Initiate your search!
 
       
       
       
       
       
     
   
Which format do you prefer when buying video game soundtracks?
Digital Download
Compact Disc
No Preference
   
     

 
 
View our latest featuresBrowse our Features Archives
 
   
 
 
1 9
1 2 3 4 5 6 7 8 9
    Interview with PLAY! A Video Game Symphony producer Jason Michael Paul
4.29.2006 | "We are pulling out all of the stops for our premier in Chicago! I do have one surprise left but you will only know if you come to Chicago on May 27, 2006. This may be one surprise that you will not want to hear about second hand."
    Infiltrating the music of Tom Clancy's Ghost Recon: Advanced Warfighter
4.28.2006 | Following his work on Ghost Recon 2 (main theme co-writer) and Cold Fear, Tom Salta composed and produced the anthemic live orchestral soundtrack for Tom Clancy’s Ghost Recon: Advanced Warfighter.
    Interview with Halo 2 Volume Two composer Martin O'Donnell
4.27.2006 | "If you have the chance to connect [music] to a great game or movie - go for it. I also believe that good music will bring people to deeper emotional levels, give them context for the time they spend playing the game, and will stay with them long after they've finished playing."
    Wipeout Pure interview with Tim Wright aka 'CoLD SToRAGE'
2.2.2006 | "Around the time of Wipeout, I'd just discovered sample CDs. So there were loads of samples taken from these and played back using my sampler. I also had a collection of sounds from my Amiga tune writing days, so these featured too, with the Amiga plumbed straight into the mixer."
    Four Bars Intertainment presents "Gaming's Greatest Composers."
2.1.2006 | Rod Abernethy, Sascha Dikiciyan, Mark Griskey, Richard Jacques, Jesper Kyd, Will Loconto, Billy Martin, Lennie Moore, Winifred Phillips, Tom Salta, Chance Thomas, Cris Velasco, Jack Wall, Tom Zhender, Inon Zur.
    Interview with Midway San Diego Audio Director Alex Brandon and the composers of Gauntlet: Seven Sorrows (Inon Zur, Rod Abernethy, Alistair Cooper)
2.1.2006 | "I really wanted for the composers to play builds and contribute feedback to score integration, but policy at the time dictated otherwise. This is something we're working on improving for future titles."
    Wipeout Pure interview with Sergio Pimentel, Music Licensing Manager - Sony Computer Entertainment Europe
2.1.2006 | "The gameplay celebrated that of the original games, so we wanted to create a soundtrack that had some of the producers that were on the original games such as Paul Hartnoll and Photek."
    Interview with Age of Empires III lead composer Stephen Rippy
1.2.2006 | "One tried-and-true approach would have been to put the orchestra in the front speakers and the hall ambience in the rears, but we wanted to see if we could push it a little with the panning and really use the whole space."
    Interview with Star Wars: Empire At War Audio Director and composer Frank Klepacki
1.2.2006 | "One thing that Williams does with every film is he introduces a new theme. I have introduced my own new theme for Empire At War that I echo now and again, so that this game has a musical stamp of its own, apart from the other films/games."
    Interview with BLACK composer Chris Tilton
1.2.2006 | "I agree that there is a lot of generic orchestral game music, but I also think there is a lot of generic non-orchestral game music (mostly because there's simply more of it). There's always going to be that aspect in any artistic medium."
 
Return to the top of this page