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Review: PAYDAY: The Heist

Jim Sterling, Reviews Editor
5:00 PM on 10.21.2011
Review: PAYDAY: The Heist photo


Shouting comedian Dane Cook once said that every man's dream was to take part in a heist and for once he might have been correct. Diving into a dangerous situation and blazing out with tons of cash taps into our childlike machismo and it's hardly surprising that the "heist" scenario has been a staple of Hollywood for decades. 

We've had videogames that dabbled in the idea, naturally. Grand Theft Auto: Vice City and Kane & Lynch: Dead Men are two games that featured very memorable bank jobs, but few games are built entirely around high stakes robbery. 

As opportunistic as any burglar, PAYDAY: The Heist saw that gap in the market, bundled it swiftly into a swag bag, and may very well make out like a bandit.

PAYDAY: The Heist (PC [reviewed], PlayStation3 [reviewed])
Developer: Overkill Software
Publisher: Sony Online Entertainment
Released: October 18, 2011 
MSRP: $19.99
Rig: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI) 

PAYDAY: The Heist has been described as Left 4 Dead crossed with the opening of The Dark Knight, and that's the kind of hyperbole to get any geek's blood pumping. Thematically, there are similarities to both of these things, as PAYDAY liberally copies the four-player co-op sensibilities of Valve's zombie shooter and transplants them into a game about robbers wearing clown masks. 

The game's six scenarios involve four criminals -- Dallas, Hoxton, Chains and Wolf -- partaking in different heists with their own unique environments, goals and rewards. The first and most popular scenario is First World Bank, an archetypal bank robbery in which players must shake down the manager to get his key, retrieve a drill, bore through a security gate, and then use thermite to burn a hole in the floor above a cash-laden vault, making sure to erase the building's security footage along the way. 

Other scenarios involve chasing down a fellow robber who betrayed the crew, rescuing a convict from a prison truck and even a more stealth-based mission in which the team must shut down security boxes and make off with diamonds. No matter the goal, every stage will have some running themes and teamwork will always be the crucial element of success. 

Players start out with a silenced pistol and assault rifle along with cable ties to take hostages. Hostages are an important asset in any heist as they can be used to trade with the cops for players who get taken out during combat. Killing civilians will increase the amount of time it takes for inactive players to respawn, so players must be careful with their shots and constantly shout at pedestrians in order to keep them on the ground and out of fire. 

Shouting at hostages, calling out to other players, and activating objectives is all done contextually with one button/key. Simply looking at an object and hitting the command will have the character act accordingly, be it helping up a downed colleague, placing a drill, or even demanding a security guard drop his gun, get on the ground, and cuff himself -- which never stops feeling awesome. 

Naturally, the long arm of the law doesn't take the crew's transgressions lying down. At regular intervals, players must defend themselves against "assaults." These assaults send waves of increasingly powerful law enforcers into the hostile zone and they can be incredibly difficult. Regular cops and SWAT team members are bad enough, but there are a number of special units that can prove highly lethal, ranging from the infuriating tazer unit who can stun players indefinitely to the terrifying Bulldozer with his high-impact shotgun and full body armor. Players can "mark" these special units to make them easier to spot, but if they become isolated with any of them, chances are good they'll be on the ground in seconds.

PAYDAY is an incredibly absorbing game if you get into a session with good team players. It's definitely hard, though, and sometimes feels pretty imbalanced. For starters, assault waves seem to have random difficulty spikes, with some of them feeling pretty easy and others becoming completely overwhelming. These spikes occur at different points when the level is replayed, meaning there's definitely a random element that's making the game extra tough.

Some of the more mobile maps, where the crew needs to get from one area to another, also have some nasty choke points, where assaults can create roadblocks so thick with cops that the next assault wave can be ready before the last one is even mopped up. It often feels like luck is just as much a part of the experience as skill, and it can certainly cause consternation -- especially when you get sprayed with bullets and can't even see where they're coming from. 

Another issue I have is with ammunition, which runs out far too quickly. Perhaps it's to encourage the use of ammunition bags that players can carry and spawn, but it gets incredibly annoying to run out of bullets so fast. The problem is intensified by the fact that enemies drop ammo in such small quantities that it might as well be considered inconsequential. 

Things can get quite glitchy, too. PAYDAY is a rough game and, while many of the bugs are minor, I've encountered instances of important mission objectives not updating as needed. During the bank heist, the drill kept resetting its timer whenever it counted down to zero, and this continued even with multiple mission restarts. It didn't fix until the whole session was terminated. On the PC, there is also some nasty screen tearing at moments, and no in-game option to mend it. 

That said, PC is definitely the preferred system for the game. I've played PAYDAY on both PS3 and PC and found that the game's stiff aiming and methodical pacing works best on computers than consoles. It's still enjoyable on PS3, but I think the computer atmosphere is far more suitable.

Despite the issues with balance and the technical flaws evident, PAYDAY's engrossing gameplay shines through. It's taken the very best of Left 4 Dead and added a lot more depth to the gameplay, going so far as to add a ranking system that unlocks new weapons and perks and special equipment like ammo and health bags that the whole team can use whenever they're in a fix. With some really clever levels and the consistently gratifying premise thrown in, you've got a game that holds up surprisingly well in the face of some pretty big faults. 

Graphically, The Heist is a very "basic" looking game. It's not exactly hideous, but animations are stiff and textures are flat, making it look very much like the low budget offering it is. Characters will occasionally freeze or clip through objects but the saving grace is that nine out of ten visual glitches are quite entertaining in their own right. Surprisingly, the voice acting is very good (helped by the fact that Hoxton sounds like Mick from the Magic Bullet commercial) and there's some suitably sleazy music to keep things atmospheric. 

I've played the two versions of PAYDAY across a number of hours and haven't even succeeded in a large number of heists, but that hasn't stopped me having a real laugh with it. PAYDAY: The Heist is a classic example of a diamond in the rough, a game that is just too enjoyable at its core for any of its issues to remain unforgivable. I have a feeling that, with continued support, it will only get better and better, and I think that shooter fans looking for something both different and perversely empowering will get a real kick out of what PAYDAY: The Heist has to offer. It has most definitely stolen itself a victory.


THE VERDICT



7.5 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


I just picked this up on steam, can't wait to try it out tonight.
I was keeping my eyes on this for the longest & when I played the demo yesterday I love it. It has it's flaws but this game is great fun & with friends it should be a blast
I played the demo and liked it.
But the AI was terribad, if you want to play this go online or play with some friends.
Can I get a score because I'm on my iPod plz and thank you
You can still play it with a keyboard and mouse on the PS3, so its all good for gamers. Chalk up another winner for the PS3!
7.5 for TE
Something worth switching my ps3 on for.
@ace829 thank you very much
Definitely want to try this, will probably pick this up this weekend on PC. Just need some friends to play with!
@Romo
Link that confirms this? I didn't see it on the website.
Also, it's on PC, and it's a PC port.

/master race

@article.
Sweet. Looking forward to buying this.
I'm getting it tonight.
honest to good why isnt the score fixed yet on the toilet edition? This is completly fucking ridiculous, did you hire a chimp to do the coding for this site or something?!
I've been looking forward to this review. I'll pick it up on steam. Thanks.
Sounds fun for us gamers! Chalk up another winner for the PS3!
7.5 is like a -0.5 on the 8-11 scale.
no southpaw/ switch sticks option.

I do wish that lack of southpaw control options, voice chat quality, no inverted view... things like that could be included in reviews. Often I don't find out until I buy and then it's too late. Luckily, Payday did have a demo and the lack of southpaw controls was immediately obvious... to my husband who spent 15 minutes running into walls and getting shot before saying something to the effect of "no, this game isn't for me"... only nowhere near that polite.
@elsa
I would imagine it would have been prudent to have adapted to standard controls long ago. Using dual analog sticks is a pretty ambidextrous endeavor to begin with. Admittedly, wrapping your head around it would be a challenge initially but it would certainly be worth it. If south paw were to become standard tomorrow, it'd only be a few days for anyone who plays regularly to adapt.

That being said, it's something every game should include. I'm just suggesting that it might be beneficial to try adapting, as obviously it is not an option in every game. Just seems like you'd miss out on a lot otherwise.
Really? A 7.5 out of 10? Huh? How do I know Jim wrote this?

Seriously though, I'm pissed this has no splitscreen option. I would have happily settled for 2 player co-op at the very least. I'll wait until it's half off at best. Online for the demo was fun but nothing beats couch co-op... Nothing! My personal score would be more like 6 or 5 out of 10, just for excluding that feature alone. My minor gripe is how they throw you into the levels without much planning of the heist.

/rant


I liked this game better when it was on the NES and called North & South
I need this. Sounds awesome!
Found it to be a buggy, unpolished, uninspired mess. Every PSN title I was excited for this year turned out to be a massive dissappointment. Holding out hope for the Infamous standalone DLC.
@HaVoK
Which PSN titles did you find disappointing? I found that all of them were great even if some of them weren't perfect. PSN games hasn't dissapointed and that's why i feel PSN is the best.
@Dtomek
It's not hard to add Southpaw. Any dev this inconsiderate doesn't deserve lefties' money.

@Elsa
LOL "no, this game isn't for me"
Jim!!! Nice rig mang!
Anyone knows if there's split screen? If yes, I'll buy it for some fun with friends.
It's fun. And I agree it's about a 7.5 or an 8 for a $20 game. Yes I definitely consider the price when rating it.

They have no intention as of now for making it versus, which sucks, but Overkill should be getting a mad payday from the amount of sales they've had, so one could hope for the sequel that they'll figure it out.
@dtomek... my husband is a rather new gamer... and he's just used to being able to use the southpaw controls. I often buy multiplayer games so I can play with him, so lack of southpaw generally means a wait for another game. Myself, I'm quite adaptable and tend in most games to use the standard configuration.

... and as others have noted, adding southpaw really isn't too difficult in this day and age! :)
I couldn't finish the demo. The controls feel wonky and the shit on the screen made it look cluttered and stupid.
Never thought I hear Jim Sterling mention Mick from that Magic Bullet commercial. Seen that like 100 times....yeah I don't have cable. FML
@Romo: Personally I think all PSN-exclusive titles are poorly made with insufficient graphics when campare to XBLA stuff.
So, another winner for PC!
I enjoyed the demo for what it was, but I gotta say that the lack of split-screen is frustrating for a co-op focused game like this. If I could pull off heists with my friend on the couch with me, this would be a must-buy. As it is, I'll wait until it's half off.
Is this game worth it? I've been following since forever and I loved the idea. These reviews are making me want to pick up RE4 HD rather than this. :/
@jimmyx
Yea, lets call other things shameless rip offs too, lets start with halo (tribes). I mean WHAT a shamEless RIPOFF DISGUSTING
@Firo
And lets not forget Alan Wake (Silent Hill 2)
WHAT a shamEless RIPOFF DISGUSTING
@jimmyx
And gears (warhammer 40k universe)
WHAT a shamEless RIPOFF DISGUSTING
YEAAAAAH DAWWWWG 7.5 IN DIS BITCH WHAT YOU GONNA DO WHAT YOU GON DO
I'll wait for a sale thanks for the informative review I appreciate it. I was tempted to buy it but $20.00 is too high of an impulse buy for me especially when it's a downloadable title and Arkham City just came out.
I'll have to say Jim's review mirrors my experience with the game. If you're a huge fan of heist/bank robbery films (Heat obviously being the best), then you will definitely be getting your money's worth.

To address Jim's complaint about ammo, looking through the skill tree I noticed you level up your starting ammo several times in one of the class trees (support i believe)...I'm planning to focus on that class tree exclusively, since that's really my main gripe with the game to - I'm very trigger happy, so I'm almost always just-about-out-of ammmo.

Also, if you're having trouble getting into a public game, send me an invite! ;) My gamertag: Brendar

Also, a trick to getting a good game going, start a public lobby with the settings you like (turn off the AI players for godsake), then sit back with your favorite portable gaming device (my iPod touch in this case :P ) and wait for the other three slots to fill. It might take 15-20 minutes, but once you have a group start the game right away so people don't drop. Then, once the round is over, one or two people may drop, but your game should fill up quickly again and start as soon as it does. Once I got on a roll, I was able to play for hours with a full lobby of random people.
i don't support anything that looks like it was made by fans of the insane clown posse, i could barely stand the dark knight opening robbery, i f'in hate clowns.
Definitely getting it.

Oh and @jymmix, maybe you didn't read this yet? http://www.destructoid.com/the-art-of-copying-a-videogame-213969.phtml
I like this game despite its issues. Your score is pretty much spot on.
Awesome Review Jim. Because of that, I will now definitely get this game. :D
Sounds like it's worth picking up, if for no other reason to help provide a monetary incentive for a more polished sequel.
PCs are better for stiff aiming and methodical pacing?

What does that mean?
Game's a total blast. Does need some polish, but for $20 has more actual gameplay than the $60 POS called Rage that I dumped on eBay.
The developers mentioned that the clown masks were inspired by the opening bank heist in The Dark Knight, but I was getting more of a Point Break vibe.
The demo is pretty solid, so I'll probably get the game sooner than later.
Yeah, it's a good game. I've played about four hours so far and the only things that I see wrong with it is the lacklustre AI for your team mates and the lack of drop-in/drop-in online play (atleast it doesn't seem likes there's any). Great game otherwise, hope it does well.

Also @Jim, did you really think the voice-acting was good? I can't stand most of it, just sounds so forced.
Great Review!!! After playing this for a few hours I agree with everything you said Jim.
It certainly has it's share of issues,but the fun factor makes up for all of them.
Batman would fuck those clowns up. Chalk up another win for The Bat.
If anyone picks this up on PC today, jump into Steamtoid chat tonight where we'll be trying to get one or more parties going! it's Saturday Night Showdown!!




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