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How to submit assets

There are three ways to get your press releases, artwork and release dates onto Games Press:

1. E-mail them to us

You can send press releases and assets to inbox@gamespress.com.

A couple of tips:

  • Word docs or plain text files are best, or simply include your text in your email body. Please DON'T send press releases as PDFs: they're hellish for us to copy and paste from.
  • Please include any images as attachments rather than pasting them into your email body.

Please note that, in order to keep our bandwidth under control, print-quality (i.e., non-watermarked) versions of images distributed using our free service can only be downloaded by users of our Games Press Pro system.

2. Use Games Press Elite

Our Games Press Elite service lets you add your own press releases and images directly to Games Press. You get access to a special set of easy-to-use pages that let you quickly and easily update and edit your own PR assets on Games Press, along with your release schedule and contact details. Images uploaded by Games Press Elite subscribers can be downloaded by all Games Press users free of watermarks. You'll also get instant real-time feedback on the publications and companies who are looking at your material.

To find out more about Games Press Elite, please step this way...

3. Let us build and host your press website

If your own press site or media extranet is hosted by Games Press, details of all the games-related press releases and screenshots you post on it will be automatically fed through to the main Games Press site. They'll be available to the thousands of journalists who use Games Press on a daily basis, and will be included in the regular e-mail digest we send to all journalists who request it. On top of that, you'll have a press site that's just as sophisticated and easy to use as Games Press itself. For more details of our press site hosting services, please click  here.

Please note:
  • We can't promise to publish everything we receive.
  • In particular, we don't tend to publish press releases from games websites, simply because if we did we'd be swamped by hundreds of them every day.
  • While we'll take every care to reproduce your material in exactly the form we receive it, we can't accept responsibility for any errors that sneak in as a result of conversion to web pages.
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