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2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
2015 Internet Trends Report
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2015 Internet Trends Report

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KPCB’s Mary Meeker presents the 2015 Internet Trends report, 20 years after the inaugural “The Internet Report” was first published in 1995. Since then, the number of Internet users has risen from 35 …

KPCB’s Mary Meeker presents the 2015 Internet Trends report, 20 years after the inaugural “The Internet Report” was first published in 1995. Since then, the number of Internet users has risen from 35 million in 1995 to more than 2.8 billion today. The 2015 report looks at key Internet trends globally – while still healthy Internet user and smartphone subscription growth continue to slow, Internet engagement continues to rise led by consumers spending more time on their mobile devices, where they can be connected 24/7. Mobile advertising still has headroom to expand and new innovations around ad formats and buy buttons should prove compelling for consumers and businesses.

We are re-imagining more and more aspects of our daily lives, as mobile users and entrepreneurs continue to push innovation and creative output across new online platforms. User-generated / curated / shared content continues to rise, ranging from pins on Pinterest to videos on Snapchat and Facebook. Business processes continue to be re-imagined, led by companies aiming to make data more useful and services more efficient. Demographic shifts are helping to accelerate technology changes. Millennials are now the largest generation in the workforce and their work / life expectations differ from previous generations. As connectivity and commerce continue to rise, we have witnessed broad impacts on consumer expectations, which in turn can alter work for many, to a form of work that can be flexible and supplemental. Looking internationally, Chinese Internet leaders continue to innovate, while India is on-track to become the second-largest Internet market in the world.

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  • 1. INTERNET TRENDS 2015 – CODE CONFERENCE Mary Meeker May 27, 2015 kpcb.com/InternetTrends
  • 2. 2 1) Internet – Two-Thirds of a Generation In... 2) Key Internet Trends 3) Re-Imagining Continues... 4) America’s Evolving Work Environment... 5) Big Internet Markets = China / India 6) Public / Private Company Data 7) One More Thing... 8) Ran Outta Time Thoughts / Appendix Outline
  • 3. INTERNET TRENDS – TWO-THIRDS OF A GENERATION IN... TWO-THIRDS OF NEXT GENERATION OUT...
  • 4. 4 Internet Users – 1995  2014... <1% to 39% Population Penetration Globally Source: Euromonitor, ITU, US Census. 10% 23% 28% 19% 21% USA China Asia (ex. China) Europe Rest of World 1995 35MM+ Internet Users 0.6% Population Penetration 2014 2.8B Internet Users 39% Population Penetration 61% 0% 12% 22% 5%
  • 5. 5 Mobile Phone Users – 1995  2014... 1% to 73% Population Penetration Globally Source: Informa, World Cellular Information Service (WCIS). Assumes in 1995, one mobile phone subscription per unique user (no duplication). Note: In 2014, user base per KPCB estimates based on Morgan Stanley Research and ITU data. Smartphone users & mobile phone users represent unique individuals owning mobile devices; mobile subscribers based on number of connections & may therefore overstate number of mobile users. 40% 60% Smartphone Feature Phone 1995 80MM+ Mobile Phone Users 1% Population Penetration 2014 5.2B Mobile Phone Users 73% Population Penetration
  • 6. 6 Public Internet Company Market Capitalizations – 1995  2015... Top 15 Companies by Market Capitalization = 1995 @ $17 Billion  2015 @ $2.4 Trillion Source: Morgan Stanley, Capital IQ, Bloomberg. Note: Market capitalizations are as of May 22, 2015 and December 31, 1995, respectively Global Public Internet Companies, Ranked by Market Capitalization As of December, 1995 As of May, 2015 Home Market Cap. Home Market Cap. Company Country ($MM) Company Country ($MM) 1 Netscape USA $5,415 1 Apple USA $763,567 2 Apple USA 3,918 2 Google USA 373,437 3 Axel Springer Germany 2,317 3 Alibaba China 232,755 4 RentPath USA 1,555 4 Facebook USA 226,009 5 Web.com USA 982 5 Amazon.com USA 199,139 6 PSINet USA 742 6 Tencent China 190,110 7 Netcom On-Line USA 399 7 eBay USA 72,549 8 IAC / Interactive USA 326 8 Baidu China 71,581 9 Copart USA 325 9 Priceline.com USA 62,645 10 Wavo Corporation USA 203 10 Salesforce.com USA 49,173 11 iStar Internet Canada 174 11 JD.com China 47,711 12 Firefox Communications USA 158 12 Yahoo! USA 40,808 13 Storage Computer Corp. USA 95 13 Netflix USA 37,700 14 Live Microsystems USA 86 14 LinkedIn USA 24,718 15 iLive USA 57 15 Twitter USA 23,965 Total Market Cap of Top 15 $16,752 Total Market Cap of Top 15 $2,415,867
  • 7. 7 User Control of Content Up Significantly – 1995  2015 Evolution of Content Discovery, 1975 – 2015, per Nielsen Source: Nielson, 12/14.
  • 8. 8 Impact of Internet Has Been Extraordinary & Broad... But – in Many Ways – It’s Just Beginning Note: Harvey Balls estimate degree to which Internet has changed behavior / outcomes in selected sectors of economy / society, 4/15. Sector of Economy / Society, USA Internet Impact, to Date Consumer Business Security / Safety / Warfare Education Healthcare Government / Regulation / Policy Thinking
  • 9. KEY INTERNET TRENDS
  • 10. 10 Global Internet User + Smartphone Subscription Growth = Good, But Growth Rate Continues to Slow* *Details on Internet Users & Smartphone Subscribers in Appendix. • Internet User Growth = Solid, But Slowing @ 2.8B, +8% in 2014 vs. +10% in 2013, +11% in 2012 Net New User Additions = ~Flat @ ~200MM in 2014 / 2013 / 2012 China Users = +7%, USA = +2%, India = +33%, Japan = Flat, Brazil = +4% • Smartphone Subscription Growth = Strong, But Slowing @ 2.1B, +23% in 2014 vs. +27% in 2013, +65% in 2012 Net New Sub Additions = ~Flat @ ~370MM+ in 2014 / 2013 China Subs = +21%, USA = +9%, India = +55%, Japan = +5%, Brazil = +28%
  • 11. 11 Incremental Internet + Smartphone Users = Harder to Garner Owing to Phase in Adoption Cycles... Global Smartphone Subscriptions @ 76% Penetration of Internet Users 30% Penetration of Mobile Subscriptions Source: ITU, Informa. Details on Internet Users & Smartphone Subscribers in Appendix. 4.6 5.3 6.0 6.2 6.6 7.0 1.6 1.9 2.1 2.3 2.6 2.8 0.3 0.5 0.8 1.3 1.7 2.1 0 2 4 6 8 2010 20102 2011 2012 2013 2014 GlobalUsers/Subscriptions(B) Total Mobile Subscriptions Internet Users Smartphone Subscriptions
  • 12. 12 ...Incremental Internet + Smartphone Users = Harder to Garner Owing to Dependence on Developing Markets Source: US Census, Informa. GDP per capita is adjusted for purchasing-power parity, from IMF. *These 16 countries encompass 3.1B mobile non-smartphone subscriptions, 52% of world’s smartphone subscriptions (27% ex. China), 62% of non-smartphone (feature phone) subscriptions. Developing Markets Tend to Have Lower GDP per Capita / Spending Power / Infrastructure $44K = Average GDP Per Capita... In 5 Countries with >50MM Population & ~ / >50% Smartphone Sub Penetration... USA / Japan / Germany / UK / France $13K = Average GDP Per Capita... In 16 Countries* with >50MM Population & ~ / < 50% Smartphone Sub Penetration... China / India / Brazil / Indonesia / Russia / Mexico / Philippines / Thailand / Italy / Turkey / Nigeria / Vietnam / Egypt / Iran / Pakistan / Myanmar
  • 13. 13 Global Internet Usage (Data Traffic) Growth Strong = +21% Y/Y Aided by Mobile + Video Source: Cisco, 2015. Consumer Internet Traffic, Global = +21% in 2014 vs. +24% in 2013, +31% in 2012 Consumer Internet Video Traffic, Global = 64% of consumer traffic in 2014 vs. 62% in 2013, 57% in 2012 Mobile Data Traffic, Global = +69% in 2014 vs. +81% in 2013, +70% in 2012 Mobile Video Traffic, Global = 55% of mobile traffic vs. 52% in 2013, 50% in 2012
  • 14. 14 Internet Usage (Engagement) Growth Solid +11% Y/Y = Mobile @ 3 Hours / Day per User vs. <1 Five Years Ago, USA Time Spent per Adult User per Day with Digital Media, USA, 2008 – 2015YTD Source: eMarketer 9/14 (2008-2010), eMarketer 4/15 (2011-2015). Note: Other connected devices include OTT and game consoles. Mobile includes smartphone and tablet. Usage includes both home and work. Ages 18+; time spent with each medium includes all time spent with that medium, regardless of multitasking. 0.2 0.3 0.4 0.3 0.3 0.3 0.3 0.4 2.2 2.3 2.4 2.6 2.5 2.3 2.4 2.4 0.3 0.3 0.4 0.8 1.6 2.3 2.6 2.8 2.7 3.0 3.2 3.7 4.3 4.9 5.3 5.6 0 1 2 3 4 5 6 2008 2009 2010 2011 2012 2013 2014 2015YTD HoursperDay Mobile Desktop / Laptop Other Connected Devices 42% of Total 7% of Total 51% of Total 80% of Total 9% of Total 12% of Total
  • 15. 15 Advertising & Monetization = Mobile Remains Compelling... Growth Rates for Leaders Still High But Slowing
  • 16. 16 Remain Optimistic About Mobile Ad Spend Growth... Print Remains Way Over-Indexed Relative to Time Spent % of Time Spent in Media vs. % of Advertising Spending, USA, 2014 Source: Advertising spend based on IAB data for full year 2014. Print includes newspaper and magazine. ~$25B+ opportunity calculated assuming Mobile ad spend share equal its respective time spent share. Time spent share data based on eMarketer 4/14 (adjusted to exclude outdoors / classified media spend). Arrows denote Y/Y shift in percent share. 4% 11% 37% 24% 24% 18% 11% 41% 23% 8% 0% 10% 20% 30% 40% 50% Print Radio TV Internet Mobile %ofTotalMediaConsumptionTime orAdvertisingSpending Time Spent Ad Spend ~$25B+ Opportunity in USA Total Internet Ad = $50B Of Which Mobile Ad = $13B
  • 17. 17 ARPU (+ MAU) Growth Strong But Slowing for Internet Leaders Advertising ARPU, Annualized ($), MAUs Source: SEC Filings, Morgan Stanley Research. ARPU = Average Revenue per User, defined as annualized revenue per Monthly Active User (MAU). Ad ARPU Annualized ($) Q1:13 Q2:13 Q3:13 Q4:13 Q1:14 Q2:14 Q3:14 Q4:14 Q1:15 Facebook ($) $4.60 $5.65 $6.14 $7.76 $7.24 $8.26 $8.87 $10.47 $9.36 Y/Y Growth 15% 32% 39% 51% 57% 46% 44% 35% 29% MAU (MM) 1,110 1,155 1,189 1,228 1,276 1,317 1,350 1,393 1,441 Y/Y Growth 23% 21% 18% 16% 15% 14% 14% 13% 13% Twitter ($) $1.97 $2.22 $2.65 $3.65 $3.55 $4.09 $4.51 $6.00 $5.14 Y/Y Growth 52% 48% 61% 69% 80% 85% 70% 65% 45% MAU (MM) 204 218 232 241 255 271 284 288 302 Y/Y Growth 48% 44% 39% 30% 25% 24% 23% 20% 18%
  • 18. 18 Internet Advertising = Mobile Growing Strongly (+34% Y/Y) = @ Just 14% of Total While Desktop Decelerating (+11%) Global Internet Advertising, 2009 – 2014 Source: PWC Global Entertainment & Media Outlook. $59 $70 $85 $100 $117 $133 0% 5% 10% 15% 20% 25% $0 $25 $50 $75 $100 $125 $150 2009 2010 2011 2012 2013 2014 Y/YGrowth GlobalInternetAdvertising($B) Desktop Advertising Mobile Advertising Y/Y Growth
  • 19. 19 New Things Vendors / Brands / Consumers Should Be Excited About...
  • 20. 20 ...Ad Formats = Optimized for Mobile... Often Fast / Interactive / Fun / Video... Image: Pinterest, Vessel, Facebook, Google. Pinterest Cinematic Pin Video Moves as User Scrolls Google Local Inventory Ad Shows Products Available In-Store Nearby Facebook Carousel Ad Scroll to Browse Multiple Images Vessel 5-Second Ad Short-Form Video
  • 21. 21 ...Buy Buttons = Optimized for Mobile... Minimize Friction to Purchase @ Moment of Interest Images: Twitter, Facebook, Google. Twitter Facebook Google
  • 22. 22 ...Something Funny Happened on the Way to the Small Screen...
  • 23. 23 ...Small Screen Vertical Viewing Became Big Deal... Image: Samsung (left), Snapchat (right). Video = Then Video = Now?
  • 24. 24 Time Spent on Screens by Orientation (Hours / Day), USA, 2010 – 2015 Source: eMarketer 4/15, Coatue analysis. Note: Other connected devices include OTT and game consoles. Mobile includes smartphone and tablet. Usage includes both home and work. Ages 18+; time spent with each medium includes all time spent with that medium, regardless of multitasking; for example, 1 hour of multitasking on desktop/laptop while watching TV is counted as 1 hour for TV and 1 hour for desktop/laptop. 4.4 4.6 4.6 4.5 4.4 4.3 0.4 0.3 0.3 0.3 0.3 0.4 2.4 2.6 2.5 2.3 2.4 2.4 0.4 0.8 1.6 2.3 2.6 2.8 7.6 8.2 9.0 9.4 9.6 9.9 0 3 6 9 12 2010 2011 2012 2013 2014 2015 HoursperDay Mobile Desktop / Laptop Other Connected Devices TV Vertical screens (29%) Horizontal screens (71%) ...Vertical Viewing = 29% of View Time (Multi-Platform) vs. 5% Five Years Ago, USA...
  • 25. 25 ...Full-Screen Vertical Video Ads on Snapchat = 9x Higher Completion Rate vs. Horizontal Mobile Video Ads Source: Snapchat. Completion rate compared against industry standard horizontal ads, as measured by Nielsen. Image: Sprinkr blog, news sources.
  • 26. 26 Mobile Usage Evolved Rapidly... Text  Images  Videos  All of Above... Buy Buttons Likely to Appear Just as Seamlessly
  • 27. RE-IMAGINING CONTINUES
  • 28. 28 Re-Imagining Enterprise Computing = Changing Business Process One Segment at a Time
  • 29. 29 Tweet from Aaron Levie...
  • 30. 30 While Consumer Internet Entrepreneurs Often Pursue Personal Passion... ‘Enterprise’ Internet Entrepreneurs Often Pursue Prior Company Pain Points
  • 31. 31 Business Communications... Slack – Stewart Butterfield Source: Slack, KPCB. Image: TVC Net support website (left), NY Times (right). THEN Email / Semi-Inflexible Messaging Tools NOW Slack Can reduce internal email traffic materially
  • 32. 32 Offline Payments... Square – Jack Dorsey / Jim McKelvey Source: Square. Image: Square (left and right). THEN Difficult to Set Up / Process Offline Payments NOW Square Allows merchants to accept credit card payments via their existing smartphone or tablet & run a sophisticated point of sale system
  • 33. 33 Online Payments... Stripe – Patrick Collison / John Collison Source: Stripe, 5/15. Image: Stripe (left and right). THEN Difficult to Set Up / Process Online Payments NOW Stripe Can dramatically reduce payment integration time for developers and allow them to take advantage of modern APIs, compared with time required to deploy traditional merchant account Stripe Alipay flow Kickstarter payment flow
  • 34. 34 Business Analytics... Domo – Josh James Source: Domo. Image: Omvana (left), Domo (right). THEN Data Overload Without Easy Access for Execs NOW Domo Improved access to real-time data can help users save time & improve decision making
  • 35. 35 Document Signing / Transaction Management... DocuSign – Tom Gonser Source: DocuSign. Image: Good Marketplace (left), PaperlessChase.com (right). THEN Paper-Based Signatures NOW DocuSign Can reduce transaction costs & improve transaction times
  • 36. 36 Customer Communication... Intercom – Eoghan McCabe Source: Intercom. Image: Intercom (left and right). THEN Disconnected Point Solutions NOW Intercom In-app messages can be more engaging (based on reply rates) than traditional email marketing products
  • 37. 37 Customer Success... Gainsight – Nick Mehta Source: Gainsight. Image: Salesforce (left), Gainsight (right). THEN Transactional Sales Process with High Churn NOW Gainsight Typically improves net revenue retention
  • 38. 38 Customer Service... Directly – Antony Brydon Source: Directly. Image: JaimeOrtega.net (left), Directly (right). THEN In-House Support Center NOW Directly Can reduce customer response times & improve customer satisfaction
  • 39. 39 Human Resources... Zenefits – Parker Conrad Source: Zenefits. Image: McBrayer (left), Zenefits (right). THEN Paper Files & Insurance Brokers NOW Zenefits Manages $700MM+ in annual benefits premiums across 10K customers in 48 states vs. traditional brokers which typically work within a single state
  • 40. 40 Enterprise Planning & Performance Optimization... Anaplan – Frederic Laluyaux Source: Anaplan. Image: The Oligarch (left), Anaplan (right). THEN Microsoft Excel NOW Anaplan Can improve ROI for customers that have replaced legacy planning solutions & spreadsheet-based processes
  • 41. 41 Recruiting... Greenhouse – Daniel Chait Source: Greenhouse. Image: Market Wired (left), Greenhouse (right). THEN Reactive / Complex... Only Used by Recruiters NOW Greenhouse Can improve time-to-hire & decrease overall hiring costs
  • 42. 42 Background Checks... Checkr – Daniel Yanisse Source: Checkr. Image: National Federation of Independent Business (left), Checkr (right). THEN Manual / Time Consuming Background Screenings NOW Checkr Typically reduces background check turnaround times
  • 43. 43 Employee Knowledge / Training... GuideSpark – Keith Kitani Source: GuideSpark. Image: GuideSpark (left), GuideSpark (right). THEN Static Hardcopy Manuals NOW GuideSpark Can reduce Human Resource support time & increase employee benefits plan participation
  • 44. 44 Visitor Management... Envoy – Larry Gadea Source: Envoy. Image: APT Research (left), Envoy (right). THEN Sign-In Sheets NOW Envoy Over 1MM visitors checked-in across 1,000 companies worldwide since May 2013
  • 45. 45 Ten Years from Now, When We Look Back at How This Era of Big Data Evolved... We Will Be Stunned at How Uninformed We Used to Be When We Made Decisions – Billy Bosworth, DataStax CEO (2015)
  • 46. 46 Re-Imagining Messaging... With Lots of Improvements / Change / Growth Ahead
  • 47. 47 Messaging Apps = Top Global Apps in Usage + Sessions 6+ of Top 10 most used apps globally = Messaging Apps Messaging Apps  significant app sessions Source: Quettra, Q1:15. Data ranked based on usage. Quettra analyzes 75MM+ Android users spread out in more than 150 countries, collecting install and usage statistics of every application present on the device. Q1:15 data analyzed three months of data starting from 1/1/15. Data excludes Google apps and other commonly pre-installed apps to remove biases. Only apps with 10K+ installs worldwide and 100+ DAU are counted.
  • 48. 48 Communicating via Mobile Messaging = A Beautiful Thing Asynchronous yet Instant Expressive yet Fast Engaging yet User Controlled Easy yet Productive Simple yet 24x7 Real-Time yet Replayable* Current yet Evergreen Accessible yet Global Mobile yet Distributed Instant yet Secure Personal yet Mainstream Casual yet Professional FaceTime... *Up to 24 hours after original broadcast. Images: Company websites, Flickr (creative commons).
  • 49. 49 Facebook Messenger (launched 2011) • Messaging platform • MAU = 600MM, +200% Y/Y, Q1:15 WhatsApp (launched 2009) • Fast messaging • MAU = 800MM, +60% Y/Y, Q1:15 • Messages Sent / Day = 30B Snapchat (launched 2011) • Ephemeral messages, pictures and videos • DAU = 100MM, 5/15 • Story Views / Day = 2B KakaoTalk (launched 2010, Korea) • Messaging platform • MAU = 48MM, flat Y/Y, Q1:15 • Messages Sent / Day = 5.2B • Revenue* = $853MM, +19% Y/Y LINE (launched 2011, Japan) • Messaging platform • MAU = 205MM, Q1:15 • Messages Sent / Day = 13B, +30% Y/Y • Revenue = $922MM, +70% Y/Y WeChat (launched 2011, China) • Messaging platform • MAU = 549MM, Q1:15, +39% Y/Y Messaging Leaders = Growing Fast... Building Expansive Platforms + Moats Selected Global Messaging Leaders Source: Company public filings, earnings transcripts, websites, statements to the press. Revenue figures are annualized as of most recent quarter. *Revenue of Daum Kakao.
  • 50. 50 Messaging Platforms – Asia In-Country Leaders = Developing Evolving Playbooks... Source: Company websites, press releases. Name KakaoTalk WeChat LINE Launch March 2010 January 2011 June 2011 Primary Country Korea China Japan Messaging    Group Messaging    Voice Calls Free VoIP calls (2012) WeChat Phonebook (2014)  Video Calls / Chat   Video call update (2013) Payments KakaoPay (2014) (2013) Line Pay (2014) Stickers (2012) Sticker shop (2013) (2011) Games Game Center (2012) (2014) (2011) Commerce Kakao Page (2013) Delivery support w / Yixun (2013) Line Mall (2013) Media Kakao Topic (2014)   QR Codes  QR code identity (2012)  Food Delivery  Partnership with Foodpanda (2014) Launched beta in Thailand (2015) Taxi Services Kakao Taxi (2015) Taxi services w/ Didi Dache (2014) Launched taxi service in Tokyo (2015) User Stories / Moments Kakao Story (2012) WeChat Moments Line Home (2012) Developer Platform KakaoDevelopers WeChat API Line Partner (2012)
  • 51. 51 ...Messaging Platforms – Global Leaders = Implementing Playbooks & More Source: Company websites, press releases. Name Facebook Messenger Snapchat Launch August 2011 September 2011 Primary Country Global Global Messaging Separate messaging app (2014) Chat (2014) Group Messaging   Voice Calls VoIP voice calls in US (2013)  Video Calls / Chat Free VoIP video calls (2015) Video Chat (2014) Payments Messenger Payments (2015) Snapcash (2014) Stickers Sticker support (2013)  Games   Commerce Businesses on Messenger (2015)  Media  Discover (2015) QR Codes  QR Codes to add friends (2015) Food Delivery   Taxi Services   User Stories / Moments  Shared Stories (2013) Developer Platform Messenger Platform (2015) 
  • 52. 52 In Messaging, Not One-Size-Fits-All, For Now... Many People Use Different Messaging Apps for Various Purposes One User... (Illustrative) Image: Stratechery (right), BoumanBlog (left). ...Another User (Illustrative) KakaoTalk Snapchat Kik
  • 53. 53 If WeChat Trend Continues to Play Out Globally... Mobile Messaging Leaders May Evolve into Central Communications Hubs Image: Facebook. Context e.g. purchase(s) made: Order shirt – from Everlane – via Facebook Messenger Identity Location, Age, Name, Interests Context-Persistent Conversation Context-driven actions and engagement
  • 54. 54 Notifications = Growing Rapidly & Increasingly Interactive... Driving New Touch Points with Messaging Platforms + Other Apps Images: Apple, Android Wear. ...More Up Close & Personal – as notifications appear on more & more mobile devices Direct Interaction on Notification Panel – without users interrupting what they’re doing...
  • 55. 55 Next New Internet Users Likely Already Non-Smartphone Mobile Users &... Most Likely to Onboard via Messaging Platforms Selected Top Countries for Mobile Subscriptions, 2014 Source: Informa, US Census. Top 15 countries ranked by Total Mobile Subscriptions, excluding USA, Germany, Italy, which have higher smartphone penetration and GDP per capita. Ranked by Total Mobile Subscriptions: Total Population (MM) Mobile Subscriptions (MM) Smartphone % of Mobile Subscriptions China 1,356 1,301 39% India 1,236 907 15 Indonesia 254 343 19 Brazil 203 274 35 Russia 142 253 23 Pakistan 196 144 6 Nigeria 177 143 16 Vietnam 93 124 17 Philippines 108 113 26 Mexico 120 110 27 Egypt 87 103 19 Iran 81 99 10 Thailand 68 99 29 South Africa 48 73 31 Turkey 82 70 33 Total Mobile Subscriptions (MM) 4,153MM — Weighted-Avg. of Smartphone as % of Mobile Subs 26%
  • 56. 56 Messaging + Notifications = Key Layers of Every Meaningful Mobile App Messaging Leaders Aiming to Create Cross-Platform Operating Systems that Are Context-Persistent Communications Hubs for More & More Services
  • 57. 57 Re-Imagining Content... It’s Increasingly User-Generated / Curated & Surprising
  • 58. 58 User-Generated / Tagged / Curated / Indexed &... Searchable Images +75% Y/Y to >50B Pins on Pinterest Pinterest Content Growth Strong Across Board... Especially Strong in ‘Non-Core’ Categories... Source: Pinterest, 4/15. Car & Motorcycle Pins +118% Y/Y...Men’s Fashion +96%, 4/15 1x 50x 100x 150x 200x 250x 300x 1/12 4/12 7/12 10/12 1/13 4/13 7/13 10/13 1/14 4/14 7/14 10/14 1/15 4/15 NumberofPins(Indexedto1on1/12) Car & Motorcycle Pins (Indexed) Men's Fashion Pins (Indexed)
  • 59. 59 User-Generated Video from Millions of Creators... Curated by Snapchat = Growing Rapidly with Live Stories Source: Snapchat. Winter X-Games 1/15 30MM Viewers in 24 Hours SportsMusic Holidays Coachella 4/15 40MM Viewers Over 3 Days New Year's Eve 12/14 37MM Viewers in 24 Hours
  • 60. 60 User-Shared / Curated Video Rising Rapidly = @ 4B Video Views per Day, Up 4x in 6 Months on Facebook Source: Facebook. Statements made on earnings calls, at F8, and from media blogs, 2015. 0 1 2 3 4 5 Q3:14 Q4:14 Q1:15 BillionsofVideoViewsperDay Video Views per Day for Facebook, Global, Q3:14 – Q1:15 Facebook Video Stats • 50%+ Facebook DAUs = Watch 1 or More Videos Daily, USA • 53% of Views = from Shares • 75% = on Mobiles
  • 61. 61 User-Generated Live Gaming / Streaming = Growing +122% Y/Y to 100MM MAUs on Twitch Source: Twitch, data as of year-end 2014. 16B Minutes Watched per Month +33% Y/Y 1.5MM Unique Broadcasters per Month, +67% Y/Y 11MM Videos Broadcast per Month, +83% Y/Y 1MM Peak Concurrent Views Expanded offerings beyond Gaming to Music and Movies in 2014, from exclusive live concerts to video game documentaries 100MM MAUs +122% Y/Y
  • 62. 62 User-Generated / Curated Audio Content (including Remixes) = @ 10MM Creators (+2x) Over 2 Years on SoundCloud Source: SoundCloud. 100MM Tracks +33% Y/Y Majority of content comes from creators not associated with known rights-holders
  • 63. 63 User-Generated Written Content / Stories = +140% Y/Y to 125MM Cumulative Stories on Wattpad Source: Wattpad, all data as of 5/15. 11B Minutes Spent per Month +83% Y/Y Average engagement time = 30 minutes / user / session 40MM Monthly Unique Visitors +48% Y/Y 90% Mobile Traffic Every minute, >24 hours of reading material is posted on Wattpad
  • 64. 64 User-Generated Reviews / Feedback (Reputation) = +140% Y/Y @ 14MM New Reviews on Airbnb, Last 12 Months Source: Airbnb.
  • 65. 65 Users Increasingly First Source for News via Twitter / Dataminr Source: Dataminr, 5/15.
  • 66. 66 Imagine That... Users Generating Their Content Are Recreating Their Internet
  • 67. 67 Re-Imagining Internet Usage... 12-24+ Year Olds Remain Trendsetters
  • 68. 68 12-24 Year Olds Internet Usage = Visual Stuff (In & Out) Rules... Instagram + Snapchat + Pinterest = Continue to Rise Source: Edison Research / Triton Digital, Piper Jaffray. Note: (1) 12-24 year olds who currently ever use social networking sites/services. (2) Based on survey of US teens with an average age of 16.3 years. 9% 22% 16% 34% 30% 36% 46% 53% 80% 7% 11% 15% 20% 26% 30% 32% 57% 59% 74% 0% 20% 40% 60% 80% 100% LinkedIn WhatsApp Tumblr Pinterest Google+ Vine Twitter Snapchat Instagram Facebook Social Media Usage Among American Youth (Age 12-24)1, USA, 3/15 2015 2014 8% 2% 1% 4% 13% 14% 24% 32% 0% 10% 20% 30% 40% Don’t use social networks Other Pinterest Google+ Tumblr Snapchat Facebook Twitter Instagram Teens’ Most Important Social Network2, USA, 4/15 Spring 2015 Spring 2014 Fall 2013 Spring 2013
  • 69. 69 Millennials = Love Their Smartphones... 87% = ‘Smartphone Never Leaves My Side’ Millennial Smartphone Behavior, USA, 2014 Source: Zogby Analytics. Note: Zogby Analytics was commissioned by Mitek Systems, Inc. to conduct an online survey of 1,019 millennials who have a smartphone. For the purposes of this survey, “millennials” are defined as adults between the ages of 18-34. All interviews were completed May 30 through June 6, 2014. Sums may exceed 100% owing to rounding. 5% 2% 2% 2% 35% 20% 18% 12% 60% 78% 80% 87% 0% 20% 40% 60% 80% 100% In the next five years, I believe everything will be done on mobile devices I spend more than two hours every day using my smartphone When I wake up, the first thing I do is reach for my smartphone My smartphone never leaves my side, night or day Agree Disagree Not sure
  • 70. 70 Millennials Love Their Smartphone Cameras... 44% Use Camera / Video Function Daily...76% Post on Social Media Millennial Smartphone Camera Use Cases, USA, 2014 For what things do you use your smartphone camera? Source: Zogby Analytics. *18-24 year olds. Note: Zogby Analytics was commissioned by Mitek Systems, Inc. to conduct an online survey of 1,019 millennials who have a smartphone. For the purposes of this survey, “millennials” are defined as adults between the ages of 18-34. All interviews were completed May 30 through June 6, 2014. 6% 6% 21% 34% 66% 76% 0% 20% 40% 60% 80% Not sure Other Pay bills Photo of check to deposit via banking app Pictures of things to do later Pictures/video to post on social media % of Total Respondents 3% 2% 7% 21% 22% 44% 0% 10% 20% 30% 40% 50% Not sure Never Once a month At least once a week Every other day At least once a day % of Total Respondents Millennial Smartphone Camera Usage*, USA, 2014 How often do you use your device’s camera/video function?
  • 71. 71 Smartphone  A Very Smart Phone... Re-Imagining Presence = All Visual...All the Time Source: Periscope.
  • 72. 72 Re-Imagining Getting What You Want... When You Want It
  • 73. 73 ‘Just in Time’ Information = Enabled by Mobiles + Sensors + Humans... % of Cell Phone Owners Who Used Phones to Perform At Least One of Following Activities, USA 46% 52% 79% 84% 84% 0% 20% 40% 60% 80% 100% Get public transit information Get help in an emergency situation Learn about events or activities in one's community Follow along with breaking news events Get turn-by-turn navigation while driving Source: US Smartphone Use in 2015, Pew Research Center, 4/15. Survey conducted among 2,188 USA smartphone owners during 10/14.
  • 74. 74 ...‘Just in Time’ Products + Services = Enabled by Mobiles + Sensors + Humans Selected On-Demand Company Fulfillment Time Estimates Source: Statements from company and publicly available information. Note: Fulfillment time for transportation companies and Shyp is defined as wait time until pickup. Fulfillment time for food companies, Instacart, and Postmates is defined as time until delivery of goods. Fulfillment time for the remaining companies is defined as time until completion of the transaction. Dining Food Delivery Travel Transportation Within minutes Within minutes ~10 min ~20 min <20 min Typically within 1 hour 15 min Typically within 20-40 minutes Instant booking Instant booking Instant booking Typically within 1 hour Entertainment Instant booking Groceries Typically within 1-2 hours
  • 75. 75 Re-Imagining Consumer Spending
  • 76. 76 Consumer Spending Category Rankings = 1) Housing 2) Transportation 3) Food 4) Insurance / Pensions 5) Healthcare... Average Annual Expenditure of USA Household, 2013 – 2014 Source: U.S. Bureau of Labor Statistics, Consumer Expenditure Survey. Survey results based on mid-year 2014 and 2013 data. Pension / Personal Insurance includes deductions for private retirement accounts, social security, and life insurance. Healthcare costs include healthcare insurance, drugs, out-of-pocket medical expenses, etc. Total ($) % of Total Y/Y Spend Category 2013 2014 2013 2014 Growth (%) Housing $17,041 $17,377 33% 33% 2% Transportation 8,999 9,104 18% 18% 1% Food 7,047 7,115 14% 14% 1% Personal Insurance / Pensions 5,573 5,551 11% 11% (0%) Healthcare 3,520 3,919 7% 8% 11% Entertainment 2,586 2,560 5% 5% (1%) Cash Contributions 1,949 1,790 4% 3% (8%) Apparel and Services 1,706 1,674 3% 3% (2%) Education 1,212 1,143 2% 2% (6%) Miscellaneous / Other 1,776 1,701 3% 3% (4%) Total $51,409 $51,934 100% 100% 1%
  • 77. 77 Lots of Innovation in Biggest Consumer Spending Categories... Especially in Top 3 Areas 1) Housing 2) Transportation 3) Food
  • 78. 78 Innovation in High Spend Markets... Source: U.S. Bureau of Labor Statistics. Image: Airbnb, Uber, Instacart. Transportation = $9K 18% of total spend Average Annual USA Household Spending... Housing = $17K 33% of total spend Food = $7K 14% of total spend $4K on food consumed in home... 8% of spend 32 min
  • 79. 79 ...Innovation in High Engagement Markets... Source: Department of Transportation, Federal Highway Administration, 2/15. US Grocery Shopping Trends, 2012. Booz & Company Analysis. “Grocery Shopping: Who, Where and When,” The Time Use Institute, 2008. Time spent grocery shopping excludes time spent getting to and from store. Image: Airbnb, Uber, Instacart. Drives ~37 Miles per Day Average USA Individual... Needs Shelter Every Day Visits Grocery Store 2x / Week... 41 minutes each trip 32 min
  • 80. 80 ...Innovation in Weak User Experience Markets Images: iMore, Uber, Instacart.
  • 81. 81 Re-Imagining Birds-Eye View... Drone Growth = Uniquely Fast / Global... Consumer / Commercial... & Regulators Engaged
  • 82. 82 Consumer Drone Shipments = Rising Rapidly... @ 4.3MM Units in 2015E, + 167% Y/Y, Revenue to $1.7B Global Consumer Drones – Revenue & Unit Shipments, 2013 – 2015E Source: KPCB estimates. 0 1,000 2,000 3,000 4,000 5,000 $0 $500 $1,000 $1,500 $2,000 $2,500 2013 2014 2015E UnitShipments(000’s) MarketSize($MM) Market Size ($MM) Unit Shipments (000's)
  • 83. 83 Consumer Drone Use = Global... USA = 35%... Europe = 30%... China = 15%... ASP = $700 Global Consumer Drones – Revenue by Region, 2014 Source: KPCB estimates. USA 35% Europe 30% China 15% Rest of World 20%
  • 84. 84 Commercial Drone Use = Very Broad... Operational Improvements / Resource Management / Public Safety Source: News sources. Infrastructure Inspection San Diego Gas & Electric testing drones for electric & gas line inspections Precision Agriculture Golden Prairie uses drones to capture soil & growth information on 10K+ acres of organic millet crops in high plains of eastern Colorado, USA Disaster Response Drones used to assess damage & for relief efforts in Nepal & Haiti after earthquakes Mining & Quarrying Barrick Gold / Imerys / Rio Tinto using drones for pit surveys / stockpile management / road analysis
  • 85. 85 USA = Previously Held Back by Regulation...Opening for Business = >400 American Companies Approved to Commercially Operate Drones Countries Ranked by Government Accommodation for Drones 1) France & United Kingdom 2) Canada 3) Australia 4) Japan 5) USA 6) China InsuranceElectric GridConstruction Precision Farming Transportation Oil & Gas Source: KPCB assessment for rankings, Thompson Coburn LLP for Sec 333 exemptions (http://www.thompsoncoburn.com/news-and-information/publications/publication/15-04-17/section-333-at- 200-days-where-are-we-now.aspx), Airware for companies with public domain licenses. Note: Per the FAA, Section 333 of the FAA Modernization and Reform Act of 2012 (FMRA) (PDF) grants the Secretary of Transportation the authority to determine whether an airworthiness certificate is required for a UAS to operate safely in the National Airspace System (NAS). This authority is being leveraged to grant case-by-case authorization for certain unmanned aircraft to perform commercial operations prior to the finalization of the Small UAS Rule, which will be the primary method for authorizing small UAS operations once it is complete.
  • 86. 86 Commercial Drone Market Future Potential = Bigger + More Constructive than Many Believe, Though With Risks Image: 32Advisors.
  • 87. 87 Cyber Attacks = Growing in Size / Complexity / Risk
  • 88. 88 Cyber Attacks = Growing Bigger / Faster... • Insider Misuse = Significant Cause of Breaches >20% of breaches come directly from insiders with malicious intent. In most breaches, attackers have foothold within internal networks & spread / steal data through privilege abuse / credential misuse. • Mobile Devices = Increasingly Used to Harvest Data Adware grew 136% to 410,000 apps between 2013 and first three quarters of 2014, giving attackers access to personal information such as contacts, which can subsequently be used to launch phishing attacks. • Mobile Device Management = Critical in Preventing Breaches 22% of breaches reported by network security decision makers involve lost / stolen devices. Source: FireEye M-Trends Report 2015, Ponemon Institute’s Second Annual Study on Data Breach Preparedness, Network World.
  • 89. 89 ...Cyber Attacks = Growing Bigger / Faster • Human Focus = Critical in Preventing / Remediating Attacks Despite abundance of security products, breach response typically takes months. ~4 of 5 organizations don’t update their breach response plans to account for changing threat landscape and corporate processes. With proper technology, threat intelligence & expertise, detection to response times has been reduced by >90%. • Security Skills = Biggest Gap in Enterprise Security Programs Despite large investments in security technologies, lack of skilled experts continues to result in breaches. At least 30% of organizations cite a ‘problematic shortage’ of each of following: 1) cloud computing and server virtualization security skills; 2) endpoint security skills; 3) network security skills; 4) data security skills; 5) security analytics / forensic skills. • Disclosures of Breaches = Coming from Outside Sources In 69% of breaches, victim did not detect attack on own – they were notified by third party (like the press, law enforcement, etc.). This is forcing victims to disclose breaches outside their preferred terms / timing. Source: FireEye M-Trends Report 2015, Ponemon Institute’s Second Annual Study on Data Breach Preparedness, Network World.
  • 90. AMERICA’S EVOLVING WORK ENVIRONMENT... THIS IS NOT A COMPREHENSIVE OVERVIEW OF WORK IN AMERICA, BUT IS INTENDED TO PROVIDE A COLLECTION OF TRENDS OBSERVED IN THE MARKETPLACE IN AN EFFORT TO HELP ENCOURAGE DATA-DRIVEN DISCUSSIONS ABOUT SOME EVOLVING CHANGES RELATED TO WORK.
  • 91. 91 Globalization / Structural Changes + Mobile Connectivity + Generational Shifts = Changing Ways Many Work
  • 92. 92 1) Jobs (+ Work) Have Evolved 2) People Have Changed 3) Connectivity Has Changed 4) New Forms of Commerce Transforming How People Can Get Products + Services 5) Changes in Connectivity + Commerce = Impact Consumption & Ways People Can Work...Still Early Innings 6) Online Marketplace / Platforms = Regulatory Focus Evolving 7) People + Systems + Regulations / Policies = Need to Evolve / Adapt Together to More Connected Society What We’re Going to Cover Here
  • 93. JOBS (+ WORK) HAVE EVOLVED
  • 94. 94 Jobs = Many Reshaped by Globalization & Structural Changes
  • 95. 95 USA as % of Global GDP Declining = @ 16% vs. 36% Peak During WWII Percent of Global GDP, 1820 – 2014, USA vs. Europe vs. China vs. India vs. Latin America Source: Angus Maddison, University of Groningen, OECD, data post 1980 based on IMF data (GDP adjusted for purchasing power parity). Other countries account for ~35% of global GDP. 0% 10% 20% 30% 40% %ofGlobalGDP USA Europe China India Latin America 27% 17% 33% 16% 2% 16% 16% 7% 9% 2%
  • 96. 96 World Trade Rising as % of GDP = @ 25%, Up ~3x Over Past ~50 Years World Trade as % of World GDP, 1960 – 2014 Source: Trade data per World Trade Organization (WTO), GDP data per United Nations (UN) and IMF. Note: World trade calculated as the sum of all countries’ imports (or exports). The biggest trading partners of USA includes EU nations, Canada, China, Mexico, Japan and South Korea. 0% 5% 10% 15% 20% 25% 30% 1960 1964 1968 1972 1976 1980 1984 1988 1992 1996 2000 2004 2008 2012 WorldTradeas%ofGDP
  • 97. 97 ‘Goods Producing’ Jobs Falling, Though Stable Recently = @ 14% of Jobs vs. 44% Peak in 1943...Services Jobs @ 86% vs. 56% Goods-Producing vs. Services Jobs as % of Total, USA, 1939 – 2014 0% 20% 40% 60% 80% 100% 1939 1944 1949 1954 1959 1964 1969 1974 1979 1984 1989 1994 1999 2004 2009 2014 Goods-Producingvs.ServicesJobs(%) Goods-Producing Jobs (%) Services Jobs (%) Source: Bureau of Labor Statistics, 3/15. Jobs within “Goods-Producing Industries” includes manufacturing, construction, mining and logging. All other industries are classified as “Service-Providing Industries.” Industries include all jobs classified within those industries, including supervisory jobs. Total includes only nonfarm employment.
  • 98. 98 Since 2000 = Population Grew 2.4x Faster than Jobs... 1948 – 2000 = Jobs Grew 1.7x Faster than Population Y/Y Population vs. Jobs Growth, USA, 1948 – 2014 Source: Bureau of Economic Analysis. Bureau of Labor Statistics. US Census Bureau. Jobs figures based on nonfarm employment numbers. (6%) (4%) (2%) 0% 2% 4% 6% 8% 1948 1953 1958 1963 1968 1973 1978 1983 1988 1993 1998 2003 2008 2013 Y/YGrowth(%) Population Growth (%) Jobs Growth (%) 1948 – 2000 Annual Averages = Jobs @ +2.1%...Population @ +1.3% 2000 – 2014 Annual Averages = Jobs @ +0.4%...Population @ +0.9%
  • 99. 99 High-Skilled / Knowledge-Based Jobs Grew 2x Since 1983... While Other Jobs Grew Just 1.3x Non-Routine Cognitive Jobs vs. All Other Jobs Growth, USA, 1983 – 2015 (Indexed to Jan 1, 1983) 2.0 x 1.3 x 1.0x 1.2x 1.4x 1.6x 1.8x 2.0x 2.2x 1983 1987 1991 1995 1999 2003 2007 2011 2015 IndexedtoJan1,1983 Non-Routine Cognitive Jobs All Other Jobs Non-Routine Cognitive Jobs = High-Skilled and Requires Flexibility, Creativity, Problem Solving Source: US Census Bureau, Federal Reserve Bank of St. Louis, 4/15. Based on methods from Jaimovich and Siu, 2012. Stephen Roach, Senior Fellow and Economist at Yale University, 2015. Note: Non-routine cognitive jobs include jobs like computer and mathematical, architecture and engineering, education and training, and healthcare occupations. All other jobs (referred to as routine cognitive and manual occupations) include jobs like production, construction, administrative, and various other occupations. Non-routine cognitive jobs require creativity, flexibility, problem solving, and are generally high-skilled. Non-routine cognitive jobs comprise ~55MM+ jobs today, or ~40% of the USA workforce.
  • 100. 100 Union Participation Declining = @ 10% of Workforce vs. 35% Peak in 1954 Union Membership (% of Total Non-Farm Employed Workers), USA, 1948 – 2014 Source: US Department of Labor, Bureau of Labor Statistics. Union Membership in the United States, Cornell University ILR School, 2004. Note: Union membership calculated as the total number of employed workers that are union members over the total number of employed, nonfarm workers. 0% 10% 20% 30% 40% 1948 1953 1958 1963 1968 1973 1978 1983 1988 1993 1998 2003 2008 2013 UnionMembership(%) Union Membership as % of Non-Farm Employees
  • 101. 101 Employer Retirement Plan Sponsorship Falling = @ 59% in 2012 vs. 69% in 1979 Private, Full-Time Workers Whose Employers Sponsor a Retirement Plan, USA, 1979 – 2012 Source: Center for Retirement Research at Boston College, 5/13. Note: Population is restricted to private, civilian, nonfarm wage and salary earners. Full-time workers are those working 50 or more weeks a year and 35 or more hours a week. Data are limited to private-sector, full-time workers ages 25-64. Retirement plans include defined contribution plans, defined benefit plans, or both. Data are based on respondents who said the employer they work for has a pension or other type of retirement plan for any of its employees. 50% 55% 60% 65% 70% 1979 1982 1985 1988 1991 1994 1997 2000 2003 2006 2009 2012 WorkersWhoseEmployersSponsor RetirementPlan(%) Percent of Full-Time, Private Workers Whose Employers Sponsor Retirement Plan
  • 102. 102 Source of Healthcare Insurance Shifting Away from Employers = @ 54% vs. 64% in 1999 Sources of Healthcare Insurance, USA, 1999 - 2013 Source: Census Bureau. Note: Percentages may add up to >100%, as coverage is not mutually exclusive (e.g. individuals may be covered by multiple sources throughout the year). Employer coverage includes insurance coverage purchased by unions. Government health insurance coverage includes Medicaid, Medicare, Department of Veterans Affairs, and military. 0% 10% 20% 30% 40% 50% 60% 70% 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 SourceofHealthcareInsurance(%) Employer-Sponsored Direct-Purchase Government (Medicaid / Medicare / Military) Uncovered
  • 103. 103 Government Benefit Recipients Rising = @ 50% of Population vs. 30% in 1983 Percent of Americans Receiving Some Form of Government Benefit, 1983 – 2012 Source: U.S. Census Bureau, Survey of Income and Program Participation. Government benefits include Social Insurance Programs such as Department of Veterans’ Affairs Compensation, Pensions, Educational Assistance, Medicare, Social Security, Unemployment Compensation Insurance, Workers’ Compensation, Railroad Retirement; and Social Welfare Programs, such as Food Stamps, Free/Reduced-Price Meals, Housing Assistance, Federal and State Supplemental Security Income, Medicaid, etc. 0% 15% 30% 45% 60% 1983 1987 1991 1995 1999 2003 2007 2011 RecipientsofGovernmentBenefits(%) Percent of Americans Receiving Government Benefits
  • 104. PEOPLE HAVE CHANGED
  • 105. 105 Urban Dwellers Have Risen = @ 81% of Population vs. 70% Fifty Years Ago, 46% a Century Ago Urban Population as Percent of Total Population, USA, 1910 – 2013 Source: The World Bank, United Nations World Urbanization Prospects. US Census Bureau. Note: Urban population refers to people living in urban areas. Urban areas are densely developed territories that contain at least 2,500 people, as defined by the Bureau of Labor Statistics. It is calculated using World Bank population estimates and urban ratios from the United Nations World Urbanization Prospects. Interest in urbanization is owing to the fact that many new, online, on-demand platforms / marketplaces typically focus on serving urban populations. 10% 30% 50% 70% 90% 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2011 2012 2013 PercentUrbanPopulation(%) Urban Population of USA (%)
  • 106. 106 Immigrant Population Rising = @ 13% of Total vs. <5% in 1970 Percent of Population that is Foreign-Born, USA, 1850 – 2013 Source: US Census Bureau, Center for Immigration Studies. Note: USA Foreign-born population includes anyone who is not a USA citizen at birth, including those who become USA citizens through naturalization. 0% 4% 8% 12% 16% 1850 1870 1890 1910 1930 1950 1970 1990 2010 ForeignBornPopulation(%) Foreign Born Population (%)
  • 107. 107 18-32 Year Olds Marriage Rates Declining = @ 26% vs. 65% Fifty Years Ago Percent of Married 18-32 Year Old Population, USA, 1960 – 2014 Source: US Census Bureau. Married defined as married, spouse present or married, spouse absent. 0% 20% 40% 60% 80% 1960 1966 1972 1978 1984 1990 1996 2002 2008 2014 Married18-32YearOlds(%) Married Age 18-32
  • 108. 108 Household Sizes Declining = @ 2.5 People vs. 3+ Fifty Years Ago, 4+ a Century Ago Size of Average Household, USA, 1910 – 2014 2.5 2.8 3.0 3.3 3.5 3.8 4.0 4.3 4.5 4.8 1910 1918 1926 1934 1942 1950 1958 1966 1974 1982 1990 1998 2006 2014 SizeofAverageUSAHousehold Size of Average USA Household Source: US Census Bureau. Data from 1910-1940 from the US Census. Data from 1947 onwards from the Current Population Survey. Note: A household consists of all people who occupy a housing unit regardless of relationship. A household may consist of a person living alone or multiple unrelated individuals or families living together.
  • 109. 109 6% 15% 25% 35% 33% 33% 32% 31% 48% 44% 36% 31% 0% 10% 20% 30% 40% 50% 60% 2000 2005 2010 2015 % of Total Civilian Labor Force Boomers Gen X Millennials Millennials (Age 15-35) = Largest Generation in Workforce This Year Civilian Labor Force by Generation, USA, 2000 – 2015 Source: Bureau of Labor Statistics, Current Population Survey, 4/15. BLS begins counting Civilian Labor Force at age 16. Millennials defined as those born between 1980 and 2000. In 2015, they are ages 15-35. GenX defined as those born between 1965 and 1979. In 2015, they are ages 36-50. Boomers defined as those born between 1946-1964. In 2015, they are ages 51-70. Note that there may be different opinions on which years each generation begins and ends. Sums do not add up to 100% owing to exclusion of Silent Generation.
  • 110. 110 Millennials’ Most Valued Work Benefits = 1) Training & Development 2) Flexible Hours 3) Cash Bonuses Which Three Benefits Would You Most Value From an Employer? % Ranking Each 1st Place, Global Source: “Millennials at Work: Reshaping the Workplace,” by PWC, 2011, Global. Survey of 4,364 graduates across 75 countries. All respondents were aged 31 or under and had graduated between 2008 and 2011. Millennials defined as those born between 1980 and 2000. In 2015, they are ages 15-35. 4% 1% 2% 2% 2% 3% 3% 4% 5% 6% 6% 8% 14% 19% 22% I'd Prefer No Benefits and Higher Wages Time Off to Do Community / Charity Work Access to Low Interest Loans / Borrowing Options Free Child Care Subsidized Travel Costs Maternity / Paternity Benefits Assistance in Clearing Debts Incurred While Studying Company Car Financial Assistance with Housing Greater Vacation Allowance Pension Scheme or Other Retirement Funding Free Private Healthcare Cash Bonuses Flexible Working Hours Training and Development
  • 111. 111 Millennials Expect Flexibility & Like Technology @ Work Source: “Freelancing in America,” Survey of 5,000 Working Americans commissioned by Freelancer’s Union and Upwork (formerly Elance-oDesk), 9/14, USA. “Generation Y: Understanding the Work Habits of Millennials,” Halogen Software Blog, 9/14. “The State of Workplace Productivity Report,” Cornerstone OnDemand, 8/13, USA. Surveyed 1,029 employed Americans 18+. “Millennials at Work: Reshaping the Workplace,” by PWC, 2011, Global. Millennials = Expect Flexible Work Hours • Many = expect to be mobile & work from home / office / cafes at will. • ~20% = identify as ‘night owls’ (often work outside normal business hours). • 38% = freelancing vs. 32% among those over 35 years old. • 32% = believe they will be working ‘mainly flexible hours’ in future. Millennials = Tech Savvy • 34% = prefer to collaborate online at work as opposed to in-person or via phone (vs. 19% for older generations). • 45% = use personal smartphones for work purposes (vs. 18% for older generations). • 41% = likely to download applications to use for work purposes in next 12 months & use their own money to pay for them (vs. 24% for older generations).
  • 112. 112 Millennials = Largest Cohort of ‘On-Demand’ Workers... @ 1.2MM or 44% of Total Source: MBO Partners and Emergent Research, “Independent Workers and the On-Demand Economy”, 4/15, USA. MBO Partners defines workers in the in the “On-Demand Economy,” as those who generate economic activity through the use of online platforms and marketplaces that help customers quickly connect and transact with suppliers of goods and services. These include services like Airbnb, Uber, Lyft, Handy, Etsy, TaskRabbit, and many others. *NOTE: 2.7MM figure only includes on-demand workers who devote at least one hour per week to an on-demand platform. Those who use these platforms less frequently are not counted. Figure has been de-duplicated. On-Demand Worker Age Distribution, USA, 2014* 2.7MM Workers, Up >2x Y/Y 44% 32% 19% 5% 0% 10% 20% 30% 40% 50% Millennials (21-33) Gen X (34-49) Baby Boomers (50-67) Matures (68+) PercentDistribution
  • 113. 113 Millennial Work Values = Perceived to be Different vs. Prior Generation More = Narcissistic / Open to Change / Creative / Money Driven / Adaptable / Entrepreneurial Less = Confident / Team-Oriented Qualities Each Generation Is Seen as More Likely to Possess (According to Hiring Managers) Source: “The 2015 Millennial Majority Workforce Report,” Upwork (formerly Elance-oDesk), 10/14, USA. Hiring Managers Survey - Q: Please look at this list of personality attributes. Do you think Millennials (age 21-32) or the previous generation (age 33-55) are more likely to possess each? N = 200 27% 46% 50% 55% 60% 65% 66% 72% 80% 73% 54% 50% 45% 40% 35% 34% 28% 20% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Team Player Confident Optimistic Entrepreneurial Attitude Adaptable Money Driven Creative Open to Change Narcissistic Gen X Millennials
  • 114. 114 Millennial Work Values = Perception Disconnect? Most Important Thing to Millennials = Meaningful Work What Managers Think Is Most Important Thing to Millennials = Money Source: “How the Recession Shaped Millennial and Hiring Manager Attitudes about Millennials’ Future Careers,” Career Advisory Board (Levit and Licina), 2011, USA. Survey of 1,023 USA adults. 3% 6% 10% 24% 27% 30% 12% 9% 8% 11% 48% 11% 0% 10% 20% 30% 40% 50% High Level of Responsibility High Level of Self Expression Challenging Work Sense of Accomplishment High Pay Meaningful Work Managers’ and Millennials’ View of the Most Important Factor That Indicates Career Success to Millennials Managers Millennials
  • 115. CONNECTIVITY HAS CHANGED
  • 116. 116 Connectivity (Via Internet) Up Dramatically = @ 84% of Population vs. 9% in 1995... Percent of Population with Internet Access, USA, 1995 – 2014 Source: World Bank, IDC 0% 20% 40% 60% 80% 100% 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 InternetPenetration(%) Internet Penetration USA (%)
  • 117. 117 ...Connectivity (via Mobile Smartphones) Up Dramatically = @ 64% of Population vs. 18% in 2009 Smartphone Subscription Penetration, USA, 2009 – 2014 Source: Informa, US Census Bureau. Smartphone penetration data are based on subscriptions (also referred to as connections), which may overstate actual users for those who have multiple devices or connections. 18% 31% 36% 52% 59% 64% 0% 10% 20% 30% 40% 50% 60% 70% 2009 2010 2011 2012 2013 2014 SmartphoneSubscriptionPenetration(%)
  • 118. 118 The Big 20-Year Change = People Connected 24/7 with Mobile Devices
  • 119. NEW FORMS OF COMMERCE TRANSFORMING HOW PEOPLE CAN GET PRODUCTS + SERVICES
  • 120. 120 Commerce via Internet Up Dramatically = @ 9% of Retail Sales vs. <1% in 1998 E-Commerce as % of Total Retail Sales, USA, 1998 – 2014 Source: Forrester 0% 2% 4% 6% 8% 10% 1998 2000 2002 2004 2006 2008 2010 2012 2014 E-Commerceas%ofRetailSales(%) E-Commerce as Percent of Retail Sales (%) $300B+ of Spend
  • 121. 121 1st Generation ‘Online Platforms / Marketplaces for Products Rising = Optimized for Desktop Internet + Traditional Shipping Delivery Gross Merchandise Value (GMV), 2014... Measured by Top 5 Global Public E-Commerce Companies Source: Companies are eBay, Amazon, Alibaba, JD.com, and Rakuten. Per publicly available company data, Morgan Stanley Research. $0 $50 $100 $150 $200 $250 $300 $350 $400 $0 $50 $100 $150 $200 $250 $300 $350 $400 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 GMV($B) eBay Amazon.com Alibaba / Taobao JD.com Rakuten
  • 122. 122 2nd Generation Online Platforms / Marketplaces for Services Rising = Optimizing for Mobile Internet Devices + On-Demand Local Delivery Many Mobile-Enabled Urban Millennials Believe = Should Get What They Want (Products / Services / Work) When They Want It Source: Selected Online Platforms for Products & Services, USA
  • 123. 123 Consumers’ Expectation That They Can Get What They Want With Ease & Speed Will Continue to Rise... This Changes Fundamental Underpinnings of Business & Can Create Rising Demand for Flexible Workers
  • 124. CHANGES IN CONNECTIVITY + COMMERCE = IMPACT CONSUMPTION & WAYS PEOPLE CAN WORK... STILL EARLY INNINGS
  • 125. 125 More People Working in Flexible / Supplemental Jobs
  • 126. 126 Freelancers = Significant & Growing Portion of Workers @ 53MM People, 34% of USA Workforce Freelancer Categories* Source: “Freelancing in America,” Survey of 5,000 Working Americans commissioned by Freelancer’s Union and Upwork (formerly Elance-oDesk), 9/14, USA. *Freelancer defined as person / business engaged in supplemental, temporary, or project / contract-based work in the past 12 months. Moonlighters responded that they have one employer and are also doing freelance work on the side to earn additional money. Diversified workers responded that they have multiple sources of income from a mix of traditional employment and freelance work. Independent Contractors • 21MM People • 40% of Freelancers • Don’t have employer...do freelance, temporary, or supplemental work on a project-by-project basis Moonlighters • 14MM People • 27% of Freelancers • Professionals with a primary, traditional job who also moonlight doing freelance work Diversified Workers • 9MM People • 18% of Freelancers • Multiple sources of income; mix of traditional and freelance work Temporary Workers • 6MM People • 10% of Freelancers • Single employer, client, job, or contract project where employment is temporary Business Owners who Consider Themselves Freelancers • 3MM People • 5% of Freelancers • Business owners with 1-5 employees
  • 127. 127 Freelancers Use Internet to Get / Do Business Source: “Freelancing in America,” Survey of 5,000 Working Americans commissioned by Freelancer’s Union and Upwork (formerly Elance-oDesk), 9/14, USA. *Freelancer defined as person / business engaged in supplemental, temporary, or project / contract-based work in the past 12 months. Freelancers* Say... 69% = Social networking has ‘drastically changed dynamics of networking’ 65% = Internet makes it easier to find work 42% = Have done online freelance project 31% = Can find a gig online in <24 hours
  • 128. 128 Internet Enabling Commerce in Increasingly Efficient Ways Source: “2015 US Small Business Global Growth Report,” 2015. Published by eBay. “Redefining Entrepreneurship: Etsy Sellers’ Economic Impact”, 11/13. Published by Etsy. Survey measured 5,500 USA-based sellers on Etsy’s marketplace. “Elance-oDesk Relaunches as Upwork, Debuts New Freelance Talent Platform,” 5/15. Airbnb, Thumbtack, Stripe. eBay SMBs = 95% engage in export vs. <5% of USA businesses Setting up export businesses historically required significant investment. Etsy sellers = 35% started business without much capital investment, compared to 21% for small business owners. Only a smartphone needed to set up a listing and become an Airbnb host. Hosts can get set up in minutes. Stripe Connect powers most marketplace businesses and enables coordination of transactions between buyers and sellers. Car + smartphone + quick onboarding to be UberX driver-partner vs. materially more to purchase medallion (or equivalent) to be a Taxi driver. SoundCloud Creators can use mobile devices to record / distribute audio content within minutes. Ability for businesses to access talent quickly – time to hire averages 3 days on Upwork vs. longer time for traditional hiring. Thumbtack professionals pay $3-15 per introduction to services leads they are interested in vs. buying ads in directories monthly or yearly.
  • 129. 129 Rise of Connectivity + Online Marketplaces / Platforms = Helping People Earn Income & Work on Own Terms
  • 130. 130 Online Platforms Enabling Steady Growth in Product Commerce & Enabling Rapid Growth in Service Commerce 8.5MM+ Sellers 2MM+ Third-Party Sellers 25MM+ Sellers 1.4MM+ Active Sellers +26% Y/Y 10MM+ Freelancers +63% 5-Year CAGR ~1MM+ Driver-Partners +6x Y/Y 35MM Total Guests All-Time – nearly 25MM in Last Year Product Commerce Service Commerce Source: Alibaba. Active sellers only includes 3 China retail marketplaces: Tmall, Taobao, Juhuasuan, Q2:14 (LTM). eBay, 2014. Amazon, Q1:15 earnings call; sellers refer to worldwide active seller accounts. Etsy, Q1:15 public filings; active sellers defined as those who have incurred at least one charge from Etsy in the last 12 months. Upwork (formerly Elance-oDesk) database, 2015. 10MM+ is cumulative registered freelancers. Uber, 2015. Airbnb, 2015.
  • 131. 131 People Typically Use Online Platforms to Find Extra Income & Flexibility
  • 132. 132 Many People = Use Online Platforms / Marketplaces to Supplement Income Select Online Platforms – Personal Impact Source: “An Analysis of the Labor Market for Uber’s Driver-Partners in the United States,” Uber, 1/15. Note Uber data are USA only. “The Tremendous Impact of Airbnb in New York,” Airbnb, 5/15. Additional data are from Airbnb. “Redefining Entrepreneurship: Etsy Sellers’ Economic Impact”, 11/13. Published by Etsy. Survey measured 5,500 USA-based sellers on Etsy’s marketplace. Note Etsy data is USA only. Upwork (formerly Elance-oDesk) Annual Impact Report, 2014. “Freelancing in America,” Survey of 5,000 Working Americans commissioned by Freelancer’s Union and Upwork (formerly Elance-oDesk), 9/14. USA. Thumbtack, 2015. Note percentages may not add up to 100% owing to rounding. • 72% = NYC hosts depend on Airbnb earnings to pay rent / mortgage...50%+ = NYC hosts are freelancers or other non-traditional workers supplementing income... • 80-90% = Global Airbnb hosts occasionally rent out their own home to supplement income • 82% = Sellers are part-time (ie: have jobs outside of Etsy) • 26% = Sellers have full-time jobs (outside of Etsy)...48% = independent / part-time / temporary workers • 36% = Use Etsy earnings to cover household expenses...24% for discretionary spend • 37% = Pros are part-time with income supplemented by other sources • 74% = Drive to maintain steady income as other income sources unstable / unpredictable • 61% = Have another job...31% = full-time on another job; 30% = part-time job apart from Uber; 38% = no other job • 68% = People who said earning extra money is a motivation for freelancing • 80% = Non-freelancers willing to do work outside primary job to make more money • 60%+ = Freelancers provide at least 1/2 household income
  • 133. 133 Online Platform / Marketplace Income = Material for Many People Average Annual Earnings – Selected Online Platforms $51,900 $8,000 $7,700 $3,000 $1,400 Median USA Household Income Average $ Earned by Thumbtack Professionals Average $ Earned by Typical Airbnb Host in NYC Average $ Earned by eBay Seller Average $ Earned by Etsy Seller Source: US Census Bureau Historical Income Tables. Etsy, Q1:15; calculated as LTM Gross Merchandise Sales divided by Q1:15 active sellers. Airbnb Economic Impact Study, New York City, 5/15. Airbnb income represented is before taxes. eBay, 2014; calculated as Gross Merchandise Value divided by number of sellers. Thumbtack, 2015.
  • 134. 134 Many People = Use Online Platforms / Marketplaces to Find Flexibility Select Online Platforms – Views on Flexibility Source: “An Analysis of the Labor Market for Uber’s Driver-Partners in the United States,” Uber, 1/15. Note Uber data are USA only. “Redefining Entrepreneurship: Etsy Sellers’ Economic Impact”, 11/13. Published by Etsy. Survey measured 5,500 USA-based sellers on Etsy’s marketplace. Note Etsy data is USA only. “Freelancing in America,” Survey of 5,000 Working Americans commissioned by Freelancer’s Union and Upwork (formerly Elance-oDesk), USA, 9/14. “Millennials and the Future of Work,” a study commissioned by Upwork (formerly Elance-oDesk), USA, 5/13. • 55% = Sellers motivated to set up shop for greater flexibility (for self / family) • 87% = Driver-partners like Uber because they can be own boss / set own schedule • #2 = Rank of flexibility among motivations for freelancing • 92% = Freelancers who agree they have more freedom to work wherever
  • 135. 135 25% of ‘On-Demand’ Workers = Use Multiple Platforms Source: MBO Partners and Emergent Research, “Independent Workers and the On-Demand Economy”, USA, 4/15. MBO Partners defines workers in the in the “On-Demand Economy,” as those who generate economic activity through the use of online platforms and marketplaces that help customers quickly connect and transact with suppliers of goods and services. These include services like Airbnb, Uber, Lyft, Handy, Etsy, TaskRabbit, and many others. * NOTE: MBO study only includes on-demand workers who devote at least one hour per week to an on-demand platform. Those who use these platforms less frequently are not counted. Figure has been de-duplicated. 75% 25% Worked on One Platform Worked on Multiple Platforms Percent of ‘On-Demand’ Workers Who Use Multiple Platforms, USA, 2014
  • 136. 136 Growth in Online Platforms / Marketplaces = Creates Benefits & Challenges
  • 137. 137 Online Platforms / Marketplaces = Benefits & Challenges for Consumers Source: Various. This list is meant to be general, it is not mutually exclusive or collectively exhaustive. Some platforms / marketplaces may possess all these elements, while others will possess only a few. Time / Cost Tradeoff – Products with rapid delivery may be more expensive Quality – unable to test products / services...reliant on feedback from peers / reviews Trust – new marketplaces must prove trustworthiness to consumers Time / Convenience Tradeoff – Convenience of delivery to home / work may mean delaying gratification of getting product immediately Choice / Access – product depth + breadth...availability of goods / services / experiences previously hard to find / reach Time Savings – can offset incremental costs, if any Transparency – ability to research / set expectations / track process Personalized – can get items / services on own schedule Online Reputation & Trust Systems Often in Place – ability to read & write reviews / ratings for merchants & service providers Benefits Challenges
  • 138. 138 Online Platforms / Marketplaces = Benefits & Challenges for Workers Financial – ability to earn supplemental / primary income Flexibility – choose own schedule / task, location / income goals-targets Skill Set Match – can often effectively match skills with needed services Feedback / Communication – often real- time / direct Data – customer location + data can allow workers to provide more informed / efficient service Customer Base – marketplaces can aggregate demand that may be fragmented / far-reaching (global) Growth – rising sector demand for services should boost opportunities / competition for workers Incumbent Displacement – creates change / uncertainty Financial – lack of predictable income possible Uncertainty – lack of clarity related to demand / work / reporting possible Benefits Clarity – insurance / vacation / sick leave / pension... Asset Use – potential job requirement to use personal items (cars / phones...) Training / Development – potentially limited training / development / supervision Workplace Culture – people often dispersed Benefits Challenges Source: Various. This list is meant to be general, it is not mutually exclusive or collectively exhaustive. Some platforms / marketplaces may possess all these elements, while others will possess only a few.
  • 139. ONLINE MARKETPLACE / PLATFORMS = REGULATORY FOCUS EVOLVING
  • 140. 140 Traditional Challenge / Opportunity = Incumbents  Regulators  Innovators... Regulators Incumbents Innovators Workers Consumers
  • 141. 141 ...Evolving Challenge / Opportunity = Incumbents  Regulators  Innovators Regulators Incumbents Innovators Consumers + Workers = Armed with Mobile Devices + Social Media (+ Ratings / Feedback) Helping Drive Innovation Consumers Workers
  • 142. 142 Innovative Online Platform / Marketplace Business Models = Capturing Attention of Incumbents + Regulators + Policy Makers + Plaintiffs Lawyers • Airbnb Emerges Victorious as New York City Regulators Overturn Host's $2,400 Fine – The Verge, 9/13 • Artist Sued for 'Subletting' Loft on Airbnb – New York Post, 6/14 • Sharing Economy Faces Patchwork of Guidelines in European Countries – NY Times, 9/14 • State Regulator Says Uber meets Florida Insurance Requirement – Tampa Bay Times, 10/14 • Handy.com Housecleaners’ Lawsuit Could Rock On-Demand Companies – SF Gate, 11/14 • Uber, Lyft Lawsuits Could Spell Trouble For the On-Demand Economy – CNN, 3/15
  • 143. 143 Uber, Lyft... = Facing Confusion in Regulatory Environment Related to Worker Classification System Source: Cotter vs. Lyft Inc., et al Order Denying Cross-Motions for Summary Judgment, 3/15. National Law Review, 3/15 California law defines whether workers are employees or independent contractors, and there’s a test, but the test and classification system are woefully outdated... ...It seems to me, as a matter of common sense, that Lyft drivers don’t fall into the traditional understanding of [the two classifications]. They seem to fall into a third category.... The jury in this case will be handed a square peg and asked to choose between two round holes. The test the California courts have developed over the 20th Century for classifying workers isn't very helpful in addressing this 21st Century problem... - Judge Vince Chhabria, U.S. District Judge Presiding Over Cotter vs. Lyft Inc., et al *Note that Lyft was eventually denied motion for summary judgement & case will need to be decided by a jury.
  • 144. 144 Airbnb = Facing Confusion in Regulatory Environment Related to Myriad of Local Laws on Hotels / Short-Term Rentals Source: “The Future of Airbnb in Cities,” McKinsey & Company Interview with Brian Chesky (Cofounder and CEO of Airbnb), 11/14. ...this is amazing, but it’s also complicated because there are laws that were written many decades ago – sometimes a century ago – that said, ‘There are laws for people and there are laws for business.’ What happens when a person becomes a business? Suddenly these laws feel a little bit outdated. They’re really 20th-century laws, and we’re in a 21st-century economy. - Brian Chesky, Co-founder and CEO of Airbnb, 11/14
  • 145. 145 StubHub = Faced Confusion in Regulatory Environment & Proved Marketplaces Can Be Regulators’ Allies Source: “Lessons from a Scalper” by David Harrington, Kenyon College, Spring 2009. “A Brief Overview on Ticket Scalping Laws, Secondary Ticket Markets, and the StubHub Effect,” Entertainment and Sports Lawyer, 11/12. Original Intent of Anti-Scalping Laws (passed in 1920s) = Protect Consumers... ...the law ‘merely prohibits’ scalpers and ticket brokers from charging excessive prices and thereby ‘end[s] the extortion’ of the public... StubHub When Founded in 2000 = Faced Many Anti-Scalping Law Barriers... >20 states prohibited some form of ticket resale...for example, Alabama / Massachusetts require licenses...in Indiana, one couldn’t sell tickets to boxing matches... StubHub in 2015 = Legal in Nearly All States & Has Helped Provide... • Marketplace Liquidity = Can help prevent excessive pricing (‘extortion of public’) • Trust & Safety / Transparency = Likes of ratings / feedback systems can help find / remove bad actors With passage of time (& collaboration), StubHub has helped regulators do their jobs – effectively regulate what they had intended to regulate all along.
  • 146. PEOPLE + SYSTEMS + REGULATIONS / POLICIES = NEED TO EVOLVE / ADAPT TO MORE CONNECTED SOCIETY
  • 147. 147 High-Level Summary... • Job Market – Has been more difficult & work has been harder to find for many • Benefits – Traditional employer-provided benefits like health insurance & retirement plans falling...Recipients of government benefits rising • Millennials – Have different expectations for work than previous generations, for now...Shaped, in part, by Great Recession • Connectivity – Has created efficiencies & changed work for many • Work – Alternative work arrangements (including freelancing) increasing...Competition for workers may rise with demand
  • 148. 148 ...High-Level Summary • Online Platforms / Marketplaces Growing Rapidly – Creating new work opportunities & challenges for individuals...These will continue to rise, similar to trends / impact from first-generation Internet companies, potentially faster / broader • Need to Shape Direction & Evolve Policies & Laws – Industry participants (workers / businesses / governments) need to work together to be more aligned with rapidly emerging ways of doing business & creating work & recognize that emerging technologies / marketplaces can help solve for consumer & worker welfare • Innovative Online Platforms / Marketplaces Stand to Continue to Benefit Consumers – As evinced by strong demand for their products & services... • Impact of Social Media (+ Feedback / Ratings) Should Not be Underestimated – Empowered consumers increasingly – in effect – take elements of consumer protection into their own hands
  • 149. BIG INTERNET MARKETS = – CHINA = #1 IN SHEER MASS... – INDIA = #1 IN NEW USER ADDITIONS
  • 150. 150 China = Digital Innovation Alive & Well Hillhouse Capital* Created / Provided China Section of Internet Trends, 2015 *Disclaimer – The information provided in the following slides is for informational and illustrative purposes only. No representation or warranty, express or implied, is given and no responsibility or liability is accepted by any person with respect to the accuracy, reliability, correctness or completeness of this Information or its contents or any oral or written communication in connection with it. A business relationship, arrangement, or contract by or among any of the businesses described herein may not exist at all and should not be implied or assumed from the information provided. The information provided herein by Hillhouse Capital does not constitute an offer to sell or a solicitation of an offer to buy, and may not be relied upon in connection with the purchase or sale of, any security or interest offered, sponsored, or managed by Hillhouse Capital or its affiliates.
  • 151. 151 Tencent WeChat = Massive Scale + Engagement... Billions of Red Envelopes Sent / Received on 1 Day Source: Tencent. Note: For context, around America’s most viewed live events Super Bowl 2015, Twitter recorded 28 million tweets and Facebook recorded 265 million posts. User-Initiated Red Envelope Sends in Group Chats Randomized Gift Amount = Fun + Social Sponsor-Initiated Red Envelope Gifts with TV prompts User Shake = Get Gift + Follow Sponsor WeChat Account 1B Virtual Red Envelopes Sent Chinese New Year’s Eve – 2/18/15 11B Shakes from 20MM Users CCTV’s New Year Gala TV Show Hillhouse Capital
  • 152. 152 Tencent WeChat = Major Video Distribution Channel... Shaping Social Debate Source: CTR Market Research’s online survey of 1,580 respondents, Kantar China Insights, Tencent. *Monthly active users as of 1Q15. ‘Under the Dome’ 200MM Views Within 3 Days of Release (2/15) Long-Form Documentary Film (103 minutes) Investigation of Smog in China ‘Under the Dome’ Viewer Distribution by Channel 41% Others Weibo News / video mobile app News / video website WeChat 0% 10% 20% 30% 40% 50% Hillhouse Capital
  • 153. 153 Tencent WeChat = Helping Government Get Online... Offering Government Services to its 549MM Users* Source: Tencent. *Monthly active users as of 1Q15. Shanghai Government Services Provided via WeChat Hospital Appointment Pay Natural Gas Fee Obtain Taiwan Travel Docs Smog Test Appointment Property Tax Lookup Pay Electricity / Water Bill Passport Applications Driving Violations Look Up Weather / Library Search Fapiao (Receipt) Management Hillhouse Capital
  • 154. 154 China Social Commerce Rising... Melishuo + Mogujie Driving = Content (15MM+ Photos) + Community (200MM Users) + Commerce ($2B GMV)* Source: Meilishuo, Mogujie. *Photos / community / commerce data are cumulative estimates of both companies combined through 2014E. **Mogujie introduced new payment option allowing buyers to ‘request payment’ from their partners. Melishuo Pioneering Crowd-Sourced Design + Production + Sale of Fashion Items Mogujie Seamlessly Integrating Content + Product + Buyer + Seller Browse Chat Pay** Like Make Sell Hillhouse Capital
  • 155. 155 China Local Food Delivery = One of Fastest Growing / Competitive Local On-Demand Services China Online Food Delivery Transaction Volume, Q1-Q4:14 Source: Analysis.cn Enfodesk. $0 $200 $400 $600 $800 $1,000 Q1 2014 Q2 2014 Q3 2014 Q4 2014 TransactionVolume($MM) Ele.me 31% Meituan 28% Taodiandian 11% Baidu 9% Other 21% China Online Food Delivery $ Market Share, 2014 Hillhouse Capital
  • 156. 156 China Internet Leaders = Evolving from Info-Only to On-Demand Service Providers Baidu.com Search engine Baidu Life Local restaurant / entertainment / delivery... 58.com Classified ad listings 58 Daojia Owned & operated home services provider Hillhouse Capital
  • 157. 157 China Internet M&A = Accelerating Industry Consolidation / Rationalization *Mark-to-market value based on private or public market valuations at time of merger announcement. Didi / Kuaidi China’s #1 / #2 On-Demand Transportation Startups • $6B = combined mark-to-market* value • 90% = estimated combined market share • $1B+ = estimated cumulative marketing / investments prior to merger • Merger announced 2/15 58 / Ganji China’s #1 / #2 General Online Classified Platforms • $10B = combined mark-to-market* value • $500MM+ = estimated cumulative sales & marketing investments prior to merger • Merger announced 4/15 Hillhouse Capital
  • 158. 158 China E-Commerce = Low Take Rates* Helped China Marketplace Leaders Pass USA Peers Source: Meituan gross billings data are estimates by Tuan800.com, eBay, Groupon, Alibaba GMV data per company. Note: Take rate defined as net revenue divided by gross merchandise value or gross billings. eBay marketplace take rate excludes PayPal (~3%), eBay, Alibaba GMV data per company. Meituan take rate is estimate per media report. Gross Merchandise Value, 2004 – 2014 eBay vs. Alibaba (Taobao / Tmall) Gross Billings, 2009 – 2014 Groupon N. America vs. Meituan $0 $100 $200 $300 $400 2004 2006 2008 2010 2012 2014 GrossMerchandiseVolume($B) eBay Global Marketplace Take Rate = ~8% Taobao / Tmall Take Rate = ~3% $0 $2 $4 $6 $8 2009 2010 2011 2012 2013 2014 GrossBillings($B) Groupon North America Take Rate = ~35% Meituan Take Rate = ~5% Hillhouse Capital
  • 159. 159 China = Internet of Things Alive & Well
  • 160. 160 Xiaomi = Supported Strong Smartphone Growth... +227% Y/Y @ 61MM, 2014 Xiaomi Smartphones Shipped Globally, 2012 – 2014 Source: Xiaomi, based on public statements from Lei Jun (Xiaomi CEO) for 2014, 2013 and Li Wanqiang (Co-Founder and Vice President) for 2012. 7 19 61 0% 50% 100% 150% 200% 250% 0 14 28 42 56 70 2012 2013 2014 Y/YGrowth(%) SmartphonesShipped(MM) Smartphones Shipped (MM) Y/Y Growth (%)
  • 161. 161 Xiaomi = China Smartphone Shipment Leader Source: IDC, IHS for Q1:15. 0 30 60 90 120 150 0% 5% 10% 15% 20% 25% Q2:12 Q3:12 Q4:12 Q1:13 Q2:13 Q3:13 Q4:13 Q1:14 Q2:14 Q3:14 Q4:14 Q1:15 TotalChinaUnitShipments(MM) ChinaSmartphoneMarketShare(%) Total Shipments Apple Huawei Lenovo Samsung Xiaomi Smartphone Shipment Market Share, China, Q2:12 – Q1:15 Apple Xiaomi Huawei Samsung Lenovo
  • 162. 162 Xiaomi Evolution = Smartphone + Retail Store + Remote Control for Home Management Source: Xiaomi. Mi Home App = Remote Control for Connected Devices Smartphone / Computer 2011 = Mi 1 2012 = Mi 2 2013 = Mi 3 / Redmi 1 2014 = Mi 4 / Redmi 1s / Redmi Note(s) / Mi Pad 2015 = Mi Note(s) / Redmi 2 Connected Retail Store (Mi Market App) with Reminder Prompts 2012 = Set-Top Box 2013 = TV 2014 = Router / Power / Fitness + Health (Band / Air Purifier / Blood Pressure) / Webcam / Light Bulb 2015 = Scale / Power Strip / Smart Home Kit (beta)
  • 163. 163 Xiaomi Mi Internet of Things Ecosystem = Solid Upsell + Volumes (2MM Users, +5x Since 2013) Source: Xiaomi. *Data through 4/9/15, cumulative unless otherwise noted. *Mi Smartphones data are annual (not cumulative). 61MM = phones shipped in 2014 full year. ** via mi.com only. Xiaomi sells phones via different distribution channels (mi.com, 3rd party e-commerce, carrier stores, resellers, etc.). Note that each buyer account can purchase several phones. Data here represent number of Mi Accounts that have purchased smartphones via mi.com. This is the base off of which we calculate users who have also purchased a home product. Mi Account is an all-in-one personal account that allows users to access / manage all Xiaomi products and services, such as shopping on mi.com, reserving after-sale services, enabling Mi smart products, syncing data across devices with Mi Cloud, making posts on MIUI forum, etc. Xiaomi Ecosystem 2013 2015* Mi Smartphones Sold 19MM 61MM* Mi Smartphone Online** Buyers 9MM 29MM Mi Smart Home Products Available 2 10+ Mi Smartphone Online** Buyers Purchasing ≥1 Xiaomi Home Product 338K or 4% 2MM+ or 7%
  • 164. 164 Large Scale Internet Adoption History = USA  China... India Next?
  • 165. 165 India = Appears to Be @ Internet Penetration Growth Inflection Internet User Penetration Curve, USA / China / India, 1990 – 2020E Source: World Bank, Hillhouse Capital forecast for India beyond 2014. 0% 20% 40% 60% 80% 100% 1990 1993 1996 1999 2002 2005 2008 2011 2014 2017E 2020E PopulationPenetration(%) USA China India Catalyst Companies Netscape Yahoo! Amazon.com eBay Catalyst Companies Tencent Alibaba JD.com Catalyst Companies ? Hillhouse Capital
  • 166. 166 India = 232MM Internet Users (+37% Y/Y)... 3rd Largest Market Top Country in New Internet User Adds per Year (+63MM in 2014) Source: IAMAI, 2014 year-end India Active Internet User (has used the Internet at least once in the last one month). Note: China is the largest Internet market in the world with 629MM Internet users at the end of 2014; China was the 2nd largest market in 2014 in Internet user additions per year, with 31 million Internet user additions. Figures here are year-end and may not match other figures in presentation, which are mid-year figures.
  • 167. 167 India = Often #1 or #2 MAU Market for Global Internet Leaders Source: Facebook, WhatsApp (per Facebook earnings call and statement by Neeraj Arora of Whatsapp), LinkedIn (per Company blog, press release, and earnings), Amazon, Twitter. YouTube data per Google. WhatsApp India = Largest Market @ 70MM...10% of Global MAUs, 11/14... Global MAUs = 800MM, 3/15 Facebook India = 2nd Largest Market @ 112MM MAUs, 8% of Global MAUs, 9/14 USA & Canada = Largest Markets @ 210MM MAUs, 3/15 LinkedIn India = 2nd Largest Market @ 24MM MAUs, 8% of Members, 2/14 USA = Largest Market @ 100MM Members, 4/14 Twitter India = Fastest Growing User Market, 3/15 Amazon “Amazon Announces Additional $2 Billion Investment in India,” 7/14 YouTube 70MM Users in India, ~7% of Global Users
  • 168. 168 Top India Android Apps = 1) WhatsApp 2) Facebook 3) MX Video Player 4) Facebook Messenger 5) Truecaller Source: Quettra, Q1:15. Data ranked based on usage. Quettra analyzes 75MM+ Android users spread out in more than 150 countries, collecting install and usage statistics of every application present on the device. Q1:15 data analyzed three months of data starting from 1/1/15. Data excludes Google apps and other commonly pre-installed apps to remove biases. Only apps with 10K+ installs worldwide and 100+ DAU are counted. Top Android Apps by Usage, India, Q1:15
  • 169. 169 Mobile = 65% of India Internet Traffic... More Mobilized vs. Most Other Countries Mobile % of Total Internet Traffic by Country, 5/15 Source: Statcounter, 5/15. 11% 14% 15% 17% 19% 22% 22% 22% 23% 24% 25% 25% 26% 27% 28% 30% 30% 33% 38% 39% 52% 57% 57% 65% 76% 0% 10% 20% 30% 40% 50% 60% 70% 80% Russia France Canada Germany Egypt Brazil USA Italy UK Viet Nam Korea (Rep.) Argentina Philippines Spain Colombia Japan China Mexico Iran (I.R.) Turkey Poland Indonesia South Africa India Nigeria
  • 170. 170 Mobile = 41% of India E-Commerce... = More Mobilized vs. Most Other Countries* Mobile as % of Total E-Commerce Sales, 2014 *Mobile e-commerce penetration defined as % of total e-commerce sales made via mobile devices. Source: Morgan Stanley Research. 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Japan Russia Germany USA Australia Brazil France UK China India
  • 171. 171 India E-Commerce Leaders = More Mobilized vs. Global Leaders Mobile as % of E-Commerce GMV / Orders Snapdeal (India) vs. Flipkart (India) vs. Alibaba (China) vs. JD.com (China) vs. eBay (Global), Q2:13 – Q1:15 Source: Flipkart, Public filings (JD.com, Alibaba.com, eBay.com). Snapdeal data per public statements from Kunal Bahl (CEO). JD.com, Snapdeal, and JD.com based on order volume; Alibaba and eBay based on gross merchandise value (GMV). Flipkart data shown as a trendline from 5% in Q4:13 to 70% in Q1:15. 0% 10% 20% 30% 40% 50% 60% 70% 80% Q2:13 Q3:13 Q4:13 Q1:14 Q2:14 Q3:14 Q4:14 Q1:15 Business(OrdersorGMV)fromMobile(%) JD.com (Orders) Alibaba (GMV) Snapdeal (Orders) eBay (GMV) Flipkart (Orders)
  • 172. 172 0 10 20 30 40 50 60 70 80 Citrus Vodafone Oxigen Airtel ItzCash MobiKwik Paytm # of Wallets (MM) Mobile Wallet Use = Rising Along with E-Commerce Adoption... Paytm @ 80MM Wallet Users, + 17x Y/Y Number of Mobile Wallets, India, 2014 Source: Paytm, 4/15.
  • 173. PUBLIC & PRIVATE COMPANY DATA
  • 174. 174 Global Internet Public Market Leaders = Apple / Google / Alibaba / Facebook / Amazon / Tencent... Source: CapIQ. 2015 market value data as of 5/22/15. Note: Colors denote current market value relative to Y/Y market value. Green = higher. Red = lower. Purple = newly public within last 12 months. Rank Company Region 2015 Market Value ($B) 2014 Revenue ($MM) 1 Apple USA $764 $199,800 2 Google USA 373 66,001 3 Alibaba China 233 11,417 4 Facebook USA 226 12,466 5 Amazon USA 199 88,988 6 Tencent China 190 12,727 7 eBay USA 73 17,902 8 Baidu China 72 7,909 9 Priceline USA 63 8,442 10 Salesforce.com USA 49 5,374 11 JD.com China 48 18,543 12 Yahoo! USA 41 4,618 13 Netflix USA 38 5,505 14 LinkedIn USA 25 2,219 15 Twitter USA 24 1,403 16 Yahoo! Japan Japan 23 3,441 17 Rakuten Japan 23 4,996 18 NetEase China 19 1,889 19 Naver Korea 17 2,527 20 Vipshop China 15 3,774 Total $2,513 $479,939
  • 175. 175 $3 $3 $8 $7 $5 $14 $26 $19 $28 $89 $157 $58 $28 $22 $36 $40 $36 $42 $34 $25 $33 $48 $50 $44 $105 $32 $0 $50 $100 $150 $200 Technology IPO Volume ($B) Technology Private Financing Volume ($B) NASDAQ 33% Below April 24, 2015 = Technology Market Peak, NASDAQ @ 5,092 AnnualTechnologyIPOand TechnologyPrivateFinancingVolume($B) March 10, 2000 = NASDAQ @ 5,049 2014 Global Technology Public + Private Financings = $ Volume 33% Below 2000 Peak Level / 17% Above 1999 Level Global US-Listed Technology IPO Issuance and Global Technology Venture Capital Financing, 1990 – 2015YTD VC Funding per Company ($MM) $3 $3 $2 $5 $4 $4 $5 $5 $6 $8 $14 $18 $11 $8 $8 $9 $8 $9 $8 $9 $7 $7 $10 $8 $9 $13 $14 *Facebook ($16B IPO) = 75% of 2012 IPO $ value. **Alibaba ($25B IPO) = 69% of 2014 IPO $ value. Source: Thomson ONE, 2015YTD as of 5/22/15. VC Funding per Company ($MM) calculated as total venture financing per year divided by number of companies receiving venture financing. Morgan Stanley Equity Capital Markets, 2015YTD as of 05/21/15. All global U.S.-listed technology IPOs over $30MM, data per Dealogic, Bloomberg, & Capital IQ.
  • 176. 176 Technology-Related Company Investing Observations • Booms / Busts – In periods of material business disruption – like those brought about by the evolutions of the Internet – company creation typically goes through a boom  bust  boom-let cycle while wealth creation typically goes through a boom-let  bust  boom cycle. • Valuations – There are pockets of Internet company overvaluation but there are also pockets of undervaluation – the one rule is that very few companies will win – those that do – can win big. • Platforms – Race is won by those that build platforms & drive free cash flow over long-term (a decade or more). • Free Cash Flow – Value of a business, over time, is the present value of its future cash flows.
  • 177. ONE MORE THING....
  • 178. 178 Diversity Matters...It’s Just Good Business One of the things I have learned about effective decision making is that the best decisions are often made by diverse groups of people. Saying or hearing these words is magic... ‘That’s really interesting, I had never thought of it that way before. Thank you.’
  • 179. 179 Thanks... KPCB Partners Especially Alex Tran / Cindy Cheng / Dino Becirovic / Alex Kurland / Paul Vronsky who helped develop the ideas / presentation we hope you find useful... Participants in Evolution of Internet Connectivity From creators to consumers who keep us on our toes 24x7...and the people who directly helped us prepare this presentation... Walt & Kara For continuing to do what you do so well...
  • 180. 180 Disclosure This presentation has been compiled for informational purposes only and should not be construed as a solicitation or an offer to buy or sell securities in any entity. The presentation relies on data and insights from a wide range of sources, including public and private companies, market research firms and government agencies. We cite specific sources where data are public; the presentation is also informed by non-public information and insights. We publish the Internet Trends report on an annual basis, but on occasion will highlight new insights. We will post any updates, revisions, or clarifications on the KPCB website. KPCB is a venture capital firm that owns significant equity positions in certain of the companies referenced in this presentation, including those at www.kpcb.com/companies.
  • 181. RAN OUTTA TIME THOUGHTS
  • 182. 182 Re-Imagining Design / User Experience
  • 183. 183 complexity Key Design Concepts That Have Made a Difference... per John Maeda... Google Search Hide complexity behind a simple door Instagram Remove choice to make things simpler Tinder Iconic gesture for choosing “thumbs up/down” The longstanding discipline by Google to keep the homepage limited to a single search box has been key to maintaining its simplicity. Once a search term is typed into Google, it gets complex really quickly -- but you don’t notice it at first. Analogy: The Motorola Startac phone introduced a clamshell design that hid all the complexity -- to be revealed only when used. By removing the need to choose portrait versus landscape mode, Instagram made it easier for the user. Only square photos could be taken on Instagram -- which were uncommon at the time and could stand out. Instagram made things easy. Analogy: Similar to when Steve Jobs removed the extra buttons on a mouse to have only one button. In doing so, the Mac became known for simplicity. Traditional computers are grounded in the one- or two-button mouse -- which tends to promote “clicking” and minimal dragging. The touch screen introduced a new element: swiping. When supported by animation, it speaks of power. Analogy: The “slide to unlock” feature on the Apple iPhone introduced the idea of translating an emphatic motion to a button press.
  • 184. 184 ...Design Elements That Have Made a Difference... per John Maeda Snapchat Start with the activity to bias towards Uber Entirely remove a constraint with technology Typeform Sustain overall context so user is aware where (s)he is Most imaging applications asked to turn on the camera, whereas Snapchat began the interaction in live camera mode. The invitation to snap a photo was immediate; and the secretive, self- destruct feature completed the addictive loop. Analogy: A hammer’s handle invites you to grasp it. In the design world that’s called an object’s “affordance” — it primes how you might use it. By keeping the entire interaction in view, and easily referred to within a vertical scroll, the experience of inputting information feels less like the computer is in control; and leads to completion rates of survey information with an average of 60% (vs 10%). Analogy: The acclaimed film “Birdman” used the cinematic illusion of “the single take” to achieve a similar effect to create greater viewer immersion. Removing cash or a card payment from a taxi transaction was a huge technical innovation that achieved a better designed outcome. It’s often easy to hope that design can solve a fundamental problem — technology is what enables quantum leaps. Analogy: When cars were rear-wheel drive, the “hump” in the back seat was a bummer. Front-wheel drive cars completely removed that constraint.
  • 185. 185 Healthcare – Continuing to Shift Towards Consumer-Driven, Value-Based Care = Opportunity for Technology Solutions
  • 186. 186 US Healthcare in the 21st Century Purchase + Delivery Change Forever ACA and Government Effects • With Cadillac tax coming into effect in 2018, employers are moving towards offering high deductible health benefit plans • 72% of employers offer at least 1 consumer directed health plan • 30% of Medicare payments will be tied to quality or value by end of 2016 and 50% by end of 2018 • Effective Jan 2015, Medicare has separate payments for chronic care management for “non- face-to-face” care Retail Healthcare Apps and Wearables Healthcare Exchanges Connected Medicine Private Health ($947 Bn) Out of Pocket ($338 Bn) Medicare - Medicaid ($1,040 Bn) MajorHealthcare Purchasers Traditional Healthcare Consumer Doctor’s Office Hospital H Urgent Care 21st Century Consumption Source: Beth Seidenberg, KPCB General Partner and Lynne Chou, KPCB Partner. Sources: CMS National Health Expenditure Projections 2013-2023, National Business Group Survey Aug. 2014
  • 187. 187 Lower Healthcare Costs by Utilizing Technology to Help Manage and Prevent Chronic Diseases • In 2013, the US government spent $591 billion on Medicare. However, Medicare is projected to have insufficient funds to pay all hospital bills beginning in 2030 • Chronic disease accounts for 86% of US healthcare costs, which can be reduced by enabling the healthcare ecosystem with innovative technology Obesity $147 Bn linked to medical expenditures Diabetes $176 Bn spent on direct medical expenditures Cardiovascular $193 Bn spent on direct medical expenditures BIG DATA AND ANALYTIC PLATFORMS Cancer $157 Bn spent on direct medical expenditures Source: Beth Seidenberg, KPCB General Partner and Lynne Chou, KPCB Partner. Sources: Kaiser Family Foundation website and CDC website http://www.cdc.gov/chronicdisease/overview/
  • 188. 188 More Drone Thoughts
  • 189. 189 Drones = Driving New Wave of Big Data Collection / Analysis Source: News articles, KPCB analysis. Point cloud models created from aerial LiDAR surveys measure conductor tension & vegetation encroachment, reducing inspection cost & injury. Vegetation health maps created from multi-spectral imaging surveys help minimize use of water & pesticides & maximize crop yields. Stockpile maps created from aerial photo surveys provide faster & more accurate volumetric calculations for mining and quarry operations. High resolution photos of rooftops aid damage assessment for insurance underwriters & thermal imaging being used for building insulation inspections. Delta Drone Delta Drone Redbird
  • 190. 190 Consumer / Commercial Drone Development – Ranking Countries by Government Accommodation... Source: News articles, KPCB analysis – Wen Hsieh / James Tang / Paul Yeh. 1) France & United Kingdom • Both countries allow Beyond Visual Line of Sight “BVLOS” commercial operations. • In France, users must obtain a proper pilot’s license plus 100 hours of flying experience & 20 hours of drone training. • In United Kingdom, operator must be approved by the Civil Aviation Authority “CAA.” • France & UK both have training certifications, weight categories & relatively mature regulatory framework. 2) Canada • Early to allow commercial operations with Special Flight Operating Certificates and regulator takes holistic safety approach without requiring pilots licenses. In November 2014, Transport Canada issued blanket exemptions for drones weighing less than 2kgs, but restrictions are tight whereby UAVs 2kg or less have to avoid flying closer than 9km from build-up areas (e.g. group of buildings larger than a farmstead). • Still lacks a comprehensive regulatory framework. 3) Australia • Australia has a mature regulatory framework, but Civil Aviation and Safety Authority “CASA” is rewriting its regulations with the concept of a micro UAS rule. Yamaha has had success in Australia with its R-MAX unmanned helicopter. 4) Japan • Led way on UAVs 20 years ago with development of the Yamaha R-MAX, but country did not develop regulatory structure, and has lost its early technical lead.
  • 191. 191 ...Consumer / Commercial Drone Development – Ranking Countries by Government Accommodation 5) USA • FAA is about 6 months into an exemption program that grants company-by-company exemptions (permits) for specific UAS applications. However, those permits come with restrictions & conditions that pose impediments to operators, such as pilot certification (in a real aircraft), mandatory separation from persons and structures (500 feet), a prohibition against night operations, & other parameters that are generally viewed as overly conservative & potentially not capable of being satisfied by many of the companies being granted those permits. Agency claims that statutes prohibit it from providing a more reasonable approach to UAS permits. • FAA is trying to speed up its processes, and is now up to ~400 exemptions granted to companies. However, it still has a massive backlog with ~1,200 more pending. Additionally, the FAA is at least 18 months away from actual small UAS rules. 6) China • Military allots only 1/5 of airspace to civilian use and is very sensitive about drone usage. While there is no blanket ban on commercial drone activity, China’s Civil Aviation Administration requires anyone operating a drone >7kg to have a license. For flying drones <7kg, no license is required as long as it’s below 400 feet and within operator’s line of sight. However, this policy has caused confusion among operators and regulators. In one example, the Beijing Police briefly detained a well-known aerial photographer for filming the Forbidden City - they confiscated his quadcopter and later returned it to the photographer at the airport on his flight out of China. • Other countries developing UAS regulations • Mexico recently released framework including micro UAS rule. • New Zealand is behind but has proposed a solid risk-based set of regulations. Source: News articles, KPCB analysis – Wen Hsieh / James Tang / Paul Yeh.
  • 192. 192 Appendix
  • 193. 193 2014 Internet 2014 Internet 2013 Internet Population Total Per Capita Rank Country Users (MM) User Growth User Growth Penetration Population (MM) GDP ($000) 1 China 632 7% 10% 47% 1,356 $13 2 United States 269 2 2 84 319 $55 3 Japan 110 0 9 86 127 $37 4 Brazil 105 4 12 52 203 $16 5 Russia 87 15 9 61 142 $25 6 Germany 68 0 1 84 81 $46 7 United Kingdom 57 4 1 90 64 $40 8 France 54 -1 5 82 66 $40 9 Iran (I.R.) 49 8 16 60 81 $17 10 Egypt 43 15 13 50 87 $11 11 Korea (Rep.) 42 1 1 85 49 $35 12 Turkey 38 4 6 46 82 $20 13 Italy 36 1 2 58 62 $35 14 Spain 34 0 7 72 48 $34 15 Canada 30 0 5 86 35 $45 Top 15 1,653 5% 7% 59% 2,800 World 2,793 8% 10% 39% 7,176 Established ‘Big’ Internet Markets (China / USA / Japan / Brazil / Russia) = +6% Growth in 2014 vs. +7% Y/Y = Slowing, Most Well Past 50% Penetration Source: United Nations / International Telecommunications Union, US Census Bureau. Internet user data is as of mid-year. Internet user data for: China from CNNIC, India from IAMAI, Iran from Islamic Republic News Agency, citing data released by the National Internet Development Center, Indonesia from APJII / eMarketer. Countries with Internet Penetration >45%, 2014
  • 194. 194 2014 Internet 2014 Internet 2013 Internet Population Total Per Capita Rank Country Users (MM) User Growth User Growth Penetration Population (MM) GDP ($000) 1 India 198 33% 34% 16% 1,236 $6 2 Indonesia 83 17 13 33 254 $11 3 Nigeria 67 18 19 38 177 $6 4 Mexico 52 15 11 43 120 $18 5 Vietmam 41 12 14 44 93 $6 6 Philippines 40 4 27 37 108 $7 7 Pakistan 21 11 12 11 196 $5 8 Thailand 20 10 12 29 68 $14 9 Ukraine 19 23 17 42 44 $9 10 Kenya 18 24 17 39 45 $3 11 Peru 12 4 7 39 30 $12 12 Uzbekistan 11 6 22 38 29 $6 13 Bangladesh 11 5 28 7 166 $3 14 Sudan 8 10 13 23 35 $4 15 Algeria 6 10 11 17 39 $14 Top 15 607 19% 21% 23% 2,641 World 2,793 8% 10% 39% 7,176 Developing ‘Big’ Internet Markets (India / Indonesia / Nigeria / Mexico) = +24% Growth in 2014 vs. +23% Y/Y = Still Growing Strongly Countries with Internet Penetration ≤45% Source: United Nations / International Telecommunications Union, US Census Bureau. Internet user data is as of mid-year. Internet user data for: China from CNNIC, India from IAMAI, Iran from Islamic Republic News Agency, citing data released by the National Internet Development Center, Indonesia from APJII / eMarketer.
  • 195. 195 Established ‘Big’ Smartphone Markets (USA / Japan / Brazil / Germany / UK) = +13% Growth in 2014 vs. +18% in 2013 = Slowing, Most Well Past 50% Penetration Markets with >45% Penetration Source: Informa. Note: Japan data per Gartner, Morgan Stanley Research, and KPCB estimates. 2014 Smartphone 2014 Smartphone 2013 Smartphone Population Total Per Capita Rank Country Subs (MM) Sub Growth Sub Growth Penetration Population (MM) GDP ($000) 1 USA 204 9% 16% 64% 319 $55 2 Japan 104 5 5 82 127 $37 3 Brazil 96 28 43 47 203 $16 4 Germany 52 33 30 65 81 $46 5 United Kingdom 45 9 14 71 64 $40 6 France 43 16 43 65 66 $40 7 South Korea 39 5 15 80 49 $35 8 Spain 26 1 19 55 48 $34 9 Saudi Arabia 25 14 6 91 27 $52 10 South Africa 23 26 48 47 48 $13 11 Australia 22 1 40 100 23 $46 12 Canada 21 16 20 60 35 $45 13 Argentina 20 28 52 47 43 $23 14 Malaysia 20 16 38 66 30 $25 15 Taiwan 14 1 50 61 23 $46 Top 15 756 13% 21% 64% 1,186 World 2,107 23% 27% 29% 7,176
  • 196. 196 Developing ‘Big’ Smartphone Markets (China / India / Indonesia / Russia) = +28% Growth in 2014 vs. +29% in 2013 = Strong, Well Below 50% Penetration Markets with ≤45% Penetration Source: Informa. 2014 Smartphone 2014 Smartphone 2013 Smartphone Population Total Per Capita Rank Country Subs (MMs) Sub Growth Sub Growth Penetration Population (MMs) GDP ($000) 1 China 513 21% 26% 38% 1,356 $13 2 India 140 55 19 11 1,236 $6 3 Indonesia 64 40 36 25 254 $11 4 Russia 57 24 95 40 142 $25 5 Mexico 30 31 50 25 120 $18 6 Philippines 29 39 47 27 108 $7 7 Thailand 29 11 69 43 68 $14 8 Italy 28 17 26 45 62 $35 9 Turkey 23 22 42 28 82 $20 10 Nigeria 23 58 62 13 177 $6 11 Vietnam 21 33 39 23 93 $6 12 Egypt 20 50 20 23 87 $11 13 Poland 14 42 12 37 38 $25 14 Colombia 12 41 50 26 46 $13 15 Iran 10 42 19 12 81 $17 Top 15 1,014 29% 32% 26% 3,950 World 2,107 23% 27% 29% 7,176
  • 197. INTERNET TRENDS 2015 kpcb.com/InternetTrends

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