Julian Gollop on XCOM
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
2The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
2How will changes to US patent law affect the videogame industry? Patent lawyers Greg Boyd and Andrew Keisner explain.
1Three years and hundreds of thousands of apps later, which are the games that deserve your attention?
Grobitbox’s survival horror game explores the dark pleasures of the chase.
We examine the deceptively complex process of just standing around.
We chart Zynga's track record of copying the works of others.
3Hands-on with the games to look out for when Sony's handheld launches in Europe.
4Sony's European president Jim Ryan on the plans for launching its new handheld.
1Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
2Why does everything that Wanderlands touches turn to gold?
How a tiny box of tricks is helping David Braben in his mission to foster a new generation of game makers.
The conceptual artist tells us what he's learnt from a life spent in games.
We meet Spov, the CGI specialist behind the cutscenes in Activision's bombastic series.
1Chris Donlan discovers the classical world’s endless capacity for unpleasantness in this Flash button-masher.
1Accessibility charity SpecialEffect explains how it helps players with disabilities to enjoy games.
Find your future kickstarting others' at the University of York or creating the next generation of graphics hardware at ARM.
The American turntablist reflects on growing up in the arcades – and being awful at the games he loved most.
Plaudits and wrist slaps for some of the more esoteric aspects of gaming last year.
Skyrim, Skyward Sword and Dark Souls vie for our mainstream game of the year award.
Chris Donlan eases gently into a new year with Pastel Games’ seasonal charmer.