Worms Ultimate Mayhem

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Worms Ultimate Mayhem
WormsUMBoxart.jpg
Developer(s) Team17
Series Worms
Engine Worms Blast[citation needed]
Platform(s) Microsoft Windows, Xbox 360, PlayStation Network
Release date(s) Microsoft Windows & Xbox 360
September 28, 2011[1]
PlayStation Network
  • NA February 14, 2012
  • EU February 15, 2012
Genre(s) Artillery, strategy
Mode(s) Single player, multiplayer

Worms Ultimate Mayhem is an artillery strategy game developed by Team17.[2][3] The game is a re-release of Worms 4: Mayhem with improved graphics. It includes the campaign from Worms 3D, adding customized looks to enemies in said campaign. It features extra maps, new voice acting by Guy Harris and other gameplay fixes such as reworked camera controls. The game features turn-based gameplay, a single-player campaign, and a both local and online multiplayer.

The game was released on September 28, 2011 for Steam and Xbox Live and on February 14, 2012 for PlayStation Network.

Gameplay[edit]

Unlike most of the previous 2D Worms games, Worms Ultimate Mayhem features a 3D, turn-based artillery strategy that allows player to move freely rather from left and right. In the game lobby, players are able to choose from a wide variety of different weapons and use them when the game starts. At the start of the game each player is able to control four worms, due to the game turned-base nature, each player control one worm at a time with a set time limit; when the time limit expires or when the worm fires a weapon, the player's turn will end and the opponent will start his turn. The objective of the game is to eliminate all of the enemy team worms. There are two ways that a worm can be eliminated. The simplest way is to deplete the worm of its health, that can be done by choosing a weapon, aiming it at the enemy worm, and firing at the opposing team worm. The second way is to knock the worm out of the platform; some weapons provide the ability to push or knock back the opposing worm. Once a worm is eliminated, it cannot be brought back to life and once all four of a player's worms are eliminated the game will end. The team with worms left standing is the winner.

Online gameplay allows up to four players to choose from a few different game modes. Game mode such as "Statue Defend", "Homeland", and "Death Match".[4] The objective in Statue Defend is to go into enemy base and destroy a bird statue using weapon. In this game mode, once a worm is eliminated, it will be summoned back to life in the player's base and the only way to win is by killing off the enemy bird statue. In Homeland, each player is given a home base and the objective is to either destroy the enemy home base or eliminate all of the enemy worms; the player that is left standing is declared the winner. In Deathmatch, the objective is for each player to eliminate all of the opponent team worms.

Offline gameplay allow players to test their skill against AI opponent through a set of game mode. Playing through the different game mode will give player a chance to familiarize themselves with the environment and the surrounding. Offline gameplay also features a story mode, in which Worms Ultimate Mayhem offers 25 levels, each level consists of a cut-scene and a game mode for players to complete.

Weapons[edit]

There are list of weapons to choose from in Worms Ultimate Mayhem ranging from the classic fire punch, baseball bat, and concrete donkey to the latest sentry gun, poison arrow, and Icarus potion.

Customization[edit]

Players are able to customize their worm character with different accessories to show off their unique style and personality. Players can also customize their weapon; creating something new and powerful to face off enemy worms.

History[edit]

Team 17 was originally two different companies; one was called 17-bit Software and the other was called Team 7. In 1990, a group of developers known as Team 7 wanted to partner up with 17-bit Software and the following year, they became an independent group that would work to developed game titles for Amiga, which was a personal computer sold in the 1980s and 1990s. Team 17, the independent group consists of 75 staff members, and continue developing game titles for the public since the 1990s, and is currently working on more game titles for future release.

The first ever Worms game developed by Team 17 was in the late 1995, among other games title released by Team 17. At the time the title Worms was made available for platforms such as Amiga, PC MS-DOS, Apple Macintosh, PlayStation, Super Nintendo, Game Boy, Atari Jaguar, Sega Mega Drive/Genesis and Sega Saturn.[5]

In 2003, Worms 3D was released, it was unique for featuring 3D movement and gameplay mechanics, in contrast to the 2D gameplay of the previous games in the series. Worms 3D was made available for Xbox, Gamecude, PlayStation 2, and PC.[5]

In 2005, Worms 4: Mayhem was released for Xbox, PlayStation 2, and PC. It also was in a 3D perspective like Worms 3D, and included a more in-depth campaign.[5]

In July 2011, Team 17 announced Worms Ultimate Mayhem, an improved version of Worms 4: Mayhem, that also includes content from Worms 3D. Team17 design lead John Dennis said of Worms Ultimate Mayhem "In squeezing the entire content of both Worms 3D and Worms 4: Mayhem into one collector's edition digital package, we've delivered a best of the 3D Worms games experience". The game was released on PC through Steam and on the Xbox 360 via the Xbox Live Arcade on September 28, 2011, in February of 2012 it became available on PS3 via the PlayStation Network.[6]

References[edit]

  1. ^ ""Worms Ultimate Mayhem" Steam Store page". 
  2. ^ "Worms Ultimate Mayhem Announced". Eurogamer. Retrieved 30 July 2011. 
  3. ^ "Worms Ultimate Mayhem Preview". Gamezebo. Retrieved 30 July 2011. 
  4. ^ http://www.team17.com/games/worms/worms-ultimate-mayhem
  5. ^ a b c http://www.team17.com/about-us
  6. ^ http://www.eurogamer.net/articles/2011-07-27-worms-ultimate-mayhem-announced