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Fighting games

Pokken Tournament photo
Officially official
Pokken Tournament is the talk of the town -- the only issue is that basically everyone outside of Japan can't play it. Until 2016 that is, as Nintendo has just announced that Pokken is coming to the Wii U worldwide next...

Street Fighter V beta photo
Street Fighter V beta

Street Fighter V beta re-launches with a series of stress tests


Capcom gathering data on each region
Aug 20
// Ben Pack
Capcom is taking its first steps toward launching a global beta test for Street Fighter V today after the failed tests last month. In a post on the Capcom Unity blog, the company announced it is going to start with a str...

Rash in Killer Instinct is a cameo done with love

Aug 17 // Patrick Hancock
What I love: Rash plays like he's ripped right out of Battletoads. He can grow ram horns and headbutt his opponent, turn into a wrecking ball, kick with a giant spiky boot, and even call in the infamous speeder bike. While these sounds completely ridiculous, it never feels out of place or strange. I mean, this is a game with robo-dinosaurs and flame cats. Rash has a ton of mobility around the stage. He can zip around the screen using his tongue, though it won't do any damage if it hits the opponent. An added benefit to the tongue is that it will eat projectiles, which in turn helps Rash build meter! The wrecking ball move can also be used to get around the stage, making Rash able to zip and zoop around the screen to keep the opponent on their toes.  My favorite moment so far has been against an Orchid. We were both very low on health, so she starts spamming her fire cats across the stage. Since Rash doesn't have a projectile, I just decided to keep eating hers. Eventually she ran out of Instinct and I was able to use the Shadow version of the Wrecking Ball to seal my victory! The animations and sound prove that this isn't just some ham-fisted nostalgia-fueled cameo done for the money. It's clear that a lot of care was taken when re-creating Rash for the modern era. Going back and forth between Rare Replay's Battletoads and Killer Instinct's Rash is way too seamless. Players can even button mash while fighting to perform a combo, though this isn't super useful. [embed]297480:60011:0[/embed] What needs to change before he's finished: The biggest thing that irks me about Rash is that he only has one linker move, Battering Ram. Every other character has more than that and I expect Rash to by March as well. Rash's trailer seems to have a second linker in the form of a traditional Russian dance, so perhaps we'll see that come March. Other pieces are missing as well, like an actual Ultra, but that's a given for his final version. His throw demonstrated in the reveal trailer has Rash picking up the enemy and moving with them, just like in the original Battletoads, but this is not implemented in the current version.  Rash feels like a great addition to the Killer Instinct cast. If this is how all future cameos are done, then I am all for adding in more. I have a feeling I'm going to go through some intense withdrawal between September and Match without having Rash on the roster.
Rash in Killer Instinct photo
Just give him like, one more linker?
Battletoads is an interesting entity. It's really hard, and everyone knows it. It garnered a big following long after its release and has become more and more infamous over time. Then, the characters appeared in Shovel K...

Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd -REVELATOR- debuts in August with playable Jam Kuradoberi


Heaven or hell? Maybe we'll finally know
Aug 15
// Ben Pack
Right before the conclusion of the Arc Revolution Cup 2015, Arc System Works decided to drop a bomb on everyone watching the Guilty Gear Xrd -SIGN- tournament. The studio announced the follow-up to the current version of...

Kim Wu Killer Instinct photo
Kim Wu Killer Instinct

Kim Wu will be joining the cast of Killer Instinct in Season 3


Remember her?
Aug 14
// Chris Carter
Kim Wu entered the Killer Instinct arena in the second game in the series, and now she'll be returning for the Xbox One and PC editions for Season 3. Set to drop in March of 2016, Rash and Kim Wu are the only ones confirmed s...
Mortal Kombat X photo
Mortal Kombat X

Unmasked, these Mortal Kombat X characters are goofy as hell


Haha
Aug 12
// Chris Carter
Part of the magic of old school Mortal Kombat characters was hidden behind the mask. Although the maskless Sub-Zero rendition was one of my all-time favorites, I distinctly remember him being "uncool" after the mask came off ...
Dragon Ball Z Extreme photo
Dragon Ball Z Extreme

PSA: Arc System Works' Dragon Ball Z: Extreme Butoden demo is out in US


It's on 3DS eShop now
Aug 12
// Chris Carter
Bandai Namco announced a Dragon Ball Z Extreme Butoden demo for Europe recently, but come to find out, it's actually available in North America too. All you have to do is search the 3DS eShop manually for "Dragon Ball Z,...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd glitch unlocks cool gold and shadow skins


No info on how to replicate though
Aug 11
// Chris Carter
Guilty Gear fans know about the shadow and gold variants in the X series, but now they've made their way into Xrd Sign by way of a weird glitch. The original poster of the video has no idea how it happened, bu...
Rising Thunder photo
Rising Thunder

You don't need a code to test out Rising Thunder


Open alpha
Aug 10
// Jordan Devore
Nic's silly tier list introduced me to Rising Thunder as something I might enjoy, but I'm only now following through. You should, too! The fighting game is holding an alpha test and there's no waiting around for access -- jus...
Rash photo
Rash

Rash kicks some major ass in these pro Killer Instinct videos


Go go Battletoads
Aug 10
// Chris Carter
Rash has only been out for roughly a week, and already some pro Killer Instinct players are kicking ass with him. Take a look at these combo videos to get an idea of what to expect, both in terms of his raw fighting pow...
Super Smash Con photo
Super Smash Con

Super Smash Con starts today, Brawl finals are tonight


Through August 9
Aug 07
// Chris Carter
Man I love the Super Smash Bros. community. They've heard the phrase "Smash isn't a fighting game" for years on end (I used to argue on Smash 64's behalf in my middle school cafeteria), but they've remained one of the mo...
SNK sold photo
SNK sold

SNK Playmore has been acquired by China's Leyou Millenium


For $63.5 million
Aug 06
// Chris Carter
SNK Playmore has reportedly been bought by Chinese company Leyou Millenium, paying out $63.5 million for 81.25% of their shares, granting them majority stake in the company. The core reason given by Oriential Securities (part...

My completely inaccurate Rising Thunder tier list

Aug 05 // Nic Rowen
Crow Crow is like a mini-Evangelion mech with a chakram, which I'd normally consider a strong look. But, when compared to the rest of the much goofier and lighthearted Rising Thunder cast, he just looks like he's trying too hard to be edgy -- like Hot Topic opened a mech garage. I can't wait for the DLC to give him a wallet chain and a checker pattern. Crow also looks like he'll be annoying as hell to fight against. Rising Thunder may be the first fighting game to actually do invisibility right (because it's online only, the Crow player will be able to see an outline of their character on their screen while the opponent will see nothing) and that will be sure to attract the trollish kind of player who likes to mess with people. I can already see the YouTube clip reels of time-out victories where a Crow player gets a life lead and dances around invisible for the rest of the match on the horizon. His spinning disk can be delayed to float in the air for a long time, which is the kind of thing that is always a pain to deal with. Any character that can force an opponent to defend while still being able to move and attack themselves seem to do well, so I wouldn't be surprised if Crow actually turned out to be one of the better characters in Rising Thunder. For the purposes of this list however, his high school-ish gothy design and my prediction that I'm going to hate fighting him will land Crow squarely at the bottom of this list. What, you thought this was going to be useful? Edge So, we can all agree that Edge is basically Zero with the serial numbers filed off, right? I mean, red armor, green energy sword, slim build. Heck, he's even got a freaking pony tail! It would be scandalous if Capcom hadn't already abandoned the maverick hunter. Someone might as well rescue him from the scrapyard and put him to work. The in-game description labels Edge as a rush-down character with a high skill difficulty. Given how Zero played in Marvel vs. Capcom 3, I'm going to go out on a limb and guess that the resemblance isn't purely coincidental. Edge looks like the kind of character who is designed to reward dedication and practice by becoming a sheer nightmare in the right hands. The kind of character I can never quite seem to grok but can look forward to being bodied by, over and over. Joy. Oh well. Here's hoping he doesn't have any lightning loop nonsense at least.   Dauntless I want to like Dauntless more than I do. She has all the right pieces, a goofy expressive face, extra large hands for Rock'Em-Sock'Em style fisticuffs, and a pleasingly robot-ish squared off design. But something just doesn't click. There is nothing wrong with her, but she's just a little too bland to really crack the top half of the list. Sorry, Dauntless, it's the curse of being the mascot character. Too inoffensive to hate, too milquetoast to love. Speaking of Rock'Em-Sock'Em, that's a cross marketing opportunity if I've ever seen one. Someone should get on that Kickstarter fast. Talos Talos is the big dumb grappler character of Rising Thunder and he knows it. He's got a silly accent, a boisterous attitude, a dumb haircut, and incredibly overdone command grab specials; everything you need to make Zangief, the patron saint of grapplers, proud. Talos goes one step further by joining the ranks of some of my other favorite big dumb characters like Iron Tager and Lex Luthor by having an electromagnetic suction mechanic to pull opponents in close for that real soviet damage. Come here and give daddy a hug.  Also, his forward dash makes him pivot on his arms like a gorilla. Perfection. Vlad I can't tell if Vlad is going to be the Dan of Rising Thunder, or the Akuma. All I know is that he's going to be a fan favorite and I'm no exception. He's so damn cute and silly that I almost don't want to love him, but I do, I do. How could I not? He's like if the Iron Giant had a goofy Russian step-brother. While all the other fighters of Rising Thunder are cutting-edge robots ripped from futuristic anime series and discarded Jagger design documents, Vlad is like a tin robot stumbling out of the 1950s, with all the adorable goofiness and Cold War tension that implies. He's got a jetpack, a tiny flag antenna, and he windmills his arms and torso about like a madman. He even fires a tiny elbow rocket! Vlad has everything I'm looking for in a robot. But I suspect Vlad harbors a darker secret underneath all that silly charm. Inside that metal chest beats the heart of a real terror, the kind of character everyone writes off as a joke until he shows up in a tournament one day and cleans house. It's that jetpack, and all the fly-canceling shenanigans it could allow. I bet we'll see someone break the game with it sooner or later, and then no one will be laughing anymore. Chel Chel makes the top of my list by virtue of sheer adorability. She's a little ball of energy with a whole lot of personality for a robot. A big plume of pink hair, a charming accent, and cute little rocket boosters on her hands for when she does a forward dash. Robot girls just want to have fun! In a weird coincidence, Chel is the one place where my dumb personal tier list happens to overlap with reality. As it stands in the alpha, Chel is one of, if not the, strongest character. Her keep-away fireballs and one-button uppercut lead to a simple, but brutally effective game plan that is easy to implement and difficult to work around. That Shoto archetype set the standard for a reason. Given how upset people seem to be at Chel right now, I'd expect to see some balance changes that will make her a little less of a cruise-control character. So I guess now is the time to scumbag it up and establish that character loyalty cred while sneakily enjoying a top-tier character. Rising Thunder is still in the earliest of early days, so any talk of actual tier lists is super dumb and I'm sure everything will change twenty times before the game is launched for real. There are still characters to be revealed, mechanics to iron out, and decisions to be made. As it stands though, Rising Thunder is remarkably fun to play, even if it represents a dramatic shift from traditional fighting game models. Has anyone else been playing the alpha or watching some streams of it? Picked out a favorite already or have a particularly despised foe? I'd be interested to hear what other people think of the game so far!
Rising Thunder tier list photo
From rust bucket to top-bot
Rising Thunder is an experiment I'm not quite sure about yet. On one hand, it seems to be custom made for me: an aging fighting game fan with a well-documented obsession with robots and a pair of cinder-block mittens for hand...

Killer Instinct photo
Killer Instinct

Rash turns into a wrecking ball in Killer Instinct


Stick around for the character tease
Aug 05
// Jordan Devore
The screenshots were a treat, but seeing Rash in action is something else. Smash Hits are back. If you own Rare Replay (you should!) or Killer Instinct paid DLC, you can play as him until September 8, 2015 at 12:00am Pacific. This is just a trial run ahead of the character's final release. Go give 'em the boot!
Battletoad KI photo
Battletoad KI

Here's the rundown on Battletoad Rash's appearance in Killer Instinct, with a catch


It's a timed test right now
Aug 04
// Chris Carter
Today, Microsoft announced Season 3 of Killer Instinct, set to debut next year on PC and Xbox One. But wait, there was another tidbit too -- Rash from Battletoads will be playable today! Unfortunately, the reality is a l...
Killer Instinct photo
Rash from Battletoads is confirmed
Microsoft announced today at gamescom that Killer Instinct will be getting a Season 3, which will debut in March 2016. That goes for the Xbox One and the upcoming PC version, and Xbox One fight sticks and controllers will work on PC. Also, Rash from Battletoads will debut in the game today, which is pretty awesome. I'm up for a Season 3, as the core game has been excellent so far.

Vega photo
Mask on or off?
Capcom has officially confirmed that Vega will be joining the Street Fighter V roster. He will be playable at gamescom today, in addition to Necalli, the newest character to join the franchise. Evidently Vega has a new moves...

New update and DLC out for Super Smash Bros., preview it here

Jul 31 // Jed Whitaker
Stages: Peach's Castle (64) Hyrule Castle (64)  The stages include their music and a few extra tracks as well.  Mii Outfits: Bear (Gunner) King K. Rool (Brawler) Flying Man (Brawler) Chrom (Swordfighter) Black Knight (Swordfighter) Lloyd (Swordfighter) Samus (Gunner) Hoodie w/ Smash Bros. logo (All) Also, I'm proud to announce an impromptu Super Smash Bros. Destructoid tournament for Wii U! The tournament is now live and joinable by searching for "Destructoid.com" and is open up to 100 participants. You have until Sunday at 8:00pm ET to fight your way to the top, then I'll reveal the results on the site and give you a shoutout. Huzzah!  One last thing...
KING K. ROOL & KK SLIDER photo
Smash Bros. Wii U tournament!
The new update for Super Smash Bros. for Wii U and 3DS is out in the wild now, bringing with it new stages, Mii costumes, tournament mode, and balance changes. Included for free in the update is a K. K. Slider costume for th...

SFV International Launch photo
SFV International Launch

Street Fighter V will have a simultaneous international launch


Hit the streets running
Jul 29
// Nic Rowen
Street Fighter producers Yoshinori Ono and Tomoaki Ayano confirmed this weekend during Ani-Com in Hong Kong that Street Fighter V will be receiving a simultaneous worldwide release. This is great news for fighting game player...
Super Smash Bros. photo
Super Smash Bros.

King K. Rool headed to Smash Bros. as a costume


More stages and tournament mode
Jul 29
// Jordan Devore
Hah. A classic villain like Donkey Kong Country's King K. Rool would come to Super Smash Bros. as a costume for Mii Fighter, wouldn't he? Not like I wanted him on the roster or anything. Nintendo is rolling out a bunch of new...
Live chibi violence photo
Live chibi violence

Phantom Breaker: Battle Grounds Overdrive and more was live on our Twitch channel


Chibi beat 'em up
Jul 28
// Jed Whitaker
[Update: Stream is over, you missed it.] I realize it is late, but that isn't going to stop me from streaming Phantom Breaker: Battle Grounds Overdrive for PS4 on our Twitch channel. Battle Grounds Overdrive i...
Street Fighter beta woes photo
Street Fighter beta woes

Capcom is sorry about the Street Fighter V beta


Beta players will get an 'incentive'
Jul 27
// Jordan Devore
The first Street Fighter V beta didn't go over so well. Despite Capcom's best efforts, error messages were a frequent sight among participants. Players struggled to get into matches all weekend. "After three days of testing, ...
Street Fighter V photo
1080p beta gameplay
[Update: Capcom has provided the following statement to Destructoid: "We apologize for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as po...

Street Fighter V photo
Street Fighter V

The Street Fighter V beta is pooping itself at the moment


It kicked off 30 minutes ago
Jul 23
// Chris Carter
Well, I was going to hop on the Street Fighter V beta to whip up some impressions, but it looks like the servers are getting absolutely slammed -- this is why they call it a beta! It kicked off at approximately 9PM ...
Killer Instinct photo
Killer Instinct

Killer Instinct runs much faster than 60 frames per second


'Our game is running really fast'
Jul 21
// Brett Makedonski
Yeah, it's a post about frames per second, but it's going in a different direction than usual. The standard is that a game runs at less than 60 FPS, and a lot of people get angry about it. This is about a title running at a ...
Street Fighter V beta photo
Street Fighter V beta

Do you have the Street Fighter V beta? You can preload it now


It runs from July 23 to July 28
Jul 20
// Chris Carter
Capcom has just sent over information for the upcoming Street Fighter V beta, which you will be able to access if you pre-ordered the game. As previously announced, it will run from July 23 at "approximately" 6PM Pacific...

Rising Thunder aims to shake up the fighting game scene

Jul 20 // Alessandro Fillari
The developers at Radiant Entertainment have quite a history with the Fighting Game Community -- particularly Tom Cannon, who not only was the co-founder of the development studio, but is also one of the founders of Evolution Championship Series -- and after Seth Killian joined the studio, who's been a key figure within the FGC for many years and has worked on several fighting games during his time at Capcom (the final boss of Street Fighter IV was named after him), they figured it was time they try to bring their own desires for what a fighting game can be into reality."For me, a big part of my history with fighting games has been trying to show them to people, talk to people about them, and try to get people excited about them and give them a chance," said creative lead Seth Killian while discussing his history with genre. "And while I've been doing that for a lot of years, and while I love it and I think fighting games are one of the greatest genres and one of the proudest achievements in gaming period, it's exciting and a little sad to see that of the twenty people I talk about fighting games, only one will have the same experience that I have. Fighting games are really hard, and often times the core game is buried behind this very tall executional wall. And it's not about making it easier so we can all be Justin Wong, but I'm saying the basic moves and mechanics can take a long time to get a handle of. Once you do, then you can start learning the intricacies of player strategy." Set in the far-future, players control a select group of battling robots from different areas of the world and duke it out for supremacy. Each of the six starting characters have their own unique skills and abilities, and special combos used from the variety of weak, medium, and heavy attacks. In addition to that, super moves called Overdrives are activated when the super meter is filled to unleash devastating attacks. Moreover, they can take advantage of kinetic abilities that range from breaking enemy combos and dash cancels. The developers wanted to allow for a great level of customization, and players will be able to select loadouts for their favorite characters, which determine what special moves they bring into battle. The minds behind this title have some ideas on how to make this new fighter more accessible to players who aren't as well-versed in the classic formula of fighting games. On the surface, Rising Thunder looks very similar to titles like Street Fighter IV or Mortal Kombat X. Action is on the 2D plane, with two fighters duking it out until their enemy's health is depleted. Using special moves and strategies unique to each character, players will have to equally overpower and outsmart their opponents to claim victory. Sounds familiar, right? Well, the formula is largely as is, which is a testament to how timeless the setup is. However, the developers saw an opportunity to alter certain parts of the formula in order to remove the initial anxiety and awkwardness from new players seeking to break into competitive play."We were really excited to build a game that could open the door to what's glorious about these games to more people, and to try and let everybody understand what's exciting about these game and kept us excited about them for most of our lives. We basically ended up making a list of all the things that kept most people out of fighting games. For one, Online Sucks, it's terrible and you can't have a serious competitive experience with others. And even if you like fighting games, you also need to be in a place where you happen to be around twenty or so friends that are willing to play with you all the time."Given that it's a PC exclusive fighter, and how candid Killian was about the state of online fighters, the developers wanted to ensure they didn't drop the ball in that regard. Not only is the game completely playable with the keyboard (which feels great, by the way), and they even consider it the default setup, they also have the means to update the title quickly when needed. But course, online play is the make or break point for online fighters. Thankfully, the other founder of Radiant Entertainment, Tony Cannon, is also the creator of the famous GGPO (Good Game, Peace Out) netcode, which started out as a fan-made solution to poorly designed netcode for online fighters, but has since been implemented into retail releases. With Rising Thunder, the creators are bringing in their new GGPO3 netcode, which ensures even more sophisticated tech powering online play. Even during its alpha state, my time online was rock solid and ran at a smooth 60 frames-per-second."The other thing was -- we didn't really know, but it was our suspicion, so we built a prototype to test it -- but when you look at a fighting game match you never go 'Wow, that guy did all his moves. He didn't mess up any fireballs, what a champion.' When you look at the great history of fighting game matches, it's all about the great decisions, reads, an in-genius play, using moves in ways that you would never thought of before -- no one cares about the guy who can do the moves, that's the basic bottom layer of skill," Killian explained. "My thinking was basically, what if we were to make these moves not a problem? What if we were to remove special move inputs?"You might have done a double-take after reading, and I kinda did mentally when he first explained it to me. Accessibility was a major focus for Rising Thunder. Though while many fans may cringe at the thought of moving or adjusting the bar to make things easier for the common player, the developers wanted to think up of ways to allow players who aren't as skilled or knowledgeable as many other players to get into the core gameplay of the fighter much faster. But in doing so, you'd have to go against an established and accustomed idea. In Rising Thunder, all core specials moves, along with the Overdrive moves, are executable with a single button and don't require directional inputs. Every character brings in three special moves, which are activated by three special buttons, and each move works on a cooldown.Initially, I was a bit taken aback. As directional inputs for special moves are pretty synonymous with the genre itself. However, this idea works much better in practice, and Rising Thunder makes great use of the mechanics. I was able to jump into the game pretty quickly, and with much of the initial awkwardness of having to get a feel of the character's inputs and moves correctly, I got over the awkward character introduction phase and started to think about how to utilize their moves within minutes of play. It sort of gave me some callbacks to MOBA titles that emphasizes setups and pick-up and play mechanics, but of course, it's still a deeply refined fighter at its core."Well, all the theorists on the internet will tell you you'll destroy fighting game, it wouldn't make sense anymore, it wouldn't be a fighting game, and if you would've asked me five years ago I probably would've agreed that it wouldn't work," said Killian. "But the way we decided to try it was to build it, and to test it. And not only did the game work, but I started to see things happen in a game ever in my twenty years of talking about fighting games. One guy went from total scrub, to started playing mind-games with me. Like for real. It opened a lot of interesting match-ups. [...] That's where fighting games to me really shine, it's where they can show off people's minds and the way they work in relation to one another."In addition to these tweaks and modifications to the classic fighting game formula, the developers also added in a number of interesting visual and gameplay changes to accommodate the focus on online gameplay. Certain character utilize moves that are telegraphed and use visuals that can used for strategies, For instance, the character "Crow" is able to drop a dome barrier that makes him invisible while inside of it. While the player using Crow is invisible (which is still somewhat visible on their screen), the opponent will not be able to see them during invisibility on their screen. This is to add a layer of unpredictability. With opposing players using their own screens, they'll be able to hide the more nuanced aspects of their moves from their enemies to surprise them.Radiant Entertainment is certainly confident in their new fighter, and given that they're allowing the FGC and newcomers full access to their game very soon (early alpha beginning on the 28th), they're looking forward to hearing their feedback. As with their other title Stonehearth, the community will have a major impact on the state and feel of the game. While Rising Thunder does a lot of things that may go against the more iconic aspects of the genre, there's a lot of thought that went into the intricacies of this fighter. As this title is still in fairly early stages, many features and visuals are not in place quite yet, but the developers are confident enough in releasing it as the true heart of the game is in place. They also plan to actively update the game, introducing new content, updates, and other additions to keep things interesting. "We love fighting games, we've loved them for a long time. We've seen a ton of games come and go, there's plenty of great fighting games out right now, but -- at least in our view -- they're not focusing on the real sources of the trouble [accessibility]," he said. "Don't charge people to try your game, don't ask them to spend six months practicing the game before they can actually start having a real game, and make the online good god dammit."If anything, Rising Thunder will prove to be a pretty interesting experiment. During my time with it, it was clear that a lot of love and passion went into the game, and the folks behind this title are putting a lot of trust into the FGC to be as honest and vocal about the game as possible. Which certainly won't be hard for them. In recent years, the fighting game genre has evolved significantly, and with more players mindful of the true core gameplay with every fighter, Rising Thunder aims to get players to the nitty-gritty of what fighters are all about right from the get-go. Rising Thunder [Alpha Sign-Up] 
Rising Thunder photo
PC, free-to-play, powered by GGPO3
If you were one of the many watching the EVO 2015 livestreams over the weekend, then you no doubt saw a trailer for Rising Thunder, a brand new fighting game featuring battling robots. While viewers didn't get much info about...

Unfair photo
Unfair

Tekken 7 gets Idolmaster costumes, but not for the men


Unfair
Jul 20
// Steven Hansen
Namco is celebrating 10 years of Idolmaster by way of costume cross over with Tekken 7. Unfortunately, Japanese pop idol Paul coming to Idolmaster is just a joke and it seems only Tekken's women get pop idol attire. In the s...

Capcom reveals first new Street Fighter V character

Jul 19 // Kyle MacGregor
[embed]296312:59602:0[/embed] Here's the full rundown on Capcom's latest creation, straight from the horse's mouth: "Possessing a wide variety of savage and close range attacks, all of Necalli’s moves have been forged through the heat of battle to ensure he’s inflicting maximum pain upon his opponents.  "Making full use of the Battle System mechanics, Necalli’s V-Skill allows him to pound the ground with both fists, creating an explosion that damages the enemy whereas the powerful V-Trigger allows him to channel a mysterious energy that changes his hair colour and alters his personality for a short period of time." Capcom says to expect more information on Necalli's origin and storyline in the coming months. Street Fighter V is coming to PlayStation 4 and PC next spring. The first beta is taking place later this week exclusively on PlayStation Network. You can find more details regarding that right here.
Street Fighter V photo
Meet Necalli
Today at EVO 2015, just before kicking off the final round of Ultra Street Fighter IV competitions, Capcom unveiled the first of four new fighters joining the roster of Street Fighter V. His name is Necalli, a wild-looking grappler who -- Aw hell, just watch the damn trailer.

Guilty Gear Xrd player stands up too early, loses

Jul 19 // Kyle MacGregor
[embed]296294:59596:0[/embed] Ogawa eventually went on to win the tournament, while Woshige advanced to the losers bracket and ultimately wound up in placing third overall. He's still number one in my heart, though. [Video via RoBoT SheKeiB -- Thanks, Southsing]
Woshige photo
Best moment of EVO so far?
Today's top story from EVO came from a Guilty Gear Xrd match between Woshige and Ogawa. After pulling off a comeback victory in the second round, Woshige mistakenly thought he'd won the match in its entirety. He stood up and ...


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