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Review: Amalur: Reckoning - The Legend of Dead Kel

Maurice Tan
2:00 PM on 03.26.2012
Review: Amalur: Reckoning - The Legend of Dead Kel photo


One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and area exploration fatigue can start to kick in by the time you enter Klurikon, after all, and it's likely you still have quite a few side-quests in your journal that you never bothered to complete.

It's good to know, then, that "Dead Kel" goes above and beyond what you would expect from a piece of Reckoning DLC.

Kingdoms of Amalur: Reckoning - The Legend of Dead Kel (Xbox 360 [Reviewed], PS3, PC)
Developer: 38 Studios, Big Huge Games
Publisher: 38 Studios, Electronic Arts
Released: March 20, 2012
MSRP: 800 Microsoft Points, $9.99

Dead Kel is somewhat of a notorious and undead scallywag, enough to deserve his own legend in Rathir. He has been raiding precious supply ships important to the war effort, so it's up to you to embark on what sounds like a suicide mission; travel to the island of Gallows End from which no ship returns, and hunt down Dead Kel. As if your prospects couldn't get any worse, you are accompanied by a new character, Captain Brattigan, who is as naive as she is a nymphomaniac who can't swim, with a reputation of wrecking her ships to boot.

It comes as no surprise that you end up shipwrecked on the island of Gallows End, which isn't quite worth calling a continent, but comparable in size to the desert lands of Detyre. You are not the first to crawl ashore on Gallows End like a drowned rat, as other shipwrecked survivors from decades past have carved out a living on the island in the form of the small village of Cape Solace. All is not right, however, as the village is full of zealots who are mysteriously tied to a deity named Akara, who protects them from the rage of Dead Kel.

The main quest of "The Legend of Dead Kel" is your standard Reckoning fare. You are sent to different locations on the island in your quest to find the dread pirate and a way home across the seas, and encounter a few of his boss henchmen in the process. Along the way, you learn more about the God Akara, the village's history and religious rites, and unweave a few strands of Fate wherever you go. If you enjoyed Reckoning, you'll simply find more of the same kind of combat and exploration in this DLC's main quest. However, it's the side-quests, additions to the Reckoning formula, and the small touches which provide the most, and more novel, forms of entertainment.

The side-quests provide some of the more humorous conversations and thought-provoking quests in the entire game, with many a darker and adult theme permeating life on Gallows End, even if these themes are ultimately not explored to their full potential. Messages in bottles can be found across the idyllic shipwreck island, and pieces of treasure maps can be found in chests to lead you to dig spots for shiny new loot. While the search for collectibles keeps you occupied and eager to explore, much of the fun in "Dead Kel" comes from the completely optional renovation of Gravehal Keep; a ruined fortress of the Dverga, a race of Dwarven mariners who last ruled the island.

The monster-infested Gravehal Keep looms over the Cape Solace, which can be claimed for your own. What is without a doubt the best addition to Reckoning is that you can upgrade and populate this ancient fortress to turn it into our own castle from which you can eventually rule like a king.

With each upgrade, which costs materials you'll easily find while completing quests, a new wing or shop will open up and new NPCs will offer distractions. A scout can be sent off to collect various items and materials from unsalvaged wrecks, a combat trainer will present you with gold if you quickly kill creatures in a makeshift arena pen, and a bona fide animal trainer can provide you with pets if you supply him with meat, fish, and bugs.

These pets offer bonuses to your stats depending on which one you choose. Feed them some more food, and these bonuses will increase. It's a silly bonus addition made sillier when you send the animal trainer to find and domesticate one of the new enemies in "Dead Kel," the Root Golem. This is basically a troll, but a kind that can tunnel underground to move towards you, or grab Boggarts from below the earth to throws at you. Yes, it's Maokai from League of Legends.

Eventually, Gravehal Keep offers a host of characters, like a librarian who will translate ancients books you find on your travels on Gallows End, NPCs on the island you can direct to seek safety in your keep to serve as shopkeepers and armorers, and other characters who will offer rewards you wouldn't expect after having played through Reckoning. Some of it is fan service, while other elements such as being able to sit on the throne and listen to petitions make stabs at Fable III's end-game. The thing is, while the whole range of activities supplied by Gravehal Keep can feel a bit like doing fetch quests at times, much of it is supremely fulfilling to waste your time on, and a lot more entertaining than being the King ever was in Lionhead Studios' "innovative" title.

More than anything, "The Legend of Dead Kel" offers no shortage of fun and silliness. Captain Brattigan is crafted to be annoying with a high-pitched voice, yet you can't help but come to like her. This is quite an achievement, since not many characters in Amalur are actually likable or even worth remembering the name of. (Go ahead, think of five memorable characters with actual clothes.) Gallows End becomes a home away from home in the world of Amalur, where the island's areas aren't just spaces to run through as you mop up quests in an efficient order, but instead become the locales where you found a hand inside a crab, or where you were asked to provide meat to feed chickens.

It experiments with additions we might see in the Amalur franchise down the line, and a sense that the developers working on the DLC had a lot of freedom to come up with, and flesh out, as many crazy ideas as they could. Unless they were directed to do so, which is arguably just as good.

On the downside, Dead Kel himself is remarkably boring. The story behind how his fate is tied to Gallows End is decent if unsurprising, but the resolution of the main quest leaves you unfulfilled and wondering if there couldn't have been better ways to decide how Fate is inevitably disrupted by your hand. It's hard to turn an undead pirate captain into the blandest part of an island adventure, but somehow they've managed to do so.

The new loot is a mixed bag, depending on how much you've already played Reckoning. Weapons are not as good as you may have already crafted or found, although some of the new items feature some cool new designs. For the loot-hunters, rings and amulets offer a safer better bet of finding improvements for your build of choice, as does the wealth of blacksmithing components you'll collect throughout your adventures on Gallows End.

What could have easily been "just another bunch of quests on a new location" has been crafted into a variety of enjoyable elements to occupy yourself with. It's quite long, too, easily taking you six hours or more to complete nearly everything there is to do on the new island. Moreover, it offers an excellent opportunity to try out a new build if you've been stocking up powerful equipment in your stash, but never bothered to commit to a full respec of your abilities before.

The additions to the Reckoning formula and the distinct style of the island of Gallows End serve to turn "The Legend of Dead Kel" into the DLC equivalent of a tropical island vacation. It's a fun trip to a relaxing setting far away from the Crystal War, which lets you explore yet another piece of the Amalur's world at your leisure.


THE VERDICT



8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


Need to pick this up on sale down the road. Reckoning fatigue set in about 30 hours into the game. I pushed it to the backlog for this summer. Love it still, just a bit burnt. Went from Skyrim to that.
no dlc should get 8.5
I have loved every moment of Amalur, as I've played around 20 hours, but I had Rage sitting in my backlog (costing me money from GameFly) so I started that and am planning to finish that before I go back to Amalur for a bit (before tackling my backlog Saint's Row 3 and Borderlands DLC).

So many games. So little time. I'll have to wait for a sale. Good to hear it will be worth the few extra dollars.
Gotta say, I disagree with Maurice here. I was absolutely disappointed with The Legend of Dead Kel and regret the purchase. I generally attempt to like everything I play, and I'm usually successful in that regard, so the fact that I didn't like this DLC is uncommon and, to me, noteworthy enough that I've been waiting for a review on it to get a chance to air some grievances.

The best part of Amalur, the retail game, was the loot and the combat. The spells are fun, the attack animations are brutal and entertaining, the parry/dodge mechanic is completely derivative, but well-executed and rewarding, and the loot... oh my god the loot. God I love loot games, and Amalur did SO SO SO much right in that regard.

The DLC though... added absolutely NOTHING to any of the things I just mentioned. The combat is the same old. I gained exactly ONE level the entire time. ONE. Even then, there was nothing new to spend my skill point on. The skill trees haven't been updated. No new attacks, no new spells, no new anything. Same old shit.

I could overlook that, though, if I got to do more sweet sweet loot hunting. Sadly though, that's not the case. I didn't get a SINGLE upgrade the entire trip through Gallow's End. Not one thing. I came across plenty of loot, don't get me wrong, but it was complete crap compared to what I already had, most of which I crafted for myself via Blacksmithing and Sagecrafting.

Speaking of blacksmithing and sagecrafting, they were my favorite things about the retail game. Breaking down gear for components and combining them in the phat lewts of my own design felt awesome. I find it absolutely unforgivable, then, that there were NO new components for either crafting skill in Dead Kel. Nothing at all.

Anyone who played the game and did any blacksmithing knows that the gear you craft derives its primary stats from the base item you start with. For weapons, the best base items are Prismere. For a rogue/mage like my character, the best base armor is Dreadscale. So then, for anything to be an upgrade, there would need to be better base items than Prismere and Dreadscale. There aren't. Those are still, all the way to the end of the DLC, STILL the best available. No new base items, no craftable upgrades. It fucking sucked.

With all due respect to Maurice who wrote a good review, I could not possible disagree more. I absolutely adored Amalur. I despised Dead Kel. Don't waste your money if you haven't already. It's terrible.
More of the same isn't enough with this game. Everything was tedious and unrewarding in the main game, why would I want more of that? Then again, I found Amalur's story and dialogue to be trite and formulaic. To each their own.
@Stealth

old world blues would like to have a word with you
So the review says it offers new environs and characters which isn't as good as a bunch of numbers and an ability that does more numbers. RPG gamers are weird. I don't want more location and story, I want my numbers to change a little!
People bought this game?
@Tristrix

sounds more like you were expecting an xpack rather than anything else from this
Loved Amalur, but totally agree with the burn-out sentiment so many are expressing. I totally had enough by the time I got to Klurikon (~30 hrs in) and literally *raced* to the end to be done with it and move on.

About halfway through I just stopped taking new side quests. If you had an exclamation point over your head, I avoided you like the plague.

With so much content I never even experienced in the original campaign I just can't justify a DLC purchase. Maybe if it's on sale some rainy day in the future... maybe.
From the reader comments, it sounds kinda like the Island or Dr. Ned DLC for Borderlands. New monsters, new areas, no new gear.
The Legend of Dead Kel: DLC quests based off the myth that Kel Mitchell is dead.
@Trist

Don't don't disagree at all, but since you seem so passionate about it I'm curious if you think the point of the DLC was to just give you more of the same to do, specially if you haven't' finished the game yet, or that they simply just dropped the ball?
With oh so many games from 2011 (and earlier) that I still would like to play, I am certainly waiting to pick up the special edition copy of KoA with all the DLC that is sure to come out. Good review though, definitely made me want to give it a try.
First Kenan, now this?
@ DrDonkenstein - Just as Tristrix pointed out, the DLC adds nothing new, just more of the same that you can find in the main story. And trust me...there is more than enough to do in the main story itself. I too am burnt out and have stopped taking on side quest and just want to be done with this game, cause its more or less doing something similar to what you've been doing for the past 50+hours. Great game still...but spoils you to the point of stalling.
@BoomingEchoes

Well I mean, I'll tell you what I expected... or at least what I hoped for. I hoped for a new continent (check), a new main quest line with several side quests (check), a bump in level cap with several more levels, a new top tier of talents in the skill tree beyond what we already had to give us some new abilities and spells to play around with, and metric fucking shit-tons more gear and crafting components.

I feel like that should have been pretty much a given for any major content DLC for a game like Amalur, particularly one (and I hate to bitch about money but it's relevant) at a 10 dollar price point. I just don't feel like basic, reasonable expectations were met.
@Darren

And that's another thing. I didn't see ONE goddamned Good Burger the whole time I was playing this DLC pack. WTF, man?
DLC done right. Of course EA didn't fuck this the devs too much on this game. If there is a sequel you can bet they will have their greedy stubby fingers all over it.
DLC done right. Of course EA didn't fuck with the devs too much on this game. If there is a sequel you can bet they will have their greedy stubby fingers all over it.
So in the main story, I've gotten as far as visiting Rathir for the first time. Got this DLC and I figured I'd go ahead and head to Gallows End since I was there already. I've just gotten into it and it's already my favorite part of the game.
@HaVoK that's because it's a partners game I believe. Not outright owned by EA.
DLC done right unless you want the PS3 version where EA fucked you out of trophies. (I don't care about trophies but that's some bullshit)
All I really wanted was a nice set of pirate clothes(they already had the Shadowskin set and this DLC has a pirate theme, so why not?) any maybe a little more to challenge high-level characters...at least something up to the task of forcing the player to have to put some armor on their character to take down.
The ability to safely and soundly trounce huge monsters in nothing one's underpants should be reserved for super hero games!

Both had best be hiding very well in one of those 600 or so megabits of data or I might have to advise prospective purchasers of this package to follow Dead Kel's example and just pirate this DLC.
Great, good for Amalur, I hope they keep on putting out good DLC, I'll definitely be picking this game up at some point, and if that happens to be an edition in the future that comes with all the DLC, that's just groovy. I like it when a new IP does well.
Are you sure there are stabs at Fable 3? This game is awesome, but it is pretty much a loot grinder's take on the Fable series. The graphics and the combat are ripped straight out of Fable.
The lack of trophies on PS3 really made me angry. BHG/38 Studios have said on their official forums this is not a mistake or a bug, and have not said whether it will be patched, only that they cannot explain why trophies are missing for legal reasons out of their control.

I know the "who cares about achievements" brigade will post something flippant about this. And I know that the DLC has value of its own and certainly does not need trophies. But I really enjoyed doing all the trophies in the main game, hunting all of them down. That's the way I played Amalur, it was both fun and satisfying. It fucking sucks that Steam and 360 gets achievments, and they fail to implement PS3 trophies. I grabbed it as soon as I saw it on the store, expecting the same trophy support you get in Bioware and Bethesda RPG DLCs, and I now regret the purchase. I am sitting on it until we get some information about whether they will put trophies in, and whether future DLC will get trophies.
Its kinda funny that this sounds much more enjoyable than amalur itself. I bought Amalur on impulse and its a very average experience, with all of the compliments surrounding boiling down to "it took this element from this other game but mixed them SO well" (why is that hard? apparently i have higher expectations than most). That, or game reviewers merely want to encourage a new entry into the heavy weight field, as well as "dreamteam" dynamics like this one (Todd mCfarlane was what made me give this thing a second glance). But unless you havent played an rpg for a long time, and dont need a good story Amalur is not worth its price. This dlc sounds like better attention was put into DESIGN, but i cant justify spending more money on Amalur. (the reviewers point about memorable characters is bang on. I heard they wanted to "make their own middle earth" but this is not even remotely close to nailing it. at all) Im still expecting better from the big boys, Skyrim (make me give a shit about the people in the world please. i murdered my girl's husband so fast when i saw how they handled marriage lol) and Bioware (go back to how awesome you were when i played Kotor 1,2 and Jade empire....please...)




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