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Review: Naruto Shippuden Ultimate Ninja Storm Generations - Destructoid
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Review: Naruto Shippuden Ultimate Ninja Storm Generations

Ian Bonds
5:00 PM on 05.03.2012
Review: Naruto Shippuden Ultimate Ninja Storm Generations photo


The Naruto series of games is another in a long line of fighting titles based on a popular anime series. What seems to set this series apart from the others, however, is its focus on a pick-up-and-play attitude. While many games will focus on a series' storied history (or just its story) Naruto Shippuden: Ultimate Ninja Storm Generations aims to streamline everything so the focus is on the gameplay itself.

This is both a good thing and a bad thing.

Naruto Shippuden: Ultimate Ninja Storm Generations (PlayStation 3, Xbox 360 [reviewed])
Developer: CyberConnect2
Publisher: Namco Bandai Games
Released: March 13, 2012
MSRP: $59.99

What most folk will notice with this title is that, in story mode, it completely abandons the trope of exploring a hub world, RPG-style, looking for fights along the familiar locales of the series it's based on. Instead, players simply choose from three characters (two versions of Naruto -- older and younger -- plus Sasuke Uchiha, with more characters unlocked through gameplay) and fight through their storylines. The stories themselves are told through minimal cut scenes and single-panel art with voiceover. It's an interesting, albeit minimalist approach to convey a huge amount of story in a short amount of time, allowing players to get right into the action with as little exposition as possible.

When it gets down to the gameplay, this is minimalist as well. There is only one attack button (aside from the long-range shiruken button), and attacks are varied with addition of direction, jump and Chakra, the energy used for special attacks. Because of this one-button attack approach, all the characters essentially play the same. Their move set may be different visually, but no complex combos to memorize means that every fighter will have the same or similar move inputs with which to pelt their opponents. Thankfully, there are support characters you can choose to call in during battle as well.

Battles hinge on various dodge techniques, not the least of which is mastering the substitution, which allows you to teleport behind your opponent in the middle of their punishing combo. You are limited to only 4 of these a fight (to prevent you from repeatedly spamming the maneuver), but sadly, there is no in-game tutorial to aid you in the implementation of this move, and seeing as how crucial it is to winning fights, it's a mode definitely missed.

As you battle, you can earn cards and other multipliers, which can help you customize your characters to your liking. Again, a tutorial mode here would have helped with customization and selection, but honestly, I didn't use the cards all that much anyway. It's mostly used in the online mode as it is, and skilled players will enjoy the advantages that multiple card types will offer.

Speaking of multiplayer, it's your average fighting game fare, offering both player and ranked matches, as well as a tournament mode. There was no noticeable lag or latency issues, and with all the grandiose special attacks and animations, this was a good thing.

Graphically, however, Generations is quite compelling. Environments are vast and expansive, character models are diverse, and everything crackles with energy and power, just as you would expect them to in the Naruto universe. The cut-scenes are a mix of 3D game animation to look like recreated footage from the series, as well as the aforementioned single-panel artwork, and while the presentation of this seems a bit odd when mixed together, it does a great job of telling the extensive story in a concise manner. In battle, the game looks fantastic, with huge effects on the specials, and fantastic 3D environments to roam and take the fights through.

Beyond story mode, there are several free play options, such as single player tournaments or one-on-one offline modes. With over 70 fighters to play with and unlock, there's certainly a robust roster here, but despite some customization, it's clear the focus is on single player story, as that's where the majority of the content is found and unlocked.

Naruto Shippuden: Ultimate Ninja Storm Generations is a odd beast. The single player content is very good, and has tons of unlockable content to play through. The online component is also competent, and if you're a fan of the series, undoubtedly your favorite character is here.

However, despite all of that, because there's no tutorial to help you with some of the more advanced techniques, coupled with the simplicity of the standard moves, it ends up feeling very shallow. How a game can feel both shallow and robust at the same time is a mystery, but Generations manages to do just that. It's a good game, just a hollow one.


THE VERDICT



6.5 /10
Alright: May be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Your comments make no sense
That name is awesome.
Why was the review so late for this game¿ Just getting that off my chest.
Though as an ancient Narotaku, I was entertained with this game.
Game was ok. I really missed the cinematic QTE battles of the last game.
OH SHIPPUDEN SON!!!
harsh
I'm no Naruto fan (I don't think I've even seen a complete episode), but those stills look cartoon sexy and smooth.
good review
A odd beast? A ODD BEAST?
shuriken* </runs>

Nice review though. I decided to skip this one due to the lack of world 'exploration' which made the previous games meatier since the actual combat is pretty simplistic compared to most fighting games.
I found it fun. My first Naruto brawler since Rise of the Ninja?... or Ultimate ninja on the PS2? I can't remember. But they've come along way and the graphics are as silky smooth as they come!
The demo showed this game to be painfully simplistic. The graphics are great, and the roster is huge... but dear god, the 1-button attack style is terrible. I'd still rather play Clash of Ninja on Gamecube.
The one button attack thing is what drives me away from these games. They need to inject it with some depth like the Clash of Ninja and xbox Naruto games. The visuals are magnificent though.
The controls and gameplay might seem simple but you can mix things up mote than you think. every character fights differently, close range or ranged and eacb require a different technique. And even though you have only one combo button plus grabing and jutsus, you won't come far just by hitting one button constantly.

Also because of the simple mechanics it's easy to pick up for new players, usually when I have a bunch of friends over they're not in to fighting games because they don't like to study all super combos and whatnot like most fighting games require but here they can just go and have fun with little explanation of the controls. the tournament mode is a great party feature as well.

I'm still really enjoying it myself aswell, and am currently keeping myself busy with the survival mode which becomes more challenging as you progess.
Its good to see SOMEONE on the Dtoid staff knows how to make a good review, and doesn't pick on the tiniest little detail *coughcoughjim*
You Love it or hate it, you can´t both, oh wait you actually did it.
just as Brandon said I'm blown away that a single mom can get paid $7398 in 4 weeks on the computer. did you look at this link >>> Lazycash1.com
I personally like the one button mechanic for this game, since almost all the characters have the same controls, but almost nobody plays the same. Some characters have charge abilities, some can use special attacks in the air that others can't, some have different properties to their attacks (one character throws a large shuriken, while another throws multiple at once), which is why when you run into someone online, they usually have a team they always pick. Because they're familiar with how those characters play, so saying that all the characters play a like I think is a little misleading... Also, the substitutions replenish slowly over the course of the match...

Otherwise, I agree with the review, not as much an epic experience as the earlier ones, plus the substitution button being just one button really dumbed down the multiplayer matches. Preferred substitutions using the same bar as your special abilities... But that was probably just me...

Otherwise,
the game is boring as hell. The same strategy can be applied to every character for the most part. Sure you can change it up a little bit, but fights usually degenerate into both people using the teleport jutsu, until some one is out, and then combo with dash cancel until you are out of chakra and have done like 2/3 of their life bar in one combo. Rinse. Repeat. Barf. The Clash of Ninja series on the GC and Wii, while not the prettiest, are excellent games, that offer considerably more depth, and character differentiation, all while staying true to the show. The most recent (and probably final) Clash of Ninja game for the wii is easily the most balanced and refined the series has ever been. I believe that one is import only with the subtitle 'Gekitou Ninja Taisen Special'.
I have to agree with you on the subjustu, it's a neat idea but implemented horribly, you find your self too many times in a sub jutsu loop until one of you runs out and end up in a deadly combo, which you can't even normal block your way out of.
Too bad.
But every time I'm still impressed how good these games look, I bet even the animation is better than the serie.
What a waste.
It got a 6.5? Guess I'll stick to reading the manga.
The previous game had a harder to use teleport jutsu, but since it drew from chakra instead of a different meter it became a choice of blocking or giving up some specials in the short term.
Actually, you can unlock quite a few character's storylines - you unlock about 10 of them. But otherwise good review.
This was the laziest review ever. I don't mean to be rude, but it's seriously a joke. Did you just download the demo and read a little bit about the game? This reviewer talked about the changes made to story mode. He never addresses how different the gameplay, once the most important part of any fighting game, is from previous Ninja Storms. Also, he was completely wrong about substitution jutsu. You don't just get four per battle. Substitution jutsu recharge after a certain amount of time and recharge a little bit each time you take a hit. He also didn't even mention that you can bring countless items of your choosing into fights. You have four slots for items and can create presets for quick picks in the character select screen. Some of these items can even refill your sub jutsu gauge. Another important change that the reviewer didn't even mention complete changes the game: Cancels. In older Naruto's, if you did a chakra dash, you were stuck until you hit your target, but now you can cancel by pressing block. This will stop your character in his tracks. Does anyone remember the sub jutsu mash fest that the old games were? If someone subbed out of a combo, you couldn't do anything about it, but in this one you can hit triangle and then x, while holding either away or toward your opponent, to cancel out of your combo. This means that something that was once unstoppable now has a counter. You're supposed to conserve sub jutsu for strategic moments when you're in a pinch or need to use it for a set up on a big move. I've had no subs left and still whooped ass by making sure I had full chakra before the engagement and dash cancelling into my opponent all four times that they subbed out. Once I caused them to waste their resources, mine had recharged and I was ready to hit them with everything I had. He also forgot to mention how great it is that you no longer waste chakra on subbing, leaving it all for maneuvers and offensive jutsu.

tl;dr I'm not saying the reviewer is a liar, at least intentionally, but this review is full of lies or just plain neglect.
brace yourselves, naruto fangirls incoming to defend the game
Lol, I don't even like Naruto, but the fighting game's have always been fun. I can look past the my gripes with the characters and story to enjoy the action. It's a fighting game.
"More advanced techiques?" Not sure if you know, but it has a combo list for all characters.
How about Tales of Graces F review?
Eh. Cyber Connect has an amazing art development team, but they've never shown much in the way of adding depth to gameplay. .hack//GU was fun as hell, but nothing in there required much thought.
@Wesde, SO MUCH everything you've said. The only reason I've ever played these games was the incredible visuals
Man, that's a long title.
Obligatory I'm Not A Naruto Fan Preface.

The Japanese version of Ultimate Ninja 3 on the PS2 was one of the few games I have ever imported, and it provided many many nights of beer-and-pizza-fueled entertainment for me and my mates in between hour-long Timesplitters 2 deathmatches and living-room Tekken tournaments.

If this is anything like that game, it's definitely worth a look.
I hate how they thru out the original ultimate ninja style and brought in this horrible tenkaichi type style.. give me back my 2d fighting style you CyperConnect2 Bastards!!
I really got into this article. I found it to be interesting and loaded with unique points of interest. I like to read material that makes me think. Thank you for writing this great content.
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I like this game, minus the sometimes extreme difficulty, lack of a hub world, no boss battles and no side missions ... so i hope Naruto Shippuden: Ultimate Ninja Storm 3 is better and more like Naruto Shippuden: Ultimate Ninja Storm 2 was. Cant wait to see the boss battles come back, and the Fourth Ninja war that will be shown in it when it comes out , according to the Japanese website anyway, in 2013
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