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FEATURE

Gran Turismo 5 Review

Format: PlayStation 3
Release: Out now
Publisher: SCEE
Developer: Polyphony Digital

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After a five-year wait, memories of the previous fully featured Gran Turismo game have begun to slide into the realm of nostalgia. Nostalgia, of course, has a rose-tinted hue, and it’s this which threatens to throw Gran Turismo 5’s flaws into sharper relief than they deserve. In reality, Polyphony Digital’s biggest crime is one of inertia; the most infuriating problems here are structural quirks buried deep within the DNA of the series, and as the sheer bulk of content borders on the unmanageable, they simply become harder to forgive.

Gran Turismo’s spider-web of menu screens has always felt daunting, and as more elements have been bolted on to the periphery, it’s become positively labyrinthine. Usability isn’t the priority here, and the biggest casualty is the much-anticipated online mode, which is mired by design that insists on running counter to the established norms. There’s no invite system, for example; instead you have to manually send friends written invitations to join your ‘lounge’. The social networking options allow you to post on a Facebook-inspired wall, view activity logs, donate cars or directly mail friends, but there is no option for mass mailouts or event organisation. Polyphony promises that the GT5 community features are at an embryonic stage and will be refined and reworked in a series of patches, and they certainly need the attention.



It’s all the more galling because with 16 players in a race, clumsy AI removed from the equation, and Gran Turismo’s remarkable physics engine at work, there’s the potential for spectacular competition. The number-crunching going on under the bonnet is the game’s most notable triumph, making Gran Turismo 5’s handling model a significant asset. In previous instalments cars tended to suffer either from excessive grip, allowing for cornering speeds that wouldn’t look out of place on a Scalextric set, or catastrophic understeer that saw you inexorably gliding towards the outside barrier.

Gran Turismo 5
has defibrillated the rear end of its vehicles – they now squirm under hard braking, drift out if pushed beyond the limits of adhesion in sweepers, and with a deft touch can be caught on enthusiastic corner exits. There’s a proportion of Gran Turismo players who are happy simply to pitch themselves against the Nurburgring’s hallowed asphalt in an attempt to sculpt the perfect lap, and with the leap forward in vehicle dynamics, that eternal quest will be all the more rewarding.



Challenge the AI, though, and traditional GT rules apply. Driver skill takes a back seat to turning up with the correct equipment for the job. In all but the highest echelons, the key to success is often as straightforward as fitting race-spec slick tyres to your vehicle – the night and day difference in grip usually converts almost any car that meets the entry requirements into a potential winner. This assumes you’re at a high enough level to enter the race in the first place, of course.

In previous games, as long as you had the requisite licence and a car that met the entry requirements, you could enter any race. GT5 keeps a much tighter reign on your progress, with an RPG-inspired levelling system that restricts you not only from certain events, but from purchasing certain cars until you have earned enough experience. Rather than adding depth, this artificial throttling of progress only makes the traditional GT grind more arduous, not least because the rate of progress slows as you ascend the ladder.



As a distraction, GT5 offers a series of special events. Ranging from karting races through to NASCAR driving schools, and encompassing a tour of locations in Switzerland and Italy, this is where the game demonstrates that the throbbing engine at its heart is capable of remarkable variety. NASCAR in particular reveals itself to be a unique and exhilarating challenge, with a juddering violence that isn’t evident in any other category.

The biggest break from tradition, though, lies in aesthetics. For a series that has long been committed to astonishing levels of fidelity, Gran Turismo 5 can be remarkably unappealing. The 200 or so premium cars are genuinely stunning and, as a result, the game attempts to steer you towards them wherever possible – which is hardly surprising, given that the standard models are of noticeably poorer quality to the point that their wheel-arch textures reveal crude pixellation. The upshot is that the vast majority of vehicles in the game – and crucially many of the race-prepared models – can only be purchased when they happen to appear in the used car dealership. If you have your heart set on a particular model that isn’t available in premium trim, saintly patience is a requirement.

In spite of its foibles, by sheer brute force of content and an overhauled physics engine Gran Turismo 5 fulfils its primary objectives. It’s a virtual Matchbox collection, and much of the pleasure comes from shopping and tinkering, and then feeling the results as you push the car out on the circuit. But this is a production that feels increasingly aged in the face of modern game design. The creeping and eventually overriding feeling is that this meticulously precise simulation, and its lovingly constructed catalogue of automotive history, deserved a little more game to come along for the ride. [7]


POOR MARQUES
Anyone hankering after the most powerful production car in the game, the Bugatti Veyron, is likely to be disappointed when they finally get their hands on it. For a start, it’s a standard rather than premium model, meaning it can’t simply be bought from a dealership. Instead, you have to win it as the ultimate prize for the professional tier’s GT World Championship. When you finally get hold of it you’ll discover that, even on racing slicks, it handles like a beached supertanker. Worst of all, it can’t be sold, only given away. Some prize.

Comments

Irad's picture

Just as well I stopped trusting Edge reviews after I bought Bayonetta based on one of them; this game is amazing.

JOHN LEIGH's picture

Jesus the updates better start coming thick and fast. The racing is brill, but after that its a train wreck. The menu, slow loading times, no option to toggle on and off the HUD, second hand garage is atrocious the way you have no control over what cars you can buy or even take a look at and whats the story with the damage modeling, so much confusion but I hear theres a patch on the way to sort it (hopefully), I personally dont care about the online at the mo, I just want the single player to work properly first because it dont. There are lots of dreadful decisions after being made from the design team and how it got out the door in the nick it was in is very suspect "sony", because these guys at PD are pristine. The potential is there for this game to absolutely rock, its just that the game needs more attention and not the cars. If this were to be reviewed in a year or so it might go up a score or two but as it stands a 7 is spot on.

zakaweb's picture

How anyone can think of a this game as a 10 is unbeliveable. Too many flaws and very poor design decisions. It's as if they've been caught in a time warp. I would have prefered just 200 premium cars and only the newly rendered tracks. All of the ps2 filler brings the game down 2 points on its' own. The menu system, particularly the dealer menu, is poorly designed. They did things in this game that to me knocks this game design team off their highly regarded pedestal. They must patch and patch heavily to regain credibility and make it up to their millions of fans who have bought and will buy this game just on the power of its' name.

ravenor's picture

I do wonder if they only put the all 800 filler cars in just to save face.

Aionic_Kid's picture

I bought the Collector's Edition on launch day and I was so dissapointed after playing it that I couldn't help but get Grid out of its box to play an online demolition derby. I bought a PS3 practically for this game and I've been waiting for it a lot, just like many people. First of all, the game is totally useless with a Dual Shock. The chase cam (exterior, where the car is visible) is completely useless and unplayable, as it's sticked to your car and you end up feeling like you're moving the road and not your ride. Also, you cannot move the camera sideways just like in every other racing game, so you can never actually look at your car unless you wait for the pretty dull replays (Grid's blow them away as well). So goodbye to the very fun GT2 and GT3 chase-cam racing, where you could see and feel your car sliding and you could feel the exact difference between a Corvette and an Skyline in every turn. Now you need a racing wheel to play the game, and while it gets very exciting, it shouldn't be so restrictive. Also, the damage model at the beginning of the game is non-existent (you have to unlock it and it's not implemented in arcade mode), which is ridiculous. The bouncing off walls is specially hurting once you've played other racing games. I don't care too much about the standard/premium debate, I would have been the happiest man on earth if they had fixed the chase cam (just like they did por the PSP version of the game, watch some youtube videos on that) and I would have actually applauded their decission to include the standard cars despite their low poly-count. If Polyphony could fix the camera and the damage model with an online patch and also make the career mode more exciting by including better car restrictions as to make the races more exciting (you end up racing in time attack miles ahead of the actual race), then this game would actually start to get pretty good. But if they can't come up with those, I don't think I'll play it very much at all.

ravenor's picture

Squarepusher's arguement has real merit & I do agree on some level, predominantly a emotional one. However I do not on a analytical one, and as the start of the review eliiquently puts it : " Gran Turismo (insert) game(s) have begun to slide into the realm of nostalgia".

ravenor's picture

A CONSOLE game this long in development should not need to be patched. And it should not give you the lion's share of the content, in a pre-alpha visual state. Or 1995 headrow/trees along the track with pop up & framrate jitters. What should have happend was the finished content should of went gold. And a year latter a add-on disk/download but put to market. Although I do think Sony are to blame about the state of the visuals, most likey large sections were HD Ready. Only for some cunt to come along and say, hey we need another trojan horse. Make it 3D it's worked for us before DO IT NOW.

squarepusher's picture

Are there still tree sprites? LOL.

Mancubus's picture

/sign

squarepusher's picture

Sorry to say, but Edge has lost a lot of credibility with the constant 10 out of 10s the past few years. I can no longer really take these scores as seriously as I did before.

All of these 10/10 scores are dubious to say the least:
Halo 3 (8/10 or 9/10 I can sorta agree with - but 10/10 is just ridiculous)
Little Big Planet
Grand Theft Auto IV (I can halfway see where they were coming from, but it's still a bit much)
Orange Box (the Edge of today would have probably given Super Mario All-Stars a 10/10 too back in Issue 1)
Bayonetta (9/10? Sure. 10/10? On the same level as Mario 64/Ocarina of Time/Gran Turismo? Hell no)
Rock Band 3 (oh please...)

Edge needs to get off its high horse and take it from a reader who still has all the issues since Issue 1 - they're rapidly losing credibility with this 10/10 festival they've got going. I am not even talking about Gran Turismo 5 - I don't give a rip about it personally.

When you try to pass yourself off as this great games magazine that has been there since the 3DO days, at least try to keep the 10/10 scores consistent. By giving games like Rock Band 3 a 10/10 - you are diluting your own magazine's history - because no way in hell is Rock Band 3 on the same level as a Mario 64/OOT was back in its day. You might as well give the next Call of Duty a 10/10 for all the difference it makes by now.

So either drop the scoring, just improve the quality of the magazine overall, or just try to write the reviews less flowery and less convoluted - because this just isn't working out. We're either writing poetry or we're writing a 'review' about a game here. I am not asking for Americanisms or for a dumbed-down writing style - I am asking for some writing that at least reflects the reviewer has a total understanding of everything said game offers instead of saying - 'as a distraction, it offers this feature' - and then that feature turns out to be a major asset of the game, and it's just that the reviewer didn't like it.

lordfarquad's picture

EDGE reviews are pretentiouse garbage. My earlier comment was removed, I suppose this one will be too - but where is the consistency in the reviews? If you do not like 'console war' responses, than why stoke the flames with 'console war' reviews?

How in the hell can you give a total junk crap game like Kinect Joy Ride that the controls do not even work a '5' and then score Gran Turismo just 2 points higher? If you were reviewing both games by the same standard, than either GTA 5 is a 10 or Kienct Joy Ride is a 1 or a 0.

So please - get off of your high horse EDGE your reviews are a waste of ink and internet. Blah blah blah, games are art, and I am the Robert Ebert of gaming, bow to me!

NGTO1's picture

I think some people have a hard time when something they believe should automatically be given a 9 or 10 based on either past performances or series legacy alone and don't. It seems from the reviews the game is somewhat stuck in the past and has some other gameplay issues. If it's not that great, its scores will reflect that. Right now GT5 is netting an 84 on metacritic (regardless of people's opinion of that site, it is the average the game is currently receiving). A 7 on Edge is basically an 8 everywhere else anyway.

ravenor's picture

If that's the case read another review and discard what edge has wrote just like i discarded your post. As you don't comprehend a 7/10 in a edge review score.

MilesMayhem's picture

It's just one persons opinion dude? what does it matter to you one way or the other what number a magazine awards a game you like either way?

lordfarquad's picture

Well - why does EDGE award 'numbers' in the first place?

It does matter to me when reviews are inconsistent and apparently political. Why else are they lowering the bar for one game and raising it for the next? The expectation for EVERY game should be the same, you cannot have sky high expectations for GT and extremely low expectations for Kinect Joyride, apply a score to each on the SAME SCALE, and call it professional and fair. Judging by their writing style and so called intellectual approach to reviewing games, EDGE wants to be taken very seriously. That is sometimes very hard to do, when bias becomes so apparent.

That all my point it, I know it is not the end of the world, or even important. What it is is game feedback on a game forum.

So there you go.

Alex Wiltshire's picture

I reiterate: let's talk here about Gran Turismo 5. You can talk about reviews in general on our forum: http://forums.next-gen.biz/

Alex Walker's picture

Potentially in this thread, titled 'Edge Review Score Arguing'.

Opinionated's picture

Well articulated

Superhans1977's picture

well, i was getting a bit miffed (well, going crazy haha) with the Edge reviews & specifically scores over the last few years but I now see them as inconsequential largely (but not completely) - my response was to stop purchasing the mag - i do regularly miss having it around but just won' t buy it again - unfortunate & a little sad having enjoyed for so long, it was part of my fabric. I believe years of readership and support also gives me a right to speak out, if done in the right manner.

I have documented the reasons previously, and still honestly believe there is a bias in the reporting - there, I've said it again and will never mention it no more! - I accept there may be financial reasons behind this and don't wish for my comments to upset anyone or start an argument on integrity, I know Dubs and many others have had their say over time...it's like the above review, just an opinion!

That said, It's still the most interesting portal for games online even if I do spend a lot of time questioning what is being written as opposed to nodding approval as I did (in retrospect perhaps blindly) in my younger years.

Any further criticism from myself would be unfair as i know that a hell of a lot of hard work goes in to this site, I am here everyday, I'm thankful and appreciate Edge still more than any other platform even if I am a conscientious objector when it comes to putting hand in my pocket - if things changed I would buy it again in a shot!

Opinionated's picture

Like this post--dont agree, but let's be friends?

Superhans1977's picture

Fair enough.

woods_man's picture

This may be true however I think relative to other games publications EDGE is pretty fair and accurate with it's reviews (Eurogamer recently gave Assasins Creed Brotherhood and Pac Man Championship DX 10/10s). I know it might seem insane giving Bayonetta a higher score than Resi 4 but that is the nature of reviewing, Shutter Island is a pretty good film, getting 5 stars from some critics however that doesn't mean that those critics thought it was as good as The Godfather, it is just one of the inherent flaws or reviewing, Rock Band 2 was a 9/10 game and Rock Band 3 is significantly better to warrant a higher score, it's just the way it is.

Superhans1977's picture

I have to say putting scores/ratings aside I enjoyed the passion for the subject matter that was displayed in an excellent Eurogamer review for GT5 "..it's own mad pursuit" absolutely hit the spot for me and I believe emphasised what this title represents to a hell of a lot of people.... But it's healthy we question opinions (up to a point) and it's also good to try and understand different views..

ultraviolet's picture

nice welcome change to all the NFS/burnout around at the mo....

come to think of it, didn't GT4 get 7/10 in Edge aswell?

Alex Walker's picture

Yep, in E147. The Gran Turismo games have actually dropped a point with each game, and this is the first not to. So whilst it's been a case of diminishing returns, perhaps by taking 5 years they've started to stabilise the series. I look forward to the [8] worthy Gran Turismo 6 in a decade.

In the meantime, I'm off to play Blur.

jamiefromderby's picture

For me the competition isn't the AI or online oponents - but the clock and my own confidence or fear. I have been playing Richard Burns Rally a lot lately - and what is fanatstic about that game is the realistic physics (with a wheel you can feel when the front is losing grip and react accordingly), the very narrow tracks and the unforgiving damage model (it does not take much to burst a radiator). But is has no opponents apart from the times that they have set. With GT5 there is some of that same challenge; the damage model isn't as great but if you don't get things right you lose time. I agree with the comments about GT5 being closer to a hobby than a game and I have spent as much, if not more time, with the photo mode - in fact a more accurate tagline for GT5 might be: The Real Photography Simulator.

Finally - I think what GT5 reveals is that the videogame industry (especially places like IGN and GameSpot) is more focused on hype and speculation than any other creative industry or medium; with too many people caught up by the false promises. It also reveals that patience is lacking for a lot of people who play games - wanting instant frills and easy answers. Seriously, the menu system really isn't that difficult.

savagehenry's picture

The handling model saves it. Sadly best only appreciated with one of the many variants of force feedback wheels. It is then you feel the cars come alive. All those track days and laps of Nordschleife seem worth now?!

It has satisfied a healthy appetite for sim racing, but there is quite a lot of other 'issues' that will draw it into the firing line. If Polyphony will continue with Gran Turismo's development and gradually bring everything up to the 'Premium' aesthetic. Then I have no problem in investing in that. I bet there is at least a one person thinking; should have delayed another year... or two..

Was very disappointed with yet again repeating Licenses, would have been nice to see a more comprehensive import so that previous experience counts towards something. Special license aside.. A & B? Oh please!

What was the point of the PSP import? The de-res'd look that carries through from the handheld is just weird...

Really loving the weather effects and the night and day transitions, I hope there is plans to add this feature to more tracks in the future. New Eye-toy head-tracking works well, though takes a little just used too. I really like how the new cockpits jumps and judder across bumps and curb.. The menu system and the constant loading really bugs me, but even Forza3 fully installed suffered from similar woes..

Go Karting is brilliant a real masterstroke..

grognard66's picture

Can you use the triggers for gas/brake or are those locked in to the face buttons?

savagehenry's picture

Several combination are possible with the setup tool; button layouts for controllers and wheels are very easily customized. Very handy with the Logi-G25.

grognard66's picture

Great - thanks!

xstavrosx83's picture

GT5 isn't a bad game not at all.Simply after so many years in making they raised expectations to high...

hal's picture

I think this game deserves top marks. Better than any racing game that have gone before.

Play this with Logitech GT and seriously all other racing games just don't compare (I do have an x360 elite - so no console fan boy shit here).

Seriously, ignore the score if you have any interest in motor sports (not arcade racers) you need to get this game (and steering wheel).

Edge reviews are what they are - a point of view - nothing more or less. So it is good to see not too many idiotic reactions.

BTW, online will get better (it already seems a lot more stable since last weeks patch).

DCrappa's picture

Top marks...are you serious? Its a great game but 13 year old AI is not worthy of top marks no matter how pretty the cars.

hal's picture

I'm always serious. AI was never the reason one played GT. Anyway AI has improved (it gets better as you level up).

As I said it's great and for me the most satisfying this gen. I'm not looking for NFS or Burnout etc (I have already put more hours on this than all Burnouts put together or most other games I have in fact).

Also although I didn't have a lot of hope for online. Playing with like minded friends with similar specced cars is brilliant. It adds more incentive to hone those skills other than the self satisfaction you get when you know you made a great lap.

scorpion_mai's picture

Okay, okay, I expected this - it was in the post when the developer started complaining about the power of PS3. Ironic considering it was five years since the arrival of the console and of course technology has improved. Maybe they should make PC games in future if their striving search for the best takes utter precedent?

Forza was so great because it was basically a GT game, but included a lot of modern elements to ensure it would be up to speed with the likes of Grid, etc.

Now the developers of GT change the basic format it once domineered, and could lose it a lot of favour.

I imagine that the online element will be very much improved over time - though it's time that has cost us all to this point anyway, how much longer will people have to wait?

themule's picture

"As a distraction, GT5 offers a series of special events"

A "distraction" ??? Who the fuck write these reviews anyway?! YOUR fucking review is a DISTRACTION!

StealthBadger's picture

Aside from the shoutyness, he has a point. The Nascar and Rallying modes in particular are both pretty major and deserve more than a sentence in the review.

grognard66's picture

I don't know about the Rallying modes (I'm holding off on this one until X-mas so haven't played it yet), but it seems like calling the NASCAR mode a distraction is fair. You can't race a full grid, only a handful of licensed drivers are represented and you can't race an entire season on the actual tracks. It gives you a taste of what racing one of those vehicles is like, but is not full featured.

themule's picture

NASCAR is not the entirety of "special events", now is it? and you can't see all the special events have to offer unless you attain at least level 30. I doubt Edge or any other reviewer saw past level 10 or 12 (being generous) which basically amounts for like 15% of the game....

grognard66's picture

Where did I say NASCAR was the entirety of the special events? I simply responded to Badger's post about the two specific points he brought up by saying that calling NASCAR a distraction in GT was fair.

Since you brought it up, the fact that most of the game's content is locked to all but a few of the most dedicated users is even more of a justification for the reasonable Edge score. Developers have often pointed out that less than a quarter of people playing their games ever finish them (and that's for 8-12 hour games), so why require 20+ hours of dedicated play before letting someone choose what they want to play? The consumer paid for it, so they should have reasonable access to it. It's fine to have some unlocks, but it appears GT is stubbornly stuck in the past and refuses to acknowledge that better alternatives have been developed by the competition.

I'm sure the game will sell just fine, but this is probably the last free pass Polyphony will ever have. You can fool gamers once on the legacy of a franchise, but rarely twice. If you weren't so defensive, you'd notice that most of the complaints about the game are from PS3 owners and fan's of GT; these are perfectly valid complaints and Polyphony only has itself to blame for talking up the game so much over the years and then failing to deliver on those promises.

themule's picture

most of the game content is locked ? have you ever played a videogame before? Do you also complain you don't have the best weapons and combo techs after playing a hack n' slash game for a couple of hours? Do you also complain you don't have the ultimate magic spells and swords in an RPG after 10 hours of play? just WTF? You want to start racing and have everything available to you? ********Unlocking Special Events is not that hard or time-consuming, you can unlock tons of stuff by level 8 which you get to in a breeze********** Gran Turismo is just different. The problem with all these (expletive) reviewing the game is that they want GT to be what it isn't. There's an arcade mode, I suggest you try it if you want to run some beast cars from the moment you start the game, you can also go online and play with cars shared from friends' garage. This is Final Fantasy XIII all over again, only this time Gran Turismo has always been this way and we love it for that, Final Fantasy XIII was a serious deviation from the traditional formula, and what did Edge have to say about that? 5/10. LOL. Damned if you do, DAMNED if you don't.

themule's picture

It was only my natural reaction to all this bullshit coming from people who EVIDENTLY didn't play the game THROUGH. I bet they just copied what other sites/magazines wrote.

Opinionated's picture

Breathe....whooosaaaaa

MattyBoy's picture

I'm not surprised at this review one iota. I had a feeling this was going to be a letdown. You can't help but get the feeling that Sony basically told Polyphony that they had to release it in time for Christmas, when clearly it wasn't finished. I'm really disappointed that a lot of the reviews for the game have been so low (for a AAA title anyway, I'm being relative). I was really looking forward to this game and am really surprised about the games visuals being poor. I always felt that GT was the standard by which all others were judged.

To those that already own it, is it worth picking up or should I wait for it to drop in price? I'd be interested to hear the Edge community's views on the game.

savagehenry's picture

If you are a true fan of the series, then you should know what to expect. It's flawed, it's glichy, it menu's are as irritating as they've always been! It's every bit a Gran Turismo game. There have been disappointments, sure. but that wouldn't stop me from owning it. Buying Gran Turismo 5 last week meant that I could final free the 10gigabytes that Forza 3 had hijacked over the last year.

For the most part it does look awesome, though it has a slightly different style to the smooth aliased visuals on offer in Forza 3 for example. But you CAN live with them, the lighting and environments are incredibly well detailed and thought-out. but still lack polish. I've notice blockiness with the shadows and blurring effects when raining. No lag that I've noticed and it seems to run pretty fast with minimal tearing on my Samsung.

Lot's of fun to be had just thrashing out lap times. Top gear test track is a real novelty and have been trying to get fast here. Lots of work is required to unlock the full roster of tracks.

The Mercedes challenges with 4 sections and a full dry lap of Nordschleife in a Merc 300SL which was great and will eventually lead to unlocking the full track to throw your own cars around. Special Events don't required license only experience level of a certain number so it's a great place to jump right in and race. The Go Karts and Nascars are a welcome and refreshing addition.

With regards to the cars.. It would be nice to see everything as premium models, with the car list as it is; I can already see the cars that I'd add to my own garage and a large number are premium, so I'm fairly confident that the I won't be too put off with just using the standard models in their associated races then be done with them, keeping on the Premiums ones that I win and those that are to my tastes. I suspect you have to be quite thoughtful as to which cars are best suited to what event in A/B-Spec events as this will go a long way to dictating you initial car collection.

Alex Wiltshire's picture

Please can we avoid this comment thread devolving into yet another console war? Let's, please, talk about GT5 and driving games in general.

Duncan_Stewart's picture

Oh god I hope so, but somehow I doubt it. I have to say that this review hasn't put me off buying the game eventually. My mates who have it have all spoken about how good it is, although I think I'll wait until it comes down in price a little though before I shell out.

NGTO1's picture

My brother really likes the game but isn't a fan of the leveling system. You used to be able to re-race events and earn money for it. Now (he says) that once you race an event you no longer can earn anything from it and he's concerned his car buying/tuning is going to be limited because once he's done everything he can't earn any more money/exp. I don't know if this is the case, it's just what he told me.

jimmywizz's picture

no you continue to earn money and xp for gt races its just the special events that are a one time cash / xp payout. got to say loving the game. hoping the online fetures are patched soon at the moment it works but could be better.