The Untouchables: Resident Evil 4
It transformed a series apparently in its death throes, but Capcom's horror isn't entirely forward thinking.
2It transformed a series apparently in its death throes, but Capcom's horror isn't entirely forward thinking.
2It redefined the firstperson shooter, but is Bungie's masterpiece really bulletproof?
6With Grand Theft Auto III now available for iOS and Android, we look at how Rockstar changed gaming forever.
The presenter of movie show 35mm tells us about his penchant for a riveting story.
2The article we published in our November 2001 issue, as Xbox hit US stores and Microsoft held its X01 press junket.
7We speak to Microsoft's vice president of its interactive entertainment business in Europe about Xbox's birth, growth and future.
10How its austere architecture conceals a pulsing heartbeat, plus Team Ico's little-seen concept art.
2We remember some of the games that didn't deserve to slide into obscurity.
7Ten landmark devices powered by ARM processors.
One of gaming's biggest franchises was almost killed before it cleared the beach.
As Link makes his 3DS debut, we re-evaluate gaming's greatest adventure.
8We look at how Rockstar wrought havoc on an open world.
We look back to when Bungie started the fight, and defined the console firstperson shooter.
How Capcom transformed its iconic survival horror series into one of the greatest action games ever made.
1Core Design's last tomb raid was going to be the most dynamic, daring and darkest to date. It got the dark bit right.
Nippon Ichiís reinvention of the strategy RPG placed a developerís power into the playerís hands.
Treasure only rarely makes a misstep, but even Freak Out, known as Stretch Panic in the US, offers a rare insight into what makes it great.
Bewildered or bewitched, few forget their stay at Gregory House - or the people they met there.
How an intrepid young journalist took Michel Ancel from a limbless hero to lord of the jungle.
At the end of the 1980s, this blueprint for the future promised freedom on a scale that was barely imaginable - and designed to make you feel small.