Settlers 7 Patch 1.08
THE SETTLERS 7 - Paths to a Kingdom - Version History
Version 1.08
Improvements
• The game´s balancing has been improved (details below)
• The chat functionality has been improved
• The installer has been improved
• The Quick Play function is now customizable
• Added a list of recently played opponents in the contacts menu
• Added fertility information for soil when clicking on it
• When playing human opponents, players now can spectate the game after a defeat
• A quitting player in multiplayer sessions will now be replaced with an AI
• The map Crushed Mirror is now available in Empire mode
Bug Fixes
• Fixed a chrash when loading certain older savegames
• Fixed a sporadic desync when players quit a session
• Fixed an issue with locked non DLC maps when using map filter
• Fixed a display issue when unlocking content from the Limited Edition
• Fixed a bug that would prevent achievements from being posted on the Facebook wall
• Fixed various localization issues
Additional
• The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu
Balancing Changes
(Special thanks to all our balancing beta testers!)
• Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery• Standard Trading Options:
Before: 3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins• Conquest Reward:
o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread• Victory Point „Generalissimo“:
o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.• Costs of Militaty Units:
o Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Foodo Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coalo Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery• Generals‘ Bonuses:
o Bertram, the Bonecrusher
Before: +50% close combat damage
Now: +30% close combat damageo Philipp, the Prudent
Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damageo Theobald, the Tactician
Before: +50% long-range damage
Now: +30% long-range damageo Hugo, the Hotspur
Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damageo Cuno, the Cool-Headed
Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damageo Siegfred, the Specialist
Before: +50% siege damage
Now: +30% siege damageo Albert, the Allrounder (Only available at the Dark Fortress)
Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast• Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.• Expansion with Church and Trade:
The conquest of sectors by proselytism or bribery has been adjusted.
o The costs of proselytism and bribery have been reduced altogether.
o Conquering sectors peacefully won’t destroy their fortifications anymore.
o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)