Dev Blog

Enemy Territory: QUAKE Wars PC Demo Soon - Details Inside!

So Enemy Territory: QUAKE Wars is done and off to manufacturing! Here at the Splash Damage World Headquarters we started working on the Demo right after the game went gold - we really wanted to get the Demo out there before release to give all of you the chance to see what ETQW is all about. The best part is that the Demo is wrapped up and ready to go; it's set to hit the internet this coming Monday - September 10, 2007 - just a few days from now! Read on to find out the system requirements, what the Demo will contain, and all the cool stuff we've got planned to celebrate the Demo launch.

What You'll Get

The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.

Where You'll Get It

We're working with a large number of file hosting websites in order to make the Demo available to as many people as possible. These include Yahoo, Nvidia, FilePlanet, and Fileshack among many others - we'll be keeping an up-to-date list of mirrors right here on the Community Site, so you can pick the one that's best for you.

What You'll Need

With Enemy Territory: QUAKE Wars finished, we've got the system requirements locked down and finalized. Here's what you need in order to run the Demo:

    SOFTWARE REQUIREMENTS

  • Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
  • Microsoft DirectX(R) 9.0c (included)
    HARDWARE REQUIREMENTS

  • CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+
    processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
  • RAM: 512MB RAM (768MB for Windows Vista)
  • Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
  • Sound Card: 100% DirectX 9.0c compatible sound card
  • HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
  • Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.
    SUPPORTED VIDEO CHIPSETS

  • NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
  • NVIDIA Geforce 6 Series (6200 or higher)
  • NVIDIA Geforce 7 Series (7300 or higher)
  • NVIDIA Geforce 8 Series
  • ATI Radeon 9700 or higher
  • ATI Radeon X700 or higher
  • ATI Radeon X1650 or higher

What Else You Can Look Forward To

To celebrate the launch of the ETQW Demo, we've got a number of cool activities planned. On September 10, we'll be having an IRC Demo launch party in the official Enemy Territory: QUAKE Wars IRC channel. This is your chance to chat with members of Splash Damage, id Software, and Activision and play a few rounds of the ETQW Demo with them afterwards.

We've also teamed up with a number of partners to bring you several Enemy Territory: QUAKE Wars Demo tournaments, so you can try out the game, put your skills to the test and win Cool Stuff. Our partners here include Total Gaming League, Xfire, Eurogamer, and IGUK. Look for more information on these and other Demo events in the coming days!

Phew, that was quite a lot of stuff. We hope to see you on the Demo servers next week!

Yay!!!!!!!

ok its valley.
that means nearly another month on the same "playground".
i really hope they improved the map... and the overall gameplay.
the beta-valley would definitely scare tons of customers away!

there are enough great multiplayer games around which noone really plays (quake 4, doom3, ins).

i will definitely wait a week or two after the release date to see if i buy a game that is really played online...

With the Reservior Spawn Point activating earlier in the game, that should crank up the action at the Shield Gen and move more action into the Contaminator building itself

Yay. Valley. Great. Thats the way how SD shows us Beta testers how much they appreciate our feedback.

tbh you guys care already more for a beta & demo than other comanies do for a retail game

as a lot of people are eager to get the demo, please use torrents to share it! i don't want to wait another useless 25 minutes so that i can hit the downloadbutton in order to get a downloadspeed of 50k/s like it happened on fileplanet

Quote:
Originally Posted by sOmEoNeCrAzY View Post
i really hope they improved the map... and the overall gameplay.

i will definitely wait a week or two after the release date to see if i buy a game that is really played online...
The only thing I missed was the abiltity to take the last forward spawn before the shield generator is hacked. The gameplay is nearly perfect in Beta 2 (except for the copters) and I already bought the Pre-Order package, I will buy the game on 28th.

valley...

to quote myself.
Quote:
Originally Posted by dohfOs
just cannot be. can't imagine that sd/id would be that stupid to have valley as their demo map, their showcase on what etqw is. after all, many people are gonna judge etqw after the demo.. and valley got rocksolid top3 spot over the worst mp-maps i've ever played during the last 7 years. it's just horrible in every aspect and it would definatly be a step towards not showing how great etqw could actually be.
but i guess you were.

Quote:
Originally Posted by dohfOs
sure, i might be thinking more alike of a competitive player then a pub player. however - i have (so far) played etqw public for about 230+ hours on beta 1&2 (which i do believe is more then the average player), so wouldn't say that i don't play public and that i don't know what i'm talking about in the "pub area". just looking on the stats (since the reset) strogg win approx 86% of the games, wouldn't called that well balanced looking on public play either (if one now needs numbers to see this).

and as locki said before, sd wanted etqw to live on for not just some months but for years to come. and if that's how you (as in sd) want it you might consider attracting more competitive players by not having the worst competitive map there is in the demo for your own game. and yeh, i guess sd is not the ones who do all the deciding here. but i reckon id and atvi want their game to become a huge competitive game aswell and valley is just not a good start, simple as that :<

i know that i will be buying this game even if it's valley in the demo. i'm just afraid some newcomers to etqw (that have just seen valley after the demo) will be scared of and not buy the actual game on the 28th.
and as numse said. it's objective 2 that's the problem.

anyways. for what it's worth i'm really looking forward to better balance on the weapons and better hit prediction and pref. not having to fire infront of the guy i'm supposed to kill as one have to do now.

Woot..guessed right for valley

Great work sd/id...the fruit of your loins is almost complete...or something...

Valley, yey..

The new improvement donīt do much since itīs often fullholds @ second objective.

On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.

what they mean by final xp?? and wepon balance what they doing with the wepons? and player movement?? what they doing to that ??
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