Get Into Games 2012: Dev tools to give you the edge
Unity or Unreal? GameMaker, Maya or C++? We detail the technologies to learn to help you stand out from the crowd.
Unity or Unreal? GameMaker, Maya or C++? We detail the technologies to learn to help you stand out from the crowd.
How the former Apple man set up one of the biggest videogame companies in the world.
1The man who founded the company on current CEO John Riccitiello and that Worst Company In America award.
1Providing postgraduates with skills they can use to invent transformative videogame technology.
Eddie Cameron’s making a fascinating shooter – and you should probably play it before he finishes it.
From PC to mobile, we present our pick of the best formats for making your first game.
Google’s revolutionary browser gaming technology hasn’t taken off. Why?
The French institute that encourages students to form studio-like teams, and where they may learn from Jordan Mechner.
How Red 5 is aiming to redefine free-to-play with its sci-fi shooter.
"It took tremendous courage, leadership, determination and execution" - the EA founder on his Lawrence Of Arabia moment.
A south-coast university that teaches its students to be flexible to succeed in a constantly changing industry.
Multimillion pound investment in this long-established institution has resulted in cutting-edge facilities.
A Belgian college spread across two cities that aims to provide a studio experience from the beginning.
A seaside university in a laid back town with an eye squarely set on teaching students about the cutting edge of gaming.
The EA co-founder talks us through how he helped influence Apple's direction and what he learned from working with Jobs.
How Giant Sparrow is using sensory deprivation to build a rich and evocative world.
1Anthony Caulfield on his four-year battle to make a documentary about the UK game industry, which is now on Indiegogo.
1How a close relationship between a Ubisoft dev studio and Teesside University is creating new opportunities for students.
The EA co-founder shares the formative experiences that led him to set up one of the world's biggest videogame companies.
1An institution that boasts its own in-house development studio, and was instrumental in the creation of LCD technology.