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Review: Fortune Street

Jonathan Holmes
6:00 PM on 01.11.2012
Review: Fortune Street photo


At first glance, Fortune Street may look like another Mario-themed, board game-structured mini-game collection. It's not. Anyone who picks this game up expecting another light, mindless, motion-controlled mini-game romp like Mario Party 8 or Wii Party will be sorely disappointed.

It really shows that the Itadaki Street (Fortune Street's Japanese name) series was created by Dragon Quest series designer Yuji Horii, and not just by the fact that it's totally infested with adorable Dragon Quest monsters. Just like Dragon Quest, Fortune Street is a turn-based, menu-driven game of patience that will reward you kindly if you take the time to level up your characters and manage your resources, and punish you dearly if you try to rush through things and take the easiest path to victory. I'm sure that some of you out there would consider that a "party" or even have PhD's in business management and/or advanced statistics. 

Fortune Street has the cold, brutal soul of a old-school, turn-based RPG and the face of a steely-eyed accountant, all wrapped in a cute candy shell. Read on to see if this is a cold candy that's right for you!

Fortune Street (Wii)
Developer
Armor Street, Square Enix
Publisher: Nintendo
Released: December 23, 2011
MSRP: $49.99

The easiest game to compare Fortune Street to would be Monopoly, though Fortune Street is much, much more complicated. Most virtual board games seem sort of unnecessary to me, as all the game does for you is move your character around, roll the virtual dice for you, and keep track of whatever numbers are involved. Fortune Street is something else entirely. Between the buying and selling of stocks, fluctuating values of various properties, and 15 different boards, there is a lot to keep track of. 

It all comes together to create a game that almost has what it takes to win over hordes of people who would normally not enjoy this sort of "casual" game, as there is really nothing casual about the level of depth presented here. Sadly, Fortune Street still has enough cracks and quirks that it'll probably only appeal to hardcore financial strategists and board game enthusiasts. 

The game basically works like this: you start at the bank which lies at the center of the board. From there, you roll the dice and decide what direction you should head down (usually left or right, but some of the bigger boards may give you more options). Then you purchase property in the Monopoly style, roll more dice, choose the direction of your path again when you hit a fork in the road, and make your way around the board as you see fit. The four corners of the board contain special blocks that represent the four suits (Hearts, Clubs, Diamonds, and Spades). Hit them all and head back to the bank and you level up, which scores you some dough and better stats.

While at the bank, you can also buy and sell stocks, which is where a lot of the advanced strategy comes in. Buy stock in someone else's property and you'll increase how much profit they make off of said property while skimming a bit off the top for yourself. You can also invest in your own property, bolstering its profit potential at a cost, buy and sell property with other players, and partake in a variety of other financial strategies. Factor in different strategies around where you buy property and which property is geographically more likely to turn a profit (for instance, properties near the bank have a higher chance of being hit by other players, etc.) and you have a lot to think about, definitely more than in your standard game of Monopoly.

If that's too much for you, you can turn on "easy rules" which disable the whole stock system and generally streamlines things. This version of the game is still more complicated than most board games but is a little more accessible; it's probably the best bet for new players not looking to be weighed down with too much too soon.

Also there to keep things light are the "fun" squares on the board that have all sorts of random purposes. There is one that sends you to a carnival where you play a Mario Party-style mini-game (Slime racing, darts, etc.) for some money. Don't worry, waggle haters -- none of the games I played were motion-controlled, and they always ended within a minute or so. There are also blocks that allow you to play a Super Mario Bros. 3-inspired "flip the card" game of chance, transportation squares, and other oddities. Again, all this might have been too much to keep track or just wouldn't make any sense in a "real" board game, which further justifies Fortune Street's existence as a videogame.

Then there is the global online play, which I've had zero issues with in terms of lag or other online difficulties. There are generally a lot of people around when I sign on (most of them from Japan), and our matches are as smooth and breezy as you've always dreamed an online board game simulator could be. There is no chat or other bells and whistles, but the basics are there, which is probably all someone planning to play this game online will need.

With Fortune Street, all the fundamentals are there, but the devils pop up in the details. For starters, it takes forever to play through your average game. The game itself moves along fairly quickly, without too many lengthy animations to sit through, but there is just so much to the game and it's so hard to win (or lose) that it just goes on and on and on. I've played a match online that lasted five hours (though my average match has been closer to two to three hours long). That would be okay if you could save and quit, but expecting anyone to spend half a work day playing a board game simulator is asking a lot.

There is also the fact that, in order to unlock all the game's boards, you have to play through the exceptionally long and repetitive campaign mode. This goes for a lot of the Mario-based content, too. Many of the boards and their accompanying musical themes available from the start of multiplayer mode are based on the Dragon Quest universe, and as such, lack the pep and punch necessary to keep you from falling asleep during one of those two to three hours games. I had a hard time keeping my friends playing past the third round on the first board we played on, which featured some slow baroque jams and a relatively lifeless castle in the background. 

Things don't get that much better on the Mario stages either. Songs tend to be a bit peppier, but generally speaking, there still isn't a lot going on there visually. Generally speaking, the game doesn't have a ton of personality, something that can really hurt a slow grind like this. For example, I have a close friend (who may appear in a future episode of TtWaV) who plays Monopoly Streets on the Wii several times a week because she thinks the Wheelbarrow character is hilarious. If it weren't for Wheelbarrow's snorts and swearing under her breath, she probably wouldn't play the game that often. From what I can tell, Fortune Street has no such comic relief character. Though the text-based dialog can sometimes be a hoot on premise alone (minor Dragon Quest enemies like Slimes and ducks talking about how badly they want to become financial tycoons or mafia bosses is pretty charming), the dry delivery and tendency towards repeating the same text causes things to get old fast.

The part of me that loves money-collecting competitive board games is totally ecstatic that the Itadaki Street series has finally made it out of Japan, while a much more dominant part of my personality is aware that I won't ever make time to play it. The game's average speed, measured in stimulating moments per minute, is way too low for it to ever become a priority in my life. I do plan to play it with friends every once and a while, but I'll have to pick those friends carefully.

Fortune Street is so dense, complicated, and time consuming that it's hard to imagine that your average mini-game fan will be able to get into it, especially if they were expecting a short and shallow series of 30-second competitions. Factor in how dry and personality-free the game can be, and you have a real tough sell for those looking for anything less than the most complex multiplayer finance-based board game on the market. That said, if you like the idea of an online-enabled Super Monopoly Streets Fighter II Turbo, then this game will more than do the job for you. 


THE VERDICT



7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Definitely gonna give this one a shot when it gets marked down, if only for the novelty of seeing the Mario and DQ universes merged together :)
You know I kind of miss us TE users asking for the score.

For old times sake

7.0 for toilet readers
Quite frankly, this sounds awesome. Some of my friends and I get together every Monday to play any variety of board games (Settlers of Catan, 7 Wonders, Arkham Horror, Agricola), and those nights can quite easily run for 6 or 7 hours.

Maybe I'll pick this up and suggest that we forget the actual board games one night.
Bullshit review. Oh wait, its not cool to hate J-Hoe
@KtMack

It's also not cool to say bullshit review, since a review is an opinion.
*Spit takes at that last screenshot*
This game is pretty awesome. Make sure you read the game manual, as I didn't see any tutorial in my first play through of the easy rules(which was my only play through so far, but I have a crapton of other games, so.. yeah..).
So no dramatic zoom-ins on Jessica's cleavage this time, I take it>
I wish I had more people near me who liked playing board games. :-/

I know several people online who'd like to play this, but they live in... like, Utah.

Still, I enjoyed playing this at PAX.
I love this game!!
Its weird how only mediocre board games ever become popular...

Wait what am I saying, no it's not. That's perfectly normal when compared to how everything else works.

Carry on.
Jonathan Holmes Jonathan Homes! Is paedophilia to want to put your penis in a slime somewhere it fits? I mean how old are those things?

Good review but it looks shit, but I love it if you love it xx
I have seen a hugggggeeee rise in the popularity of board games and I must say, it is refreshing. Not only are more people playing, but more kinds of board games are getting played (even the lesser known ones, which are often the true gems).
@ KtMack23

More like Bull shit comment...

Anyways...If Monopoly 9 out of 10 times ends in rage quit, I don't think this game is for me. (Not that I rage quit in monopoly, but the ratio must've raised to 9.9 out of 10 times for this game.)
Turn-based financial management...GIVE IT TO ME NOW!
I was kidding guys. The review was fine.
Just fyi, Fortune Street is called Boom Street in Europe.

Because America is sensitive to explosions. Or something.
"The part of me that loves money-collecting". Sounds like Holmes' is part Jewish. One ethnicity down, hundreds more left to go.

PS: I hope no one takes this seriously.
@Chongomaster

*whistle* This is the internet police. You have violated section 54. A questionably anti-semitic statement while neglecting to post "/sarcasm". Our people will be at your house shortly.
@joe
Article SIXTY 4, not 54.
Now you are wanted on article 211; quoting from the internet law articles incorrectly. The penalty is DEATH... of your internet police license. By fire. And dancing monkeys.
NOOOOOOOOO I only had 2 days until retirement!

ALLLL CAPS!!!!JFDLFJDSLFJDS
@joe
Ah, article 44: unlicensed use of a cliche catchphrase/ movie quote.
TWO DANCING MONKEYS!!!!
I bought this for my wife for Xmas, and we've actually been really enjoying it.
Nintendo of America will release an obscure financial management board game, but refuse do something as simple as re-release Earthbound.

Fuck you, NoA.
I. LOVE. THIS. GAME.

Seriously. I am terrible at math and I hate Mario Party, but I love getting a group together to play this.
@bilar
Earthbound is quite obscure itself. And unlike fortune street, has no popular characters from renowned franchises to help it.
Oh man, if the blockbuster by my house has this, I will rent it before purchasing, just so I am not disappointed.
I've got something you want, you've got something I want. Let's do this Bianca. You know it makes sense. *unzips pants*
Funnily enough I actually just played this for the first time tonight with 2 friends and my wife.

It was a fun little distraction. At times I was nearly falling asleep, and occasionally I was excited. C

ompletely agree with the review - except I don't think it's that complicated - it should only take one game to get the stocks part, which is the only real difficult aspect.
Hhhhhhhhmmmmmmmmmm. I'll wait for price drop before grabbing this. Sounds like the type of game I'd be playing while simultaneously playing something om DS.
That last picture is hilarious. Games sounds a bit slow going though.
Nice writing, holmes. I may have to get this (just to own it).
about time someone reviewed this. My friend and i got it the day it came out. It's definitely worth a play. It's pretty brutal but i played it with a 12 year old and with some explaining he got it pretty well and ended up winning. Its like a mix of Mario Party and Dokopon kingdom
I need to get this game! Look's like a thinking man's game, and I'm down with that! It also looks really slow, but that doesn't bug me so much. Great review Holmes!
Gooooooooood God. I went out and bought this game after I read the review, and I have to say that it was totally worth the purchase price. I've seen a lot of people complaining about single player, but I find it pretty enjoyable. I can't wait to try it with some of my buddies though!
I love this game. It deserves much better than a 7. It takes everything bad about monopoly and improves it. It's not all luck and requires skill. You can purchase other people's property, invest in other properties. Move in more than 1 direction. A must for anyone that likes finance
If I'm going to invest five hours in a board game, it's going to be for an 18XX, Twilight Imperium, or Arkham Horror...
i'm surprised this made it out of Japan, to be honest. i played one of its predecessors on PS2, and it was one of the dullest experiences of my life.

that said, i don't really enjoy Monopoly, either, so maybe i'm not the target demographic.
@Bilar: I think what's preventing Earthbound from being released are a few music tracks in the game that may have copyright problems. If not it would be stupid not to release a SNES game, it's free money.
As an Accountant, you've captured my interest in this game, Jonathan. I have a few questions though. Is there any kind of mini-game or extra mode where you do your taxes on the earnings you've accumulated throughout your time with a certain board? Do you have to calculate capital gains/losses on the sale of any stocks? If there are, did they make up the tax brackets, or does the Wii pick up on your region and automatically get the correct tax percentages for you? I don't think I can really get into the game if I can't calculate my net income and taxable income.
I personally would give it somewhere around an 8/10 if only they fixed up the pacing of the game a bit. Other than that, Fortune Street is definitely worth the time of anyone who likes board games, and anyone who finds themselves bored in a room with 2-3 other people. People with whom the player doesn't care about ruining a relationship. I call it the "Dokapon effect."
So you're telling me that when Nintendo think "cross-over", they think "mini-game collections that publicize the Olympic Games" and "Monopoly knock-off"? What the f*ck? Is there a single good Nintendo game that involve characters from different franchise, other than the Smash series?
My friends and I love this game. The first board we played was a Dragon Quest board... by the third turn we wanted to tear our ears off! I mean... the music is not bad at all, it just doesn't suits the game! Every time we played we just avoided the Dragon Quest boards... then we realized that we could just turn the music off... silly us.

Aside from the Music and those CPU controlled S level cheaters the game is very fun!
So basically this is like Top Shop, except more RPG-ish.

Sweet monkey balls, that piques my interest.




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