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Thursday, February 01, 2007 |
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Team Leads Intro
Hello, and welcome to the first instalment of the Tom Clancy’s Ghost Recon Advanced Warfighter 2, or what we affectionately call “GRAW 2”, developer blog. For the first entry we want to give you a brief intro and a bit of background information on a few of the team leads from both of the studios we have working diligently on GRAW 2. The studio at Ubisoft Paris is developing the single player portion of the game, while Red Storm is once again at the helm of all things multi-player. Many of these names and faces you will see throughout the upcoming blog entries, so we should get acquainted no? Without further adieu, meet a few of our GRAW 2 dev team leads…
GRAW 2 Single Player Team Leads – Ubisoft Paris
Jean Bernard Jacon:
Knocking around in the videogame battlefields for some years, Jean-Bernard Jacon has fought for the Ubisoft Army on many fronts. He eventually joined the elite GRAW battalion, serving as an Associate Producer on the most explosive sequel of the year. A specialist in lethal game production techniques, he loves nothing more than brutalizing bugs databases, pressuring teams and crushing deadlines…
Olivier Dauba:
Olivier Dauba was a rocket scientist for the European Space Agency. After a few Ariane 5 crashes, he decided to recycle himself in an industry where massive explosions, destruction and going down in style would actually be a success, gaming. He is now designing the only battles that a French strategic mastermind can win, i.e. virtual ones. But the Art of War has never been so stylish.
Olivier Didelot:
Hi, my name is Olivier. I took command of the Gameplay Programming team for GRAW 2. Our mission was clear; to take care of the basic needs for the rest of the team. Meaning we must provide them all the tools to make the best combat simulator ever. Our main task was to enhance as much as possible the capabilities of all the fighting forces in GRAW2.
Vincent Hamache:
“Hi, I am Vincent Hamache, i served under commandment of the Lead Level Designer and I worked on various content of the game, such as the Timeline, the Features Distribution, and the Learning and Difficulty curve. Our goal was to improve the immersion feeling by providing tactical challenges in very wide urban and natural environment. I think we succeeded in creating realistic maps that present a variety of interesting situations to take advantage of the powerful and deadly arsenal of the ghosts.”
Philippe Bayle:
Philippe Bayle served as coordinator with Army Music conductors during his military service. Senior Producer duties are indeed similar to those of a conductor: set the tempo, anticipate next measures and beats, listen and shape the sound of the Ubisoft Paris “Philharmonic” GRAW team: 160+ developers devoted to provide gamers the best, most immersive and memorable tactical shooter experience.
David Reizer:
After 9 years in the industry, David has acquired all the experiences necessary to master the development of a truly next-generation tactical shooter: the secret is no need for a high precision technology, no deal with an advanced tactical weapon, if your development kit is defective, just KICK ITS F*#$$ &$$
Multiplayer Team Leads – Red Storm
Christian Allen - Creative Director:
Christian is the Creative Director here at Red Storm Entertainment and his latest project is GRAW2. His creative director responsibility include basically carrying the vision of the game (and with this comes lots of meetings?). He has over 3 years of professional experience in the industry – all of which has been spent at Red Storm, and also 3 years prior making MODS. His previous positions at Red Storm include: Designer, Weapons Consultant, Lead Designer, Lead Multiplayer Designer, and now Creative Director. Prior to life at Red Storm, he was in the Marines and working various government jobs, as well as making mods for R6: Rogue Spear. In his free time, he is an avid firearms enthusiast and like all the team members, a devoted gamer.
Prince Arrington - Associate Producer:
Prince Arrington is the multiplayer associate producer for GRAW2 on the Xbox 360. Prince has spent 5 years in the video game industry, all at Red Storm Entertainment. Along with being the associate producer on GRAW and GRAW2, Prince has been a QA analyst on Ghost Recon 2 (Xbox) and Ghost Recon 2: Summit Strike (Xbox). All of Prince’s game credits include Ghost Recon (PC), Ghost Recon (Xbox), Ghost Recon: Desert Siege (PC), Sum of All Fears (PC), Ghost Recon: Island Thunder (Xbox), Ghost Recon 2 Xbox, Ghost Recon 2: Summit Strike, and Ghost Recon 3: Advanced Warfighter on the Xbox 360. Prince can be found on Xbox Live on his 360 playing anything from sports games to you guessed it, GRAW.
Chris Bray - Lead MP Designer:
Chris is the lead MP designer on GRAW2. He has been working in the games industry for two years where most of that time has been at Red Storm Entertainment, where he was scripter on GRAW Chapter 2 DLC, GR: Summit Strike, and Rainbow Six: Lockdown. Prior to his time at Red Storm, he began his games industry career interning at Image Space Inc. working on the title NASCAR Thunder 2004. As a side note: Chris is the internal developer GRAW 360 Multiplayer champion.
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