brand of silly challenges are not in the "proper" game, they have been preserved in the game's purchase incentive, RadNet. RadNet is unlocked via a code found in new copies of the game, and will drip feed a new set of challenges to the player each week. Such challenges involve jumping off buildings and smashing the ground to take out static targets, racing through rooftops within a time limit, or tossing barrels into an incinerator while soldiers try to stop you. These challenges unlock new upgrades, or award extra video content and Avatar/PlayStation Home goodies. However, having had access to seven weeks of content, I have to say that I don't find any of the RadNet missions fun. They're pretty much the same meaningless distractions that annoyed me in the first game, and I found myself more than happy to ignore most of them. At the very least, it's fair to say that this is one pass code that is very optional, mostly because it doesn't provide much in the way of entertainment. 

The main game is more than enough amusement, and will provide at least a solid ten hours to get through the main story, with plenty of extra distractions -- and a New Game Plus -- left over. With the power to hide in plain sight, slice through limbs using multiple bodily extensions, steal guns, throw cars, and pilot both tanks and helicopters, there's a great sense of variety to the game. Almost all the abilities of the last game have been retained, with extra new powers such as the summoning of a pack of loyal monsters that tackle multiple opponents or focus on a single target. There's loads to do, tons of upgrades to earn, and three distinct zones of New York to explore, all affected by the virus in their own unique way. 

All that said, the game still drags toward the end. Heller can do an insane amount of stuff, but the missions themselves are all fairly uniform and there are few surprises once you've done all that can be done, with plenty of game left to get through. It's always entertaining to jump onto a roof from ground level, and instantly parkouring through the streets by holding down a single button is strangely entertaining, but one does it so much that it becomes almost fatiguing by the end. Similarly, combat can be so overwhelmingly rampageous that it almost feels like too much. There's nowhere to go from Prototype 2's starting point, no crescendo to build to, because it already started on maximum. There's a consistent level of awe, but it's a static level, and definitely wears a little thin toward the end. 

One clever way in which this repetition has been combated is with the splitting of New York into the three aforementioned zones -- the yellow zone, green zone, and red zone -- each with their own special atmosphere. The yellow zone is an oppressive place where people are being herded like lab rats, and live at the mercy of Blackwatch's double-edged protection. The green zone is relatively untouched, with people trying to go about their normal lives despite the military presence and attacks from mutants. Meanwhile, the red zone is a place of all-out war, with total devastation and violence in the streets. The zones are a great way to keep the game fresh, and even though players will be doing the same things in all three of them, the change of atmosphere is certainly welcome. 

A few issues from the last adventure return, such as a control scheme with so many options that Heller won't always do what you want. It can be quite irritating to have him pick up and throw a barrel when you wanted to consume an enemy for health. It's also a pain to have Heller running up walls when you just wanted him to sprint on the ground, due to the context-sensitive nature of Heller's locomotive powers. The player can sometimes feel ironically powerless, unable to get a grip on a character who will fight with unpredictable results. It's certainly better than the last game, with a targeting system that at least doesn't lock onto the wrong thing quite so much, but there are some notable moments of exasperation to be had. 

Still, Radical manages to pull out all the stops at the end for one climactic rumble that I shan't spoil, but is worth getting to. The game's story is also quite intriguing, with a protagonist who feels more rounded than Mercer was as an antihero. As for Mercer himself, I still feel a little disappointed that the game refuses to give him more personality than he has. As an antagonist, he's certainly bumped up the charm a little, and he is presented as a formidable and even seductive foe, but I feel like so much more can be done with him. Hints about his motivation are given throughout the game, providing some opportunities for a truly interesting character that Radical seems disappointingly reluctant to take. Though I always felt Mercer had the potential to be a truly enthralling personality, it seems I shall have to wait yet again for that potential to unlock. 

Prototype 2 is far more polished, varied, and ultimately superior to its predecessor. It falters due to us having already seen a lot of what it can do in the last game, and the sheer consistency of the chaos means it never reaches new heights and can drag on a little, but it nonetheless provides a gratuitous binge of bloodthirsty mayhem that should amuse anybody looking for a solid power fantasy. While not quite as fresh as the last installment, Prototype 2 is a laudable step forward for what I hope becomes a continuing series. I feel that the Mercer Virus, its victims, and those that seek to use it, have a lot more to offer, and after this entertainingly homicidal helping, I'm looking forward to whatever may come next.

Simply put, Prototype 2 is your number one choice for anybody who wants to inflict abject biological horror on an entire army of helpless individuals who are nonetheless just nefarious enough for you to feel justified.


THE VERDICT



8.0 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Well well, here's comes mister Sterling being all edgy giving it a 8 when Activision knows it's a 10/10. You poor poor thing...

...Nah, fine review man.
HEY JAM STARLING DAT IS TUU LOW YOU SUCH A BIASED HORE YOU IT SHULD BE 10/10 YOU JUST RONG!

But seriously, great review, glad to hear its an improvement over the first.
Sweet, I loved the first one. Can't wait to try this out.
yo the first one with crackdown 2 were my fave open sandbox games so realy lookin forward to this one thanks jim
Sounds great, I definitely want to play this... but not for $60. I'll at least rent since I don't care for the Radnet stuff.
Sounds neat, but not worth $60 bucks.

I'll keep playing the original Prototype (pictured below)

"Parasite Dudebro"
OH SEPHIROTHX, THAT IS NOT PROTOTYPE!

Ya wily scamp.
I hadn't been interested in this because on paper it sounds like a cookie-cutter sequel. Knowing that the touted improvements are <i>actual</i> improvements goes a great way to my anticipating being able to play another <i>Prototype</i> game.

One question, does the world map still look like an uninspired copy-paste from Google Maps' layout of New York, or is it more crafted with an art style of its own and has interesting bits? ...I guess, does it feel like a sprawling city, instead of just a few hundred blocks of concrete with NPCs in it?
Yup.. gonna pick this up. :D
This just looks so fucking uninteresting.
Someone call the BSAA!
It sounds like Radical has done an excellent job, thanks for the review Jim.

I'm still boycotting greedy publishers, but I will definitely own this game at some point just because these devs are awesome and the original game made me laugh more maniacally than I have ever heard.
Don't think I'll be buying this, I'm pretty much "over" open world games. Didn't have any fun with Skyrim at all but that may have also had something to do with me preferring the hammy voice track of Oblivion...
In my opinion, the ad campaign for this has been awful. I didn't play the first one, so I have no need to get this one, but the ads did nothing to make me want it either. All I saw for it was the crap Gamestop one and the Johnny Cash one.
Stoooooked! Unfortunately I'll have to wait another couple of months or so for the PC version but that's fine. Just glad to see it's as good as I hoped. Thanks for the review, Jim.
Good to see it's still good, not sure to pick it up because the first one got a bit repetitive after a while, I stopped at the point where they took my powers away.
Does the camera still fight you when targeting enemies in mid-air? Remember trying to target helicopters was like Michael J. Fox trying to kill a falcon in mid-air with a throwing knife.

Second question: Can you still grab a person and just run around with them in your hand while they scream and cry? That's a really important aspect of the game for me.
I thought the first one was an amazing rampage, super power game. I'm sad to hear that you can't accuse someone else of being the enemy (odd choice to remove powers instead of expand), but that's a very small feature considering the multitude of abilities at your disposal. The world looks ten times better, the bomb ability seems more extreme, and Johnny Cash.

Will definitely get this, but probably wait because money, and I don't care about the minigames and their avatar rewards and such.
The citiest game I've ever played!

Way urban, and this is a big city.

His arms can turn into stuff .... awwwwwwwwwwwwwwwwwwwww

http://www.youtube.com/watch?v=PNwQLw6hfig
inFAMOUS pissed me off, I'm sure it was good, I but I just couldn't get along with it. Was too, kinda sterile feeling.

Prototype was way more gritty, dirty and exciting, so I'm pretty stoked for the sequel.

Thanks Jim, nice review.
Huh. Really? Unexpected score. Glad to see Radical got their shit together.

*continues to play Incredible Hulk: Ultimate Destruction*
Wow a black main character? Does he feel token in anyway or is he just a dude with darker skin?

Would be nice with more games that dosent shoehorn diffrent ethnicities and then base their personalities on that.
'tis a fine game. It also gets two corgi paws up from me
"Wow a black main character? Does he feel token in anyway or is he just a dude with darker skin?"

He's a pretty solid main character, and gets one totally golden line that I won't spoil. He does say, "motherfucker" in every other cutscene though.
"He does say, "motherfucker" in every other cutscene though."

So do I, and I'm extremely white, so I dunno if that really proves anything.
Tristrix: I'm not saying it *proves* anything, but it's certainly a common trope.
STERLING YOU MAKES ME THE HAPPY HERE
Fair enough, motherfucker.
The first game was a fun rental, and it looks like this one follows suit! Thanks for the review, Jim.

Also, what Occam said.
I used to route for Prototype, as inFamous necver quite lived up to the sheer fun of it. Now, however, I'm really hoping Heller's bringing his A-game, 'cos inFamous 2 knocked da ball outta da park mo'fucker!
Bo in Binary Domain was pretty stereotypical, he could most of the time only spit out one-liners. The walking dead game has also a black dude as main character.

The comic scene is also introducing more black characters, like Static,Black Lightning and the new spiderman. It's only natural the gaming scene got up to pace now.
Good review. I've already watched the whole game via stream, and that just made me even more excited to get my hands on it. Tomorrow can't get here soon enough!
Gamefly'd.
Big fan of the first game, I'm really pleased that you took the time to flesh out the details in your write-up! Great review!

I also agree that Alex Mercer could be one of the most interesting villains in video games, were his character more fleshed out.
Can we tendril people up the but?
Do they bring back that bullshit where previous bosses become a regular occurence, and spawn continuously during future bosses? That was the one thing that pissed me of the most in the last game.
@Jim.

Good to hear man. Also where do you stand on Dale Norths superior corgie review compared to your own and others? Clearly that dog knows his video games. Perhaps it should be put on staff
I'll rent it if my local store gets it. Might buy when (or if) a GOTY comes out, because there's a ton of day one DLC and I don't care enough about this to pay a premium for it.

Ultimate Destruction 2 would be a definite preorder though. Yup.
I think I might have to pick up this at some point down the line... Cheers for pointing that the new-code-early-buy thing isn't really worth the trouble.

You know, I never played Prototype or Darksiders when they dropped cause I figured they go away, but I'm hearing good things. Might have to pick em up...
Definitely getting this on the cheap.

Like I should've done with SR:TT. What a step down from SR2 that was....
I got to the first boss battle in the original and quit in disgust. This one sounds like playing, though, I'll at least rent it or grab it later in the year when it's cheaper.
Huh. Might have to grab this at some point soon. Loved the first. This one didn't seduce me though, Jims review sure did though. Damn.
I loved the first Prototype, but I was definitely not very happy with the narrative surrounding Alex Mercer, and it sounds like this one doesn't do much to improve that problem. D'oh well, guess I'll have to satisfy myself with grabbing a pedestrian, running up the side of a building, leaping 50 feet into the air from the top, throwing the pedestrian, and then try to race their body to the ground. *sigh
If this game sells better than Witcher 2, it'll be a fucking disgrace.
@Saeglopur - It probably will, but who gives a fuck? I literally couldn't name two games at completely different ends of the spectrum, how does the sales of one effect your opinion on anything to do with the other in any way?

Prototype 2 is a game for people that just wanna kick back, go apeshit with a powered up dude and have a bit of catharsis. Witcher 2 is a dark RPG aimed at people who feel their bollocks get tight at the thought of playing an RPG that's overcomplex and wanna pat themselves on the back for being clever enough to play it. i.e. Twats.
Another game where the protagonist is such an asshole I couldn't see myself caring to play it. See also: God of War.
@ Sćglópur

"If this game sells better than Witcher 2, it'll be a fucking disgrace."

Nah. It would just be predictable, that's all. Most gamers are like Tin Man, and don't have the intellectual depth to truly appreciate a work of art such as Witcher 2. I'd rather they distract themselves with mindless trash such as this than have them befoul a beloved saga with their talk of internet celebrities and cries for multiplayer.

/proletariat
I really like the first game, I just hope that this one isn't as buggy as the first game. The original prototype crashed my PS3 at least a half a dozen times. The first time it crashed (about 4hrs into the game), it actually erased my save file as well as all of the trophies I had earned in the game up to that point. The game was good enough though that I just started over from scratched and still played through it.
I always like Prototype more than infamous and I will certainly get this on pc at some point in time.




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