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Convert vision input(if) into an inverse make distance[weight](if) into an inversehThe vision lobe specifies whether an object of this noun category can be seen and if it can where it is [input significance] [relaxation rate][input significance] Blank state Calculate change. [maximum nudge] Nudge neuron accordingly.Save Last Signal for next time. [importance]Set tend for state Load inputand tend the stateClear output+Input did not winblank runner-uprecord this outputinit susceptable if instict Load inputclear runner upmake winner suseptabregister as winnerprocessing instinctsnormal processingclear learning instsDo not allow negative valuesMost should be zero.Most should be zero.Weighted inputadded to neuron.If neuron not suscepskip learning.If no reinforcementskip learning.If input suscept put into STW. If instinctsfast LTWRelaxRateWeighted inputDo LTW/STW RelaxSet Strength to LTWFast STW->LTW ifpre-instincts, elseslow STW->LTW rate.If disappointment& not firing stop.If not suscept stop.Get Punishmentand threshold,skip training if -vemult by punish rateand modify STW.pre-instincts, elseand threshold,skip training is -vemult by reward rateand modify STW. No combo if no object exists. [input significance] [relaxation rate] [wander behaviour][input significance][input significance] [relaxation rate] [wander behaviour][input significance]Input multiplied by [dendrite weight]is the output. [dendrite weight] [importance]?Only nudges if there is already a stimuli, i.e can see or smell Store learning drive changes in driveStore learning drive    [importance][signal boost] [importance]nsquashes the signal to level them out and then adds a boost so it has a value relative to vosion which is good  Inhibit all but nav drivesif smell signal half visionif smell signalKeep balance between vision and smell If there is smell half vision signal If there is vision half the smell signal if there is one or the other the existing signal will be at full strength. If you can see an agent and it emits smells then you will bet a combo of the two signals in the combo lobe If you can see but cant smell (agent does not emit) it will not be overshadowed by agent which are both visible and emit If you can't see but can smell then you will still pay attention to smells in order to navigate to them­The deci neurons do not connect to the concept lobe so any responces made from these decisions should not train concepts. Inhibit should be processed bfore the responce lobe if set new forf reset neuronclear reset flagno drive learningnot suseptable reset neurontend to dislikegood drive change tend to like³Suseptability input resets the nueron for a new friend or foe. NGF allows migration of dendrites to the combination lobe. Both of the above are set in the engine when a new aquiantance is encountered. The engine will allow a number of friends and foe which is 1 less than the size of the lobe. This is inorder to use the dendrites on the unused neuron for migration when the lobe is full (size-1). When the lobe is full and a neuron is being reused the existing dendrites to the combination lobe can not be released until new ones have formed. Hence one set of spare dendrites is needed. Suseplability is set using the "FORF agent_pointer" command in the creatures doneTo scripts. decay suspetability to learning clear input to learning(genus chem here) no activeload mood opinionlike or no pref dont inhibitdislikeinhibitstore normal responsnew friend/foeunuse+allow migrateif this is the newly no activeset weight in use stop further migrationìThe migration for this tract can only work properly if there are more dendrites than needed because the weights on existing connections will not be cleared in order to allow them to migrate again until after a new migration is requested(species chem here) not activedendrite not usedaffect concept store concept not active(genus chem here) no activeload mood opinionlike or no pref dont inhibitdislike inhibitstore normal responsnew friend/foeunuse+allow migrateif this is the newly no activeset weight in use stop further migrationìThe migration for this tract can only work properly if there are more dendrites than needed because the weights on existing connections will not be cleared in order to allow them to migrate again until after a new migration is requested(species chem here) not activedendrite not usedaffect concept store concept not activecheck not grendel no activeload mood opiniondislike or no pref dont inhibitlikeinhibitstore normal responsnew friend/foeunuse+allow migrateif this is the newly no activeset weight in use stop further migration)The migration for this tract can only work properly if there are more dendrites than needed because the weights on existing connections will not be cleared in order to allow them to migrate again until after a new migration is requested this rule differs from that of the good action inhibitors(species chem here) not activedendrite not usedaffect concept store concept not active not an ettinVThis dendrite is used to stop ettins seeing gadgets when they are near the ettin home. calculate drive changeinvert + weightrecord last statein order to calcdrive change nexttime drive change calculate drive changeinvert + weightrecord last statein order to calcdrive change nexttime drive change calculate drive changeinvert + weightrecord last statein order to calcdrive change nexttime drive change calculate drive changeinvert + weightrecord last statein order to calcdrive change nexttime drive change load chemicalalteralter happy threshold no negativesnormalise+inverthappy thresholdhappy threshold no negativesnormalise+inverthappy threshold no negatives store highest no negatives store highest clear effect strong mood affect normal behaviour clear effect2!!Convert vision input(if) into an inverse make distance[weight](if) into an inverseô001 - THE HEADER - COMPULSORY#001 CNS: DRIVE LOBE SUPPORT - Organ001 drive 1 - Receptor 002 drive 2 - Receptor 003 drive 3 - Receptor /047 drive 4 - Receptor004 drive 5 - Receptor 005 drive 6 - Receptor 006 drive 7 - Receptor 007 drive 8 - Receptor 008 drive 9 - Receptor  009 drive 10 - Receptor  010 drive 11 - Receptor  011 drive 12 - Receptor  012 drive 13 - Receptor  013 drive 14 - Receptor 2050 drive 15 - ReceptorP080 drive 16 - Receptorš154 drive 17 - Receptor›155 drive 18 - Receptorœ156 drive 19 - Receptor157 drive 20 - Receptor001 Head - Appearance 001 Half lives - Half-lives,044 DIGESTIVE FUNCTIONS - Organ$024 protein to amino acid - Reaction;019 Regulate digestion of protein by aa feedback - Receptor 026 Starch to glucose - Reaction<020 Regulate digestion of starch by gluc feedback - Receptor"025 Fat to triglyceride - Reaction7021 Regulate digestion of fat by FA feedback - Receptor)041 LIVER ANABOLIC - Organ;$059 Cholesterol synthesis - Reaction1/049 Regn of chol synth by inhibition - Receptor7055 AA to musc - Reaction5023 Regulation of muscle growth by steroid - Receptor)"041 Glucose to glycogen - Reaction :032 Regulation of glyc prodn by gluc activation - Receptor†%134 Defines liver's glycogen capacity$%036 Pyruvate to fatty acid - Reaction%8037 Regulation of pyr to fa by pyr activation - Receptor#"035 Pyruvate to glucose - Reaction5029 Regulate pyr to gluc by pyr activation - Receptor)030 Fatty acid to triglyceride - Reaction3026 Regulate fa to trig by fa activation - Receptor-027 Triglyceride to adipose tissue - Reaction7022 Regulate trig to adip by trig activation - ReceptorŒ$140 Prostaglandin healing - Receptor©169 Antigen 7 - Receptor*042 LIVER CATABOLIC - Organ<&060 Cholesterol degradation - Reaction“"147 Geddonase poisoning - Receptor38051 Regn of chol breakdown by chol activation - Receptor0048 Muscle harvest - Reaction,*044 Muscle tissue to amino acid - Reaction"3034 Regulate musc to aa by aa inhibition - Receptor*"042 Glycogen to glucose - Reaction7030 Regulate glyc to gluc by gluc inhibition - Receptor‡/135 Defines livers glycogen capacity - Receptor)029 Triglyceride to fatty acid - Reaction3025 Regulate trig to fa by fa inhibition - Receptor-028 Adipose tissue to triglyceride - Reaction7024 Regulate adip to trig by trig inhibition - Receptor£163 Death by low ATP - ReceptorF"070 Death by low energy - Receptor$141 Prostaglandin healing - Receptor«171 Antigen 6 - Receptor002 Body - Appearance +"043 MITOCHONDRIAL FUNCTION - Organ%031 fatty acid to pyruvate - Reaction…133 Energy emergency - Receptor3027 Regulate fa to pyr by pyr inhibition - Receptor""034 Glucose to pyruvate - Reaction6028 Regulate gluc to pyr by gluc activation - Receptor'!039 Pyruvate to energy - ReactionÅ 197 Adrenaline action - Receptor¤164 Cyanide - ReceptorZ4090 Belladonna inhibits energy production - Receptor!4033 Regulate pyr to nrg by nrg inhibition - Receptor(040 Energy to ATP - Reaction¥165 ATP decoupler - Receptor$4036 Regulate nrg to atp by atp inhibition - Receptor-$045 Amino acid to glucose - Reaction#3035 Reg gluconeogenesis by aa activation - Receptor$143 Prostaglandin healing - Receptor¬172 Antigen 7 - Receptor 025 REGULATION FUNCTIONS - Organ&/038 Glycogen breakdown by adrenaline - Reaction$+036 Emit trace hunger for protein - Emitter"003 Emit general boredom - Emitter'029 Emit trace hunger for fat - Emitter,016 Emit traces of hunger for carb - Emitter'039 Sleepiness - Emitter[#091 Belladonna poisoning - Receptor&{\rtf1\ansi\ansicpg1252\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}} {\colortbl\red0\green0\blue0;} \deflang2057\pard\plain\f2\fs17 To go under heart organ eventually. Slows heart, may also put creature off it's food. \par } Š$138 Prostaglandin healing - Receptor\092 Flinch (invol0) - Receptor]093 Sneeze (invol2) - Receptor^094 Cough (invol3) - Receptor_095 Shiver (invol4) - Receptor`096 Sleep (invol5) - Receptora097 Falter (invol6) - Receptor1"049 Thermal equilibrium - Reactionh(104 Lonely and crowded cancel - Reactionž#158 Die from your wounds - Receptor004 Arms - Appearance #001 Muscles - Initial Concentration002 Fat - Initial Concentration#003 Glucose - Initial Concentration005 ATP - Initial Concentration"006 Energy - Initial Concentration (010 Triglyceride - Initial Concentration*015 Hunger for Fat - Initial Concentration.016 Hunger for protein - Initial Concentration&022 Antibody 6 - Initial concentration&023 Antibody 7 - Initial concentration &011 Fatty acid - Initial Concentration $009 Pyruvate - Initial Concentration"007 Oxygen - Initial Concentration024 Air - Initial concentration$008 Glycogen - Initial Concentration!004 Water - Initial Concentration3014 Hunger for carbohydrate - Initial Concentration #013 Boredom - Initial Concentration!021 Anger - Initial concentration+025 Grendel nitrate - Initial concentration026 LUNG - Organ2050 Breathing out - ReactionÉ 201 Drowning (invol7) - Receptor'039 Breathing rate - Receptor*042 Panting - Receptor005 Breathing in - Emitter4052 Water cooling - Reaction/047 Breathing in - ReactionY+089 Oxygen absorption regulation - Receptor—$151 Prostaglandin healing - Receptor°176 Antigen 6 - Receptor027 FLOATING LOCI - Organ5053 Energy (loc4) - Receptor4 052 Amino acid (loc2) - Receptor,044 Urea (loc1) - Receptor)$041 Adipose tissue (loc0) - Receptorˆ#136 Muscle tissue (loc8) - Receptor)041 Loneliness - Emitter 032 Crowdedness - Emitter*042 Sleepase - Emitter+043 Sleepase - Emitter#'035 (Loc8) Hunger for protein - Emitter 011 (Loc4) Adrenaline - Emitter 010 (Loc2) Protease - Emitter008 (Loc1) Pistle - Emitter&038 Upatrophin - Emitter007 (Loc0) Protease - Emitter(040 Downatrophin - EmitterÆ(198 Attend to self when tired - Receptor028 KIDNEY/BLADDER - Organ3051 Piss in the wind - Reaction– 150 Ammonia poisoning - Receptor031 Full bladder - Receptor6*054 Heat loss through urination - Reaction.046 Ammonia to urea - Reaction‰$137 Prostaglandin healing - ReceptorŽ142 Antigen 7 - Receptor!029 SKIN COOLING FUNCTION - Organ5!053 Cooling (sweating) - Reaction(040 Thermostat - Receptor˜$152 Prostaglandin healing - Receptor´180 Antigen 6 - Receptor!033 TIME LINE - Organ<060 Become a child - Receptor> 062 Become adolescent - Receptor?063 Become a youth - Receptor@064 Become adult - ReceptorA065 Become old - ReceptorB066 Become senile - ReceptorC067 Die of old age - Receptor 012 Life - Initial Concentration"034 UTERUS - Organn$110 Children make you old - ReactionW087 Detect radiation - ReceptorD068 Lay egg (invol1) - Receptor 013 Progesterone - Emitteru$117 Prostaglandin healing - Receptorn$110 Heavy metal poisoning - Receptor#035 GONAD - OrganL!076 Sex drive creation - ReactionX088 Detect radiation - ReceptorE069 Testosterone - ReceptorG071 Oestrogen - ReceptorI073 Sex drive - Receptor017 Testosterone - Emitter018 Oestrogen - Emitter019 Arousal potential - Emitter%001 Opposite sex pheromone - Emitter002 Libido lowerer - EmitterH"072 Sex drive reduction - ReactionT7084 Destroy arousal potential when infertile - ReactionM!077 Maintain pregnancy - Reaction¡#161 Mutation from stress - Receptor¢#162 Mutation from stress - ReceptorŸ&159 Mutation from radiation - Receptor &160 Mutation from radiation - Receptorv$118 Prostaglandin healing - Receptor2024 FIGHT OR FLIGHT - Organ005 Fear creation - Reaction006 Anger creation - Reaction001 Fear to anger - Reactionƒ131 Grendel smell - Receptor003 Anger to fear - Reaction„132 Norn smell - Receptor*016 CONSTITUTIVE DRIVE MAINTENANCE - Organ007 Pain maintenance - Reaction-008 Hunger for protein maintenance - Reaction *009 Hunger for carb maintenance - Reaction )010 Hunger for fat maintenance - Reaction #011 Coldness maintenance - Reaction "012 Hotness maintenance - Reaction $013 Tiredness maintenance - Reactiong.103 Tiredness increases when sleepy - Reactionf#102 Sleepiness retrieval - Reactione!101 Sleepiness storage - Reaction%015 Loneliness maintenance - Reaction&016 Crowdedness maintenance - Reaction"017 Boredom maintenance - Reaction$018 Sex drive maintenance - Reaction0048 Belladonna - Receptor$&036 PAINLY DRIVE OVERWHELMSION - Organ6020 Painly hunger for protein overwhelmsion - Reaction3021 Painly hunger for carb overwhelmsion - Reaction2022 Painly hunger for fat overwhelmsion - Reaction,023 Painly coldness overwhelmsion - Reaction +032 Painly hotness overwhelmsion - Reaction!-033 Painly tiredness overwhelmsion - Reaction+.043 Painly loneliness overwhelmsion - Reaction8/056 Painly crowdedness overwhelmsion - Reaction9+057 Painly boredom overwhelmsion - Reaction:-058 Painly sex drive overwhelmsion - Reaction016 Pain - Receptor&030 FEARLY DRIVE OVERWHELMSION - Organ>6062 Fearly hunger for protein overwhelmsion - Reaction?3063 Fearly hunger for carb overwhelmsion - Reaction@2064 Fearly hunger for fat overwhelmsion - ReactionA,065 Fearly coldness overwhelmsion - ReactionB+066 Fearly hotness overwhelmsion - ReactionC-067 Fearly tiredness overwhelmsion - ReactionE+069 Fearly boredom overwhelmsion - ReactionF-070 Fearly sex drive overwhelmsion - Reaction017 Fear - Receptor%037 STRESS SYSTEM - Organ!)033 (Loc21) Stress - High Sleep - Emitter)030 (Loc20) Stress - High Tired - Emitter(027 (Loc18) Stress - High Fear - Emitter)026 (Loc17) Stress - High Anger - Emitter'024 (Loc16) Stress - High H4F - Emitter(025 (Loc15) Stress - High H4P - Emitter(023 (Loc14) Stress - High H4C - EmitterN$078 Stress(Sleep) (Loc21) - ReceptorM$077 Stress(Tired) (Loc20) - ReceptorK#075 Stress(Fear) (Loc18) - ReceptorJ$074 Stress(Anger) (Loc17) - Receptor="061 Stress(H4F) (Loc16) - Receptor;#059 Stress(H4P) (Loc 15) - Receptor:"058 Stress(H4C) (Loc14) - Receptor#014 (Loc13) Stress(Anger) - Emitter"015 (Loc11) Stress(Fear) - Emitter"020 (Loc9) Stress(Sleep) - Emitter 006 (Loc7) Stress(H4F) - Emitter 012 (Loc6) Stress(H4P) - Emitter 004 (Loc5) Stress(H4C) - Emitter $009 (Loc10) Stress (Tired) - Emitter9057 Anger (loc13) - Receptor7055 Fear (loc11) - Receptor.046 Sleep (loc9) - Receptor+043 H4F (loc7) - Receptor&038 H4P (loc6) - Receptor018 H4C (loc5) - Receptor-045 Tired (Loc10) - Receptor&038 IMMUNE SYSTEM - Organ™.153 Antihistamine cures histamine A - Reactionš.154 Antihistamine cures histamine B - Reactiond0100 Antioxidant cure for CO poisoning - Reaction_(095 Carbon monoxide poisoning - Reaction]093 Fear toxin - ReactionS 083 Sleeping sickness - Reactiona!097 Cure ATP decoupler - Reaction`096 ATP decoupler - ReactionI 073 Cyanide poisoning - ReactionJ074 Cyanide cure - ReactionK"075 Geddonase poisoning - ReactionQ081 Drunkenness cure - ReactionR082 Radiation cure - Reaction[091 Ag to Ab 6 - Reactionb%098 Stress affects healing - Reaction{123 Vitamin C - Receptor\092 Ag to Ab 7 - Reactionm109 Vitamin C - ReceptorV$086 Heavy metal poisoning - Receptorw$119 Prostaglandin healing - Receptorr114 Antigen 6 - Receptor003 Legs - Appearance 001 Redness at birth - Pigment002 Greeness at birth - Pigment003 Blueness at birth - Pigment005 Red - Pigment007 Red - Pigment006 Red - Pigment004 Red - Pigment008 Green - Pigment 009 Green - Pigment 010 Green - Pigment 011 Blue - Pigment 012 Blue - Pigment 013 Blue - Pigment001 #1 - Pigment Bleed002 #2 - Pigment Bleed003 #3 - Pigment Bleed004 #4 - Pigment Bleed005 #5 - Pigment Bleed006 #6 - Pigment Bleed007 #7 - Pigment Bleed008 #8 - Pigment Bleed 009 #9 - Pigment Bleed001 Disappointment - Stimulus002 Creature hit me - Stimulus003 Slap - Stimulus005 I hit someone - Stimulus004 Tickle - Stimulus!006 Creature patted me - Stimulus007 I deactivated it - Stimulus008 Quiescent - Stimulus 010 Resting - Stimulus 009 Sleeping - Stimulus 011 I got it - Stimulus 012 Activated 1 - Stimulus014 It approaches - Stimulus015 Travelling - Stimulus!016 I ate it (general) - Stimulus017 I approach - Stimulus#018 Heard Creature speak - Stimulus019 I retreat - Stimulus020 It retreats - Stimulus!021 Walked into a wall - Stimulus022 I dropped it - Stimulus 023 Laid egg (invol1) - Stimulus025 Sneeze (Invol2) - Stimulus026 Cough (invol3) - Stimulus024 Just mated - Stimulus027 Shiver (invol4) - Stimulus029 Impact post fall - Stimulus'039 BONES - Organc&099 Prostaglandin breakdown - Reactionk107 Injury - ReceptorD!068 Make prostaglandin - Reactionb098 Injury - Receptorx$120 Prostaglandin healing - Receptort116 Antigen 7 - Receptors115 Antigen 6 - Receptorc099 Vitamin C - Receptor(040 MUSCLES - Organi 105 Norns make me mad - Reaction•'149 Muscle burn from lactate - Receptor”148 Muscle toxin - Receptorj106 Drunk gait (7) - Receptori105 Tired gait (2) - Receptorh104 Sleepy gait (3) - Receptorg103 Anger gait (5) - Receptorf102 Fear gait (4) - Receptore101 Injury gait (6) - Receptor¾190 Walk down - Receptor½189 Walk up - Receptord100 Pain gait (1) - Receptor‚130 Sexy gait (13) - Receptor¼188 Prostaglandin - Receptor"034 Anabolic steroid - Emitterº186 Antigen 7 - Receptorj#106 Stress makes you old - Reaction005 Tail - Appearance001 Normal - Facial Expression002 Scared - Facial Expression003 Sleepy - Facial Expression004 Tired - Facial Expression005 Angry - Facial Expression006 Poorly - Facial Expression 009 Hungry - Facial expression 010 Bored - Facial expression001 Mating instinct - Instinct003 Eat 3 when H4C - Instinct 032 Eat 3 when H4F - Instinct004 Eat 11 when H4F - Instinct!033 Eat 11 when H4P - Instinct006 Eat 8 when H4P - Instinct"'034 Approach Norns if lonely - Instinct 009 Rest when tired - Instinct #013 Hit Norns when angry - Instinct 018 Sit still if hurt - Instinct001 normal - Gait 002 pain appr - Gait003 tired - Gait004 sleepy - Gait005 fear appr - Gait006 anger appr - Gait007 limping - Gait008 stagger - Gait 009 walking downhill - Gait 011 Back off - Gait 010 walking uphill - Gait 012 bored wander - Gait 013 fast run - Gait014 sexy scuttle - Gait 013 Slept (invol5) - Stimulus030 Up drive - Stimulus031 Down drive - Stimulus 032 Need to exit - Stimulus!033 Need to enter - Stimulus"034 Need to wait - Stimulus020 Navigate up - Instinct!021 Call lift to go up - Instinct#022 Call lift to go down - Instinct023 Navigate down - Instinct024 Navigate exit - Instinct025 Navigate enter - Instinct!026 Navigate door wait - Instinct017 Wait for lift - Instinct*002 Go home if need for comfort - Instinct(007 Use dispenser when hungry - Instinct#$035 Hit Ettins if crowded - Instinct$#036 Hit Norns if crowded - Instinct%'037 Approach Norns if lonely - Instinct&"038 Hit Norns if scared - Instinct'028 Break machine when bored - Instinct'#039 Hit gadgets if bored - Instinct(040 Go home to sleep - Instinct)"041 Get eggs when bored - Instinct031 Rest when sleepy - Instinct/047 Activate button - Stimulus$036 Eaten plant - Stimulus%037 Eaten fruit - Stimulus#035 Eaten food - Stimulus&038 Eaten animal - Stimulus'039 Eaten detritus - Stimulus(040 Eaten manky - Stimulus)%041 Interact with badplant - Stimulus+043 Played with bug - Stimulus,"044 Played with critter - Stimulus.!046 Play with badbeast - Stimulus1049 Got gadget - Stimulus2050 Got egg - Stimulus-045 I've been hit - Stimulus3 051 Travelled in lift - Stimulus6054 I'm home - Stimulus4%052 Went through meta-door - Stimulus5)053 Went through internal door - Stimulus<060 Hit critter - Stimulus=061 Hit machine - stimulus>062 Discomfort - Stimulus?063 Falter (invol6)9057 Played with toys - Stimulus&001 Norn is approaching - NeuroEmitter001 reach - Pose 002 reach - Pose 003 reach - Pose 004 reach - Pose 005 reach - Pose 006 reach - Pose 007 reach - Pose 008 reach - Pose  009 reach - Pose  010 reach - Pose  011 reach - Pose  013 appr1 (child) - Pose  012 reach - Pose 015 appr3 (child) - Pose 014 appr2 (child) - Pose 016 appr4 (child) - Pose 017 stand (child) - Pose 018 east - Pose 019 west - Pose 020 wander child1 - Pose 021 wander child2 - Pose 022 wander child3 - Pose 023 wander child4 - Pose 024 rest - Pose 025 sleep - Pose 026 flee - Pose 027 flee - Pose 028 flee - Pose 029 flee - Pose 031 Eat1 - Pose 030 throw2 - Pose  032 Eat2 - Pose !033 Drum1 - Pose "034 Drum2 - Pose #035 Startled - Pose $ 036 express general need - Pose &038 new pain4 - Pose%037 Kiss - Pose'039 Dead - Pose)041 pain appr 1 - Pose(040 Throw 1 - Pose*042 pain appr 2 - Pose+043 pain appr 3 - Pose-045 tired appr - Pose,044 pain appr 4 - Pose.046 tired appr - Pose0048 tired appr - Pose/047 tired appr - Pose1049 fear appr - Pose2050 fear appr 2 - Pose3051 fear appr 3 - Pose4052 fear appr 4 - Pose5053 anger appr - Pose6054 anger appr - Pose7055 anger appr - Pose8056 anger appr - Pose9057 to camera - Pose:058 express pain - Pose;059 express hunger - Pose<060 express tired - Pose=061 express lonely - Pose?063 toe-tap 1 - Pose>062 express fear - PoseA065 angry 1 - Pose@064 toe-tap 2 - PoseC067 swing arms 1 - PoseB066 angry 2 - PoseD068 swing arms 2 - PoseF070 shiver 2 - PoseE069 shiver 1 - PoseG071 new pain3 - PoseI073 retreat 2 - PoseJ074 retreat 3 - PoseK075 retreat 4 - PoseL076 kick 1 - PoseH072 retreat 1 - PoseM077 kick 2 - PoseN078 sneeze 1 - PoseO079 sneeze 2 - PoseP080 limp - PoseQ081 limp - PoseR082 limp - PoseS083 limp - PoseT084 appr1 (baby) - PoseU085 appr2 (baby) - PoseW087 appr4 (baby) - PoseV086 appr3 (baby) - PoseX088 stand (baby) - PoseY089 wander emb1 - PoseZ090 wander emb2 - Pose[091 wander emb3 - Pose\092 wander emb4 - Pose]093 appr1 (old) - Pose_095 appr3 (old) - Pose`096 appr4 (old) - Pose^094 appr2 (old) - Posea097 wander1 (old) - Poseb098 wander2 (old) - Posec099 wander3 (old) - Posed100 wander4 (old) - Posee101 drunken stagger1 - Posef102 drunken stagger2 - Poseg103 drunken stagger3 - Poseh104 drunken stagger4 - Posei105 downhill1 - Posej106 downhill4 - Posek107 downhill3 - Posel108 downhill2 - Posem109 uphill1 - Posen110 uphill2 - Poseo111 uphill3 - Poseq113 Run1 - Poser114 run2 - Poses115 Run1b - Posep112 uphill4 - Poset116 Run2b - Poseu117 cough1 - Posev118 cough2 - Posex120 cough4 - Posey121 pushed1 - Posez122 pushed2 - Posew119 cough3 - Pose{123 pushed3 - Pose|124 pushed4 - Pose~126 uphill old2 - Pose127 uphill old3 - Pose}125 uphill old - Pose€128 uphill old4 - Pose129 downhill old1 - Poseƒ131 downhill old3 - Pose‚130 downhill old2 - Pose„132 downhill old4 - Pose…133 Anger alt - Pose†134 anger alt2 - Pose‡135 anger alt3 - Poseˆ136 anger alt4 - Pose‰137 sneeze3 - PoseŠ138 layegg1 - Pose‹139 layegg2 - PoseŒ140 layegg3 - Pose143 slap norn1 - Pose141 layegg4 - Pose144 slap norn2 - Pose’146 slap norn4 - Pose‘145 slap norn3 - Pose“147 falling1 - Pose•149 impact1 - Pose”148 falling 2 - Pose–150 impact2 - Pose™153 impact5 - Pose—151 impact3 - Pose˜152 impact4 - Poseš154 yawn1 - Pose›155 yawn2 - Poseœ156 yawn3 - Pose157 dance1 - PoseŽ142 dance2 - Posež158 dance3 - PoseŸ159 dance4 - Pose 160 dance5 - Pose¡161 dance6 - Pose¢162 jive1 - Pose¤164 jive3 - Pose£163 jive2 - Pose¥165 jive4 - Pose¦166 jive5 - Pose§167 downhill young1 - Pose¨168 downhill young2 - Pose©169 downhill young3 - Poseª170 downhilll young4 - Pose«171 standing shiver - Pose¬172 standing shiver2 - Pose­173 slap norn 5 - Pose®174 fast run1 - Pose¯175 fast run2 - Pose±177 fast run4 - Pose°176 fast run3 - Pose²178 horny scuttle1 - Pose´180 horny scuttle3 - Pose³179 horny scuttle2 - Pose¶182 pickup1 - Poseµ181 horny scuttle4 - Pose·183 pickup2 - Pose¸184 pickup3 - Pose¹185 pickup4 - Poseº186 new pain - Pose»187 new pain2 - Pose¼188 uphill young1 - Pose½189 uphill young2 - Pose¾190 uphill young3 - Pose¿191 uphill young4 - PoseÀ192 barf1 - PoseÂ194 barf3 - PoseÁ193 barf2 - PoseÃ195 barf4 - PoseÄ196 barf5 - PoseÅ197 pushed behind1 - PoseÆ198 pushed behind2 - PoseÇ199 pushed behind3 - PoseÈ200 pushed behind4 - PoseÊ202 creep2 - PoseÉ201 creep1 - PoseË203 creep3 - PoseÌ204 creep4 - PoseÍ205 creep5 - PoseÎ206 teeter1 - PoseÏ207 teeter2 - PoseÐ208 teeter3 - PoseÑ209 teeter4 - PoseÒ210 teeter5 - PoseÓ211 totter1 - PoseÔ212 totter2 - PoseÕ213 totter3 - PoseÖ214 totter4 - PoseØ216 fast run child2 - Pose×215 fast run child1 - PoseÚ218 fast run child4 - PoseÙ217 fast run child3 - PoseÜ220 pain crawl2 - PoseÛ219 pain crawl1 - PoseÝ221 pain crawl3 - PoseÞ222 pain crawl4 - Poseß223 fear crawl1 - Poseà224 anger crawl1 - Poseá225 fear crawl2 - Poseâ226 anger crawl2 - Poseã227 fear crawl3 - Poseä228 anger crawl3 - Poseå229 fear crawl4 - Poseæ230 anger crawl4 - Poseç231 drunk crawl1 - Poseè232 drunk crawl2 - Poseê234 drunk crawl4 - Poseé233 drunk crawl4 - Poseë235 limp crawl1 - Poseì236 limp crawl2 - Poseí237 limp crawl3 - Poseî238 limp crawl4 - Poseï239 crawl back1 - Poseð240 crawl back2 - Poseñ241 crawl back3 - Poseò242 crawl back4 - Pose%001 <<<< The Brain >>>> - Brain Organ Drive Lobe Decision Lobe Attention Lobe Vision Lobe Vision -/\> Stimuli Movement Lobe Vision -> MovementMovement -> StimuliCombination Lobe Stimuli LobeCombination -> AttentionCombination -> DecisionDrive -> Combination Stimuli -> Combination Noun Lobe Verb LobeVerb -> CombinationNoun -> Stimuli Detail LobeSituation Lobe Response LobeResponse -> DriveVerb -> Decision Smell Lobe Smell -> Stim 0Nav driv -> Regular driv inhibitor - Brain Tract'Vision <> Smell equalizer - Brain Tract!Wait -> Nav inhibit - Brain Tract'Deci-> Response inhibitor - Brain Tract Friends and Foe 2Forf -> Comb (good action inhibitor) - Brain Tract2Forf -> comb (good action inhibitor) - Brain Tract1Forf -> comb (bad action inhibitor) - Brain Tract1Ettin gadget stash visual inhibitor - Brain TractDrive (hurt) -> Friends or foe $Drive (lonely) -> forf - Brain Tract$Drive (scared) -> forf - Brain Tract,Drive (angry/friendly) -> forf - Brain Tract Mood Lobe #Driv -> Mood - (scared) Brain Tract"Driv -> Mood (anger) - Brain Tract#Driv -> Mood (lonely) - Brain Tract Driv -> Mood (Sex) - Brain TractMood -> Forf - Brain TractSex inhibition Happy faceDrive (friendly) -> forfForF support lobeTo tract From tract/028 I've been ticked by opposite sex - Stimulus 014 Arousal potential - Receptor017 Elevation lobe - Brain Lobe!(033 Elevation -/\> Stimuli - Brain TractÜ?B