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Review: Borderlands 2

Allistair Pinsof, Associate Editor
11:13 PM on 09.17.2012
Review: Borderlands 2 photo


Borderlands 2 is built upon the age-old axiom that if you throw enough money at a good idea it will become an even better one. And the original Borderlands was most definitely a good idea.

Borderlands may have been about loot, but its sequel is about more. Watching each crate mechanically unfold and seductively present its contents still drives the game forward, but Gearbox now surrounds the loot-a-thon with a more colorful world, ingenious combat, and what is easily the funniest, cleverest script to grace a game since Portal 2.

Borderlands 2 (PC [reviewed], PlayStation 3, Xbox 360)
Developer: Gearbox Software
Publisher: 2K Games
Release: September 18, 2012
MSRP: $59.99

Rig: Intel i5-2500k @3.30 GHz, 8GB of RAM, GeForce GTX 580 GPU

The first Borderlands was built upon the very simple concept of making a Diablo-esque RPG within a skill-based first-person shooter. The appeal of such a pairing goes far beyond acquiring loot in the form of randomly generative shields, grenades, buffs, and possibly more weapons than every other first-person shooter combined (we still have our mathematical hamsters crunching the numbers).

But what I love about Borderlands isn't the loot addiction. It's that such a system is used to turn the modern shooter on its head. Yes, Borderlands controls and feels nearly identical to Call of Duty. However, the game frequently demands you relearn the genre and discover new strategies for success. Nearly every weapon and enemy makes you approach the game in a different way.

Some guns will become more accurate the longer you hold down the trigger. Others can be thrown when you empty a clip, and they'll fly through the air, chasing enemies like a phantom shotgun. Some enemies will evolve into more difficult forms if you don't kill them fast enough. Others will pop out of treasure boxes and whoop your ass so bad you'll wish you left them closed. Pandora is a wild world where you never know what you'll find next, so it's a good thing you have some familiar faces by your side.

I completed the first Borderlands but can't tell you much about the story. I know where it begins and ends, and I also know I didn't follow the rest out of disinterest. But if the visuals and combat of Borderlands 2 are a sensible step forward, the improvements in narrative and writing is a stuntman jumping over the world's longest chasm. Borderlands 2's story is so good that it fools you into thinking the first wasn't so bad. Rather than brushing off the first game, this sequel owns it and carries on the most beloved elements from it: the world of Pandora, the four heroes, and their foul-mouthed, incompetent robot friend Claptrap. Though the heroes are now relegated to being side characters, they feel more fleshed out -- strangely more than the new playable heroes that fill in during their absence.

Just as it's hard to separate writer Eric Wolpaw from Portal, it is hard to look past Anthony Burch's (Hey Ash, Whatcha Playin'?) writing voice and influence all throughout this game. Burch brings us Handsome Jack, who will go down as one of the greatest videogame villains of all time. He has the Joker's indifferent, chaotic attitude and Tony Stark's cool, sarcastic personality, and he's a hellbent jerk who often brings to mind Gary Oldman in The Fifth Element. He's just cruel and twisted enough for you to hate him yet still manages to walk that thin line of being lovable in a GLaDOS kind-of-way. He makes the game special, but he's not the only one who does so.

Almost every quest giver and NPC has their golden line of comedic dialogue, if not more. The proud, rotund mechanic Ellie, gentleman explorer Sir Hammerlock, and Handsome Jack are all likely to appear on our best characters of 2012 list. Some will hold a special place in the hearts of players more than others -- foul-mouthed redneck Scooter is a bit of a cliche, and 13-year-old psychopath Tiny Tina (voiced by Anthony's sister Ashly) is kind of obnoxious, but even they have some great lines. Don't worry: Claptrap still has the best lines of all ("Your ability to walk short distances without dying will be Handsome Jack’s demise!"), and you'll miss him whenever he's not tagging along on a mission.

Unlike the first Borderlands, the great humor isn't limited to the characters. The missions contain the funniest parts of the game, often filled with subtle details and punchlines that will make you laugh out loud. In one mission, which has to be a contender for the shortest mission to ever grace an RPG, a guy begs you to shoot him in the face, so you do and immediately receive a reward. From throwing Claptrap the most awkward birthday party ever (poor guy!) to delivering pizza to some Teenage Mutant Ninja Turtles wannabes, Borderlands 2's offbeat humor has a way of making the forgettable side missions into memorable plot lines. Some side missions will even ask you to solve a mystery or riddle, offering a change of pace from spamming bullets at things.

I played the majority of the game solo, and only twice did I have to complete a side missions for additional leveling. Borderlands 2 only has one difficulty setting -- excluding the "new game plus" feature which raises the stakes -- but it's one of the most well-balanced shooters I've played in some time, which is something of a miracle when you consider all the random variables at play. However, that's just my experience. Maybe I'm just good, maybe I just picked the right class (Siren), or maybe I just got really lucky with loot. One thing's for sure: Borderlands 2 is no cake walk, and there is no shame in getting help online. Unfortunately, that doesn't always work as it should.

In addition to experiencing minor lag in some matches, the co-op in Borderlands 2 is unbalanced when you don't play with people the same level. Enemies and loot will be set to the host's current level, which makes for a fruitless affair for higher-level characters and a miserable time for lower-level characters. Unless you are just there to have fun with your friends, it's hard to see why someone would play online with players of varying levels. As a level 18 player helping level 13 players, I only earned 1 XP for each enemy killed and all the loot was old junk. You'll want to start the game with a posse or at least seek out same-level players.

In many respects, the game can be just as unbalanced solo. You'll struggle to kill some of the hardest enemies in the game, which only give you a few XP. Meanwhile, you can acquire major XP from easier enemies elsewhere. What's most frustrating is that the game doesn't level-up enemies alongside you, so going back to past areas often feels like cheating. It's almost comical to jump around with armor that kills enemies just by their striking you, while you kill almost anything with a single shot from a pistol. Meanwhile, other areas become populated with higher-level creatures, so it feels like something is missing. Maybe DLC will repopulate these areas with tougher foes, but that doesn't excuse such an oversight.

While the main story is compelling, the main missions are a bit trite. They all boil down to destroying "all the things," reserving any creativity to the side missions. For a world brimming with so much character, I expected Gearbox to aim higher in its mission design. As much as I loathe the cliche turret and vehicle mission in first-person shooters, it'd at least give Borderlands 2 some much needed variety. Instead, turrets are rare and incredibly weak, while vehicles are used merely for getting from A to B in large areas. Endlessly shooting things still makes a great time, but it does get old after a while, and make no mistake, you will be shooting for a long, long while.

Pandora's new gang of four each play similar roles to those of the first game, but there is now enough customization to set them apart. The tech tree in Borderlands 2 is more fleshed out, letting players lean on defense, offense, or buffs. I'm disappointed that each character only has one main ability, but at least there are dozens of ways to modify it. You can also now customize your character's face and body with collectible skins. You can't make your Siren morbidly obese, but you'll at least stand out from others online.

Everything from the menus to the controls have been improved, but some nagging issues from the previous game remain. A mini-map makes navigation easier, though not easy enough. The waypoints often misguide you, some of the mission hubs are so vast that you won't know whether your objective is below or above, and it's almost always a long trek between the two. The game could also stand to be more generous with its fast travel system -- the kiosks are far and few between, which makes for many long walks, and you'll pray for death if your vehicle ever breaks down.

PC players will be happy to know that the game comes with some great customization options and looks stunning with settings maxed out. I was able to run the game at a very smooth framerate, despite having everything turned up high. The UI and controls are much kinder to keyboard/mouse players than they were the first time around. Due to hand cramps, I switched between keyboard and controller but preferred the added accuracy and shortcuts that the keyboard/mouse combo offer. My only complaint is that there is no offline co-op, but that has more to do with Steam than Gearbox.

Borderlands 2 is about 30 hours long (40+ if you want to complete all the side missions), and the above issues hardly detracted from my time with the game. I love doing tricky Crackdown-like jumps to acquire hidden chests, miraculously killing a boss while I'm downed on the ground, and opening a toilet to discover my new favorite rifle.

If you are up for a good laugh while shooting things in the face, Borderlands 2 is a worthy game to add to your collection. Soon enough, you'll see numbers popping above people's heads in real life and will feel compelled to search every Porta Potty on the street for cash.


THE VERDICT



8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Can't wait to get it. I want to get it for PC but all of my friends have Xbox. Torn
Don't know if I want to grab this on day one, but I loved the first one so much that I'll definitely end up with it eventually.
Yep, as expected.
Rig: Intel i5-2500k @3.30 GHz, 8GB of RAM, GeForce GTX 580 GPU

How smooth is smooth to you? 60frames?
Wish I could play it at launch, but I gotta wait for my PC to arrive.
As soon as I get home from work tomorrow I'm going to play this nonstop :D
I really need to save my money... but this game seems determined to take it away. AAARGH! What to do?
I'm going to build my first gaming pc around October. I'll definitely pick this up then.
Video games.

The text of the review is great. Sounds like a must-play. I'll probably play solo once again, but it doesn't sound like that'll be much of a problem, especially if the story elements are worth taking the time to appreciate.

I actually like he sound of non-scaling areas. Makes you feel like you're actually getting more powerful, which if I remember correctly, Borderlands did not do so well (almost every enemy was within 1 level of you).

I'm excited to get my PC replacement parts soon so I can dig into this.
Was there any question?
I'll definitely have to give this series a go someday. Too busy with other current and upcoming games to bother with it now though :(
Btw I'ma be at the midnight launch for this game in about 5 minutes.
Sounds like the same damn game I played to death and got so sick of by the end I just ran through the final level to get to the boss.
Glad I am getting it free thanks to PAX11.
I love you Anthony Burch.
A character voiced by Burch's sister is annoying? Surely you jest.

That's cool though, got my shit READY, its amazing, the copy I bought my friend is unlocked and he's playing it and I gotta go to the store and get mine ;-;
I attempted the first one twice but it didn't keep my attention. I love the developer here in Dallas but I swear this game gets a bit too much praise.

However, Rage was amazing. I'm probably the only person that feels like that but it's visuals blew me away on PC. That and the animation of the enemies.
I'm also interested in what settings/performance you got out of that rig, shopping for a new CPU.
I'm also interested in what settings/performance you got out of that rig, shopping for a new CPU.
Hate.5

(I can't wait to play this..)
very excited for this, but I have to wait a couple of days more for it because I'm not in the USA. Globalization, right? I guess the bits must be transported by ships from the USA to the rest of the world, that's why we have to wait some days more...
Nicely written review.

Congrats to Gearbox on delivering an worthy sequel to a beloved classic.
Paid off in FULL!!! 9hrs till gaming greatness begins. Damn, I can't decide who to play as.
In Roland's words: "Always room for more loot"
First Borderlands really got to me and I stuck around for the whole experience and more. It eventually lost it's touch after I got to the 3rd DLC and I realized how tedious and repetitive the game was, so I dropped it. Borderlands 2 really caught my attention the day the announcement came up but I knew i'd still keep that same feeling around from Borderlands 1, and from the reading of every article I run in to it's great but still has some of the same faults. I can't truly be sold on a game like Borderlands until I know that I'm not going to open lands with nothing to do or no one to talk to. I'll pick the game up on PC when no one really cares about it as much anymore.
"The first Borderlands was built upon the very simple concept of making a Diablo-esque RPG within a skill-based first-person shooter."

Unfortunately, the first Borderlands dropped "skill-based" when it added "RPG," unless you mean "skill-based" as in "has several skills that you can level up for your character." Gearbox intentionally made leveling king, with skill being only a minor factor. And arguably did a poor job of it, at that.

Does Borderlands 2 change that in any way?

"and possibly more weapons than every other first-person shooter combined"

Borderlands might have a million weapons, but those weapons arguably had less real variety than what you could find in Modern Warfare 2. If you exclude the unique weapons (which had properties that did not appear in random finds,) Borderlands had a rather bland weapon set. Randomization was overhyped, was fairly heavily restricted, and again level was king.

Does Borderlands 2 change this? The game has some new weapon features (like throwing guns), but from what I've read before, those things are just a set of manufacturer-specific special features.
Excited to get this, but I still haven't finished the first one. :( On the bright side, I'll be able to pick this up pretty inexpensively when I'm actually ready to play it.
I have a new favorite series. That hasn't happened ina while.

I disagree with you about playing with lower levels. Nothing makes you feel more awesome walking around one-shot one-killing everything as your teams guardian and protected. Lol
TO PC PLAYERS INQUIRING ABOUT SPECS AND PERFORMANCE: A year ago I bought a Dell i620 mid-tower and have a gtx 550ti (upgraded psu too) and can run anything on it really well. From Rage, BF3 and Crysis 2, it runs everything beautifully. Very similar to what he's running (2nd gen i5 and all)

Custom PC's seem good on a specs side but a hybrid is a better choice in the long run. Find a Dell and upgrade the PSU and gfx card. Much more reliable I've found.
Already liking it so much more than Borderlands 1. I always got dirty looks when I said I didn't like how the shooting felt in the first one. It's a hell of a lot better here.
Excellent. Thanks for the review.

Sadly I have to wait until friday. I'll probably go Siren! ...but damn Cyborg Ninja! I have some thinking to do.
Just got back from the midnight release and currently installing this bad boy on my 360. So amped to start playing.Going to enjoy the fuck out of this game.Good review Allistair. See you guys in Pandora
Eight point five why you hate the borderlands?

Seriously though I just started/finished Reach on legendary solo so this "balance" you speak of is going to feel like a vacation.

And, maybe the incestuous Burch jock riding wasn't the best route to go down jurnalizms-wise? Just sayin'.
Of course they gave a good score to a game written by a former staff member.
I don't think Burch was a former staff member. Besides, This isn't the only website that praised the writing.
HATEPOINTFIVE
This review went so many directions at once that I would have a hard time believing that Mr. Pinsof is not suffering from some sort of at least mild schizophrenia.
I have very similar specs to the author. i5 2500k, 16 gb of ram, 3gigabyte gtx580 runing on a 1080p monitor. I run the game with all graphics settings maxed, and vsync turned on, frame rate never dips bellow 60.
Took tomorrow off. Picking up my copy after the morning rituals. Aw Hells yeah.
and Anthony Burch absolutely used to write for destructoid. Still remember 'rev rants' from reverend Anthony. Plus, how else would his sister have that awful show published by gametrailers....?
if you do love all of the burch family you hate america and fuck you
HAWP came first.

I guess I hate America...
"Enemies and loot will be set to the host's current level" - Ugh, still?

"My only complaint is that there is no offline co-op, but that has more to do with Steam than Gearbox." - LAN, lol. Gota love that DRM.

Pickin it up tomorrow!
As soon as he said, "It fools you into thinking the first one wasn't so bad" i wanted to pistol whip him.
Cool. Been looking for this one for a long time. Can't wait to shoot and kill stuff to get stuff so that I can shoot and kill more stuff better. Definitely going with Zer0 my first time around.
Wasn't Tara supposed to review it?
So they still didn't fix the co-op balancing or the level-based damage scaling issues? My two biggest problems with the original? I am feeling no regret for not having this. Maybe something to pick up cheap next year if I have nothing else to play.
@StealthMaster
"HAWP came first"
No it didn't.

Anyway, I love ANTHRONNYNY BURRHRHRURHC as much as the next guy but I'm taking this review with just a pinch of salt, no offence.
So ready for this game! My copy is going to arrive just as/after I haul myself off to work though, so no playing til late tomorrow night, unless we get let off early because Borderlands 2 was released (seriously wouldn't surprise me).

I'm so excited!
@danyukhin

Her review is on the dtoid Youtube channel.
I don't know why, but Borderlands never struck me as a thing I wanted to play, I guess cause the word was that playing it without a full crew of friends was pointless... This looks interesting though. Or it would, but I can't be buying any games until payday, and when I DO get paid Dishonored has my money this month. Never mind!




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