News

Site updates

17 July 2006 05:36:05 #

I've updated a few things on the site, including new screenshots for all the remaining Build games that still had the old tiny pictures. Also, work on the JFDuke3D and JFSW ports is progressing and eventually there will be a new release.

Duke3D on Palm OS 5

26 January 2006 17:52:12 #

I discovered quite by accident a fantastic port of Duke3D to Palm OS 5—the OS running such devices as the Palm Tungsten-series PDAs and the Tapwave Zodiac. It is the work of Henk "MetaView" Jonas and is based on JFDuke3D. On my Tungsten T, the oldest in the Tungsten family, it runs exceptionally well at a 320x240 resolution.

And for those wanting something a little more substantial, here's a four minute video (XviD encoded, no audio) of me playing E1L1. Owners of a Palm OS 5 handheld should certainly check it out. Grab it from Henk's site.

New Build game entry: Corridor 8

24 October 2005 08:31:25 #

I've added a Build game entry for Corridor 8, the game that was to be the sequel of Corridor 7, but never made it past prototype.

New release

9 October 2005 02:17:19 #

After arguably a long time, I've released updates for JFBuild, JFDuke3D, and JFShadowWarrior. Most of the effort has been going into getting Shadow Warrior up to snuff, and this release of JFSW is the first to feature multiplayer, though only peer-to-peer mode works at present. I've also been working a lot behind-the-scenes on improving the portability of the engine and games, and in the not too distant future I hope to have a test of the Mac OS X ports for Mac users to try. Enjoy.

Ports updated

30 May 2005 23:45:27 #

An update to JFBuild, JFShadowWarrior, and JFDuke3D has just been made available. JFSW and JFDuke3D now share the same version of the JFBuild engine. JFDuke's networking should not have out-of-sync issues quite as much. JFSW will get an update soon to make the multiplayer functional. Enjoy!

PNGOUT for Linux update

21 April 2005 21:24:04 #

I've updated the PNGOUT for Linux port to reflect Ken's changes to date. I've also added i686, Athlon and Pentium4-optimised binaries for those who might find them useful. Enjoy.

JFShadowWarrior is ready

2 April 2005 02:04:07 #

The first release of JFShadowWarrior following the publishing of the original Shadow Warrior code by 3D Realms is now available for your enjoyment. Please bear in mind this is the first release so there will be crashes or bugs. Please report them as you find them. View the JFShadowWarrior section or go directly to the files.

Net test update

28 February 2005 02:42:44 #

An updated version of the JFDuke3D port is now available. This corrects the problem of command line parameters being ignored, makes the waiting period on netgame launch more obvious, and includes other minor improvements. Like the release prior, this release should be considered a test only.

JFDuke3D multiplayer test out now

16 February 2005 07:48:30 #

No, this is not a joke. An update to the JFDuke3D port is out for everyone who wants to give the multiplayer code a try. We're considering it a test for now to see how things go, what problems arise, and so forth. An official stable release will be done at a later date to polish it up more. Let us know of any problems, and be sure to read the release notes to get familiar with how to use it.

Updated PNGOUT port released

9 January 2005 23:56:16 #

A new compile of Ken's PNGOUT optimisation program is up. This includes the latest collection of updates found in the Windows version.

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