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Interview: A new vision for Football Manager 2013
MAC Vita Sports Interactive's Jacobson explains how his team is trying to appeal to all tastes
Randy Pitchford interview: 'For me, making games is like playing with amazing toys'
PC PS3 360 Gearbox boss on critics, Borderlands 2 and games as art 6
Interview: BioWare's new republic
PC How can The Old Republic transform into a free-to-play game, and how can it succeed? CVG asks the new man in charge 1
Sleeping Dogs interview: 'Open world is by far the most challenging genre'
PC PS3 360 Producer Dan Sochan looks back at the making of this summer's smash 3
Can Blizzard rush art?
PC The online games business is bursting forward at blistering speed. Can World of Warcraft keep up? 2
EA's Soderlund: 'Adapt or become irrelevant'
iph MISC 3DS WiiU PC PS3 Vita 360 CVG interviews the executive vice president of EA Games about the future of entertainment 6
Interview: The next Patrice Desilets
WiiU PC PS3 360 Assassin's Creed 3 creative director Alex Hutchinson explains how he wants to reshape Ubisoft's star IP 6
Remember Me: 'We were told you can't have a strong female lead and be successful'
PC PS3 360 Creative Director Jean-Maxime Moris on why Capcom's sci-fi thriller will live long in the memory... 25
GRID 2: 'We needed to spend more time developing our technology'
PC PS3 360 We poke around garage with executive producer Clive Moody 19
Far Cry 3: "We make you tread a familiar path - and then we break it"
PC PS3 360 Lead writer, Jeffrey Yohalem, talks insanity, killing and meta-gaming... 1
Crytek's Mike Read: 'We cannot take the current generation any further'
MAC WiiU PC PS3 360 The Crysis 3 producer discusses console tech, Wii U, and giving PC users that little bit extra 25
David Rutter: 'There is so much more I need to do with FIFA'
All The executive producer of FIFA 13 discusses future tech, modular enhancements and Kinect swearing 1
Shinji Mikami interview: 'To be told Japanese games suck is a bit harsh'
WiiU PC PS3 360 Shinji Mikami was the creative force behind many of Capcom's biggest titles. But is he really set to hang up his directorial hat at his own Tango Gameworks studio? 39
F1 Race Stars Interview: 'Loops, barrel rolls, corkscrews... We've got the lot'
PC PS3 360 Codemasters explains its Formula One spin-off
Rome 2: 'We're aiming for the most awe-inspiring battles you've ever seen in a game'
PC James Russell, Creative Assembly's lead designer, talks about their ambitious new strategy epic 4
FIFA 13: "I think it's all the best bits of FIFA - in one game"
3DS WII PC PS3 360 Producer David Rutter on staying number one... 9
EA Sports: 'The future of gaming is away from the television'
3DS WiiU PC PS3 Vita 360 Label head Andrew Wilson on UFC, FIFA 13 and next-gen 6
Crytek's Cevat Yerli talks free-to-play, TimeSplitters and more
iph WiiU PC PS3 360 'There's no reason gamers shouldn't get triple-A for free... and we're going to do it' 6
Exclusive: A Frank chat with EA's Gibeau
3DS WiiU PC PS3 Vita 360 The publisher's Labels president looks to the future... 9
Interview: Why Dishonored is the thinking man's FPS
PC PS3 360 We talk to Ricardo Bare, Arkane Studios' lead technical designer 2
Video: Elder Scrolls Dawnguard will be "as huge as possible"
PC PS3 360 Lead artist talks perks, weapons and next gen 7
World exclusive: CVG interviews Hideo Kojima at E3
PC PS3 360 The Metal Gear visionary on Tweet controversies, Japan's curse and his next project 4
Danny Bilson's final farewell: 'I've learned a lot in the last four years'
WiiU PC PS3 360 THQ Core Games exec in his final interview with CVG 2
Battlefield 3: 'DLC should be about giving players something new'
PC PS3 360 DICE says asking users to pay for "the same thing over and over again isn't the way to treat players" 7