The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
The Graveyard

Castlevania Resurrection
Release: Cancelled
System: Dreamcast

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When a Castlevania game was announced for Sega's Dreamcast system, many Castlevania fans were excited. Not only was there the possibility of getting a three dimensional Castlevania game on a system that could adequately handle such a prospect, but it would've marked the return of Konami's franchise to a Sega console - at least in the US and Europe. Sega fans and Castlevania fans quickly dubbed the title of the new game as Dreamcastlevania. But, to everyone's disappointment, Castlevania Resurrection would never see the light of day.

In Resurrection, you were to assume the role of either Sonia or Victor Belmont. The twist was that these two Belmonts hail from different eras - with Sonia the ancient ancestor and Victor the hero from the future. Because Resurrection was the first Castlevania game not developed in Japan, it had fallen upon Konami's Redwood City team to deliver the first appearance of the legendary series for the Dreamcast. At first glance, this title may have looked like a high-resolution interpretation of the previous N64 Castlevania game, but the development team emphasized that Resurrection focused directly on action and kept the puzzle-solving to an absolute minimum. From hands-on experience, we could safely say that this was the case. Since the project leader was part of the Castlevania Bloodlines team for the Genesis, one could've assumed the action would remain true to the format --with whips, candles, monsters, and hearts all hailing from the days of Belmonts past. There were also supposed to be plenty of cutscenes using the game's graphics engine, and voice-dubbing was also in the works for the game.

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So, did that mean that Resurrection was worthy of bearing the mantle of Castlevania, as Symphony of the Night was, or was it going to be less than stellar, much in the way the recent Contra games failed to live up to their legacy? Well, to be fair, the version we played was at no more than a 33-percent level of completion. Two out of five-plus levels were complete, and not all the gameplay had been implemented yet. As of the latest build we played, instead of the lock-on system used in the N64 Castlevania, Resurrection used a system that relied more on your aim than on anything else. While "purists" may have applauded this choice, keep in mind that 3D dictates a completely different set of rules from what 2D does.

The Castlevania Resurrection project was cancelled. The game was constantly being pushed back on release calendars, the graphics were almost constantly being reworked, and rumors about political in-fighting within Konami of America and with Konami of Japan quickly began to surface. The development team reportedly even adopted a new name for the project--Cancelledvania. Konami of America initially denied any reports that the project was in jeopardy, but after a few short months, it was delayed indefinitely and then finally cancelled.
 

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