Alien Breed 3: Descent

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Alien Breed 3: Descent
Alien Breed 3 - Descent Coverart.png
Developer(s) Team17
Publisher(s) Team17
Series Alien Breed
Engine Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
Release date(s) November 17, 2010
Genre(s) Isometric shooter
Survival horror
Mode(s) Single-player, multiplayer

Alien Breed 3: Descent is the sequel of Alien Breed 2: Assault and is the third and final installment of the episodic remake of the Alien Breed series.[1]

Plot[edit]

Gameplay[edit]

Alien Breed 3: Descent, like Evolution and Assault, is a shooter set on board a futuristic spacecraft. In each level, the main character Conrad is given a series of tasks such as collecting key cards, restoring power to various systems, and clearing rooms of hazardous substances (e.g. halon gas or excess water). All tasks must be completed before finding that level's exit in the form of an elevator. Standing in his way are a variety of aliens who will attack him, usually en masse. He can also suffer damage from explosions, fires, electrical disturbances, and enemy turrets. Conrad can run and shoot in all directions, and can collect a number of different weapons and items to aid him. He can also purchase additional ammunition, items, and upgrades from shops found at computer terminals which also function as save points. The camera angle can be rotated manually in 45 degree increments. Data pads are spread throughout the game, which when collected, reveal information on the various alien species encountered throughout the game and provide back stories for the game's characters. The game features a "survival" mode in which players might survive for as long as they can against waves of aliens while using whatever weapons and items they can find around the area. This mode is available in single-player and co-op modes.

Reception[edit]

References[edit]

  1. ^ "Metacritic Alien Breed 3: Descent". Metacritic. Retrieved 8 May 2011. 

External links[edit]