Castlevania Resurrection
Release: Cancelled
System: Dreamcast
In Resurrection, you were to assume the role of either Sonia or Victor Belmont. The twist was that these two Belmonts hail from different eras - with Sonia the ancient ancestor and Victor the hero from the future. Because Resurrection was the first Castlevania game not developed in Japan, it had fallen upon Konami's Redwood City team to deliver the first appearance of the legendary series for the Dreamcast. At first glance, this title may have looked like a high-resolution interpretation of the previous N64 Castlevania game, but the development team emphasized that Resurrection focused directly on action and kept the puzzle-solving to an absolute minimum. From hands-on experience, we could safely say that this was the case. Since the project leader was part of the Castlevania Bloodlines team for the Genesis, one could've assumed the action would remain true to the format --with whips, candles, monsters, and hearts all hailing from the days of Belmonts past. There were also supposed to be plenty of cutscenes using the game's graphics engine, and voice-dubbing was also in the works for the game.
The Castlevania Resurrection project was cancelled. The game was constantly being pushed back on release calendars, the graphics were almost constantly being reworked, and rumors about political in-fighting within Konami of America and with Konami of Japan quickly began to surface. The development team reportedly even adopted a new name for the project--Cancelledvania. Konami of America initially denied any reports that the project was in jeopardy, but after a few short months, it was delayed indefinitely and then finally cancelled.
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