This part of the site focuses on explaining the details of DotA, things that aren't particularly required to play and succeed in the game but that will give you a bigger perspective of DotA's inner workings.
In Mechanics you can learn many things regarding heroes, units, items, abilities, and more. You can see how some small details affect the flow of the game, and the rules and formulas that explain the outcome of things such as movement, casting, or attacking in game.
Mechanical content is the result of curiosity, theories, and investigation with testing. Its purpose is to provide a solid knowledge base for all the players who are curious about DotA. It also serves to verify and document the Warcraft III engine's and DotA's accumulated information over time.
If you have questions related to Mechanics that are not covered in these pages, you can ask them in the Advanced Mechanics forum.
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If you have a bug, typo, or faulty information about the Mechanics guides to report or if you have a suggestion for a new Mechanics guide and feedback to give, do so here.
Hero
- * Attributes
- * Experience
Unit/Hero Basics
- * Buildings
- * Fountains
- * Illusions
- * Roshan
- * Unit Types
Unit/Hero Specifics
- * Attack Speed
- * Cleave
- * Damage and Armor
- * Hitpoints and Manapoints
- * Invisibility
- * Lifesteal
- * Neutral Creeps
- * Targeting
- * Unit Statistics
Abilities
Items
Environment
- * Day and Night
- * Gold
- * Runes
- * Terrain and Vision
Misc
- * CustomKeys.txt
- * Factions
- * Healing