Nordic Game preview
A look ahead to next week's celebration of Nordic videogame talent in Malmo, Sweden.
A look ahead to next week's celebration of Nordic videogame talent in Malmo, Sweden.
Ubisoft’s head of digital publishing explains why he sees an increasingly interconnected, and engaging, gaming future.
Brenda Brathwaite on how a quarter-century's worth of experience translates to social game development.
The Alaskan island that provides the tactics to go with Metal Gear Solid’s action.
Simple yet essential: Tetris’ most powerful piece.
4How Reto-Moto's strategy-FPS hybrid is taking Eve Online's concept and repackaging it for a new audience.
Lead designer Ted Timmins on how Lionhead's XBLA brawler was born.
We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.
Creative director Cory Davis on designing genuine moral ambiguity in Yager's Dubai-set shooter.
The actor, writer, producer and voice of Solid Snake finds the link between Okami and Grand Theft Auto III.
1How national grit, wrestling with colleagues and crazy-hard levels helped a Finnish indie make a hit biking game.
1Thatgamecompany's creative director walks us through the making of the developer's latest game.
1The Drop7 designer tells us why NYU Game Center's new MFA programme will redefine our understanding of videogames.
How did Harmonix and its plastic guitar wow a global crowd when other rhythm-action games had only ever been cult hits?
1Namco’s colourful tidying game is an obsessive-compulsive cleaner’s dream, but its smart design gives to the world far more than it removes.
The cheeriest war game in history offers no sense of shock, yet continues to inspire awe with its deftly tuned strategy elements.
1It took IO four attempts, but when the Hitman series' strengths finally hit critical mass, the difference was profound.
Grasshopper Manufacture and Digital Reality on bringing East and West together.
1Dear Esther environment artist Rob Briscoe remembers the origins, pitfalls and potential in co-creating DICE’s flawed gem.
5Limbo and BioShock's designers pull Nintendo's gravity-defying platformer back to earth.
1