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Review: Star Fox 64 3D

Jonathan Holmes
10:00 AM on 09.09.2011
Review: Star Fox 64 3D photo


The N64 is my least favorite console of all time, but I still feel the need to own one, mostly for Star Fox 64. It's easily one of my favorite games on the console, way ahead of Super Mario 64 and Ocarina of Time. That's partly because those two titles were 3D adaptations (and in some ways, deformations) of already near-perfect 2D experiences I'd grown to love on the SNES.

As a huge fan of Mario and Link's SNES titles, seeing characters that I'd grown to love as colorful, detailed 2D sprites transformed into chunky, low-texture polygon models felt like a huge downgrade. Star Fox on the SNES was already as chunky and low poly as it gets, so by comparison, Star Fox 64 looked amazing. The game fully embraced the technical limitations of the N64 by crafting a world where it made sense for everything to be made from basic geometric shapes.

There was no attempt at realism, or recreation of sprite-based characters; just N64 graphics doing what they do best. Like with the Katamari Damacy games, and now Minecraft, Star Fox 64 presented a world that was built from the ground up to be made from simple shapes. That's just the start of why I love the game.

Now Star Fox 64 is back on the 3DS, and once again, the game adapts to the strengths and limitations of its destination console, and make them work in its favor.

Star Fox 64 3D (3DS)
Developer: Nintendo and Q-Games
Publisher: Nintendo
Released: September 9, 2011
MSRP: $39.99

Like Ocarina of Time 3D before it, Star Fox 64 3D stays true to its source material, but boasts vastly improved graphics and tons of new features. I'd argue that Star Fox 64 3D is the better of the two revamps, but that's mostly because Star Fox 64 is source material more suited to the 3DS. The game is basically about violent animal Muppets that are constantly engaged in Star Wars-style air and space battles, carelessly killing each other with wanton abandon.

There is a giant disembodied monkey head scientist named Andross who may pose some nebulous threat to the galaxy, but none of that is really talked about after the brief opening narrative exposition. This is basically Crud! Get this Bozo off my tail so I can blast some monkeys and/or monkey-shaped robots out of the sky!: The Game, and it's just as timeless a concept as it sounds. 

Star Fox 64 3D is a 3D shmup. Throughout the game, you generally fly along a set path, though there are a few bits where you can chose your own course, or fly around a designated area as you please. The game focuses on tasking the player with alternating between offensive and defensive play maneuvers. Each level has a multiple environmental hazards, requiring a strategic, well-timed use of speed boosts, air-breaks, and flips. Fail at these tricks, and you'll end up smashing into something large and/or explosive.

On the offensive side, you need to always be working to destroy enemy ships, objects in the environment -- ranging from Star Destroyers to giant space clams -- and just about everything on screen at all times in order to max out your score, and sometimes find hidden areas and power-ups. More advance players will work to charge up their attacks and fire at specific enemies to set off chain reactions among multiple enemies. The offensive side of Star Fox 64 3D is sort of like the recently released XBLA/PSN title Galaga Legions DX, but in 3D, and with stressed out, bloodthirsty chicken men and androgynous frog people leading the charge into battle. 

Like I said in the opening paragraphs, the game looks great and plays well to the 3DS' strengths -- particularly the glasses-free 3D, which is a perfect fit with the game's focus on depth of field. Most objects are still built from a fairly low amount of polygons, but the textures, lighting, and transparency effects do a lot to make the game look impressive. The game also knows how to suddenly change gears and display fairly complex-looking, gigantic, highly detailed polygon models.

The player will quickly get accustomed to blowing up simple abstract shapes, only to suddenly get accosted by a "realistic"-looking giant skeleton crab boss, or a wet and weird lava man. It should probably feel jarring to change styles like that so drastically, but it doesn't, largely due the consistently great art direction throughout.

It would be totally irresponsible of me to not spend at least one paragraph of this review discussing the game's music. Like the John Williams scores it draws from, the soundtrack of Star Fox 64 3D works wonders at making ridiculously impossible events feel emotionally real. You'll feel genuine responsibility when your giant rabbit buddy tells you he's about to get his ass blown to bits (not his exact words) unless you get those bogeys off his tail.

This clearly silly situation is made to feel important, largely because the music supplies the gravitas with no expense spared on drama. This works throughout the more emotional moments, which range from being mocked by a seemingly Deliverance-inspired pig man, witnessing flirtations between a cat lady and a blue bird guy, to even a (spoilers) lifesaving family reunion toward the end of the game.

Though these moments feel like half-parody most of the time, they still have some genuine emotional weight, largely because of the musical score. Like most of the 8-Bit Mega Man titles -- and just about every Mario and Zelda game -- Star Fox 64 3D would not be half as fun if it's soundtrack had been replaced with lesser music. I've already spent much more time with the game's sound test mode than I expect Nintendo had intended.

Star Fox 64 3D is much shorter and easier than I remembered, which shows that though the game feels timeless, it hasn't aged quite as well as I imagined it would have. Compared to other Nintendo-published 3D shmups like Sin and Punishment 2, Star Fox 64 3D lacks challenge, and is all too brief. There are two levels of difficulty, one based on the original N64 level design, and the other custom tuned for the 3DS. I found both difficult levels to be relatively easy, and was able to beat the game twice in less than three hours.

Thankfully, Star Fox 64 3D is a game designed to be played multiple times. It's packed with branching paths that hold many surprises, including a couple of tank-based levels, and even an underwater stage complete with a submarine. I don't think it's possible to see every level in the game without playing it through at least three times.

There are tons of unexpected, almost random conditions (saving your friends, defeating bosses in a set amount of time, destroying various environmental hazards, etc.) that determine what path you'll gown down. You won't figure most of them out on your own, requiring a lot of trial and error, or more realistically, some research online. On top of the branching paths themselves, the specifics of each level will change based on what order you play them in.

Remember that flirtatious cat lady I told you about before? Well, she won't show up to make time with the blue bird man unless you beat the proceeding stages in the right order. Tiny details like that go a long way to making the supremely silly world of Star Fox 64 3D feel real, and supply the player with the small incentive necessary to boot it up again and again, long after you've seen both of the game's two endings. 

One of the new features in the 3DS remake is the ability to control your ship using the 3DS' gyroscopic controls. Unlike in Ocarina of Time, the gyroscopic controls here offer no real advantage to the standard analog nub set up. There is nothing wrong with them, and those who have extremely poor fine motor control may dig the option, but I got nothing out of this unwieldy new mechanic.

I did get a lot out of the option to play the game in various languages. Hearing Peppy Hare tell me to do a barrel roll in French is way more fun than it has any right to be. I also really enjoyed the game's multiplayer mode. I didn't expect much from it to start with, but after just one round, I quickly learned that it's more than a tacked-on extra.

Even playing against the CPU was a lot of fun. In multiplayer, the game plays a lot like Mario Kart's battle mode, but in space, and with guns. All four players are thrown into an arena, with randomly generated "?" block power-ups spread throughout the field. There are tons of new weapons here, like a cloaking device, a teleporter, a giant vortex laser cotton ball thing, some highly lethal floating space-mines, and more.

Playing this mode alone offered quite a challenge. It's much tougher than the game's main campaign. On the other hand, playing this mode with other people is an exercise in playful sadism. Using the 3DS' camera, you can get a good look at your opponents' faces as you blast them out of the sky, or better yet, betray a fragile alliance you might have formed with a buddy by farting a well placed space-mine directly onto their face.

It goes without saying that it's a bummer this multiplayer mode isn't online compatible. It's a strange move, especially considering how well online play works with Super Street Fighter IV 3D and Resident Evil: The Mercenaries 3D, not to mention DS games like Pokemon Black/White and Mario Kart DS.

I know Nintendo could have put this game online --but ultimately didn't -- for reasons only they understand. Still, that doesn't diminish how much fun local multiplayer is on its own. Thankfully, you only need one cartridge to boot the game among multiple players; so as long as you have one or two 3DS-owning friends nearby, you'll be all set. 

Star Fox 64 3D is a great little package, more than worthy of a purchase for fans of the genre. It lacks the scale and scope of Nintendo's other big N64 remake, but it's arguably a more compelling experience for shmup junkies like myself. The game is constant action with no filler; just constant dog fighting and high-flying arial maneuvers, with a bit of jaw-flapping, Muppet-y fun layered on top.

With multiple rewards for achievements and high scores, loads of secrets to unlock, and multiplayer that screams "One more game!", it won't be hard to convince yourself to replay this one again and again.


THE VERDICT



8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


This sounds awesome, almost makes me want to consider getting a 3DS :p
On toilet edition, score anyone?
HOLMES THERES A BOGEY ON YOUR TAIL!


USE THE BRAKES!!
Sounds great. If it wasn't for me owning the original, I would probably be all over this.

Hey Holmes, does the first person mode still exist in this version?
@goinglopsided

8.5
Don't care if it's a remake, I'm buying it because I loved the original and having it on the go with slightly enhanced features just makes it all good.
Oh thank God I'm not the only one who didn't like the n64.

Also, I am rather enjoying not seeing scores attached to reviews on my phone. That's the way it should be all the time, but alas, 15 year olds need scores because reading comprehension has failed them so very, very badly.
This looks good and all, but I'm not buying it right now. First I'd like to try that brand new Mario coming this November. Then, we'll see if I stick to my 3DS.

Still, it's nice to know a great N64 game got a good remake.

Also, Holmes, N64 is my less favourite Nintendo console along with the Wii too, but I wouldn't call any of these two games deformations. They had great ideas for its time, they played and looked awesome (OoT still does) for what 3D games were, and because of them now we have glorious entries of these franchises like Wind Waker of Galaxy 2.

But yeah, that doesn't stop the N64 from sucking.
I'm still taken aback by the fact that you dislike the N64, Holmes! You guys were talking about how terrible the PS1's polygon games looked, but I've always thought the N64's graphics were much better. Majora's Mask is an amazing game and looks great, too, thanks to the expansion pack adding more video RAM to the console. What about all the wonderful Rare games - DK64, Banjo & Kazooie, and Jet Force Gemini (another expansion pack game, btw)? Goldeneye, Mario 64, Star Wars: Shadows of the Empire, Mario Kart 64, etc etc. These all looked great and were wonderfully fun.

The controller was goofy as hell but I think the Nintendo 64 had an amazing game library, perhaps better than the Gamecube and Wii combined (and yes, that is saying something, trolls). Perhaps it just wasn't big on your preferred genres?

Oh yeah, and Star Fox 64 3D looks rad, definitely going to get it.
Looking very much forward to getting this later today.
Loved this game. It's such a same quality dropped off a cliff in the sequels, even if you exclude Adventures. I hated Assualt and Command.
@tekbunny
also it puts you on congregate websites, thus generating more credibility and popularity.

There are reasons behind a score other then '15 year olds need scores'
@Lenigod
You mean "aggregate websites".

Congregate is where the government meets.
Thankfully, the higher resolution textures are available in PC emulators - and there are even some texture packs to change the while theme of the game (like a WW-themed OoT!).

These revamps are great for those with the device, but those who don't have the opportunity to carry handheld devices aren't left in the dark.
@flintcsci
Sorry, but I have to disagree with you...

All the games you mention are wonderful and I love them, but I think N64 has the shortest list of enjoyable games of any Nintendo non-handheld console by a long shot. The 3rd party support on this console was abysmal. Far, far worse than that on the Gamecube.

At least, Nintendo and it's second parties like Rare or Intelligent systems pulled off amazing games what made it a good system to own, but on retrospective, I think it had the worst 3rd party support of any Nintendo console to date. When I think of ports to N64 I think of downgraded versions (much like I do with the Wii) like, for example, Megaman 64 or Mortal Kombat 4. Other than that, as you mention, the controller was pretty akward to hold and I was not very happy with things like the Expansion Pak. I'd say the Playstation had a much wider variety of games, including 2D, 3D and arcade ports. Sadly, I think the same can't be said of the Nintendo 64... It wasn't a terrible system, sure. Almost no games had those unbearable loading times the PSX or even PS2 had, and it's was good that the Gamecube and Wii didn't suffer much from this, either, that's what I love the most about Nintendo consoles nowadays, to be honest.

I'm really sorry, but I'd say that the N64 is the weakest one Nintendo has pulled off to date... at least that's how I see it e___e
Toilet edition used to show scores, so why not anymore
Man, I love Starfox 64, but I can't justify spending $40 on this... I already own the original game on cart and on the Wii's virtual console, I've beaten it dozens of times, and I have a huge backlog right now. Online multiplayer may have gotten me to buy it, but I think I'll probably just rent it and/or buy it when the price drops much lower.
I don't even know why I read this, considering the game's in the mail right now.

Oh wait, yes I do. It's Jonathan Holmes. :D
Too many games to buy, but this looks like something that would be really fun to have for my 3DS.
I'm with you on the N64 comment... definitely not one of my favorite systems. But Star Fox 64 was an amazing experience. It's definitely getting picked up over the weekend. Thanks in part to your review convincing me I need to replay it.
Going to get this today!
Can't wait to try it out on my sparkly new 3DS, and anyone who hates the N64 needs to be drug out into the street and shot.
The n64 is my favorite nintendo console ever. I know its weird, but i wasnt an nes or snes kid, and the saturn/n64 tandem brought some of the best times ive ever had gaming. Mario and zelda had my respect as a kid, but mario 64 and ocarina of time turned me into a real fan... The thq wrestling games, goldeneye/perfect dark, fzero x, killer instinct gold, and mischief makers are still some of my faves.
The N64 had Killer Instinct Gold... Make of that what you will.
Wow, it looks amazing
Don't get me wrong, I've always liked Star
+1 Support for the N64 being overrated.


Thankz the godz for a non-sterling review. Spread those games around, get another review editor or two. Reviewer tastes vary and I was getting sick of only one option.

will buy...this game.
How could the N64 be your least favorite?

-Super Mario 64
-Ocarina of Time
-Majoras Mask
-Goldeneye
-Star Fox 64
-Kirby's Air Ride
-Donkey Kong 64
-Yoshi's Story
-Super Smash Bros
-Turok
-Turok 2
-Perfect Dark
-Mario Kart 64
-Blast Corps
-Paper Mario
-Banjo Kazooie
-Banjo Tooie
-Kirby 64
-Wave Race
-Killer Instinct
-Excitebike 64
-Pilot Wings
-Dr. Mario
-Mario Party
-Sin and Punishment
-Superman 64...wait...nevermind.

Jeez the list goes on and on and on of classic N64 games no gamers should be without.
So good, the voice work is close so that's awesome. But, the difficulty is def scaled back, played the 3DS mode, from my experience.
What a great reviewer you are, man.
@lAboMbA
Thanks for reminding me to post this.

As soon as my shift is over 2morrow morning, I'm going 2 pick this up.....

@Holmes: couldn't agree with u more, I still have an N64 and this is the only game I stillv play, so happy its coming 2 3DS, can't wait.
As soon as my shift is over 2morrow morning, I'm going 2 pick this up.....

@Holmes: couldn't agree with u more, I still have an N64 and this is the only game I stillv play, so happy its coming 2 3DS, can't wait.
ALL HAIL THE INEVITABLE ... N64 list?

Her?
I never did get to finish the game as a kid on the N64, so I'll be picking this up for sure.
@EKGProd
"How could the N64 be your least favorite?"

Hardware-wise, I can easily see how.

Those weren't easy times for the Nintendo fan. Games were more expensive, took longer to come out and were scarcer than on the “other” system. And only Dream Team games seemed to be worth the asking price anyway.

It would be appropriate for me to say that I enjoyed the systems’ games, DESPITE the system itself. It isn’t in my top 5.
I guess I was just at the prime age to fully enjoy the N64. I didn't care about the Playstation or any of the games that were coming out on it. I didn't have one (never did) so I didn't have the frame of reference. To me, it's just something else Gamepro talked about occasionally. But my Nintendo 64 was fucking awesome and me and my friends had so much fun with it and I had so many fun games on it that I absolutely loved.

In hindsight I have definitely learned about how being cartridge-based supposedly hurt the system, but it certainly didn't hurt my experiences with it.
Can NOT wait to get home from work to this copy sitting at my door step.
Lol the list, they always come up, if that's the case than the Wii is a great console too, just let me pull up the list of around 20 games that took 6 years to accumulate, same with plenty of other console's too.
I am the only one alive who actually likes Slippy?
"The game is constant action with no filler; just constant dog fighting and high-flying arial maneuvers, with a bit of jaw-flapping, Muppet-y fun layered on top."

.........now I want to see the Swedish Chef playable.

Also, OMG MCGRUFF THE CRIME DOG IS M. BISON
Pat is about to enter "Nerd rage mode!!" I'm playing and I noticed they changed the name of fortuna! It's called fettuccini....some stoopid sh*t like that!!
"I know Nintendo could have put this game online --but ultimately didn't -- for reasons only they understand."

You are wrong. They do not understand. As far as online goes.., they are schmucks!
Hey now, don't be hatin' on Mario 64 and Ocarina of Time.
In any case, nice review, I'll pick it up ASAP.
@ Cryotek- Do you mean new I.P., or new games, because Nintendo is making a crap load of new games. I think Kirby Mass Attack is out now for the DS, and it's apparently really fun.

But if you mean new I.P., then I see your point, i just don't agree with it! To me, Nintnendo coming with new IP is like when a classic band from the 70's or 80's plays their "new material" in concert.

I just want to hear Rock Me Like A Hurricane, guys. Don't trouble me with Sting in the Tail.

@
EKGProd- Out of all those games you listed, I only enjoyed seven of them. I'll leave it to you to guess which seven!

Also, you missed Mischief Makers.
Just got it a few hours ago and I'm really liking it,I just wish I had friends with a 3DS to try out the MP...I wish I had friends,period... :(
I wish there was a Star Wolf mode so he could actually NOT allow Fox to do that...
@EKGProd
You know, to that list... I would add Mischief Makers (my second favourite game on that system) and remove Kirby's Air Ride since it was cancelled... But yeah, I agree that those are all fantastic games and the N64 has a lot of awesome games, but honestly, I could come up with a Game Cube or SNES list with twice the games in that one. I just enjoyed them much more than N64 at the time.

Gamecube for me was a huge step forward, despite so many people loathe it with all their soul. As a console itself it has a lot of advantatges over the PS2, for starters. It's as compact as it is powerful, it's comfortable to use, you can plug in 4 controllers directly, the loading times are either very short or non-existant... and don't get me started on the games it has. Yes. The PS2 has a lot more variety, but at least, the Gamecube was a decent match. It had not only an awesome list of Nintendo 1st and 2nd party games as great as the N64 list above, but also a surprisingly decent 3rd party support. It had almost no 3rd party exslusives, but the quality ports it has are a lot better and abundant than the ones N64 had or Wii is having, for that matter. You should check it out if you don't think I am right.

So, I don't hate the N64 by any means... but maybe because I enjoyed the Gamecube so fucking much, it pushed the N64 to being my least appreciated Nintendo gaming system, though I still liked it.

Again: the N64 does not deserve to be hated, and I'm not hating it.
"The N64 is my least favorite console of all time"





Fuck you, Holmes, fuck you.









Though I still love you.




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