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Review: Gravity Rush

Jim Sterling, Reviews Editor
8:30 AM on 05.24.2012
Review: Gravity Rush photo


Of all the titles showcased ahead of the PlayStation Vita's launch, Gravity Rush (or Gravity Daze as it's known in Japan) turned the most heads. One of the more unique action games to be released on any system, complete with a stylish cel-shaded visual approach, what was once planned as a PS3 title looks like a natural fit on Sony's fresh-faced handheld. 

Gravity Rush is certainly full of good ideas, and the charm drips from it like pink maple syrup. Strangely, it's when it's not being a game that it succeeds the most, while applying defined rules and structure to its ideas appears only to hold it back.

Gravity Rush (PlayStation Vita)
Developer: Sony Japan Studio
Publisher: Sony Computer Entertainment
Released: June 12, 2012
MSRP: $39.99

Gravity Rush revolves around an amnesiac girl called Kat who, aided by her magical cat Dusty, becomes something of a superhero in the floating town of Hekseville. Hekseville has been split apart, its multiple locales strewn across a sea of deadly gravity storms, while a mysterious race of creatures known as the Nevi threaten the peace. Armed with her ability to shift the world's gravitational pull, Kat must save the city and uncover the truth behind the Nevi. Or something like that. It all begins to stop making sense halfway through. 

Something of an open-world superhero game, only with a very specific super power in a rather small world, players are encouraged to explore Hekseville by bending gravity to their will ("shifting," to use the game's terminology). With the press of a shoulder button, Kat will start to float, allowing players to freely move the camera and select a destination. Once selected, the destination will serve as a new gravitational point, and the entire world will alter its physics. Using this power, Kat can "fly" across the city at a rapid pace, although she's actually falling by turning the world on its side, upside down, and any direction in between. Think the anti-grav environments in Visceral's Dead Space, but spread across a more open and free world. Oh, and don't try to think about how Kat and the civilians are surviving falls of several hundred feet. It's not important. 

When called upon to fight, Kat can land simple kicks to the Nevi in order to shatter their glowing weak spots. However, she's far more deadly when using the air to her advantage. While shifting, players can launch devastating gravity kicks by selecting a weak point and launching an attack from afar. Kat will fall toward the Nevi at a rapid pace, landing a huge kick that deals a lot more damage. 

Gravity Rush is more about exploration than combat. Hekseville is littered with purple gems that can be collected and spent on upgrading Kat's powers, making her more durable, powerful, and better able to exploit her shifting ability -- though I felt many upgrades were incremental enough to not make too big a difference in the long run. These gems can be hidden atop tall buildings or underneath the city itself, and uncovering new pockets of gems is a rather compelling experience. Even with upgrades not feeling too spectacular, it nonetheless grows addictive to find the currency necessary for them. There are also plenty of side missions to unlock and play, which will reward Kat with even more gems. 

Navigating Hekseville is, simply put, a joy. There's something breathtaking about falling upwards, changing directions, and whizzing past buildings at an angle, and the magic never quite seems to dissipate. When Kat gains the ability to slide along surfaces and pick up objects with a gravitational pull, the potential to feel spectacularly superior is immense. It's great fun to just fly around the world, come crashing down to Earth, and terrify the poor locals who never seem to cope with the shock of it all. 

The problem is, when it comes time to stop simply exploring and get on with actual objectives, the free-floating mayhem abruptly ceases to become enjoyable. For one thing, the power to gravity shift is not used in any greatly unique way, with story missions almost always involving combat sequences or back-and-forth escort objectives. The side quests, too, are limited in scope, consisting entirely of time-attacks and races. What's more, Kat's powers just aren't fun when they come with rules attached. The chaotic power to shift gravity is a messy way to travel, which is fine when there's no pressure, but it makes working to a time limit very frustrating. Having to get one's bearings and cope with the constant shifts in perspective just isn't conducive to winning a checkpoint race. 

The combat, too, suffers due to some fairly sloppy targeting. While I absolutely love the combat in theory, it doesn't work a lot of the time, with Kat's gravity kick proving insurmountably unwieldy. Most of the enemies move too swiftly and jerk around a lot, meaning they're often gone before Kat can reach them. Even if they remain in place, there's often a good chance that the punt will still miss, as Kat harmlessly glides off the opponent's body and kicks the great yonder behind it. Fights against large creatures with multiple weak points can become skin-crawlingly frustrating, while there is an ever-present threat of Kat smacking into a small bench or tree that might be near any potential targets. While our hero seems able to glide smoothly over her enemies, she can't seem to do it for anything else in the way of them. 

When it works, fighting feels fantastic. Landing a successful attack from far enough away to smash an opponent in one hit is the source of some stupendous gratification, and the Nevi themselves are so varied and bizarre that encountering them always seems remarkable. Shifting into monsters, shifting away, and dodging projectiles is all great when it comes together. It's just that it comes together only half the time, with the other half consisting of wanting to throw the Vita against a wall. 

One thing that can be said in Gravity Rush's favor is that the controls are surprisingly well adjusted to the gameplay. Touch and gyroscopic interactions have been nicely blended with traditional buttons to create a game that feels functional and comfortable to use. The touch screen is used for menus, and to dodge attacks. Pressing two thumbs at the bottom of the screen also allows Kat to slide along any surface, with tilt controls taking over her steering. It's quite intuitive, and the sensible touch areas mean that the screen becomes an extension of the buttons, rather than a forced move away from them. It's exactly how a Vita game should feel in the hand, and I can't praise it enough. 

That said, there's no escaping the fact that Gravity Rush is a better game when it's not being a game. Its mechanics are much better suited to the exploration that Hekseville offers than the dodgy combat sequences and the trite time trials it pushes to the fore. It never stops being fun to fall from A to B, but it's never quite enjoyable to do any of the mandatory busywork. The objectives themselves are either tedious or aggravating (there are attempts at stealth sections that go beyond remedial), and it's not like the story is sensible enough to be worth fighting for, although Kat makes a very adorable protagonist. 

Gravity Rush is certainly an odd duck. Its controls work perfectly, it's fundamentally polished and fluid, yet still the game doesn't quite work. It seems to be that, after getting everything in great shape, Sony Japan just used it in the wrong way. Gravity Rush's appeal comes not from picking up objects and moving them elsewhere within a time limit. It's not in wrestling with an unwieldy targeting system. It's in simply existing in Hekseville, and playing around at one's own pace. If less emphasis were put on objectives, and more on building a true sandbox world with more emphasis on discovery at one's own pace, I think we could have had something special on our hands. 

As it stands, Gravity Rush is a decent attempt at bringing something fresh to the PlayStation Vita. The fact that it works as well as it does is commendable, and it's amazing how much fun it is to essentially plummet from place to place. Sadly, the game couldn't just be about that, and the direction it chooses to go in doesn't play to the strengths of the concept. Fighting the Nevi is the interactive equivalent of building up to a sneeze that never comes, and everything else feels like a desperate play for more time. 

Gravity Rush is worth checking out, especially with the Vita being so quiet since launch, and as the system's library fills, this title will still stand out as something uniquely charming. However, one must be honest about the questionable design decisions that lets the whole thing down on a dismayingly consistent basis. Gravity Rush has everything it needs to be something great, but it takes all the wrong forks in the road and ends up rather unfulfilling. It's a real shame, too, because you it's so clear how brilliant it truly could have been.


THE VERDICT



6.5 /10
Alright: May be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


bullshit... probably
The Vita fanboys are currently en route to attack you verbally Jim. Thought you ought to know.
What i wouldnt do right now for a PS vita game on my gameless vita :(
So i guess the majority of reviews (9 & 10) are bullshit?
I gave the demo a whirl at the Gamestop kiosk when I preordered my Vita. I was blown away, to be honest. It's such a gorgeous game on top of being really unique.

It certainly won't bother me that the combat or controls will drop the ball at times. But your complaints definitely sound like valid issues for people not as interested in the game as I am. Still fully pumped for June 12!
Super duper review Jim. It's a real shame about the game it had so much potential. Your review reminds me somewhat of From Dust, great premise and weak execution. I'll pick it up sometime if there's nothing else.
I'll still be picking this up. The Vita is, like you said, very quiet. I think I can live off of the game's charm enough to warrant a purchase. Not much else on the Vita I care for until the Fall.
wow that's a dissapointment, it looked really fun on the Dtoid-twitchtv-channel... but they also noted that the targetting was off sometimes...

So that's one more game to NOT be convincing enough to get a Vita... I guess I'm just gonna have to be hard on myself and NOT get a Vita untill the Vita Lite is out as then I'll have a slew of Platinum & second hand games that I can get for cheap :-D
I've kept my eye on this game since its unveiling. The high reviews from Famitsu kept my anticipation high and its style charmed me.

I still intend to get this as your main problems with it is how it focuses on combat and petty objectives over exploration. I have a strong tolerance for these so I'm sure I'll still enjoy it and love it regardless.

Thanks for the review, Jim.
Im down to go down
I'll give it a try, but probably not at full price. Thanks for the review.
I trust in Jim. Anyway, the Vita looks like a fine machine, i will probably buy it just for Lumines, Zen Pinball 2, Pinball Arcade classics and that music game that Zen just announced.

That's the class of game i enjoy in a portable, leave the FPS, RPGs and other action games like Uncharted for the consoles.

If the E3 announces some new patapon or locoroco for the vita, even better.
@T3HM0RR0W

Beat me to it... ouch indeed. Still got my eye on this one, but I'll temper my expectations now.
Nah, bullshit.
Sooo.... where is the newest podtoid?
@tristrix oh come on man... Let the man have his shitty opinion ;-)
That's a shame, still going to try this to form my opinion. Good write-up, Jim.
On a side note, is Sony advertising this game at all? People were yip yapping about this game being the reason people were gonna buy the Vita (the typical "wait till [game x] comes out, it's gonna be glorious" schtick), but it doesn't seem like Sony agrees.

Anyway, I'd buy this game on style alone. Now, back to your regularly scheduled program: Jeers and Tears Through Neckbeards.
It's a shame to see so many people still rely so staunchly on someone else's opinion to determine their purchasing decisions. Without hesitation, people who were apparently looking forward to the game instantly change their minds based on this one review. I'll never understand this behavior, to be honest.

Also, there's no "bullshit" here or anywhere. Knock it off.
"It all begins to stop making sense halfway through."

Should I take from this that the story isn't good?
Looks like I won't be buying another Vita game for another few years, when Squeenix will release FF Type-1 and Birth By Sleep 2...
@Jim Sterling "The problem is, when it comes time to stop simply exploring and get on with actual objectives, the free-floating mayhem abruptly ceases to become enjoyable" <- Same applies for Skyrim, without the floating yet that gets a 10, surely you jest?
...Wow... I just bought a VITA yesterday for this game...
I don't agree with "when it's not being a game", as that implies that a game requires specific elements. It sounds as though the real problem is that the game's main objectives/goals (one of them being story, as I've said before) limit and clash with what makes the gameplay fun. I'm sure there are ways around that, just the developers failed to find them.
Funny how people like calling reviews "bullshit" when they're just somebody expressing their opinion. Doesn't mean you have to agree with it. You're allowed to think this is GOTY material, and Jim's allowed to think that it's simply middling. Everybody wins!
I went through the trouble of switching accounts on my Vita to try out the demo off the JP store. I liked what I played of it and it felt like the combat just needed some getting use to, Jim's review though worries me it's not something easily applied.

Judging from the other reviews popping up it seems it's gameplay and objectives are it's downfall, real shame that. Don't think I'll pick it up on launch now, wait for the inevitable price drop I guess.
At least I didn't get burned by buying a vita early like I did a PSP. Maybe in another year or so, Sony.

Protip: drop the price of memory cards, release killer app titles.
Good review. When I get a Vita i'll pick it up, It loks very pretty, and enjoyable.
Jim Sterling reviewing an eagerly anticipated game on a divisive system? So I can safely add at least three points to the score, to counter his troll factor, got it.
I'm confused, this game has a great setting, great exploration, a good protagonist, and great original style, with a few minor gameplay flaws and gets a 6.5? A bit confusing to me, I guess the 92 it has on Metacritic is going to change then, just like Assassin Creed 2 did...

Oh wait...

I'm not saying that Jim's review is invalid of course it is, and hey I haven't played the game, but I have no trust in his reviews. He always seems to drop every score for seemingly the smallest gripes. Oh well.
I just don't understand why people were freaking out about this game... it just looks like an average, weird japanese game.
dammit, i was looking forward to justifying the purchase of a vita.
That said, I disagreed with you on Kid Icarus: Uprising's controls...
Jim also didn't think bastion was very good......
lol @ sony fanboys.
@bmart008

It has a 92 with 4 reviews up. Four. Not to mention Beefjack just gave it a 6.8. Maybe some perspective is in order.

"I'm not saying that Jim's reviews are invalid... but I have no trust in his reviews". So they're not invalid, but you don't trust them? What about Jim's reviews lead them to be untrustworthy? Under what circumstance would Jim lie on a purely subjective review of a piece of entertainment? I could see if he were reviewing washing machines, but he's not.

You know why Jim's reviews are some of the best, in my mind? Not hardly because I always agree with them, but because he has the stones to review games based on how much he personally likes them, rather than what he expects the Dtoid readership would like or dislike. In doing so, you get an honest opinion without the fucking paper thin pretense of "objectivity" you get on so many sites. If it seems like Dtoid scores things lower, maybe it's because they tend to use the entire 10 point scale, as opposed to its top half.

Agree or disagree, but to insinuate Jim is untrustworthy because he may or may not score more harshly than the juggernauts on Metacritic is ridiculous.
@flintmech. I live on a farm. There is definitely bullshit here.
I'm still excited, sounds in line with my expectations. Given that this is probably the most critical review so far, it seems like it will be entertaining enough for me.

Also, when will we see a Resistance review?
Aw man. Too bad so much pressure was put on this to be the Vita's savior.
lol @sofik88 fanboy
That post is deserving of at least a handy, onered. Meet me out back to receive your prize.
Still getting it. My taste in games different enough from Sterling's that I'd probably enjoy it more than he did
As usual people, whenever it comes to reviews, especially ones by our esteemed Mr. Sterling, please read multiple reviews from a variety of different sources before making a final decision. It would be foolish to base your opinion of a game on a single person.

For example, Elliot Gay, an editor from Japanator absolutely loved the game, citing it as one of the reasons one should own a Vita. He claimed that Gravity Rush was a shining gem that no Vita owner should miss.

While he didn't review it officially, that sounds rather impressive to me compared to Jim's impressions, despite the fact they were playing the same game.

TL;DR - Opinions
@tekbunny

I've always wanted to check out that seedy alley behind Destructoid. Urban exploration + free handjob = a wonderful afternoon, I'll grab my fedora.
@onered

Well people, don't be to discouraged. This game just wasn't Jim's cup of tea. But so far it has gotten rave reviews almost everywhere.

PSM3 Magazine UK 93.00%
PS Official Magazine UK 90.00%
GamesRadar 90.00%
Joystiq 90.00%
PlayStation LifeStyle 90.00%
Eurogamer 90.00%
VideoGamer 80.00%
IGN 75.00%
Destructoid 65.00%
Please suck his cock harder, OneRed. Jim doesn't give his true opinion, he tries to be edgy to get site hits. Only an idiot can't see this.
Jim. I love you. Let me tell you why.

I love you because you are able to cut through the bullshit and give people the truth. I know that there are games that can be considered "amazing experiences that no one should miss" but can also be classified as "fundamentally flawed in multiple ways and nowhere near their potential". Thank you for always pointing out the latter to us, because somebody has to. You tell us what is good and what is bad, and it is left up to us to decide how much we actually care about those respectively.

/hugs
I'm surprised you had those issues with the game since that wasn't my experience at all with it. I ended up drawing several parallels to Prototype and Infamous while playing it and ended up concluding that it was the perfect game in the genre.
Having different opinions is what makes the world go round, however.
If we all liked the exact same games the industry would be a bit boring.




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