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Review: Inversion

Jim Sterling, Reviews Editor
5:00 PM on 06.12.2012
Review: Inversion photo


Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledgement. Such games come along now and then, and rarely do we expect a lot out of them. 

Suffice it to say that not many people expected much from Inversion

Suffice it to say that Inversion delivered what was expected.

Inversion (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Saber Interactive
Publisher: Namco Bandai
Released: June 5, 2012
MSRP: $59.99

There is not a single original idea to be found in Inversion. That's not inherently a bad thing, but for all the game's attempts to stand out from the crowd, it really doesn't do anything to differentiate from the titles it liberally pinches from. A third-person cover-based shooter with gravity manipulation, Inversion is basically Gears of War with Half-Life 2's Gravity Gun and Dead Space's Zero-G sections. Again, not a bad thing on its own, but Inversion does none of its pilfered concepts any real justice. 

Standing in for Gears' Locust horde are the Lutadores, a group of bulky barbarians who look like they could exist in any of Epic Games' recent titles. These bellowing raiders have invaded a place at a time to do things, kidnapping the wife and child of a protagonist who probably has a name. The story earnestly attempts to make the player care, but the delivery is so lacking in energy and the scenario so vague that my mind glazed over with every cutscene. It's telling that the game's primary antagonist is reintroduced in passing roughly ten minutes before the final boss encounter, as if the developers suddenly realized they were building to a fight with a guy who had, until that point, done absolutely nothing.

As a shooter, Inversion is not too terrible, serving up a bowl of straightforward, paint-by-numbers cover-centric combat. You go from point A to point B, hiding behind convenient walls and shooting at chunky opponents with a range of bog-standard guns. Every now and then, a drill will come out of the ground and unleash more enemies until it's destroyed with a grenade -- yes, just like Gears' Locust holes. There's room for one online co-op partner, and the occasional machine gun turret to mow down waves of incoming enemies. It's a guided tour through every single third-person shooter ever released, only the guide is a tired old man who's counting the minutes until his shift ends. 

The ability to manipulate gravity serves as the dividing line between this game and the one it's copying, and it admittedly adds a little more fun to the fights. The so-called GravLink has two settings, one that reduces the gravitational pull within a certain radius, and one that increases it. Using these two settings, players are able to aim at a chosen spot in the environment and cause items to either float or stay pinned to the ground. Floating objects (and enemies) can be pulled toward the player and shot back with a huge amount of force, making for some nice improvised kills. A nice touch is the ability to raise balls of gas or lava and fling them around, directing explosions and spreading fires. 

For the most part, the gravity manipulation is somewhat amusing, though it can be fairly unwieldy. With so many objects floating around, it is sometimes difficult to grab the thing you want, and the GravLink blasts have a nasty habit of hitting cover and other objects, regularly failing to land on their intended targets. Still, being able to lift annoying enemies out from behind cover and riddle them with bullets is a pretty sweet feeling. 

At various points in the adventure, players will enter areas of zero gravity where they'll need to float from cover to cover. As seen in Dead Space, it's a simple case of selecting the next bit of debris and tapping a button to fly over, though enemies may turn up to initiate a zero-G shootout. There are also areas where the gravitational pull can be shifted by walking into various hotspots, making the entire world spin as players run up buildings, cling to ceilings, and fight enemies who may be stood on separate gravitational plane. These fights in particular are surprisingly well executed and quite remarkable, but there's simply not enough of them. Over the course of the six-to-eight hour campaign, only a handful of minutes are dedicated to these sections, when they ought to have represented the full product. 

Outside of these inventive arenas, the majority of the game is a straightforward and uninteresting slog from checkpoint to checkpoint. It lacks the intensity and personality of Gears, it misses the atmosphere and storytelling of Dead Space, and generally feels like a mediocre retread of everything we've seen before. I'm all for games stealing ideas if they do the ideas well, but so much of Inversion simply staggers through the motions, seemingly pleased with itself while ticking boxes on a checklist of established game features. 

Nowhere is the game's lack of creativity more apparent than in the boss encounters. There are maybe five bosses in the whole game, but more than double the amount of boss fights. Expect to see bosses -- with inventive names such as "Butcher" and "Brute" -- return at least two or three more times after their initial defeat, and expect them all to be fairly aggravating. The only real "challenge" is derived from Inversion tossing a ton of minion enemies around the arena, and opponents that can destroy the player in two or three hits. It's the kind of challenge that is never too hard to beat -- it's just annoying and demands success through stubborn attrition. 

Outside of bosses, this principle of challenge continues. Enemies hidden behind doors or around corners that will chew the player to death before they can find cover. Flying robots that ignore the cover system completely and punish our hero for playing the game as intended. The usual ways in which an otherwise easy game tries desperately to increase the running time by making the player retry various sections. Again, this isn't a difficult game at all, it just tries to ambush you and score a free kill that you will see coming next time.  

Still, like I said, the game's not horrible. It's not very good, or compelling, but it's far from offensive. It's just another shooter that pinned all its hopes on one gimmick that wasn't quite good enough to make us forget how mediocre everything really is. It's just there, showcasing its potential and betraying it with a lack of verve and an unwillingness to stray too far from the well-worn path. 

Speaking of the well-worn path, there's an obligatory multiplayer mode, though it won't surprise anybody to learn that very few people are playing it. After wasting a lot of my time, I was able to get into a Deathmatch mode consisting of me, one other person, and an idle player who served as free target practice. Combat consists mostly of seeing who can be first to hit the other with a heavy gravity blast before shelling the crap out of their prone body.

There are some objective-based anti-gravity modes to keep things interesting, but absolutely nobody is playing them. Still, if you manage to find some friends to play with, there's an experience system with custom loadout weaponry to unlock. All the usual stuff, really.

I am surprised by how good Inversion looks, though not because it looks particularly wonderful. It's riddled with texture pop-in and the colors are blandly brown, but I expected it to look like a terrible budget game and was shocked to find something rather competent. There is a nice style to it, even if that style has been largely appropriated from Epic, and the gravity effects are very well done indeed. The voice acting is forgettable, but there's some surprisingly nice tunes hidden away in the soundtrack. For a relatively obscure "middle shelf" game, I'd say Inversion does its level best to look and feel like a big-budget experience, and sometimes comes close. 

Inversion could have been so much worse than it is, but there is evidence suggesting it could have been better. Flashes of genuine brilliance occur during its most inventive segments, and I can tell that the team behind it really did care about what they were doing but lacked enough of something -- be it money or skill -- to see Inversion become an exciting prospect. Perhaps it was believed that it had to stick to formula in order to be successful, or maybe those in charge just didn't know how to capitalize on its own ideas. All that matters is that there's a lot of heart in Inversion, but absolutely nothing going on the brain department. There is desire, with absolutely no thought. 

A real shame, but an expected one.


THE VERDICT



5.0 /10
Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Incoming butthurt detected! Everyone get down!
Well yeah exactly what I expected. The gravity manipulation could have been super cool too. Well Im going to mention Bianary Domain which was super fun for those who havnt played that 3rd person shooter and were looking for one
...is he wearing a gay pride bracelet?
Review was about what I figured it would be. Well, games to play, things to do.
k. can I go back to not caring that this game exists now?
buying this game and playing it with inverted controls

also why would anyone be butthurt,

no one gives a shit about this
When I first started playing it, I didn't like it. It just didn't feel good. Yet, for whatever reason, after about 2 hours with the game it all clicked with me. I started really enjoying myself. Here I thought we were getting some lazy B movie budget game, and instead I got a pretty damn good shooter that looks and feels like a AAA game should.

Sure the story is absurd and the characters are bland. And sure, the game really doesn't do anything truly original. Yet I still found myself looking forward to playing it. The combat feels great. Shooting an enemy feels right. Movement, cover, weapons, it all just feels right, if completely unoriginal. By the end, I was completely satisfied.

I think too many sites are really giving this game a hard time for the simple fact that it doesn't really do anything new. I never understood that way of thinking. To me, all that matters is a game is good at what it does, not whether or not the things it is doing is completely unique. And Inversion does what it does really well.

Oh, and even though the story isn't very good and the characters are mighty bland, the damn game still managed to almost, almost make me tear up at the end. No spoilers here, don't worry. There is just a twist at the end that I didn't see coming, and it hit me like a ton of bricks when it happened. I started to feel myself tearing up. I can count on one finger the amount of games that nearly made me cry.

It is worth the price of admission for the ending powerful alone.
ugh what a score

i wish scamco could put money that they used for this game toward localization of their japanese game(tales,gundam srw og, im@S etc) instead.
Does Destructoid have someone reviewing Gungnir?
So Lollipop Chainsaw is better right?
So another Singularity, Mind Jack, and that crap move-the-soil game Lucasarts put out years ago. Check.
I liked Singularity. :(
Well, knowing that this comes from guys, who did TimeShift, i'm not surpprised it looks good, sounds good, plays okay and has interesting unique features. Although, TimeShift was more fun, then what you describe. Recently replayed it, still a nice game. And the main theme was fucking amazing, everybody should go and listen to it on youtube -_-
I think this is an incredibly fair assessment from the preview I got of the game. I feel sort of sad that it just couldn't muster anything beyond something so formulaic and bland, because the main idea could be used in so many other creative and thoughtful ways.

Oh well.
The guys who did TimeShift? That was actually pretty decent, minus gaping plot wholes and over-use of the bullet-time mechanic.

This sounds like it should have been a $15 download title; for that a lot of us would have given it a chance just to check out some of its ideas.
Does everyone start doing infinite backflips when they fire their guns in zero gravity?
More like Aversion amirite????
Doesn't seem like a bad play once it's in the bargain bin. Thanks for the review, Jim.
This is one of those games where I almost said "what game?" but.. then I remembered I saw Gamestop's emailer toting that the game was being released this week and I already said "what game?"

So to say I'm not all that surprised it was a mediocre 5, is probably an understatement.
I can honestly say that this is the first thing I have ever read about this game, and it's also likely to be the last.
I would compare this to Dark Void long before I would to Singularity. Singularity was an enjoyable, if somewhat flawed, shooter, whereas Dark Void was a game that I played.
>$60 for a budget game

HAHAHAHAHAHAHAHAHA game publishers really are the worst businessman in any industry. Good luck on your game bombing. Be sure to blame it on pirates when you lay off the people who did the work you're trying to exploit.
I have this sudden strike of feeling really, really bad for the devs. I hope they get a chance to prove themselves.
If you invert the score it’s still 5.

Coincidence?
>Does Destructoid have someone reviewing Gungnir?

Don't worry, they have a room full of monkeys on keyboards banging out phrases like "too complicated" "no free battles" "no mid-battle save" and "Tactics Ogre was better".
"If you invert the score it’s still 5. "

Not necessarily. The additive inverse of its score is -5. The multiplicative inverse of its score is 1/5. If you view the score as 5/10 instead of 5, then the additive inverse is -5/10, and the multiplicative inverse is 10/5.
Gold star for you, PossibleCabbage.
Didn't these guys make Timeshift?
I think he means if you spin it 180 degrees it will still look like a 5/S
Everyone is using the horn sound effect for movie trailers...now I see they are using it for video games too, go figure
If you invert the symbol for the number 5 it’s still 5

..........in certain fonts.
..but it has a grappling hook...it worked for Batman :(
@Usedtabe

It's not a budget game. It is a pretty damn good game. High productions values throughout the 8-10 hour campaign. I had my fair share of problems with it, but I enjoyed it thoroughly by the end. One thing I can say for sure is it isn't a budget game. It's like what 50 Cent: Blood on the sand was, or Singularity.

It's AA instead of AAA, but that's like saying $999,999 isn't as good as $100,000.
Sounds like a decent play for $20, but not for $60. Luckily, this game selling like shit will make it available for that price soon enough. It's just too bad the publisher thought a triple-A would be justified. Talk about hitting yourself in the foot..
I obviously mean 'shooting yourself in the foot', Mr non-existent Edit-button.
Also meant 'triple-A price'... Gah, I'll just stop typing now, need sleep.
Wow. This is the first review in months where Jim wasn't at least 3 points above or below Metacritic. Are you finally giving that contrarian thing a rest now? I really hope so.
@ELGProd

"It's AA instead of AAA, but that's like saying $999,999 isn't as good as $100,000."

I'll take the $999,999 please
Singularity was great you piece of shit
"It's AA instead of AAA, but that's like saying $999,999 isn't as good as $100,000."

my head hurts
MUAHAHAHAHAAHAHHAH

just my 2 cents....
$999,999 isn't as good as $100,000...its BETTER!!!
Shame, looks like one that might be intriguing at a low price though.
This is Too Human all over again.

The game's clearly not perfect, but not deserving of the 4's and 5's that are being tossed around.

Did Sabre Interactive do something to piss people off? I remember Denis Dyack's Neogaf gaffe and how it was speculated that this led to some poor reviews.

Do the gameplay mechanics hit too close to home for some people?

Why is there zero marketing for this title?
I'll probably get it when it comes down in price. I don't have the cash at all. It looks sort of cool I guess.
@Arclight: Well played sir. I did lol.

Also, the only time I knew of this games existence was when Jim started crying about it in Jimquisition this week. So yeah, who really gives a fuck that this is a 5?
Wait...
60$ ?
LMAO
You know what game I think is great?

Super Mario World.
Just picked up Inversion yesterday for $19.99 at Best Buy during one of their one-day sales. I'm an optimist and I'm giving this a shot. EKGProd, I'm going off your word for this one. If you aren't right... 0.0 [dun-Dun-DUN]

I tend to like mediocre games more than most and it looks interesting so I'm sure I'll dig it.
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