The benchmark scrolling beat ’em up, arguably paved the way for Street Fighter and its many offspring. That said, a close call between this and Sega Megadrive’s Streets of Rage.
The first convincingly realistic F1 race, complete with rasping exhaust notes while you weaved your way through the pack, gunning the accelerator and spinning the wheel. Everyone loved Pole Position.
Dive-bombing aliens defined Galaxian, accompanied by high-pitched wailing and constant whirring. Only one step up from Space Invaders, but its colour and complexity seemed light years ahead at the time.
Thrusting, weightlessly around felt terrific – both strange and precarious. Exploding big asteroids was orgasmic. That the fragments made your life hell was genius. Asteroids was the thinking man’s Space Invaders.
Guide a frog home to its lily pad. Cross a busy road, then a river where logs and the backs of turtles offer you a ride. Clever because so simple.
Maddeningly addicting race against time, scrabbling for bombs while avoiding cheeky monsters. The real skill was going for the bombs that had fuses lit – increasing your likelihood of being killed!
A tracker ball guides your crosshair, while three buttons control missile bases used to protect cities from enemy missiles and the occasional aircraft. John Connor plays this in Terminator 2.
It came from outer space. We’d never seen nor heard anything like this, and certainly had no clue how it all worked. But we knew how to defend planet earth!
Infinitely enjoyable because the premise is so simple, and so too is the interface. Because the theme is sporting and involves two players, it’s also fun to watch others play.
This was the first time most people had clapped eyes on polygonal ‘3D’ graphics – ideal for stunt driving, twisting upside down and so on. Enough to make you lose your lunch!