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Review: Gran Turismo 5

Dale North, Editor-In-Chief
2:00 AM on 11.24.2010
Review: Gran Turismo 5 photo


It didn't even register at first. I put my review copy of Gran Turismo 5 into my PS3 and started it up, watched a lovely cutscene and then began playing. No fanfare. No parade. No banners hanging from the ceiling. Here I was, in a slow car and on some standard track, going in a circle, rounding corners at a snail's pace. It didn't really register that I was actually playing the finished version of Gran Turismo 5, after all this time.

It really didn't hit me until a bit later that I was playing six years' worth of work from Polyphony Digital. I was playing something that is attempting to be the end-all racing simulator. I was playing the game that PS3 owners have been talking about since the system's release.

Hundreds of virtual miles and a few sleepless nights later, I still haven't had my fill of Gran Turismo 5. Although this is something racing fans have been waiting on for so long, slipping back into Gran Turismo was completely natural. It just happened, and it just felt right. Nothing had to be explained. No hand-holding was required. I just jumped in like the last six years never even happened.

Gran Turismo 5 (PlayStation 3)
Developer: Polyphony Digital
Publisher: Sony Computer Entertainment America
Released: November 24, 2010
MSRP: $59.99

Only after finally stopping to write a review after countless hours of play did I realize how massive Gran Turismo 5 is. The numbers that Sony and Polyphony Digital have been throwing at us (1,000+ cars, 70 track variations, several modes) don't even begin to cover how vast the game is. The game's GT (career) Mode has so many menus and sub-menus that it took me a full workday to completely go through them all, and that's not even counting a separate arcade mode, a track maker, a video collection and much more. It's every bit of the racing world all in one place, on one disc. The word "comprehensive" doesn't even feel big enough.

While GT5's size may sound daunting, it's all presented in a way that begs you to explore it. The GT Mode also does a nice job of slowly guiding you through its various parts as you progress. You'll start out with a small bit of money (credits) to buy an inexpensive car, and you'll take it to the track in some low-level, non-restricted races. Much like in the previous Gran Turismo games, in the A-Spec mode, you'll race and then use your earnings to purchase newer, faster cars. In B-Spec mode, you'll create and guide an AI racer through events by giving them in-race commands. With these new cars and your increased experience level, you'll take on more varied events and work your way up the ranks in both A-Spec and B-Spec, from a beginner all the way up to an expert.

The game's leveling system restricts the kind of cars you can own and the kind of races you can take part in. No worries, though; your level increases quickly with only a few races, and it works out that the cars that gradually become more affordable as you progress are just the ones you'll need for the higher-level races. Also, as you reach certain level milestones, one or more of the GT Mode's "Special" race types will become available. The first you'll have access to is kart racing, which is a blast. Later on, you'll race on Top Gear's test track, learn NASCAR basics with voiced tutorials from Jeff Gordon, and even slide through snow and gravel in rally races. It's all paced quite nicely, with new options opening up just as your skill level permits. 

Before you can do any of that, you have to have a car. Thankfully, Gran Turismo 5 doesn't really hold back on what it offers players in car types. Of course, you'll unlock more vehicles as you progress, but you'll be able to browse the manufacturers' virtual show floors right off the bat. You'll find yourself building up a garage of cars in no time at all with your winnings, and you'll nab even more as gifts by winning races with top honors. As before, cars can be tuned and upgraded, or sold off to fund your next purchase. But this time, there are two different classes of vehicles: standard and premium.

Standard cars are the cars you might have seen in previous Gran Turismo games. They look great on the track, but it turns out that they actually have a lower level of detail than the premium vehicles. Premium cars are new to GT5, and they come with very highly detailed models that support damage modeling. They also have fully modeled interiors, so you'll get a cockpit view as one of the view options in races. In your garage, the two types are separated, though you'll be able to use qualifying cars from either class in races. Again, both types look fantastic, but the premium cars do look a bit better, and I've come to love the cockpit view. 

When you're finally on the track, Gran Turismo 5 feels so familiar that it's surprising at first. We waited this long for something that feels just like an old game? Fans of the series will be able to pick up a controller and know exactly what to expect when driving. For me, there was absolutely no learning curve as far as control and feel is concerned -- this game controls exactly like Gran Turismo 4. That isn't a bad thing, mind you. There was absolutely nothing wrong with GT4's control. If you think back, it was the physics engine that needed a few touch-ups.

The new physics engine in GT5 is everything I had hoped it would be. While the buttons and sticks that you're moving with your fingers haven't changed, their feel and response have improved greatly. Turning and braking feel incredibly natural. You get a real sense of how slamming on the brakes throws the car's weight forward. Handling actually feels like car handling, and not some once-removed, through-a-game-controller attempt. In one rally race, I remember braking too late on a snowy track. I slid into a snowbank, turned sharply, and then came back down off the bank. The car seemed to plop back down onto the the road so realistically that it gave me flashbacks of driving in winter. Somehow this game manages to feel both accurate and exciting at the same time.

Opponent AI feels like it has greatly improved since the last game. It appears that a lot of care went into realism this time around. I got the sense that I was in races with drivers of different types for the first time in the series. Some seemed aggressive and others careful. All seemed to put on the heat in the last leg of the last lap. This made for some tense finishes that felt closer to what you might experience in a race with real opponents. There were many times where I was fully immersed in competition and had to remind myself that I wasn't actually in a live race.

One of the most noted additions to GT5 is damage modeling. It's too bad that this feature isn't really notable in the full scheme of things. Cars can show wear, and premium vehicles can actually show damage from collisions, but it turns out that neither are as dramatic (or realistic) as you'd expect. You'd actually have to go out of your way to impose damage in a race, and then you'd have to follow up and actually check for it afterwards. But to go this far, you'd likely be getting away from racing. And while damage can affect car performance, those racing to win aren't likely to receive enough damage to see this effect. The addition of damage modeling doesn't really seem to serve the game in any way. Instead, it feels like a bullet point for the back of the box. 

On the other hand, the new weather, lighting and particle effect additions are welcome and greatly appreciated. Some of Gran Turismo 5's biggest "wow" moments come from these new visual tweaks.  Watching snow blow onto and over my windshield was so lovely that it was almost distracting. The way a nighttime fog soaks up headlights looked impossibly realistic. Streetlights shine on a glossy, wet road, and later, raindrops streak by as you hit 200 mph. In the desert, dust kicks up in a rally race. High beams catch the dust, with the tops of the surrounding trees barely lit by the setting sun. The work Polyphony Digital put into the small details goes a long way toward making you feel like you're really driving in these locales. Realism can sometimes be sterile, but these accents on top of already realistic locales and cars makes Gran Turismo 5 one of the most visually pleasing games ever released.

Polyphony Digital added some new racing types to their Special mode, with one of the most surprising being kart racing. Kart racing is a lot of fun in GT5, and serves as a bit of an escape from the standard car racing action. Those expecting something like Mario Kart will be disappointed, as the game's realism carries over here. There's actually a bit of a learning curve to the karts; steering and braking are quite a bit different from standard cars. While the controls and view are the same, the feel is completely different. For example, braking into a sharp turn is going to cause you to spin out easily. Once you get the hang of the differences in acceleration and braking, the sense of speed is incredible, and kart racing turns out to be very rewarding. 

In an attempt to cover as many types of racing as possible, NASCAR racing was also added to the special modes. Unlike the kart and rally modes, which feel like separate sub-game types, NASCAR is more of a lesson on a racing style. This mode is narrated by famed NASCAR driver Jeff Gordon, who appears in virtual form to show you the ropes. Gordon narrates for a bit, and then you get to practice the basics of NASCAR racing, like drafting and passing. These lessons take place on NASCAR tracks such as the Daytona 500. 

Other special events include the Top Gear test track, where you'll cruise the famous television show's track; the AMG Driving Academy, where you'll tackle the insane Nurburgring course; and the Rally segment, where you'll plow through gravel, snow and rain with the guidance of a navigator. There's also a Touring mode that you'll see the world in. Each of these events provides a nice change of pace from the GT Mode's standard racing, and many of them feel like a game within a game. 

Online racing makes its series debut with GT5. There's a good bit of community features to be explored within the online mode beyond the 16-player races it provides. Creating or joining online rooms is easy, as is jumping into a race. Rooms feature full chat, and you can do this while watching as a spectator. Feel free to jump into a room's track at any time to do time trials; the game will let you know when there's a race starting. When the race does begin, you'll automatically be whisked away to the starting line from your time trials. While the selection of online opponents was limited in pre-release sessions, every match I was in worked beautifully. Polyphony Digital has put together a really polished, attractive online experience, and it comes complete with mail, messaging, and even your own lounge. There's plenty of room for online play to flourish once the game gets in the hands of racing fans. 

Outside the main GT Mode, there are three other main game functions. Arcade Mode lets you pick a track and a car and go at it without all of the leveling and experience hassles. You can try out the drifting trials or any of the other courses or cars you have yet to acquire in GT Mode. There's also split-screen two-player support in Arcade Mode.

Gran Turismo TV is a sort of portal for video content. It offers clips about cars, tracks and even content from the Top Gear television show. There's a shopping cart in the menu, so I assume that paid content will be available at some time in this mode.

Finally, there's a Course Maker mode that lets you build a track to your liking. It isn't as complex as you'd imagine from the name, mind you. You start off by picking a base locale from a number of images. From there you'll decide how many segments your track will have. Menus let you control track options, like how complex these segments will be, or what time of day it will be. It only takes a couple of minutes to generate a new course, which can be saved and used for a test drive at any time. You can then share your track or save it to play in Arcade Mode.

A slightly less useful photo mode lets you photograph your cars on tracks from replays and save the images to share or even use as your XMB wallpaper. Photo buffs will enjoy the option to use full manual camera settings to control aperture and shutter speed to get the best shot. The Photo Travel mode takes you and your car to real-world locales, where you're free to position your vehicle and camera to get the best shot. The nighttime Kyoto location was particularly lovely, and I got some nice shots, though I didn't see much of a point in taking pictures of my virtual car. It did make for a nice wallpaper, however. 

Gran Turismo 5 is very customizable. You can opt to install game data (about 8 GB, 30 minutes) to cut back on load times. All of the controls can be remapped to your liking as well. I dove into the hundreds of (great!) music tracks to make a custom collection of tunes that I liked to race to, only to finish and find that you can also use playlists from your PS3's hard drive to listen to your own music while driving.   Everything from the sound balance to the screen size can be tweaked. 

While GT5 worked perfectly fine with the DualShock3 controller, playing with the Logitech Driving Force GT racing wheel is an absolute thrill. Now that I've tried it, I don't think I can go back. It did take a couple of races to get a feel for it, but when I finally got it down, my driving and my course times improved greatly. The level of control you have over your turns is so much greater with the wheel, and that's not to mention how much better and more realistic acceleration and braking feel it provides. The force feedback in the wheel brings the realism over the top. Gran Turismo 5 feels like it was made for this wheel, and the game offers full support for it and many of the other racing wheels out there. I can't recommend the Driving Force GT wheel enough. It really takes GT5 to an even higher level.

With Gran Turismo 5, I found myself doing something I've never done with a racing game before: driving simply for the joy of it. Just as with a great car, Gran Turismo 5 feels so great that it begs to be driven. You can't put it down. I found myself cruising the 8.5 miles of Circuit de la Sarthe this week just to enjoy the drive. When you get in the zone and really get in tune with the controls, this game really does let you tap into the pleasures of driving and racing. I'd like to imagine that Polyphony Digital has spent all this time fine-tuning this game for this very feeling.  

Even beyond the 1,000 cars, dozens of track variations, countless modes, gorgeous visuals and mountains of options, Gran Turismo 5 has something more that speaks to the world's car lovers and racing fans. The level of care taken by the people at Polyphony Digital shines in every aspect of this title, and this makes for a racing game that truly has no parallel. Gran Turismo 5 is a massive love letter to those that love cars. This is their dream videogame. 



THE VERDICT


10.0 /10
Flawless Victory: Games rated 10 aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new must-have game in its sector, we're talking pure ecstasy. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


1st FIRST ( LOLL ( ok ok i will read it ) xD
Nice one, does look like a fantastic racer.
lol nice read ! But now feel scary for a noob like me !! I hope Kart will help me !!!
oh god oh god oh god oh god YESSS!!1

Vexed Alex is gonna be happy to see this.
This or the new need for speed.

WHAT DO
Funny how IGN gives games like Assassin's Creed an 8.0 and GT5 a 8.5 and this site which should be less influenced and biased by gamemakers and other companies gives AC2 a 9.5 and GT5 a 10 and being much less demanding of the games.
Uni can't be over quickly enough today...
woot, can't wait to grab my copy today. I was getting concerned they may have lost their way with how long it was taking. Glad to see I was wrong
im so happy this is as good as it seems to be after all this time.
I am leaving this comment just because I feel as if I should comment to make sure I fully realize that this game is actually out.

This... feels surreal.
I need a G27 steering wheel(or is the G25 better?)

thanks sofik for the laughs.
My PS3 has to be the one in millions that's f***ing broken. And near the release of my favorite series of all time, too.

...I FUCKING NEED THIS GAME.
If you're looking for a racing simulator, this game is the best I've played. The presentation, gameplay, graphics, and ridiculous quantity of modes are the best I've sen in the business.

Awesome review Dale. I'd give the game the same score you did.
If haters hate them let em hate and watch the money pile up!
i always ask myself why Jim is not reviewing this game. I mean he didnt review God of War 3, AC: Brotherhood....
There now follows hundreds of comments from butthurt Forza fans talking about how bias Destructoid is. You know, the usual stuff.

I can't get this until I get paid Thursday. Longest Wednesday ever.
I really want to buy another PS3 just for this game...
@KrazyKraut

Dale reviewed Forza 3 and is THE sim-racing guy on the staff. So he's best placed to review this one.
somebody's really mad that they got a xbox for christmas last year.
I actually got the game early and I've been playing it for several days already. I couldn't disagree more with this review. GT5 is a big disappointment for me. After all this time they've come out with a game that is very inconsistent and rough around the edges. It hasn't improved enough to match the amazing handling and physics of games like Forza (I compared them side to side and the difference is staggering), it has one of the most cumbersome and annoying menus I've seen in racing games (probably a third of my play time was spent fighting it), features laughable damage modeling with crashes that are anything but sim-like and can easily be exploited for cheating your way around corners, a lot of ugly tracks, constant tearing when it struggles to maintain 60fps, mediocre sound, as well as needless, poorly executed extra modes. I think the problem is that PD have simply tried to do too much and have ended up with a product that goes for quantity, rather than quality and is not focused at all. But to each his own, I guess.
Sounds like a good deal.

And honestly, guys, if you liked Forza, you can like GT5. There is no law saying you can't own BOTH games and love them equally for what they are. That is what I plan on doing.

Both games scored well. Dale scored both highly. There is no need to compare. They both do what they do well.

Also, Dale ... Jeff GORDON. Not Gordan. Never has been, never will be.
LoL @ sofik

give it up, it's over, u lose. go play another run through of mass effect, u dont know shit about real driving games.

10/10 can't wait to play it tomorrow.
As soon as I get out of work, I will have the CE in my hands. May have to invest in the logitech wheel too.
do want
Ps. Can we just hace sofik88 do every review on dtoid from here on out. I feel like he truly understands and hates games and would give a R3aL review.
@KrazyKraut

Because Dale is the racing games guy for Dtoid. He did Forza, he did other games like it. From what I know, Sterling is NOT a racing game guy. Nothing wrong with that, but it's a matter of expertise, and this is something Dale has expertise in.
Also, Mr. North, when I get this game, I'm challenging you to a race. Bring it.
I've been going from concerned to excited for this game for the past month. This review has pushed me back to excited.

With my luck the UPS guy is going to arrive at the latest possible time tomorrow.
Woooooooooo! Simulation!!!!
@sofik88
So how much did Microsoft pay again for the marketing of Kinect? What was that? $500 million? Oh I'm sorry... Microsoft spent all that money just for Kinect, but not for new exclusives?? Shame... Kinect is just an Eyetoy HD. No wonder you're trolling GT5 right now.
@sofik
"so how much Sony paid destructoid for this review cause even sites OWNED BY Sony panned Gran Turismo 5 for being archaic mess and glorified Gran Turismo 4 port that's only for die hard Gran Turismo fanboys and pretty much nobody else."

So what your saying is, SONY would rather pay Destructoid rather than their OWN sites(which theoretically wouldnt need to get paid)?

great logic
I love Forza, and I've been keeping my eye out for this game. It seriously looks remarkable. Once I get my PS3 fixed, I'll be buying this game. Thanks Dale!
@sofik
"so how much Sony paid destructoid for this review cause even sites OWNED BY Sony panned Gran Turismo 5 for being archaic mess and glorified Gran Turismo 4 port that's only for die hard Gran Turismo fanboys and pretty much nobody else."

So what your saying is, SONY would rather pay Destructoid rather than their OWN sites(which theoretically wouldnt need to get paid)?

great logic
Btw, Dale, if you really are the expert racing sim player here at Destructoid, can you go to the Gamespot office and tutor their so called "racing sim expert"? what an idiot that guy was. He was nitpicking on GT5 every chance he got, and didn't even use a wheel!! I don't use a wheel *I can't find a cheap one*, but when you call yourself a racing sim expert, you have to use a friggin wheel!! *End rant*
People should read the review done by The Sixth Axis, which didn't put a score to their review.
meh
@sofik88
That was a calm response... I was expecting a rage comeback... but good for you *claps* anyways, just wait. More sites will give GT5 perfect scores. There are more than 10 reviewers, you know that right? However, don't listen to Gamespot's review. I get what you mean by "GT5 being GT4 but shinier", but when you compare two different genres, and calling one genre sh!t because in the other genre you did something better because one is meant to be real, and one is arcadey, that's a major disrespect and does not deserve attention.
@sofik88

numbers!

Destructoid doesn't base their reviews on those of other sites. It sounds like Dale has spent quite a bit of time with the game(have you?) and he thoroughly enjoyed it. You don't need to agree or like the review but go whine somewhere else.
Finally! One of the main reasons why I got a PS3 in the first place has finally come to fruition. It's a damn shame I'm unemployed now...
@sofik88

This is a great day for ps3 users. Those guys and gals have been waiting years for this game and now it has arrived.

Quit being a fucking tool and pissing in their cornflakes.
@sonytaliban: A GT ripoff, shitty game no one else in the world except destructoid cares for, another crappy halo game and 3 hr flash game that costs 10 bucks.

So this is what means a 10 here on Destructoid.
Also first Metacritic is a 86. Thats what you get with two hundred gt5 cars and 800 gt4 with no damage no cop view.
Anyone else surprised by the quality of stuff that came out at the end of this year?

I really didn't see anything huge coming down the line, but there have been tons of high rated games.
@sofik88

Your a cunt.. fuck off and find a site where people actually like you. Now that I have your attention:
Imagine theres a pair of shoes that you REALLY want and eventually you buy them. You fucking LOVE these shoes! Now imagine everywhere you go wearing your new shoes people look at them and tell you how shit they are. Everytime you walk past somebody in the street wearing your new shoes that person turns around and tells you that the stitching is shit, or that the colour is all wrong. Perhaps they tell you that the shoes make you look stupid?

Well, that would make you feel very annoyed and also very sad. It would also make these people horrible fuckers with no respect for others.

This is what you do ALL the time. Stop it. Do you like spoiled children? Do you like playground bullies? No? Then stop fucking being one. I hope you realize that your actually seen as a dickhead by most of Destructoid. You constantly ripping down games that people are really passionate about and cant wait to have, makes you come across as a playground bully.

When you get given a present, you dont expect people to tell you its shit, so dont do it to everyone else. Either grow up, or fuck off!

@AIDim

Remember a review is a matter of preference. I too have had Gran Turismo 5 for about a week and I have really enjoyed it. There may be more polished games with better menu's out there. But, i have NEVER enjoyed a driving experience more than when playing GT5. As Dale said, hook it up with a GT force steering wheel and shit gets real to an unbelievable level. Out of interest, did you try it with a proper wheel/pedal setup?
Sofikk88 you talk shit dude.

Just been on Metacritic, couple of 10's few 9s few 8's (one of which calls the racing simulation 10/10 but drops the score for other things.

To find anything under an 8 you have to go down to Danish gaming sites and shit.

If you want a Racing sim, this is pretty much it.

I personally cannot wait.

Maybe you could ask your Mom (cause it's clear Daddy don't love you) for a PS3 for Christmas if you care so much.
Looks like this is the best car simulator for people who love cars and sims! I care that much for either, so NFS:HP it is :)
LMAO@ sofik, i'm amazed at the amount of fail you manage to produce.

I can't fucking wait to play it, i'm getting my copy in the morning.
"Score: 10"

this test is a pure joke!..the development of GT5 is not finished (standard/premium cars).
what about physics, AI, sound, tearing, aliasing, online lag... ? so many things to say in a good test.

Unfortunately for us, GT6 will be the final version of GT5.

this test was done by a fanboy.
Excellent review, Dale. Congrats.




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