Industry Jobs Location Name | Field
Junior Video Game Programmer

Junior Video Game Programmer

Santa Barbara, USA at Techtonic Games Inc.

junior video game programmer techtonic games inc. santa barbara, usa programmers santa barbara's largest video game developer, techtonic games inc. is looking for a rock star programmer to help us develop our future award winning mobile/tablet/web games. if you have a strong desire to be a cutting edge code warrior and are curious, detail-oriented, highly organized, and analytical, we want you to apply! requirements degree or strong experience in computer science, computer engineering, or related fieldexcellent understanding of computer science fundamentals (oop, data structures, algorithms)excellent understanding and practical experience in c# or a similar languagegeneral understanding of multiple other programming languagesgeneral understanding of common development practices (version control, agile development)ability to quickly understand, debug, and modify existing codestrong analytical technical problem solving skillsapplicants must be able to work at our studio in santa barbara, ca bonus xp for experience with unityscripting behavior in modern game engines (unity preferred; can also accept xna, unreal, udk, torque, etc.)interacting with computer graphics (code that interacts with or controls ui, materials, particles, etc.)experience working with common game constructs (physics, collision, vector math, etc.profiling and optimizationexcellent written and verbal skillsamazingly good math skills +1 life for experience developing for pc/mac, mobile, tablet and web gamesstrong personal interest in developing and playing games phat loots techtonic has a competitive benefits package, paid time off, paid holidays and other amazing incentives. combine this with a dedicated, friendly and fun team and you have an opportunity for future success. about techtonic based in santa barbara, ca, techtonic games inc. is the largest game developer in the santa barbara area. techtonic games inc. is committed to developing highly engaging games for mobile, tablet, browser platforms. to learn more about techtonic games inc, please visit: www.techtonicgames.com

Junior Level Designer

Junior Level Designer

Santa Barbara, USA at Techtonic Games Inc.

junior level designer techtonic games inc. santa barbara, usa level designers techtonic games is looking for a junior level designer. duties include creating, iterating on, and polishing level layout concepts for various projects using the unity editor and other relevant tools (i.e. maya, sketchup). this position will focus heavily on concept and balance of levels in their initial stages. if you have an analytical mind, love coming up with cool level ideas, and working with a team, we want you to apply! responsibilities collaborate directly with the art, audio, and programming teams to create stunning, polished levels for multiple titles and genres on mobile and web platforms from concept to finished productas needed, contribute to projects with event scripting, systems tuning, and game balancemaintain internal documentation of designed levels, encounters, and missionsiterate on levels by integrating feedback from leads and qa critical skills and requirements strong written and verbal communication skillsexcellent critical thinking skills and an analytical mind with a keen eye for detailstrong task management skillsat least one completed/released title (mods and student projects are okay) that includes levels you created and/or an online portfolio showcasing electronic and paper prototypesexperience with a level editor (udk, unity, hammer, galaxy, etc.)passion for playing and making video gamesapplicants must be able to work at our studio in santa barbara, ca bonus xp for experience developing for multiple genres/gametypesscripting in c# or equivalentbachelors degree in computer science, natural sciences, or game dev specific topics +1 life for experience with unity game engineworking knowledge of photoshop, illustrator, and maya phat loots techtonic has a competitive benefits package, paid time off, paid holidays and other amazing incentives. combine this with a dedicated, friendly and fun team and you have an opportunity for future success. about techtonic based in santa barbara, ca, techtonic games inc. is the largest game developer in the santa barbara area. techtonic games inc. is committed to developing highly engaging games for mobile, tablet, browser platforms. to learn more about techtonic games inc, please visit: www.techtonicgames.com


Indie / Mod Jobs Location Name | Field
Anywhere--Preferably US or Canada 3D Character Artist and a Texture Artist at Leatharian Studios

3d character artist and a texture artist leatharian studios anywhere--preferably us or canada artists to see full details, go here: http://forums.epicgames.com/threads/913852-programmers-3d-character-artist-and-others-wanted-for-single-player-sci-fi-fps otherwise, here is a short summary of the above post: we here at leatharian studios are in need of a 3d character artist and a texture artist. the project description and requirements are below: after a massive space-borne bacteria has killed or mutated most of humanity, you are awoken to an alien earth and must rescue the humans locked in cryostasis if humanity is to ever walk the earth again. wake up call is a story-based cinematic and immersive first person action game, based in a original sci-fi atmosphere and background. wake up call aims to bring the best of puzzle gameplay and immersive combat controls to the first person action genre, and, most importantly to craft a breath-taking storyline with believable characters, an original sci-fi universe, and an entirely first-person experience. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, believable narrative, and immersive gameplay all into one package that any sci-fi fan has to own. 3d character artist: 1 open the character artists are responsible for creating high-detail characters from low poly to finished mesh; they will not have to rig or animate. at least two years experience in a 3d program (3ds max or maya only), with examples of things you have created. at least one of those two plus years must be in character art. portfolio is a must. fully versed in human anatomy and able to proportion correctly. at least one year experience in a 2d image program, with the ability to texture your own characters. good team communication skills and self-motivated. willingness to work on props and/or guns/equipment is a huge plus. ability to rig and/or animate is a huge plus, but not a requirement. texture artist: 1 open the texture artist is responsible for providing textures for characters, weapons, or props where it would be easier to have someone dedicated to textures create them rather than the original artist. at least two years experience in a 3d program, and at least one of which was spent mostly on texturing. a portfolio is required. able to uv and bake normals. able to make diffuse, specular, and glow maps. able to make above textures for props, weapons, and characters. concept art skills are a plus. ability to make logos and graphics is also a plus. good ability to make high poly meshes from low poly or just make props in general is also a huge plus.

Anywhere 3D Vehicle Artist at Monochrome LLC

3d vehicle artist monochrome llc anywhere artists monochrome llc is currently working on "contagion" a co-op zombie survival horror fps title which is best described as a spiritual successor to the successful hl2 modification zombie panic: source. having acquired a source license and steam distribution deal and registered for this year's pax prime, we're looking for a talented 3d vehicle artist to help us achieve even more with the release of our upcoming playable demo slated for early september. job title: 3d vehicle artist requirements: *3ds max experience preferred *a portfolio showcasing your work *can create quality assets in a timely fashion *great work ethic *comfortable working in an environment focused on team work we've got an exciting and busy schedule for 2012 and are looking for motivated artists to work on our commercial springboard title contagion with the knowledge that this position isn't for those looking to brush up on their hobby but are serious about their work and willing to invest in a project they are truly interested in. for those curious about the team we are currently using a virtual developer model similar to sms's "need for speed: shift". the team consists of professionals as well as those breaking into the industry for the first time either out of school or freelance artists looking to be a part of something more. if all this sounds like a good fit for you we look forward to evaluating your application. -monochrome

Online Coders, Artists at redMatter

coders, artists redmatter online programmers [center][/center] hello! after years of development work on some of the most popular goldsrc and source mods, our team recently announced its first indie title, powered by the udk! intruder alert! (or ia! for short) is a cooperative asymmetric multiplayer real-time strategy shooter and the spiritual successor to overwatch: a half-life² modification we developed and released in late 2010 (which has been downloaded over 100,000 times, given a rating of 9.3/10 by its community and nominated to moddb's top 100 mods of 2010!). like overwatch, ia! pits a team of gps (ground players, playing cooperatively in third-person view) against a single op (overhead player, commanding ai-controlled units and manipulating the environment around them from a top-down perspective). as such, our players will be playing a very different game based on what side they choose! following the amazing feedback we've received from overwatch fans across the globe, we kicked off development of ia! mid-2011 and have been working hard on it ever since. we've taken all the valuable lessons we've learned while developing overwatch and are using them to build a bigger, better and more complete game of the same genre, this time powered by epic's amazing ue3. we've also gotten rid of the restrictions we'd set on ourselves during overwatch's development. this time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style. [center][/center] [center]ia! teaser trailer #1 -- watch in hd on youtube[/center] our plan is still to rero and to get our community intricately involved in ia!'s development process every step of the way. in our minds, their feedback and suggestions are invaluable to ia!'s success, which is why we share information about our plans so openly. if you'd like a taste of the kind of gameplay we're aiming for in ia!, we encourage you to take a look at (and even play!) overwatch, which now serves as a demo of some of the core features you'll find in the ue-powered sequel. → why the move? you may be wondering why we're jumping ship when it was all going so well. although overwatch was a huge success, its future was becoming uncertain. source is a fantastic engine and we definitely had a blast working with it and being a part of its community; however (and unfortunately), it wasn't designed to handle everything we were throwing at it (like the op side, numerous complex entity systems, etc..). it would have taken quite a bit of effort (and lots of code) to fix those issues, which would have been time taken away from developing the game itself. after a quick bit of prototyping in the unreal development kit, it became obvious to us that ue3 was much better suited to handle our needs. the udk also comes with many other advantages and perks, so the decision to move came quite easily. what's important to us is that we keep moving forward with our original plans, building a fun and unique game that people can enjoy! you can learn much more about ia! and our team by visiting our awesome new indiedb profile, this details/q&a page and the following links: ia! newsia! development blogia! galleryother ia! mediacommunity portal you can also contact us directly by posting on our community forums, through webchat or by emailing us at: info -at- redmatter -dot- ca [center][/center]join us! [center][+][/center] as you've probably guessed, we're looking to expand by adding a few talented and experienced udk developers to our ranks. while we may not have years of experience with the unreal engine, we do have tons of experience making video games and definitely have the passion, dedication, infrastructure and know-how to go from idea to successful release and beyond. our team is currently made up of programmers, game/level designers, 2d/3d artists, sound designers and a wonderful composer. as we're sure you can all understand, being indie means that we have to be very picky about who we bring on board, so we're only looking for talented and easygoing individuals with the skills, drive and resourcefulness to bring value to the team. if you fit the description and are looking to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project that's just a ton of fun to work on, look no further; we'd love to hear from you! simply send us an email with a link to your résumé and/or online portfolio (and a few words explaining why you feel you'd make a good addition to our team) to: jobs -at- redmatter -dot- ca please note that while all applications are welcome, we are currently not looking for any producers, game/level designers, writers, composers, sound designers or playtesters; as much as we appreciate everyone's interest, we already have those areas covered! featured openings: programming we're looking for an exceptional and multi-talented programmer who can design and implement game systems and features for ia!, working closely with existing programmers and designers on our team. experience in unrealscript (especially replication) is mandatory. scaleform (as2/as3) and/or c#/wpf expertise are a big plus. environment art we're looking for highly-talented environment artists with the skills needed to model, texture and (optionally) animate a diverse range of assets for ia! in an illustrative/npr style, specifically candidates with an outstanding ability to create hard-surface props and hand-painted texture maps. proficiency creating organic objects/particle effects and/or lighting scenes in ued is a plus. character art we're looking for highly-talented character artists with the skills needed to model, texture and (preferably) rig and animate a diverse range of assets for ia! in an illustrative/npr style, specifically candidates with an outstanding ability to create character models and any related costumes/accessories. proficiency creating hand-painted texture maps, organic objects and/or hard-surface props is a big plus. graphics design we're looking for highly-talented graphics designers, specifically those with an outstanding ability in user interface (ui), logo, font and web/graphics creation (in a style that matches ia!'s art and theme), working with tools such as photoshop, illustrator and flash. experience with scaleform and/or html5/css3 is a plus but not required. → concept artists, video editors and web developers are also strongly encouraged to apply! in closing, our staff will be payed according to a profit sharing model. thankfully, we plan to start generating income as early as possible through alpha funding/pre-orders (hopefully as soon as we hit our first major milestone: a vertical slice of ia!) to help sustain the project. please do not hesitate to contact us should you have any questions. we look forward to hearing from you! -- rm

Anywhere Looking for Source (C++,C) Programmer at Sleight Of Hand Studios

looking for source (c++,c) programmer sleight of hand studios anywhere programmers sleight of hand studios is looking for programmers, familiar with the source engine, to build a small demo. this position will include creating a few new systems which will change gameplay. based on the reception of the demo, a fully paid position may become available to you. send a private message or email if interested and we can further discuss your duties and the pay for your work on the demo.

Anywhere TopHat Game Studios, Ltd - Unreal Scripter at TopHat Game Studios, Ltd

tophat game studios, ltd - unreal scripter tophat game studios, ltd anywhere programmers twitter: tophatstudiosuk tophat game studios, who are these people! tophat game studios was founded in early 2011 and officially incorporated as a limited company in 2012. the developers at tophat are from a range of backgrounds in the game industry as well as varied freelance artists.* we at tophat game studios believe that the current gaming market is stale and could use fresh water. we aim to produce games that will challenge the current standard of genres associated with the industry; games need fulfillment that can only be inspired by gamers themselves, the goal we want to achieve is to have the tophat community tell us what they want, speak out and express their ideas strongly and be extremely critical towards our game; we want the 'end users' to have a vast amount of influence on the games we make, for example our beta team consists of people who are not professional game testers, but rather the 'gamers' themselves, we believe that a true gamer will find more problems for us to fix or will have a generally more influential opinion on what should be done in certain areas of our games.* tophat's open roles, join the family! hey! tophat game studios, ltd is on the lookout for a talented unrealscripter and particle effects artist to join our development family. we are currently developing an ambitious wwi first-person shooter on the unreal engine 3 (obviously!). payment for this position is royalty based, we can gladly send our royalty agreement form to any applicant before the process of role application starts. unreal scripter can give accurate examples of their work through a portfolio exceptional unrealscripter who is c++/java flexible able to coordinate openly with a team always looking for ways to improve their skills must frequently use the pc gaming platform steam and/or google+ hangout particle artist/designer can give accurate examples of their work through a portfolio or imagery talented individual who is extremely comfortable with the udk's particle cascade interface you don't nessecarly need to be talented with making particle materials, but it's always a bonus! able to coordinate openly with a team always looking for ways to improve their skills must frequently use the pc gaming platform steam and/or google+ hangout what's tophat game studio's developing? the battle of the somme symbolized the horrors of warfare in world war one. follow orders, fight for your country, wait for the call and survive in rain soaked trenches; the call to charge over no man’s land to fight for freedom and liberation is awaiting you! equipped with your arsenal of weaponry, make haste and overtake your enemies; watch over your brothers and god speed. this ambitious wwi fps is being built using the unreal development kit. for more information on the game visit http://www.tophat-studios.co.uk short features list: drivable vehicles which includes tanks, planes and even ridable horses! rescue downed allies and patch them up 1914 - 1918 inspired capture the 'point/trench' based combat naval battling game-modes call in artillery barrages on enemy territories* .. and much more! so how does communication and development work? we use a variety of voice communication software through-out the weekly development of the game; google+ with it's migrated hangout feature allows developers to show work being dynamically created in real-time so we can spot issues or suggest ideas to progressively make the content better. we also have a ventrilo server for developers to jump into on a regular basis to chat with everybody which is great synergy. the development team has multiple meetings arranged through-out the week where we talk about weekly/monthly goals and deadlines and evaluate our progress on what has been achieved, we strongly welcome open thinking and strong criticism to work that has been produced in that week/monthly assignment schedules. the family and it's goals ui designer(1) - full unrealscripter(1) - open! environmental artist(2) - full character animator (1) - full organics and character artist(1) - full sound effects artist(1) - full composer(1) - full particle/effects artist(1) - open voice actors - out-sourced because we're a start-up indie games development studio, we're aiming to have a total of ten members in it's development cycle; we believe that with our industry experience and freelance artistic natures, we can produce enjoyable and action packed games for the gaming community by listening to that community. there are a lot of games today being produced just because of their title and not remembering what the fundamental reason of gaming is, which is fun. we at tophat games studios are a very strong family of developers from the united kingdom and believe in keeping indie strong. work flow tophat game studios uses a monthly subversion control system which allows for dynamic and instant updates to the game; the svn has been setup in a structured manor so that only the nessecary development tools are sent to the developers which frees up space on the developer(s) machine. all developers are individually assigned their monthly calender for deadlines and goals. these are handed out every month automatically. we are also experimenting with some new technology that allows for real-time goal/deadlines updating and modifying with design documentation, which is soon to be released to the public! if you're a budding artist looking to break into the games industry and show off his/her skills then tophat game studios is the place for you. despite the general job requirements; we don't care about qualifications or if you're a medal winner. those who can express passion for games within their portfolio, those with work ethic to make development happen, and those who can provide a descriptive introduction about themselves will be top candidates for a position at tophat game studios and it's family! we're looking forward to working with you and welcome you to our in-house family!

Anywhere - English Speaking UDK Mapper at Heiser X

udk mapper heiser x anywhere - english speaking level designers in this job you will be making maps for a 2.5d platform game based around music, you should be able to easily create maps using udk (unreal development kit) in a reasonable time-frame.

Anywhere Voice Actor at Energized Mods

voice actor energized mods anywhere audio/music energized mods is in need of voice actors for our next mod. we only need 2 voice actors, one a major role, and one a small role, to only be played in 1 note. you don't need much experience, but a bit would also be nice. roles that need filling: jacob statles, lead character, and felix, the man who sent jacob an invitation for a party. when you send us your email to apply, we would like to hear a sample of your work. thank you.

Online-Anywhere C# Programmer at Redkix Games

c# programmer redkix games online-anywhere programmers redkix games is in need of a scripter who understands and writes in c# syntax. the employment will probably last between 2-3 months. your work will be based on in-game functionality such as enemy ai, vehicular gameplay, etc. experience in scripting is a must(obviously). there is no age limit, but you must be mature. you don't have to live in any specific place, but it is recommended you live near the usa and/or the central time zone(-6 gmt). basically, we need more scripters so that our game, raw f.o.x, can be completed quicker. raw f.o.x is a third person shooter video game to be developed and published by redkix games for windows and mac. a few dynamic effects have been created. however, at the rate at which they are being created, it will take a long time before the final product is finished. the game will feature a multiplayer, which will also have to have scripts built for it too. if you are interested, send an e-mail or shoot us a pm here on indiedb! we hope to hear from you!

USA (will consider outside US) Artists Needed! at 2 Old Men Studios

artists needed! 2 old men studios usa (will consider outside us) artists 2 old men studios is looking for talent to join its ranks. if you have a desire to join our team, please submit an application and we will get back to you. preferred list of applicants: -character modeler -environment/prop artist -udk level designer about 2 old men studios: here at 2 old men studios we are seeking to create something that we can be proud of and enjoy playing. creating a game that is visually inspiring, immerse, and allows freedom while playing are the driving goals. team members are encouraged to motivate & keep others focused while fostering collaboration and a relaxed atmosphere. divided unity: shadows reach is a fps/rpg game set in a diesel punk inspired world rich with history and visually unique. our goal is to create a game where your choices really do matter, a game where u can connect emotionally with the characters, and above all... have a blast playing! things to know before applying: -skype is used to keep in contact with members both with chat and conference calls. -dropbox is used to distribute files. -passion and dedication are musts! life happens, things that keep you occupied however, our end goal is to create a game and we are always pushing to that end. -be prepared to sign a non-disclosure agreement. -this is a non-paid position

Anywhere Weapon/Character Animators at Pop Smoke Games

weapon/character animators pop smoke games anywhere artists weapon / character animators (please note that all positions are volunteer and unpaid) requirements & skills creation of believable and highly detailed first and third person animations knowledge of weapon / character rigging and export for ue3 is a must be able to work in 3ds max 2010 or newer requires active communication with our team of artists / technical persons

Anywhere Composer looking for paid work at

composer looking for paid work anywhere audio/music talented young composer looking for a new paid position. i have experience in music for video games, short films, animations, smartphone apps, and for the concert hall. i specialise in many genres of music, from orchestral to electronic, classical to contemporary, indian to musique concrete, and more. my rates are low and negotable. for more information on this, please contact me at ianfishercomposition@hotmail.co.uk here are some examples of my recent compositional work: orchestral travelling music: http://soundcloud.com/fabledpilgrim-composition/wanderer-fabula-divina orchestral church music: http://soundcloud.com/fabledpilgrim-composition/sacred-fabula-divina-original orchestral main theme music: http://soundcloud.com/fabledpilgrim-composition/heroes-ascension orchestral dungeon music: http://soundcloud.com/fabledpilgrim-composition/unhallowed-depths electronic deathmatch music: http://soundcloud.com/fabledpilgrim-composition/incinerate-them electronic creepy music: http://soundcloud.com/fabledpilgrim-composition/nerve sound art/noise music: http://soundcloud.com/fabledpilgrim-composition/weekend-at-stanleys-original indian music: http://soundcloud.com/fabledpilgrim-composition/k-ma-original-composition light orchestral happy music: http://soundcloud.com/fabledpilgrim-composition/a-pretty-minute and here are some examples of my work with film (including foley): buffy the vampire slayer rescore: http://www.youtube.com/watch?v=zpknid1sxs8 wizard of oz rescore: http://www.youtube.com/watch?v=-urco3_xl3a psp advert rescore: http://www.youtube.com/watch?v=ipu1l75spnw thank you for your time and i hope you consider me for your next project. ian fisher.

Anywhere Maps, Modles, Skins, Coding, Animations, Sound assistance, or Music at A+game Studios

maps, modles, skins, coding, animations, sound assistance, or music a+game studios anywhere programmers a+game studios is reaching out for all moders. if you are good at mapping, model making, animating, skin making, sound assistance, music soundtrack, or coding please sign up. this project is going to be big! the mod will be a half-life 2 mod. a full conversion mod also. i am not looking for the best of the best. i am looking for people who know what they are doing. however there is a rule that must not be broken. that rule is to not troll other team members or the community. you also must be able to follow orders but you may also give ideas or advise and i will take them into consideration. i will. you will be respected. we can make dark events (the mod) a reality. all we need is your help. i am pyromancingking a+game studios owner and lead coder saying please help us. thank you.

Anywhere 3d Artisit at TNR dev team at TNR DEV TEAM

3d artisit at tnr dev team tnr dev team anywhere artists we need models such as -combine vehicles -combine structures -old russian houses -ice and large ice bergs -weapons -misc. models (boxes, barrels, trees) we need new organic models such as -arms -legs -several different enemies -several different allies -misc. npc please pm me or email me at csprague3@cox.net with some pictures or examples of your work, and your in! thanks "tnr dev team"

Anywhere Voice Actor at The Collector: Source development team

voice actor the collector: source development team anywhere audio/music we are in need of several voice actors who can act as police officers, and victims, and also we need someone who can record a few screams and roars for our monster character in 'hunting the prey" gamemode. we may also need some grunts and such for the collector. if you think of applying, please link us a sample of a recording of your voice and acting skill with the pm. doesn't have to be anything specific.

Anywhere, preferably UK or Europe 2D Developer needed for at DreamFever

2d developer needed for dreamfever anywhere, preferably uk or europe programmers hi, i am looking for a developer to work on a title with me as a paid position on a 2d rts lite, with plenty of humour on what is a slightly new twist on a popular genre. as to development platforms initially im thinking desktop so pc / mac / browser but after that i think the idea would also work very well on mobile but first things first… not wanting to – shall we say – give the game away but this will involve: - ‘simple’ pathfinding (if there is such a thing) - selecting and directing troops - assigning skills / upgrades to troops in real time. - essential mechanic is to that once an enemy is defeated that enemy then becomes yours to control - level editor so that i can create levels independently as a bit of a background to myself, i’ve worked as a lead artist for jagex ltd for 4 years before going independent a few years ago and now want to complete a title ive had in mind for pretty much all that time! if this sounds like something you’d be interested in let me know and we can chat about the project in more detail and your costs…? looking forward to speaking soon, kris

Anywhere Modeller at Element

modeller element anywhere artists experience with 3ds max or maya and exporting models for use in udk. you must be able to animate within your chosen 3d program, you must also understand how those animations cross over within the udk. you will work with the level designer to create and add in the models to the interactive game world. element is a learning experience for everyone on the team. it has the potential to succeed so long as we can pull together.

Anywhere Texture Artist at Smash Squad Games

texture artist smash squad games anywhere artists smash squad games is presently developing its first project, a survival game for the ios and android marketplaces. with a late third quarter release date, we are in need of a dedicated individual looking to begin a career in video game design. as the texture artist you would be responsible for the creation of basic textures for all models, and terrain. with the more limited capabilities of the ios and android platforms the level of detail required will be simple. with that being said years of experience or formal education is not required, this position is open to all with basic texturing skills. payment will be a percentage of game profits.

Anywhere Unreal Script Editor at Element

unreal script editor element anywhere programmers you must have past experience with udk and unreal script. your job will be to work with the modeller and level designer to create udk games from start to finish. element is a learning experience for everyone on the team. it has the potential to succeed so long as we strive to be better.

Anywhere Rigger/Animator at Smash Squad Games

rigger/animator smash squad games anywhere artists smash squad games is presently developing its first project, a survival game for the ios and android marketplaces. with a late third quarter release date, we are in need of a dedicated individual looking to begin a career in video game design. as the rigger/animator you will be responsible for the animation of approximately 18 models. with only simple animations required, years of experience or formal education is not necessary. this position is open to all with basic skills. payment will be a percentage of game profits.

Anywhere Content Creator at Indie Development

content creator indie development anywhere artists hello to all potential applicants! we are currently looking for people who have had experience designing objects for cry engine 2 or three, ideally the applicant will have a flexible time frame and be willing to work for a negotiable pay, while we are willing to pay for your skills this is an independent game and as such we have only a minimal starting capital. the types of content we will be in the following categories, weapons, vehicles and mobs, possibly texture work as well. i hope that this has managed to snag your interest and for further details please contact me directly.

Anywhere Programmer (experienced) at TNR DEV TEAM

programmer (experienced) tnr dev team anywhere programmers we need you! for the following - head bobbing - vignetting - nightvision - adding in new weapons - full body awareness - binoculars - irons sights - hud - ui have a basic understanding of source c++ and i'm sure you'll get in if interested please link and or attach examples of your past or current work. all are welcome to apply -charles sprague tnr dev team "the northern resistance"

Anywhere Unrealscript Programmer - Time Lost Futuristic FPS at XstreamTech

unrealscript programmer - time lost futuristic fps xstreamtech anywhere programmers what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/games/time-lost game progression time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere Environmental Artist Needed - Time Lost Futuristic FPS at XstreamTech

environmental artist needed - time lost futuristic fps xstreamtech anywhere artists what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/games/time-lost game progression time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere Character Modeler, 2D Texture Artist, Particle Effects Artist at Stargate Network Studio

character modeler, 2d texture artist, particle effects artist stargate network studio anywhere programmers hello! stargate network is a set of multiplayer simulator-game and morpg projects which reproduces very thorough the stargate network working. developped with the unreal development kit, we do our best to making a design as close as possible of the tv show with the purpose to offer to all the fans a great experience. in sgc, a lot of programs faithfully reproduced from the famous dialing program to others programs least knowns will able you to take the role of walter harriman, with many features to control the stargate and the cheyenne mountain base. you will be able to put in fullscreen and others player will be able to see what you are doing. this will be the main feature of our first release, an extraordinary stargate simulator! a similar side-project based on atlantis is also in development. to achieve our first release, we are locking for some skills that we lack. character modeler : animation et skin skills would be a plus. the first model you will have to do is an human, declined at sgc and atlantis personnal. the next model will probably be aliens like jaffas. 2d texture artist : we need you to make the maps wall textures and/or to skin our props models. particle effect artist : we like you to make the weapons and others game effects (with unreal cascade). that's it for the most important currents points, but we also consider others candidatures from talented and motivated 3d modeleurs, mappers, unrealscripter, sounders, musicians...

Preferrably Europe Concept Artists wanted for Sci-Fi shooter at CodeImp

concept artists wanted for sci-fi shooter codeimp preferrably europe artists we are looking for an experienced sci-fi concept artists for characters, aliens and environments to join our small, but dedicated team. our game is an oldschool style shooter which focuses primarily on singleplayer and cooperative multiplayer, later we may want to add competitive multiplayer modes too. we are making this game because we just love to make a game. we are not trying to compete with aaa game titles, but we do have an eye for quality. for a demo video and more information on the project and team, see http://yas.codeimp.com on indie db: http://www.indiedb.com/games/yet-another-shooter

Anywhere - English Speaking 2D Artist at Heiser X

2d artist heiser x anywhere - english speaking artists this is a great job for you if you make any form of 2d art on the computer. you will be working with photoshop or a similar program of your choice to make logos, backgrounds ,gui interfaces (buttons, fonts, etc.) you will be cooperating greatly with the concept artist, and everyone else in the team. please send some works that you have made in the past so we know your top-notch!

Anywhere - English Speaking Concept Artist at Heiser X

concept artist heiser x anywhere - english speaking artists this job is for any person with artist like characteristics, in the field of 2d/3d concept art. some past experience would be helpful, but isn't necessary. it would also help if you had slight 3d modeling experience to help bring your models to life like you imagined. things you will do: draw 2d/3d concept are by hand or on the computer collaborate with the writer to create what their concept is but to also give your own input collaborate with the whole 6-8 people team to bring the ideas together

Anywhere - English Speaking Story Writer/Ideas/Concept at Heiser X

story writer/ideas/concept heiser x anywhere - english speaking artists this job is for any person with artist like characteristics, in the field of story writing and story concept. you don't have to be any past experience in the game industry but it is greatly increases our chance of accepting you. things you will do: write story line for project while collaborating with other group members help the story come to life by giving your input on models/maps based off the story communicate with all the other group members (6-8) to make a high quality, original story

Anywhere - English Speaking Only Programmer at XenoTech Productions

programmer xenotech productions anywhere - english speaking only programmers xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the programmer it will be your responsibilty to take the work from the modellers, concept artist and sound artist and import there work into the mod. also program any menu's and interactive objects needed. in order to get this job position you need to have experience with the following software. - source sdk - skype - steam - visual studio 2010 knowing the following software underneath is a bonus. it is not a requirement in order to get into the mod team. - 3d studio max - photoshop cs5 having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do need to have good mapping skills along with good optimizational skills. without these 2 key skills you will not be accepted into the mod team. optimizational skills is a key factor which i put a lot of thought into so when you apply for this role please show off this skill as best as you can. please email any code that you wish to submit as a notepad file to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 1 day a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. any files not submitted in the jpeg format will be binned and the application will be instantly rejected. you can re-apply for the post, i will just email to inform you that the application is rejected because of this. apply today.

Anywhere 3D Artist, 2D Artist, Coder, Video Maker at NewGames Teams

3d artist, 2d artist, coder, video maker newgames teams anywhere artists newgames teams are teams that make the mod for c& c generals: zero hour.we've worked for a year for the manufacture of a mod called c&c generals: the last battlefields mod.if you have the skill and knowledge in modding, we want you to apply! requirements : -3d artist: having skill in making models in 3ds max or gmax. -2d artist: have good skills in photoshop or another image editor. -coder: having skill in editing and making the script code for the game. -video maker: a skill in making and editing videos. we (the team) make contact through private massages or facebook on this mod group. see you in the team! good luck!

Anywhere Prop Animator at Fraktured Games

prop animator fraktured games anywhere artists technical requirements: 1 year experience with one or more 3d modeling & animation programs such as: 3dsmax or maya. 6 months of experience creating basic animations for environment props and weapons. 6 months experience with animtrees in udk. 3 months experience with weapon reload, idle, and firing animations. experience with importing animations into udk using actorx. bonus skills/experience: college/university education in 3d animation or game design. familiar with object, word, parent, and local space coordinates and how it effects animation responsibilities: communicate with level design and modelers to create needed environmental/prop/weapon animations. will report art assets to the 3d art lead for approval. should be able to deliver 3 revisions of animation assets revisions per week.

Anywhere Character Animator at Fraktured Games

character animator fraktured games anywhere artists technical requirements: 2 years experience with one or more 3d modeling & animation programs such as: 3dsmax or maya. 1 year experience with rigging, skinning, animating a character realistically/naturally. 6 months experience with animtrees in udk. proven understanding of the character development process. bonus skills/experience: college/university education in 3d animation or game design. familiar with object, word, parent, and local space coordinates and how it effects animation. xbox kinect and a fast laptop for motion capture. responsibilities: work with character modelers to create needed character animations work with vendors to supplement animations during crunch time. will report art assets to the 3d art lead for approval. should be able to deliver 1 or more character revisions per week.

Anywhere Concept Artist at Fraktured Games

concept artist fraktured games anywhere artists technical requirements: strong artistic style excellent drawing skills in both traditional and digital formats (pencil sketches ok) excellent grasp of environment design and competent understanding of character design. ability to scan and upload hand drawn artwork bonus skills/experience: formal art education familiarity with photoshop, udk, and 3ds max. responsibilities communicate with 3d art team to create needed concepts art. communicate with level design team to create needed concept art. communicate with scaleform specialist to create menu and ui designs. communicate with leadership to create box art/marketing concept art. assist in the creation of moodboards for specific areas / characters / props of the game. will report art assets to the said leads for approval. should be able to deliver 4 or more concept art pieces per week.

Netherlands Roman fighter at game

roman fighter game netherlands programmers ik bedacht om het spel romans vs greeks te noemen het spel moet over de romeinse tijd gaan zoals het toen met de romeinen maar ook met de grieken ging. de wapens mag je zelf ontwerpen. de wapens die je zelf mag ontwerpen zijn afhankelijk van het soort soldaat je kiest. de romeinen hebben als soldaten legionairs dan mag je een zwaard en speer zelf ontwerpen de kleding en het schild is de traditoinelen stijl van de romeinen. de kleding geld ook voor de anderen soorten soldaten. zoals een cavalerie strijder die kan zijn eigen zwaard, speer en hellebaard. verder kun je ook nog een boogschutter worden alleen bij deze soort soldaat mag je de kleding zelf bepalen bij voorbeeld een boogschutter met een lang boog een zwaard een schild en een glanzend gouden harnas. i have not had a very good program them i hardly know what httml a little bit o yes i live in the netherlands hey i'm 14 and would like to create a game called the game vs. roman greeks it should preferably be an online game in hd. i thought the game novels usa greeks called the game on the go as roman times when the romans but also the greeks did. the weapons you can own designs. the weapons of your own design may depend on the type of soldier you choose. the romans as soldiers legionnaires then you yourself a sword and spear and shield designs the clothing is traditoinelen the style of the romans. the dress goes for the other types of soldiers. as a cavalry warrior who can create his own sword, spear and halberd. also, you can still only be a sagittarius with this type of soldier you may choose the clothes for example, an archer with a longbow a sword, a shield and a shiny golden armor. the color of groups both roman else is red. greeks blue the greeks and spartans soldiers, cavalry and archers course also. the spartans have a silver armor and a golden harness their leader. have a great blue shield as a weapon with a large gold g as a sign of greeks they can also design your own sword or spear. and cavalry and archer is the same as above only a different kind of clothing. all weapons with bullets disappear. o yes if you're level 20 you can make your own doll and you can choose which group you want leader being greeks and spartans cavalry roman legionary cavalry archer or archer. if you've become a leader get your own army of the kind of soldier you choose to order this army consists entirely of computer players. one important thing is that the game both in 2d and 3d in 2d you can play if you have an estate with the army you've got it captured on the computer. in itself there to build new buildings but also armies that can strengthen your army but you can only make the army of the kind of guy where you leader and you can also build catapults and if you go in attacking you from 3d village itself again and walk leader can fight and a total of 3 weapons and a shield are examples of weapons spear, sword or bow well i find updates for people who want to help with designing my game

Anywhere Seeking C++ programmers at Vaultmp

seeking c++ programmers vaultmp anywhere programmers vault-tec multiplayer mod ("vaultmp") is a multiplayer mod for the pcversions of bethesda's award-winning role-playing games fallout 3 and fallout: new vegas. it's currently in development, but is going to support the following: dedicated server, masterserver and client including a server browser syncing of movement, actions / animations and ai in-game gui overlay for chatting supporting dlcs as well as fallout user mods scripting on the server to define gameplay rules (pawn and c#) the main goal is to enable players to roam the open world of the wasteland / the desert and experience all the exciting features of the games together online. systems which are inherently incompatible with a multiplayer environment like vats will be disabled. furthermore quests and missions will be removed at first. we aim to implement several of them in future development stages though. from: http://www.vaultmp.com/announcement.php?f=8 vault-tec multiplayer mod is a rather huge project and i would be grateful if it had some more developers. work on vaultmp can be exciting and very diverse. it deals with the game engine (low-level), networking code, scripting and various design patterns. most parts aren't easy to understand so you are required to have some well established c++ knowledge. however, i'm happy to answer any question regarding the source code! the source code is available here: http://github.com/recycler1993/vault-tec-multiplayer-mod

Anywhere Writer at TM Games

writer tm games anywhere artists you are applying as a writer in tm games new title. you will not be paid at the moment (does not guarantee payment but it is planned to give all workers on this project a small amount of cash) you must be able to create an intense storyline and split that story into multiple endings. you must catch the players attention and have them wanting to play again for a new ending. you must be able to attend meetings with our staff. you must be friendly to the staff and public. you must be able to finish part of the story by a deadline. keep in mind the deadline will not rush you with anything, so just stay relaxed with this and keep in mind quality over quantity. if you accept the the job, you will get a permanent place in the tm games team and will be treated as a companion and worker of our company. you must show some samples of your work thank you for your time

Anywhere 3D Artist, Animator, Webmaster, Coder at Zocom Arts

3d artist, animator, webmaster, coder zocom arts anywhere artists hi, i'm luis and i have just started a new company called zocom arts and im looking for a small team mainly around 8-10 people who have a passion for creating mods. our first project will be based on a game called c&c tiberium wars, the mod will be called c&c the rising alliance based on wwii where the nazi's, the japanese and the italian's join forces and start to conquer the world (a total conversion mod). we will be changing everything from the ui user-interface, to the factions, to the main menu, to the maps, to the units, to the super weapons, to the support powers,to the music, to the voices, to the sound effects, to the teenie-weenie details like the missles, vfx, everything! im looking for a couple a people for the job from: ai programmers (2) animators (2) 3d artists (2) a 2d artist (1) a webmaster (1) sound designer's (2) and a coder (1) but for this point in time i am only looking for a webmaster to create the website, 3d artists to edit the original structures and units, and an animator to bring the units and structures alive (well not really the structures but you get what i mean and finally a coder to compile the work of the 3d artists and and animator together into the mod itself. a better chance of getting in is by showing me some of your creations or concepts we (the team) can keep in touch through the official chat on skype just send me a message @zocomarts and we can get things sorted out hope to see you on the team! good luck!

Anywhere - English Speaking Only Sound Creation at XenoTech Productions

sound creation xenotech productions anywhere - english speaking only audio/music xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the sound creator person it will be your responsibilty to create the sound effects and possibly music needed for this mod. in order to get this job position with xenotech productions you do need to have the following on your computer and have experience with each piece of software. - steam - skype - professional sound editing / creation software if you know the following software underneath this paragraph then it is a bonus. it is not a requirement. - source sdk - 3d studio max having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do not get this job just from the experience you have now but from the experience you could get from working on this mod with us. please email any sounds that you wish to submit to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 2 days a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. if your application is rejected for one job post it does not mean you cannot apply for anther. you can re-apply for the another post, i will just email to inform you that the application for a specific job role is rejected. join today.

Anywhere 3D Artist, Animator, Webmaster, Coder at Zocom Arts

3d artist, animator, webmaster, coder zocom arts anywhere artists hi, i'm luis and i have just started a new company called zocom arts and im looking for a small team mainly around 8-10 people who have a passion for creating mods. our first project will be based on a game called c&c tiberium wars, the mod will be called c&c the rising alliance based on wwii where the nazi's, the japanese and the italian's join forces and start to conquer the world (a total conversion mod). we will be changing everything from the ui user-interface, to the factions, to the main menu, to the maps, to the units, to the super weapons, to the support powers,to the music, to the voices, to the sound effects, to the teenie-weenie details like the missles, vfx, everything! im looking for a couple a people for the job from: ai programmers (2) animators (2) 3d artists (2) a 2d artist (1) a webmaster (1) sound designer's (2) and a coder (1) but for this point in time i am only looking for a webmaster to create the website, 3d artists to edit the original structures and units, and an animator to bring the units and structures alive (well not really the structures but you get what i mean and finally a coder to compile the work of the 3d artists and and animator together into the mod itself. a better chance of getting in is by showing me some of your creations or concepts we (the team) can keep in touch through the official chat on skype just send me a message @zocomarts and we can get things sorted out hope to see you on the team! good luck!

Anywhere Cry of Fear team looking for a modeler at Team Psykskallar

cry of fear team looking for a modeler team psykskallar anywhere artists team psykskallar (the team behind cry of fear and afraid of monsters) are looking for a modeler for a secret project. if you are interested, please pm rumpel here at moddb. rumpels profile: http://www.moddb.com/members/rumpel

Anywhere Hammer Alien Swarm Level Designer at

hammer alien swarm level designer anywhere level designers hello, i'm making a mod for alien swarm which will contain coop, deathmatch, team deathmatch and elimination game modes (or more). here is the original post: http://forums.steampowered.com/forums/showthread.php?t=2727066 i need some mapping help to: - redo existing maps. it won't take much time(4-8 hours per map). any begginner in level design will be able to do this. - make new maps. tilegenned will do for now if they are cool. new custom maps are highly appreciated. deathmatch is almost ready for release. currently i have 3 playable maps and would like to add more. if you have a desire to help please contact me.

Anywhere Concept Artists/3d Modelers - Unique & Innovative MMO at Achwind Studios

concept artists/3d modelers - unique & innovative mmo achwind studios anywhere artists kingdoms of when is a massive online virtual world video game currently in development (movw). the director/founder of the project has been programming for 30+ years. the story takes place in a post-apocalyptic setting 5 thousand years in the future after a nuclear holocaust on earth caused genetic change to humans resulting in 6 unique playable races each with animal and human traits. earth became a new world and the radiation exposure changed the overall eco-system from a state of chaos to a period of medieval swords and sorcery! we are currently looking for concept artist(s) and also 3d modelers. we are using the hero engine and have already started development. our goal within the next few months is to have a working combat tech demo based on our ideas for an innovative combat system. we have solid skilled team members working on area design and programming and now we need some concept art and skilled 3d modelers. the game will feature 3 factions, skill based pvp, detailed faction alignment system, and an unparalleled open sandbox gameworld. your responsibilities are pretty straight forward: communicate with me (project manager) and lead devs to make ideas come to life. the hero engine allows for seamless collaboration and assists in team cohesiveness. we intend to make a game the mmo community has been looking to play for a long time, one step at a time.

Anywhere Character Artists for 3D Models, Texture Artist, and Animator at Global Empire Soft

character artists for 3d models, texture artist, and animator global empire soft anywhere level designers we are looking for character artists for 3d models, texture artist, and animators for an indie game we're currently working in unity 3d. this is not a paid position, but you have the joy to see your name in the credits and have an awesome portfolio piece. also as a modeler please keep the texturing in mind for the model. if this is not your strength, no worries. our team members can support you in that.

Anywhere Unity 'Awesome Indie' Game Developer at Global Empire Soft

unity 'awesome indie' game developer global empire soft anywhere programmers we are looking for cool & hot unity 'awesome indie' game developer to join our indie game we're currently developing in unity 3d. this is not a paid position (yet), but you have the joy to see your name in the credits and have an awesome portfolio piece. we offer fun and well fun to develop cool games with us, that will leave a dent in the (game) universe!

Online "Programmer", "Mapper", "Modeler", at JoyBit

"programmer", "mapper", "modeler", joybit online programmers our team, joybit, is looking for an modeller, a programmer and maybe a texture artist for the source engine. we only require knowledge of one of them and you dont kneed to know them all. you must be good with one of these. relax and take your time, we dont have any limitations nor do we have any dead line we must make. we just want to make a fun racing mod that everybody can enjoy playing.

Anywhere [[Level Designer, Programmer (and others)]] at RE:Games

[[level designer, programmer (and others)]] re:games anywhere level designers hello y'all. (tl;dr? volunteers needed. 2d action/adventurer. lots of work, little reward. only those who love doing what they do need apply.) --------------------------------------------------------------------------------------------------- job slots --------------------------------------------------------------------------------------------------- our team is in need of: -level designers -programmers for the rest, any of the following help would also be -highly- welcome (in order of necessity): -character designer -concept artist -storywriter -gamedesigner -webdesigner -gui artist -sprite artist -anyone (just contact me) --------------------------------------------------------------------------------------------------- project description --------------------------------------------------------------------------------------------------- the project is the creation of a 2d action/adventurer game much inspired by the original zelda games. the setting is mostly medieval. the main feature is quickly being able to switch between weapons and elements, allowing the player a fast-paced playing style to his own likings. the game will be worth 20-40 hours of playtime, anyone who has previously made similar games will know that that is a lot of work. www.re-games.com/forum at the moment, i am in high need of level designers and programmers. all roles for the job are filled, but things are going at a slow pace with the manpower we have. level designers are required to make some strong decisions and allow sfx and sprite artists to really get to work, programmers are required in order to get the technical aspect of the game done as fast as possible. at time of writing, all level and area descriptions have been made and set, all mechanics are in place, the story is undergoing some thickening, concept artists and musicians are happily doing their job, and sfx and sprite artists are working on some items that will surely make their way into the game, but are mostly waiting on level designers. the engine has two main, and a couple of side features left to program, after which editor's tools will need to be made. i decided to start this project about a year ago, being inspired by old snes titles and some more recent indie-games. programming and designing solo, be it fun, didn't deliver much fruit though. about 5 months ago i started finding people to help me, only recently have i found the wonder of job boards. currently i'm working with a team of about 16 people and more to come. --------------------------------------------------------------------------------------------------- work ethic --------------------------------------------------------------------------------------------------- i don't hold deadlines, i do hold commitment. what i mean with that is, you're free to take as long as you want, but that i can rest assured you are actively working for me, or that you have let me known if you are going to have some downtime. this project is based on volunteers, chances are you will be working together with other people in your field of expertise. there is enough work to be done to offer everyone a fair share. we mainly use a phpbb forum to keep track of things, and the main chatting method is skype. if you know a better way to communicate or internally manage a project, please let me know. --------------------------------------------------------------------------------------------------- business style --------------------------------------------------------------------------------------------------- to me, there are two values very important in my life: to learn, and to do things that have meaning to me. to learn, i reflect by staying open and challenging myself in creating games. also, the games i create i require to have the ability to add to someone's life, in one way or another. this implies the meaning part as well, i feel like i am doing something worthwhile. in order to achieve this, i work with volunteers. first of all, because they are the group of people that would like to learn most, and secondly, because they have other motivations than money. i will sell the game when it's done, and keep the revenue to buy my bread. if the game hits and i earn a decent amount of money, i will split. fair to say, chances are slim that first games will make a hit. --------------------------------------------------------------------------------------------------- job description --------------------------------------------------------------------------------------------------- -level designer first of all, level concepts need to be made. maps of the area, events that will happen, to the level of detail where a walkthrough for the area can be written. with this, also comes the requirement to decide which sprites, tiles and sound effects are required for the level. later, when the editor's tools are made, level designers will also make the actual maps. if you can only do the first, great too. -programmer currently we are still working on the game engine. most of it is ready, the two large parts that are missing are basic triggers to interact with objects, and dialogue balloons to display text in. the game is being written in c#, using the xna4.0 framework. if you happen to be a great programmer, you'll have the side-job of explaining me what you do; i'm very willing to get a few pointers on my own programming style. -concept artists i will require you to draw to your hearts content. the game world needs visualization, in order to get storywriters, musicians and level designers all on the same line. i need things draw such as a forest from high above, a frog's view of a castle, or a map of the world. -character designers same description as above, except for that this applies to characters, both human and animal/monster. if you can do both this and the above, even better! -storywriter the main storyline is set, but it lacks drama, content, depth. please help me out by giving it your touch of storytelling, thicken the history of the game world, give enemies a life and friendly characters a meaning. -gamedesigner most of it is done, but that doesn't mean it can't be improved. it is most unlikely that any features will be added or removed at this stage, but great ideas can come to mind, and everything in place needs tweaking. -webdesigner checked my site? can do better? please do, please. preferably made from scratch, rather than editing an existing theme such as those from wordpress. -sprite artist once the level designers start rolling, i am going to need you to give them what they require in terms of art. concept artists will give you a good idea of what to make, but won't be able to actually make it. there are enough sprites to be made, but if you can also animate them, i love you. i'm in high demand of animators. -gui artist quite similar to the above, but it seems there are lots of people who can only do one but not the other, so i'm putting this in twice. -anyone (just contact me) really, got something you can show me, or do i have something you want, please contact me. i'm willing to try a lot. --------------------------------------------------------------------------------------------------- team description --------------------------------------------------------------------------------------------------- -producer programming, storywriting, game and level designing, management, and a whole set of other skills. i personally do the largest part of the work, spending at least 30 hours a week on top of my studies. i've written the largest part of the engine and made the most of the current design of the game before i realized that it's silly to do it all alone, after which i started searching for support. -composer our composer has currently created 3 soundtracks for the game and is working on the 4th. -storywriter (x2) we have two storywriters on our team, both much enthusiastic. they're working on filling the background to the game, answering all the why?'s and making sure no plot holes appear, all the while thickening the drama and immersion of the story. -concept artist (x3) the concept artists are quite busy drawing up all the areas and characters in the game. mostly to get the rest of the team in line with their point of view. -level designer i only have one specialized level designer, who is currently working on the first prototype level. -programmer (x3) out of which two are only helping me solve 'interesting problems'. so only one dedicated programmer, currently working on movement patterns and flocking behaviour. -sfx artist (x3) making a couple of sounds they are, but mostly waiting for work to do. -sprite artist (x2) same as sfx, pretty much. -ict manager or plain and simple a good friend. the guy makes sure i can stand up when down, and lets me rant about all the ideas i have, constantly giving me solid feedback and has more often than not changed the entire meaning of the game for the better. --------------------------------------------------------------------------------------------------- contact ---------------------------------------------------------------------------------------------------

Anywhere Seeking 3D Modeler/Texture Artist at Folklore Games

seeking 3d modeler/texture artist folklore games anywhere artists seeking a modeler/texture artist to model assets for our team. assets will be similar in style to artwork posted here: http://www.moddb.com/games/legend-of-the-peach-girl models will be low poly. preferred modeling program is 3ds max, but as long as you can output to .obj, any program is fine. this is not a paid position, but may result in some pay if we ever gain royalties from selling the game. please email me with any questions, thanks for your time!

Anywhere Game Admin/Advertiser at LOST Extreme

game admin/advertiser lost extreme anywhere public relations i just launched an online text-based rpg, by the name of lost extreme ( http://www.lostextreme.co.uk ), and i need someone to help me with general administration, player management and advertising. a large amount of the job will consist of outreach to lost-related forums, websites and blogs to spread the word about the game and attract users. as the game grows, however, i will also need assistance dealing with player requests, managing users and moderating game content, so that i can spend more time on development and programming. you should be familiar with the game itself, have a passion for gaming, be able to dedicate (on average) an hour a day to the project and have a decent quality of written english. previous experience with game advertising/administration, or knowledge of the lost franchise, is not required, but might come in useful. you'll receive full administrative privileges, a listing on the credits page and may receive a share of ad revenue if the game becomes profitable.

North Amercia Only Character Modelers Needed! (Game Going on Steam) at Dark Storm Team

character modelers needed! (game going on steam) dark storm team north amercia only artists the dark storm team is currently looking for quality talent in the following avenues; character modelers, weapons modelers, texture artists. payment; while the plan is to release by december on steam and other venues on digital distribution by this month, payment will be on a percent basis after the game is released everyone on the team that helped will receive an even amount. requests about other jobs; i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard. required skills (any or all) 3ds max, maya, zbrush, blender to apply send a resume to robert smith at dark583@hotmail.com

Anywhere Writer at Gear-Studios

writer gear-studios anywhere web/other as a writer at gear-studios, you are responsible for writing and creating ideas/stories and scripts. you are in charge of creating and writing a story line. you must be able to be able to grab a players interest to your story, let your words show through the game and get the point across. you must be able to put the player in situations where they are really involved in the game. we want to be able to really capture the player within the game. you must also attend net meetings to discuss your ideas and what you would like to do with the story. basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for gear-studios's applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at gear-studios, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place at gear-studios and the new company. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.

Anywhere Looking for Senior Concept Artist! at Rotating Cube Games

looking for senior concept artist! rotating cube games anywhere artists [center][/center] hey guys, my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a senior concept artist, who is capable of coming up with various creative character designs. you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams your task would be to design the protagonist of the game and enemy creatures. [center]some concept art: (by adam clark and markus lovadina) [/center] requirements:• efficient workflow in digital art • strong foundation skills (perspective, anatomy, design theory etc.) • strong skills in anatomy • strong communication skills • well-organized data management • teamplayer • past work to show bonus:• strong skills in presentation • strong skills in illustration • experienced with single client work • experienced with studio work • online portfolio you are going to work along with other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you previous concept art belonging to character art and model sheets to give you an idea about what we require. there is in-depth feedback given and you are mainly going to work with given reference images. your task:you are going to come up with multiple sketch papers until the right design is found. afterwards, you are going to design the final model sheet, which is also going to be used for marketing purposes. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece. benefits:this position gives the great chance to work with an extremely dedicated team, which uses real deadlines. it is ideal for portfolio work, as you are also going to be allowed to use the finished professionally made 3d models from our other artists. we are looking for a team player, as this is a senior position. we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point. required time:the full position requires a minimum of 10-15 hours per week. you have the oppertunity to work on fully detailed illustrations in addition, if you're interested. it is also possible to join as a side contributer (internee position), which would require a minimum of 3-5 hours per week. we use our forums, dropbox and skype for the exchange of data and information. interested in working with us? please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand. thanks for your time, kjell 'iqew' bunjes (team leader & art director)

Anywhere Animator/Player Modeler at Hole In The Ground Studios

animator/player modeler hole in the ground studios anywhere artists we need someone with at least some animation and design experience! we will most likely give you a sprite or design to work with, and you can improve them, give them some basic animations, and then help us implement them into the game! we are working with unity 3d so it would help if you had experience with that! you can look around on our website and desura page to get some more information as to what exactly we are making and the sort of graphics we will be making. thanks all!

Anywhere Audio Seeker at Audio Seeker

audio seeker audio seeker anywhere audio/music my name is kjeih i am a very experienced music producer (over ten years experience) working in many genres of music. i love a position to explore in a different path with my sound. this is what i've been looking for for quite some time now. i am also a full sail university student, so i had brief training on what it is to work with gaming audio. you can hear some random stuff i did to get a feel of the quality i produce, www.soundcloud.com/kjeih. thanks kjeih kjmusic82@gmail.com

Anywhere Musician/Sounds (This Job is currently full at this moment in time!) at Gear-Studios

musician/sounds (this job is currently full at this moment in time!) gear-studios anywhere audio/music as a sound producer at gear-studios you are responsible for making in-game sounds or even music. you must be able to use high grade software or hardware to produce either your sounds or your music. if you choose to make sounds for gear-studios you are expected to make real life sounds, and you are expected to make them the highest possible quality to your limit. if you are choosing to create music tracks for gear-studios you are expected to make a variety of different track genres. this may vary from intense battle music, to calm mellow tracks. if you are capable of any of those this job is for you. basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for gear-studios's applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at gear-studios, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place at gear-studios and the new company. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.

Anywhere Texture Artist at BORG Cyber-Games

texture artist borg cyber-games anywhere artists i'm looking for texture artist(s) who can uv in 3ds or maya and create new, high quality, textures for upcoming and current models in a star wars: empire at war mod. there are many, ready made, models waiting to be skinned, and even more being created. the goal is to replace nearly every asset with a higher quality one, and to create a multitude of unique, new, assets for every map in the game.

Anywhere Particle Effect Artist at Vescor Games

particle effect artist vescor games anywhere artists we are currently looking for an experienced particle effect artist skilled in particle effect creation within udk. we are a small, friendly and fun indie studio with currently 6 very skilled members (programmer, 2x 3d artists, level designer, sound designer & composer, rigger & animator and game designer and producer) we are close to finish off our first prototype and need you to join us and help us. we are planning this for july and short after that we want to start a crowd funding action, if it gets successful, all members will get paid. about our project: you can find details and pictures here: http://www.indiedb.com/games/future-man-beyond-the-past if there should be any questions please contact us with the e-mail below. thank you for your interest.

Anywhere Rigger & Animator at Vescor Games

rigger & animator vescor games anywhere artists we are currently looking for an experienced rigger and/or animator skilled in character rigging and/or animation, both would be preferable of course. we are a small, friendly and fun indie studio with currently 6 very skilled members (programmer, 2x 3d artists, level designer, sound designer & composer, rigger & animator and game designer and producer) we are close to finish off our first prototype and need you to join us and help us. we are planning this for july and short after that we want to start a crowd funding action, if it gets successful, all members will get paid. about our project: you can find details and pictures here: http://www.indiedb.com/games/future-man-beyond-the-past if there should be any questions please contact us with the e-mail below. thank you for your interest.

Anywhere - Best Germany Project Manager // Co Leader at Jamceol Development

project manager // co leader jamceol development anywhere - best germany management for our in-browser music game (more informations on our developer-site) we currenty search some silverlight programmers. > your job: you leads the project with scathimirit. every employee calls you "boss" or "god"... you know? without you... jamceol dies. do you want jamceols death? do you? do you? :) > what we want from you: - good managing skills! you are responsible for the project. you say, who works on what and when. if you don't do your job, the project stands still. you are the boss! you are god. ... :) - independent work - creativity - flexibility - fluent german. best native. - fun at work :) > what we give you: - a work on a charitable game-project. after the launch, every €uro we earn, the isn't needet for our team and for the site, will be donated to the german red cross! - a funny and good-humored team - place for your creativity: we love ideas. tell us all of yours! :) - the worst english the a teamleader ever had! :) > will i ged paid a wage? nupe, sorry! before the game is launched, there is no wage for anybody. sorry guys, we are no moneywhores. first we need the cash for licenses,... - after the launch, you sure get money, if we earn some :) but dont forget: we are a charitable team, we donate the majority to the red cross... > why would i want to work with you? because we have cookies. easy thing. no, really: because you can have fun with us, and if the game is finished, a lot of people can have fun with our work. and then, if we earn a lot of money, we (and indirectly you...) donate to the red cross. sounds good, or? :) > your english sucks! i know, sorry. i've never learned it in school... > questions? ask!

Anywhere - Best Germany Graphic-Artist at Jamceol Development

graphic-artist jamceol development anywhere - best germany artists for our in-browser music game (more informations on our developer-site) we currenty search some silverlight programmers. > your job: you create every graphic for jamceol. from the ui of the game, over the site-template, to our icons and logos. everything what's graphical :) > what we want from you: - good (really good!) skills in creating graphics. sorry, but paint-kids have no chance :) - independent work - creativity - flexibility - fluent/good german - fun at work :) > what we give you: - a work on a charitable game-project. after the launch, every €uro we earn, the isn't needet for our team and for the site, will be donated to the german red cross! - a funny and good-humored team - place for your creativity: we love ideas. tell us all of yours! :) - the worst english the a teamleader ever had! :) > will i ged paid a wage? nupe, sorry! before the game is launched, there is no wage for anybody. sorry guys, we are no moneywhores. first we need the cash for licenses,... - after the launch, you sure get money, if we earn some :) but dont forget: we are a charitable team, we donate the majority to the red cross... > why would i want to work with you? because we have cookies. easy thing. no, really: because you can have fun with us, and if the game is finished, a lot of people can have fun with our work. and then, if we earn a lot of money, we (and indirectly you...) donate to the red cross. sounds good, or? :) > your english sucks! i know, sorry. i've never learned it in school... > questions? ask!

Anywhere - Best Germany PHP Developer at Jamceol Development

php developer jamceol development anywhere - best germany web/other for our in-browser music game (more informations on our developer-site) we currenty search some silverlight programmers. > your job: you create in cooperation with our silverlight-developers the game itself. (okay, with php you create not the game, but the site is a part of the game too :)) > what we want from you: - good (really good!) skills in php. - independent work - creativity - flexibility - fluent/good german - fun at work :) > what we give you: - a work on a charitable game-project. after the launch, every €uro we earn, the isn't needet for our team and for the site, will be donated to the german red cross! - a funny and good-humored team - place for your creativity: we love ideas. tell us all of yours! :) - the worst english the a teamleader ever had! :) > will i ged paid a wage? nupe, sorry! before the game is launched, there is no wage for anybody. sorry guys, we are no moneywhores. first we need the cash for licenses,... - after the launch, you sure get money, if we earn some :) but dont forget: we are a charitable team, we donate the majority to the red cross... > why would i want to work with you? because we have cookies. easy thing. no, really: because you can have fun with us, and if the game is finished, a lot of people can have fun with our work. and then, if we earn a lot of money, we (and indirectly you...) donate to the red cross. sounds good, or? :) > your english sucks! i know, sorry. i've never learned it in school... > questions? ask!

Anywhere - Best Germany Silverlight Programmer [C#] at Jamceol Development

silverlight programmer [c#] jamceol development anywhere - best germany programmers for our in-browser music game (more informations on our developer-site) we currenty search some silverlight programmers. > your job: you create in cooperation with our php-programmers the game itself. > what we want from you: - good (really good!) skills in c# and silverlight technologies. - independent work - creativity - flexibility - fluent/good german - fun at work :) > what we give you: - a work on a charitable game-project. after the launch, every €uro we earn, the isn't needet for our team and for the site, will be donated to the german red cross! - a funny and good-humored team - place for your creativity: we love ideas. tell us all of yours! :) - the worst english the a teamleader ever had! :) > will i ged paid a wage? nupe, sorry! before the game is launched, there is no wage for anybody. sorry guys, we are no moneywhores. first we need the cash for licenses,... - after the launch, you sure get money, if we earn some :) but dont forget: we are a charitable team, we donate the majority to the red cross... > why would i want to work with you? because we have cookies. easy thing. no, really: because you can have fun with us, and if the game is finished, a lot of people can have fun with our work. and then, if we earn a lot of money, we (and indirectly you...) donate to the red cross. sounds good, or? :) > your english sucks! i know, sorry. i've never learned it in school... > questions? ask!

Anywhere Recruiting for Xvoid at Xvoid Studios

recruiting for xvoid xvoid studios anywhere artists xvoid studios is recruiting for a new way of zombies. about the game: the game will be an fps with big but not huge maps. there will be a hidden weapon and sound track in each map there will also be perks and other cool things like jetpacks and game types. there will be no campaign but there will be solo survival and we are planning on having a 2-6 people multiplayer. the player will be able to rank-up on multiplayer by multiplayer and solo, ranking up will give you access to new weapons and maps. we will be releasing a demo that comes with 2 maps and you are already level 64 and you will have access to all the weapons. we are hoping to be releasing that sometime in 2012. the full game will come with 15 maps and there will be dlc in the future. there will be teleports and levels from the stone ages to the future. business plans: we are planning on making games for all of the family (action, survival, sports, etc.) we also are not planning on making xbox only or pc only games, all the games we make will be out for everything possible. we are looking for people that like making games not just because good games make lots of money. in the future we are planning on making an engine but that won’t be until the business is well known. engine: udk what we are looking for: level designers: 1/3 (must know cascade, kismet and matinee) 3d artist: 1/3 (must know how to make high and low poly weapons, props and characters) concept artist: 0/2 programmers: 0/3 (must know unreal script) ui artist: 0/1 (must know how to make high quality user interfaces) animation artist: 0/2 (must know how to make high quality animation and must know how to rig) texture artist: 1/3 (must know how to unwrap and make high quality textures) soundtrack artist: 0/2 (must know how to make lots of type of music) soundfx artist: 0/2 (must know how to make high quality soundfx) contact us: skype: ethan.g.jones email: xvoidstudios@gmail.com fine print: the game is royalty based so no one is getting payed until the game is sold and has made money, everyone will the same amount of money but some will go into the business. if the games makes $50 at least then no one will be payed and that money will go into the next game so it is non-paid unlit me have made 50 plus.

Anywhere 3D Modeler/Texturer at Milky Way Galaxy Entertainment

3d modeler/texturer milky way galaxy entertainment anywhere artists skills needed: ability to create 3d ships, orbital structures or other sci-fi object in sins of a solar empire this project is all about a sci-fi universe that i came up with, the mod is on sins of a solar empire, so the ability to model and get the objects ready to go in game are needed. since there isn't anyone but me and my bro on the team, it will be pretty laid back but we do expect that you do try to finish models in a timely manner. most of what you create will be either a concept that i have made or based off those concepts or in other cases you will have nearly 100% artistic freedom. all models will have credit given to the artist but can not be distributed without permission as the designs are mine.

Anywhere Webmaster at ForceBio

webmaster forcebio anywhere web/other a new modding team has started out. forcebio is a new modding team for half life 2. a project is on the table right now and the team needs more people for different tasks. there is no money out of the job, only glory if the project is going to be finish right now there is a need for a webmaster. the only requirements are: some experience with building and maintaining of websites understand, and speak english (if you understand and speaks danish is a big plus) creative soul and are a singelplayer type of a gamer. if you want to apply for the job, you have to sent a email that include the following: your name and gamertag what websides you have worked on previously a little bit about yourself one or two links to your work. i hopes to recive some great cv´s torbjørn christensen ceo and plotwriter

Anywhere Level Designers/Builders at ForceBio

level designers/builders forcebio anywhere level designers a new modding team has started out. forcebio is a new modding team for half life 2. a project is on the table right now and the team needs more people for different tasks. there is no money out of the job, only glory if the project is going to be finish right now there is a need for a level designer and builder. the only requirements are: some experience with designing and building of compact levels understand, and speak english (if you understand and speaks danish is a big plus) creative soul and are a singelplayer type of a gamer. if you want to apply for the job, you have to sent a email that include the following: your name and gamertag what games you have worked on previously a little bit about yourself a video or a demo of some of your work. i hopes to recive some great cv´s torbjørn christensen ceo and plotwriter

Anywhere Unrealscript Programmer Needed - Time Lost futuristic FPS at XstreamTech

unrealscript programmer needed - time lost futuristic fps xstreamtech anywhere programmers what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? enviromental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/games/time-lost game progression time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere, Skin And Texture Artists at ForceBio

skin and texture artists forcebio anywhere, artists a new modding team has started out. forcebio is a new modding team for half life 2. a project is on the table right now and the team needs more people for different tasks. there is no money out of the job, only glory if the project is going to be finish right now there is a need for an artists for reskinng weapons and characters, maybe textures in the future. the only requirements are: some experience with reskinning of weapons and characters understand, and speak english (if you understand and speaks danish is a big plus) creative soul and are a singelplayer type of a gamer. if you want to apply for the job, you have to sent a email that include the following: your name and gamertag what games you have worked on previously a little bit about yourself some pictures or videoes of your work i hopes to recive some great cv´s torbjørn christensen ceo and plotwriter

Anywhere Model Artist at Legend Studios

model artist legend studios anywhere artists legend studios is an new game company and we are looking for someone with experieance in graphic designing. we want to make quality games and if you think your qualified to work with us, what are you waiting for? apply now and if we pick you, you could be working with an always growing game company. we are now looking for motivated and collaborative 3d artists of various experience levels to join our team. your main focus will be in the design of 3d models for our game. our game is will have a doom 2/duke nukem 3d style only more modren here is a quick concept done in photoshop http://i.imgur.com/kwu0h.jpg requirements: • 3d model experience. • ability to create amazing work quickly and to the best of quality. • ability to visualize what a model will look like, presision detail is a plus. • strong creative skills for developing high-quality models. • ability to work at anytime or day • good knowledge of 3d model rendering • understanding of opengl a plus. • understanding of object-orientated programming – java a plus we offer a fantastic opportunity to take part in the development of our company and an amazing challenge to ensure that legend studios will be forever a growing company

Online / Anywhere Torque Programmer / Code / Scripting at Vigilant Addiction Studios

torque programmer / code / scripting vigilant addiction studios online / anywhere programmers -proficient in torque 2d and itorque 2d -experienced with release/port into iphone/droid/web/stand-alone is a plus. -volunteers will be working toward filling the lead position; depending upon experience and quality of work. vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be used with unity presenting on the iphone and other devices. we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward. -: company overview vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected. vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself. we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. we are working off a profit share model and can provide more information about it after first contact. vastudios is a houston based independent video game studio.

Anywhere Unity Scripters, Atmospheric Designers, 3D Modellers, Concept Artists at Sandcastle Studios

unity scripters, atmospheric designers, 3d modellers, concept artists sandcastle studios anywhere programmers sandbox studios is a dream i have wanted to bring to life for a long time,a game development group focused on fresh new ideas instead of rehashes of games done before. sandbox studios will specalise in strategy games but not your typical ww2, cold war or robot futuristic themes. we want to try fresh ideas that haven't been done with a real sense of story and atmosphere. why we need you! unfortunatley, making a strategy game let alone any game with just one persons input both technical and creative isn't easy and that's why we need you. we're looking for people to help fufill the following roles... unity scripters story and atmospheric designers 3d modellers concept artists community collaborators all of these roles will come with the freedom to give input, make great friends and show your talent to the world. how to contact us if you are looking to help design some strategy games with some real form of design and innovation you will simply need to send an email to... danielbutler96@hotmail.co.uk in the email please tell us about any previous expirence, your favorite strategy game and what times in gmt you will be able to be on skype or tinychat (not decided) for team discussions. we are non profit at the moment but if we do decided to sell our games at retail, everybody will get a share! thank you! daniel butler - team managment

Anywhere - English Speaking Only Advertisement at XenoTech Productions

advertisement xenotech productions anywhere - english speaking only marketing xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the marketing person it will be your responsibilty to spread the word of this mod and create the advertisement for this mod. in order to get this job position with xenotech productions you do need to have the following on your computer and have experience with each piece of software. - photoshop cs5 - steam - skype if you know the following software underneath this paragraph then it is a bonus. it is not a requirement. - source sdk - 3d studio max having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do not get this job just from the experience you have now but from the experience you could get from working on this mod with us. please email any images that you wish to submit as a jpeg file to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 1 day a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. any files not submitted in the jpeg format will be binned and the application will be instantly rejected. you can re-apply for the post, i will just email to inform you that the application is rejected because of this. join today.

Anywhere - English Speaking Only Mapper at XenoTech Productions

mapper xenotech productions anywhere - english speaking only web/other xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the mapper it will be your responsibilty to take the work from the modellers, concept artist and sound artist and import there work into the mod. in order to get this job position you need to have experience with the following software. - source sdk - skype - steam knowing the following software underneath is a bonus. it is not a requirement in order to get into the mod team. - 3d studio max - photoshop cs5 having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do need to have good mapping skills along with good optimizational skills. without these 2 key skills you will not be accepted into the mod team. optimizational skills is a key factor which i put a lot of thought into so when you apply for this role please show off this skill as best as you can. please email any images that you wish to submit as a jpeg file to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 1 day a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. any files not submitted in the jpeg format will be binned and the application will be instantly rejected. you can re-apply for the post, i will just email to inform you that the application is rejected because of this. apply today.

Anywhere - English Speaking Only Modeller - Characters specifically at XenoTech Productions

modeller - characters specifically xenotech productions anywhere - english speaking only web/other xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the modeller and animator it will be your responsibility to create the models for the mod and also create the animation for the models. in order to get this job position with xenotech productions you do need to have the following on your computer and have experience with each piece of software. - 3d studio max - steam - skype if you know the following software underneath this paragraph then it is a bonus. it is not a requirement. - source sdk - photoshop having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do not get this job just from the experience you have now but from the experience you could get from working on this mod with us. you do need to know though all the details about importing models and animations into the source sdk engine and also what the engine is capable of holding. please email any images that you wish to submit as a jpeg file to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 1 day a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. if you apply for this job position then you are applying for both the modeller and animator not whatever one you wish to do. you have to be both when applying for this position. any files not submitted in the jpeg format will be binned and the application will be instantly rejected. you can re-apply for the post, i will just email to inform you that the application is rejected because of this. apply today.

Anywhere - English Speaking Only Texture Artist at XenoTech Productions

texture artist xenotech productions anywhere - english speaking only artists xenotech productions is a mod team working to re-create the classic game dino crisis 1. the game will be a source game so instead of just re-mapping it out, we are modernising it with layout, textures, weapons and effects. as the texture artist it is your responsibilty to create the textures for all the props, characters and also locations in the mod. in order to get this job position with xenotech productions you do need to have the following on your computer and have experience with each piece of software. - photoshop cs5 - steam - skype if you know the following software underneath this paragraph then it is a bonus. it is not a requirement. - source sdk - 3d studio max having played the entire dino crisis 1 game or will be willing to watch all the walkthroughs on youtube until the end of the game would also be a bonus. you do not need to have a large amount of experience but a fair amount is required. you do not get this job just from the experience you have now but from the experience you could get from working on this mod with us. you do need to be able to create high resolution textures for all the props, characters and the map locations. you might also be required to help out advertisement if they require it. please email any images that you wish to submit as a jpeg file to help ease the process i go through for candidates. any work submitted will not be put on any site or used in the mod. it is only for application use only unless said otherwise by you. if you have any question you wish to ask then please email below before sending in your application. i would like to make this perfectly clear. this is not a paid job position. if you apply for this job you work on it in your own time but a minumum of at least 1 day a week is required for you to work on this. i dont mind if it is spread through the week as long as it is equivalant to 1 day. any files not submitted in the jpeg format will be binned and the application will be instantly rejected. you can re-apply for the post, i will just email to inform you that the application is rejected because of this. apply today.

Anywhere Website Designer at Wise Owl Studios

website designer wise owl studios anywhere web/other the website you will designing will be similar to the site perfect world international http://pwi.perfectworld.com/ due to the layout being good for what is needed. it will be used for my upcoming title elemental world part 1:rise of the guardians as well as all future games. the site will need to work in a similar way to perfect world's such as drop down lists linking to the other games which will also use the css as a template so only the art needs changing for similar games,have forums and news that can be created inside the site rather then add to html code,have the news scroll that links to that article/link embedded ads,facebook and other social media site. also the ability to change the colour scheme would be nice as well as language options and can create an account that links between all sites created in future with facebook sign up also. the current site being used is www.wiseowlstudios.co.uk which is currently a webs template one but it needs a serious overhaul. also one feature i would like is to change the address like perfect world eg elemental world address would be ew.wiseowlstudios.com and my other game (not real or made) would be xe.wiseowlstudios.com the position is a free one now due to no funding available yet but when funding becomes available there may be payments available for previous work.i also have some website development training but still learning a lot so i will try and help with the workload when possible.it would make a fantastic portfolio piece that might even guarantee a job with most web design places. it would also need to be compatible with most browsers this project is huge and requires dedicated people on the team that wont give up half way through the job.the goal is make the project have a aaa feel. skills you should have: knowledge of javascript and css knowledge of html bonus skills: knowledge of how to create advanced features such as sign up forms using facebook,swapping the scheme (images and colours)etc knowledge of setting up a forum such as phpbb ability to create artwork for the buttons etc knowledge of creating e-commerce shops thank you for reading

Anywhere Programming at Gear-Studios

programming gear-studios anywhere programmers as a programmer at gear-studios you must be able to program in c++ and as a preference c# to a high or respectable standard. your programming must be fully compatable for the source engine. as a programmer you will be working with the source engine a lot of the time so it is require that you have a fair amount of experience with programming things for the source engine. it is a high priority that you are able to tweak the source engine to get the best out of it, and it is also a high priority that you are able to program in-game features too. basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for gear-studios's applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at gear-studios, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place at gear-studios and the new company. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.

Anywhere Modelling (Urgently Needed!) at Gear-Studios

modelling (urgently needed!) gear-studios anywhere level designers as a modeller at gear-studios you are required to have a decent skillset when it comes to modelling for maps. you must be able to use any high grade modelling software to get a good outcome. throughout this job there will be a list for you to see all the models required for maps with references from mappers. if you find a model you want to create put your name on it and that model is assigned to you. you must be able to skin your own models. your models must be compatable with the source engine and the cryengine. (not a high priority but it's a good skill set). basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for gear-studios's applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at gear-studios, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place at gear-studios and the new company. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.

Anywhere Mapping (Urgently Needed!) at Gear-Studios

mapping (urgently needed!) gear-studios anywhere level designers as a mapper/level designer at gear-studios you must have decent skill sets with hammer world editor and strong knowledge of how to use source sdk properly. it is also a good thing to be able to design and create your own textures for your maps. it is also a requirement that you are able to fully use hammer to it's full potential or to a good length. this includes things such as lighting, using models, using textures correctly, being able to make your maps detailed but stable for online gameplay (in some instances). at gear-studios, the style of maps will be a wide range, from massive scaled war maps, to small creepy maps. basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for gear-studios's applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at gear-studios, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place at gear-studios and the new company. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: www.firestormproductions.org/board although there are online resources for many of the things we expect to model, some parts of the game are vague and our modelers could use some concepts to work with. this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Texture Artist at Firestorm Productions

texture artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: www.firestormproductions.org/board we are looking for someone who can texture models that have been unwrapped, or unwrap them (if they havent been unwrapped already). this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Animator at Firestorm Productions

animator firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: www.firestormproductions.org/board we are in need of those who can animate 3d models and possibly rig them to be animated (if they have not been rigged yet) this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Website Designer at Firestorm Productions

website designer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: www.firestormproductions.org/board our previous website designer left before he finished the plans he had for our would-be impressive site, this is the reason our page being only a forum. we are in need of a new website designer and website altogether. this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, 3D Unwrapper, 3D Rigger at Firestorm Productions

3d artist, 3d unwrapper, 3d rigger firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: www.firestormproductions.org/board we are currently in need of someone who is either capable of creating 3d art, unwrapping it for texturing, or rigging it for animation. this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Logo/Promotional Artist at Firestorm Productions

logo/promotional artist firestorm productions anywhere public relations tiberian dawn: the first strike is a free first and third person shooter based on westwood's real time strategy, command & conquer: tiberian dawn. the goal is to recreate all of the infantry, weapons, and vehicles from the game, and present them in an epic base-oriented combat environment all on the beautiful unreal engine (udk). you can view our moddb page here: http://www.moddb.com/games/tiberian-dawn-the-first-strike you can also view our forum here: http://firestormproductions.org/board/ although we like our current logos, we believe need some new logos for our game and our company. maybe you're just the one to help us! we are also in need of ways for fans to show support or spread the way in the form of wallpapers, banners, signatures, etc. you don't have to do both, but it would be better if you could. this position is not paid, however, this would be a great opportunity to work with a friendly (although small) team, improve your overall ability, and have something to present to other development teams when applying. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Animator at Battle Grounds 2 Developers

animator battle grounds 2 developers anywhere artists the battle grounds 2 is a half-life 2 mod that takes place during the american revolution. players have the choice of joining the american continental army or the british army, and then participate in 18th century combat using period weapons and tactics in realistic environments. the game is a first person shooter using historically accurate guns, melee weapons and equipment that offers a unique experience to the gamer. the game is a free download from moddb or from www.bgmod.com. we need someone familiar with the source sdk and animations in order to add smoother and improved reload animations for guns, as well as new movement animations to make player movements more realistic. we also need someone to help animate new weapons models, such as the long land pattern musket, as well as a new knife for melee combat.

Anywhere Coder at Battle Grounds 2 Developers

coder battle grounds 2 developers anywhere programmers the battle grounds 2 is a half-life 2 mod that takes place during the american revolution. players have the choice of joining the american continental army or the british army, and then participate in 18th century combat using period weapons and tactics in realistic environments. the game is a first person shooter using historically accurate guns, melee weapons and equipment that offers a unique experience to the gamer. the game is a free download from moddb or from www.bgmod.com. the mod is looking for a coder who is familiar with source sdk to help finish off some projects for bg 2.2. we need help getting weapons information cards into the interface and getting some more skins into the game.

Online / Houston, TX Unity / iPhone / Droid / UDK Programmer(s) at Vigilant Addiction Studios

unity / iphone / droid / udk programmer(s) vigilant addiction studios online / houston, tx programmers -proficient in unity -having released/ported into iphone/droid and web a plus. -volunteers will be working toward filling the lead position; depending upon experience and quality of work. vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be used with unity presenting on the iphone and other devices. we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward. -: company overview vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected. vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself in the world of gaming. we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. we are working off a profit share model. vastudios is a houston based independent video game studio

Anywhere Mapper at Trollface Modding Team

mapper trollface modding team anywhere level designers we are currently working on this mod. http://www.moddb.com/mods/star-wars-battlefront-expansion-mod i need some help, my team right now has six active members and we're working on a large scale era mod for star wars battlefront ii, star wars battlefront expansion, you'd get to be apart of our team and the development of the mod, the only requirements are experience, time, willingness and knowledge of map making for the zeroeditor engine and star wars battlefront ii. please send me some of your previous work/resume. the environment is fun and easy, but also very hard-working. please respond.

Anywhere 2D Artist at Moonset Gaming

2d artist moonset gaming anywhere artists moonset gaming is looking for an amiable and largely diligent 2d artist to provide character design and sprite work for our current rpg project of passion, lusipurr's fountain of perpetual disappointment. the game has been in development for over a year but is only kicking into a higher gear now. this means that you'll be coming into an already formed team with a wealth of assets that have already been created for code that is quite far along. still, this is an unpaid indie project, so there is respect for your schedule and a willingness to reasonably bend on deadlines. all that being said, we have been lucky to enjoy a very high bar for the current artists on the team, so your work and rapport will have to match the rest of the team. in terms of specifics, the project is creatively collaborative, so someone who is unafraid to make suggestions and is also unhindered by criticism is a must. stylistically, the game is a 2d rpg in the vein of the super nintendo final fantasy games, except with largely hand-drawn graphics. the artist we're looking for will have some wiggle room in terms of style for the sprite designs, so somebody with a proficiency in both pixel and traditional 2d art is a great asset; although the latter is more important. your main tasks will be character design, character avatars for dialogue, and spritemaps. however, depending on your enthusiasm and availability, there is room to spill over into other departments. the following things are by no means requirements, but will certainly be held in your favour: -residence in the greater toronto area -a fondness for turn-based rpgs -ability to answer e-mails within 24-48 hours -an affinity for peach pie while the position is technically unpaid, if the game makes money, you will make money. however - as stated - this is a project of passion for everybody on the team, so we expect the same from you. there are more assets than the very small number supplied on the development blog. if you apply with interest and we respond with interest, more interesting assets will be shared! a brief plot and gameplay description is below. the ominous and eccentric lusipurr has turned the real world into an rpg! only some people are aware of how things used to be while others are slowly losing their personalities to a horrible disease called npc. can oliver fulfill his cliché and turn into a hero from his reluntant beginnings? this tongue-in-cheek homage to the turn-based rpgs of old is crammed with creative monsters, swappable job classes, and entertaining dialogue. lusipurr's fountain of disappointment is a smart and silly game crammed with nostalgia and hours if not minutes of fun.

Anywhere AI Programmer and Coder at Trollface modding team, Star Wars Battlefront Expansion Mod

ai programmer and coder trollface modding team, star wars battlefront expansion mod anywhere programmers i need some help, my team right now has five active members and we're working on a large scale era mod for star wars battlefront ii, star wars battlefront expansion, you'd get to be apart of our team and the development of the mod, the only requirements are experience, time, willingness and knowledge of lua coding. please send me some of your previous work/resume. the environment is fun and easy, but also very hard-working. please respond.

Anywhere 3d Artists Needed for MIS at

3d artists needed for mis anywhere artists if you are an aspiring artist who has passion and needs experience look no further: mis is developing a futsal game and we are in need of artists. requirements: must be able to use maya and/or equivalent software to model arenas and players must have strong problem solving skills, be able to work with others, and have fresh ideas at least one year prior of game development and/or modding along with a solid portfolio must be able to work diligently and finish tasks on time character animation experience is also preferred 3d studio max knowledge knowledge of how an athlete's body moves is needed for animators user interface designers also accepted

Online (Houston, TX) Graphic/Branding - 2D/3D Modeling - Environmental at Vigilant Addiction Studios

graphic/branding - 2d/3d modeling - environmental vigilant addiction studios online (houston, tx) artists -graphic art for use online/websites/boxes/covers and all future game title logos and design. -2d/3d modeling for assets, objects, and/or characters. -environmental concepts, designs and worlds vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be likely used with unity and torque; presenting on the iphone and other devices. we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward. -: company overview vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected. vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself in the world of gaming. we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. vastudios is a houston based independent video game studio

Anywhere - English speaking only Concept Artist at XenoTech Productions

concept artist xenotech productions anywhere - english speaking only artists this job post is for a concept artist for the dino crisis source mod. you will basically be given the blueprints of the mod (layout) and will be asked to create concept art work in which we can both advertise the mod with and also have the mapper use to create the mod itself. you will also have to create concept art for any characters, weapons, props and so forth that we might need as well during the creation of the mod. you do need to have some experience drawing / designing concept art. we dont mind how you create it as long as it can be used and understand fully by everyone. you do need steam to join! these choices are optional skype hammer 3ds max if you have any questions please email me at the email address below. i am willing to answer any questions on this job post.

Anywhere artist, programmers, and coders needed at IDSE

artist, programmers, and coders needed idse anywhere web/other skills required abiltiy to do modeling and textures. ability to do locomotion for several different things for one object basic coding experience is optional, but would be helpful project details: a mod for red alert 3 that will take a while to make but the units titles and color schemes and other details are already figured out. your role will be artist department working together there is no head artist just people working together to achieve one common goal. idse work ethic is relaxed on terms of loyality you are free to work on other porjects as well, but when it comes to working on our team's mod. we get the job done as clean as possible and as fast as possible. we welcome anyone to join be them from another country or right in north america where the team leader is stationed. programmers and coders are aslo need this job add aslo affects you as well. experience for the programmers undergradute degree or a masters. coders, college education degree dont matter.

Anywhere Artist at Inhuman Entertainment

artist inhuman entertainment anywhere artists hi there, i am looking for an artist to team up with to finish a game i've been working on called dna. i'm using the unity engine and intend on releasing on android/ios and possibly pc/mac after. i've got a lot of industry experience [http://www.eriklarsson.net/] and will be handling all of the coding duties, but can help out with some art as well. you can see what i've got done so far here [http://www.indiedb.com/games/dna] i'm only looking to work with someone who can make very high quality work. either in a vector art style or more of a painterly style. i am looking to get concepts made as well as menus, hud, and ingame sprites. i don't have revenue coming in right now so i am looking for reasonable prices and/or a profit sharing setup. thanks for looking!

Anywhere Source Programmer at

source programmer anywhere programmers hello, i am working on a mod called "quarantine". i am looking for coders in the ep2 source engine. the mod takes place in toronto, ontario. where a contagious virus was discovered on an apartment complex by the cdc, forcing the building to be locked down by local authorities. it's been under development for 3/2 weeks. i need the coder to code the following.. npc - new zombie function npc - facehugger - functions like a headcrab but can infect other npc's. weapon - ice axe weapon - pipe weapon - mp7 more stuff will be added later on. i also need experienced coders with the source engine. you need to show me if you have coded anything for the source engine, complete or in-complete. mod link: http://www.moddb.com/mods/quarantine-contagious-virus

Anywhere Engine Programmer at Bundio

engine programmer bundio anywhere programmers bundio is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. when you play games, do you wonder how the code functions under the hood? do you love digging through assembly instructions? are you obsessed with evaluating your programs for efficiency and performance? are you the person that others come to when they can’t debug their code? bring your thirst for knowledge and fuse it with our talented team; together we shall forge a dread engine that will quake lands (of many architectures) underfoot. as an engine programmer at bundio, you will participate in the design of future generations of our engine technology. you will learn our engine’s capabilities and then help us expand them by building a structure and framework that enables new heights of flexibility and performance. most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world. required skills --2+ years c/c++/c# coding experience --good understanding of computer hardware, algorithms, performance and optimization --smart, driven and adaptable --passionate about technology in general and game engine programming specifically --excited to tackle new and varied challenges --high quality standards for personal code optional skills --amateur experience programming in the game industry --demonstrated ability to design, architect and maintain large code systems --experience working with low-level infrastructure or game engine code --expertise in a specialist engine area (such as physics, i/o or graphics) --history of hobbyist game engine programming, mod or bot work

Anywhere Audio/soundtrack positions wanted! at

audio/soundtrack positions wanted! anywhere audio/music hey there folks, i'm looking for some work in the games industry in audio design and soundtrack positions. i have a wealth of experience in other areas of the music industry and own my own home studio. i am also due to graduate from the university of central lancashire with a top grade degree in music practice this july. i have a wide range of genres i can work within; my specialties are: drone ambient metal rock soundscape orchestral i am currently in the process of putting together an audio-visual portfolio of my work in different genres but for now i have 2 examples you can view: movements of the mind - an audio visual piece i edited and composed for my final performance at university. http://www.youtube.com/watch?v=2ntzpcn5lbg dead space trailer - the original trailer for ea games' 'dead space'. i stripped the audio from the trailer and re-wrote my own soundtrack for it, this will be the first of a number of these types of demos. i'll try to keep this thread updated. http://www.youtube.com/watch?v=kq1zpyhigtq&feature=relmfu my home studio features a range of top quality, professional level equipment including: hardware: • early 2011 imac 27” (intel i3 3.1ghz, 16gb ram, nvidia 512mb gfx) • mid 2008 13” macbook (2.1ghz intel core 2 duo, 4gb ram) • line 6 pod ux2 audio interface • roland 42 key midi keyboard • wharfedale 8.1 diamond pro active studio monitors • se x-1 omnidirectional condenser microphone • shure sm58 microphone • shure sm57 microphone • fender telecaster thinline se (guitar) • epiphone thunderbird (bass guitar) • bugera 6262 (guitar amplifier) • line 6 pod x3 live (audio processing unit) some of my software: • logic studio 9 • ezdrummer • superior drummer 2.0 • pod farm thanks for reading, if you think you could have any potential work to put my way please don't hesitate to contact me via the email below.

Anywhere Character Modeling/Animation at Bundio

character modeling/animation bundio anywhere artists bundio is looking for a character rigger to join our quest for mod domination. did you ever dream of a fantastical creature at night, and wake up with its bone rig clearly arranged in your mind? do you see the world in skin weights and edge loops? when you use 3d animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? if you're still reading, you must be just the person we're looking for. required skills --collaboration with 3d art, animation and cinematics --skin weighting --quality assurance for 3d art and animation content --character rigging in autodesk maya or equivalent software --python scripting --strong problem solving skills, good collaboration and a keen eye for detail are critical for success in this role --minimum of one year experience working in games or modding --character modeling --character animation --experience using 3d studio max --knowledge of anatomy --user interface design

Anywhere Graphics Programmer (All Levels) at Bundio

graphics programmer (all levels) bundio anywhere programmers we are seeking a newcomer (or some degree thereof), skilled in the art of combat and programming, to join our quest to deliver great games. bring your strength to our cause, inspire awe in those around you, and make our games great. help us dominate the beast called graphics and feast with us upon its black heart. as a graphics programmer you will: --demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet --own large sections of the graphics engine, core tech and/or features and tackle the resulting challenges and opportunities --communicate and work well in a close-knit environment to create games that are both beautiful and fun to play --build a lasting foundation of flexible, maintainable code that will strike fear into generations yet born required skills --amateur or hobby experience programming in the game/modding industry (1+ years), with a history of shipping quality titles --experience programming in c, c++, c# and gpu languages --experience programming visual effects and/or real time systems --experience working on console or pc games --expertise in current graphics algorithms, hardware and mathematics --proven ability to independently design and maintain large software systems --solid understanding of all aspects of game programming, including physics, networking, and ai --demonstrated experience or knowledge optional skills --xna, halo ce, valve, xdk, jtag, unreal engine, cryengine, etc development experience --experience as an engineer with a previous team

Anywhere Level Designer/Enviromental Artist at CSPromod Development Team

level designer/enviromental artist cspromod development team anywhere artists what is cs:promod? -cspromod (csp, for short) is a 100% custom-coded source engine modification. its goal is to bring the gameplay, feel, and competitive spirit of the original counter-strike to the source engine, along with improved graphics and new features. why is an environmental artist/level designer needed? -the mod has reached a point now where we can start adding our own artistic look to the game. currently we are using valve's stock materials/models for the current map levels and are looking to find the ideal candidate to change that. what we require from you: required: significant 3d design experience in any major software suite (3ds max, xsi, maya, blender) and photoshop/gimp. required: basic knowledge & understanding of the source engine. required: a strong work ethic, a team-first attitude, the ability to take constructive criticism, and passion for cspromod. suggested: zbrush or mudbox experience. your task: you’ll be working with the mapping team to create original environment models/other level-related assets, and improve upon those already-created. http://www.moddb.com/company/cspromod-dev-team http://www.moddb.com/mods/cspromod

Anywhere Modeller at Arctic Games

modeller arctic games anywhere artists hey, we are currently making a project which is a modern fps called direct impact. current people in the team: animator cg artist programmer character modeller current features: multiple weapons and attachments vehicles/aircraft/boats blackmarket (you can get killstreaks and weapons) misc features like parachuting and peeking plus many more not mentioned features storyline (shortened): your team goes on to an uncharted island but is intercepted on the shoreline when mercenaries attack and you fall into the water. you wake up with your team gone and you in broad daylight. your mission is to find your team and find out whats really going on the island. stealthily you have do just that. we are looking for a modeller to do vehicle models, buildings, props etc... if you are interested please send me an email with a link to your portfolio or pictures. good luck, cooper

Anywhere (englisch speaking) or Berlin, Germany 3D Artist / Asset Designer – CLARK (Unity Mobile) at Golden Tricycle

3d artist / asset designer – clark (unity mobile) golden tricycle anywhere (englisch speaking) or berlin, germany artists love 3d ? join our team as a 3d artist / asset-designer!

Anywhere Looking for a Modeler and Concept Artist at Active Studios

looking for a modeler and concept artist active studios anywhere web/other active studios is an independent game team who hopes to make a name for themselves in the gaming industry! we're currently working on a children's adventure game called bloxs! we are, at the moment, looking for modelers and concept artists. we would prefer modelers to be able to do animated models. they can use any modelling software as long as they have legally obtained it. concept artists can do the concept art either by hand or by computer (as long as they have legally obtained the software). the minimum age requirement is, at the moment, 15. you will be (at the moment) working for free but if we ever generate profit from our projects then everyone will be paid equally depending on the amount of work they have produced and several other factors. if you are interested in applying or want more information, please email me at: activestudiosjobs@hotmail.co.uk thanks!

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