A Karate student seeks to avenge his father’s murder, exploring meticulously realised locations within 1980s Japan, in one of videogames’ greatest achievements. Almost succeeds in crossing the elusive movie/game border.
Among the myriad action-oriented Star Wars games, this meticulous RPG treatment was a revelation, enabling Star Wars fans to discover how The Force might shape their destiny –good or evil.
Our shooting skills reached a higher calibre with chances to disarm foes and juggle them in the air with sustained fire. Bonus points rack up the longer you remain unhurt.
Rescue hostages using shuriken, katana blade, and magic. It took precision timing and dexterity to avoid danger, scurrying around leaping between background and foreground. One hit and you’re dead though!
Reasons to own a Jaguar were scarce, but this psychedelic revamp of a forgotten Atari coin-op made it essential all by itself. All thanks to hippy game guru Jeff Minter.
Defined PlayStation in Europe: visually slick thanks to The Designers Republic; ‘choons’ from The Chemical Brothers, Orbital and Leftfield, and an ultra-fast racing experience that was out of this world.
Giant bosses, an entire stage devoted to battling a gigantic mother ship, and the ‘Force’ – a space yo-yo that attached to the front or back of your R-9 fighter. Legend.
Drive a Ferrari across America, taking in the sights and taking chances through traffic, wooing the blonde by your side. Choosing your tune for the ride was a neat touch.
In addition to its celebrated intuitive and infinitely evolving game play ‘SWOS’ let you play as almost any team in the world, and added a management option, allowing player transfers.
Like Star Wars: Episode IV, the original was a standalone classic – the sequels have been rather hit and miss. Most associate Lara with PlayStation, but she debuted on Sega’s console.