Talk:Nintendo 64

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Former good article nominee Nintendo 64 was a Engineering and technology good articles nominee, but did not meet the good article criteria at the time. There are suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
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Proof of $79.99 Games[edit]

It might serve people to see proof of Nintendo 64 games being advertised at $79.99 rather than linking to an article stating it. Found the following advertisements from a 1997 magazine.

http://www.rewindgamer.com/2011/08/nintendo-64-game-prices-inflated-to-2011.html — Preceding unsigned comment added by 38.127.140.1 (talk) 17:06, 30 August 2011 (UTC)


Emulation[edit]

I can't believe that this article misses out on the whole scene of n64 emulation, it is quite advanced and is avaliable on loads of platforms. —Preceding unsigned comment added by Julioenrekei (talkcontribs) 05:54, 25 April 2008 (UTC)

Good point. I started a section, but only put links so far. I don't know enough to go into details (dates, coders, etc.). --Thaddius (talk) 15:32, 24 July 2008 (UTC)

I removed all Emulation links and Emulators. Emulation is a form of video game piracy and the article for the N64 had piracy promoting material. Nintendo is getting more and more aggressive in shutting down piracy sites and prosecuting people who are involved.

http://ap.nintendo.com/ http://ap.nintendo.com/internet/ —Preceding unsigned comment added by 173.67.252.109 (talk) 19:25, 20 July 2010 (UTC)

Emulation is not a form of software piracy for games that are no longer sold. Do your research before making such edits in the future Aetern142 (talk) 06:45, 11 September 2010 (UTC)
Apparently I should do my research ... I apologize. Apparently I was incorrect. Aetern142 (talk) 06:49, 11 September 2010 (UTC)

I added some emulation info from a 2012 copy of the article. Since not all emulation is copyright infringement, it can't be that merely including this information on Wikipedia is contributory copyright infringement. If any particular bit of emulation information is dangerous to have, then we can delete it (please provide rationale on this talk page). But, N64 emulation is too notable to just exclude all of it to avoid the risk of Nintendo's wrath. 192.249.47.210 (talk) 19:17, 21 February 2014 (UTC)

Not sure about copyright policy, so for now I've just edited the section to make it better written/more encyclopedic. TheStickMan[✆Talk] 20:17, 21 February 2014 (UTC)

just wondering ... 64mb limit?[edit]

So, no-one came up with any clever bank-switching / chip-switching routines or on-cartridge hardware to bypass that limit then? 256mb ROMs may still have been way too expensive, but... yknow... I bet it's not an utterly absolute limit. Do we know if it was ever tried, instead of the highly questionable (and risky due to potential misuse, e.g. swapping with the power on) "second cartridge" idea? It was commonplace with earlier consoles e.g. NES, VCS and the like (though not the SNES, which could have - if anyone was able to afford it at the time - managed a full 16mb before needing any help... wonder why the N64 was so limited?) 193.63.174.11 (talk) 18:49, 23 February 2011 (UTC)

Virtual Boy?[edit]

The Virtual Boy is listed as the predecessor. Shouldn't this be the SNES? 76.204.123.119 (talk) 12:30, 19 March 2011 (UTC)

Corrected it. The claim that the Virtual Boy was the predecessor to the Nintendo 64 is unfounded. The Nintendo 64 was developed concurrently with the Virtual Boy and was still in development by the time the Virtual Boy was released. Nintendo always promoted the Nintendo 64 as the successor to the Super NES, way back when they were running the Project Reality tech demos. The Virtual Boy was never promoted as a successor to any other Nintendo system - it was a standalone product. --Jtalledo (talk) 18:53, 21 March 2011 (UTC)

Infobox picture with blank cartridge[edit]

The current infobox picture of the system with a cartridge that doesn't have a label looks awkward. It's certainly not indicative of an N64 in normal use. Since having a labeled cartridge would run afoul of copyrights, it would be preferable to have a picture of the system with no cartridge inserted. --Jtalledo (talk) 18:35, 21 March 2011 (UTC)

There isn't any good reason why a normal picture of a Nintendo 64 with a regular game cartridge in it shouldn't be included on the Nintendo 64 project page. Under normal circumstances, the only reason a blank cartridge would be inserted into an N64 is if the label has been peeled off, in which case there'd almost certainly be residue/fragments of the original label (unless someone had used goo gone or used considerable care), or if it was a custom cartridge. Neither of these situations should be represented by the main image in an encyclopedic article on the Nintendo 64. --danhash (talk) 14:18, 2 September 2011 (UTC)
Also, it just looks really weird to have a blank cartridge in an otherwise average, professional-looking picture of a Nintendo 64. --danhash (talk) 14:22, 2 September 2011 (UTC)

"ultimate" part of the name[edit]

i seem to remember it being called the "nintendo ultimate 64," or something similar as sort of a pre-production name, back in nintendo power..am i hallucinating this, or does the article just make no mention of it? Impasse 16:41, 20 June 2011 (UTC) — Preceding unsigned comment added by Impasse (talkcontribs)

I don't think that was ever a name of the console. I think the name you mentioned is an unintentional combining the current name and the old name Ultra 64. The only other name I know of is Project Reality.--76.66.188.209 (talk) 18:12, 31 July 2011 (UTC)
I also took a look on Google using the advanced search option and only found 3 entries. Two were for this very page and the other place I saw saying that nintendo ultimate 64 was a code name was from an annomous post on a form. While it may be true I find it doubtful that no one outside of a single form post would mentioned it after all these years.--76.66.188.209 (talk) 18:20, 31 July 2011 (UTC)

Who are Dominic Rogerson, Dimitri Michalakis, Greg Lamb?[edit]

I was deeply involved in the Nintendo64 development program at Silicon Graphics and MIPS. This article was recently edited to read "The Nintendo 64 owes its existence to Dominic Rogerson, Dimitri Michalakis, Greg Lamb". Could someone please identify who these people are, and in what capacity they were involved in Nintendo64? Thanks. — Preceding unsigned comment added by Weighting (talkcontribs) 19:54, 12 February 2012 (UTC)

Variants of the N64?[edit]

Can we get a solid number on this? Recent edits have said 16, the article originally said "at least eight," the section in the article lists less than 16 (unless I suck at counting), and I've found a source (probably not very reliable) that lists more than 16. TheStickMan[✆Talk] 02:51, 7 May 2013 (UTC)

Chronology of N64 Games[edit]

This page seems to no longer exist, the chronology now points to a list of N64 which is not nearly as usefull as the chronology was. — Preceding unsigned comment added by Yorxs (talkcontribs) 21:35, 24 January 2014 (UTC)

Try asking about it in the talk page of that article. Unless you're asking for a chronology of games in this article. TheStickMan[✆Talk] 00:10, 25 January 2014 (UTC)

Hansei[edit]

Hansei means reflection or self reflection, not reflective regret; regret is not even a part of the word, and not necessarily a part of the concept of hansei. — Preceding unsigned comment added by 192.114.185.100 (talk) 23:59, 18 March 2014 (UTC)

Fix Erroneous Jaguar Data[edit]

The page includes a false statement that the Atari Jaguar was not 64-bit, saying instead that it had only two 32-bit processors. Both references 10 and 11 from the statement in question show that the Jaguar had two 64 bit processors in addition to the two 32 bit processors and the 16/32 bit 68000. A better wording would be "Atari had claimed to have made the first 64-bit game console with their Atari Jaguar, but there is debate as to the validity of that claim" with both references intact. This page should not presume the answer to that debate. Primeaspect (talk) 05:12, 4 April 2014 (UTC)

Sales[edit]

Hello everyone, I added some information on the highest selling game on the system, Super Mario 64, under the sales section. I thought it was relevant. Let me know if you have any questions! GordonFreeman1 (talk) 18:32, 16 June 2014 (UTC)

Oops, just realized that information was included lower in the article. My mistake. GordonFreeman1 (talk) 18:34, 16 June 2014 (UTC)

[edit]

There's no info on how the Nintendo 64 got its cool 3D logo. Does anyone know the "etymology" behind it? Couldn't find anything through google either. DrZygote214 (talk) 21:47, 23 September 2014 (UTC)

I'm not sure what you're asking for. One day, a bunch of advertising people got together and came up with that logo. I don't think there's any significant history behind it, so trying to add info about it to the article wouldn't really work (assuming that's what you want to do). TheStickMan[✆Talk] 00:05, 24 September 2014 (UTC)
@DrZygote214:That's right, you've hit upon the limits of the encyclopedia. Since a logo is not a product of design, and isn't the consummate visual representation of purpose, identity, and the focus of a product, organization, and global community, it cannot have any history. Maybe it designed itself. We are here to document ten thousand words on the color green, the etymology of YOLO, and the pop culture legacy of Toaster Strudel — not the history of the years of design and evolution of one of the most visually and technologically distinctive logos of the generations, marking the changing of eras at the world's most significant graphics companies. Nay!
Ahem. Or, that's a totally fascinating idea that I can't believe I never thought of, with its own dedicated art and science, and communities of people who talk about nothing but logos. Which is exactly why encyclopedias exist. This is something that a journalist like IGN should write a small piece on, if nobody has yet amongst the million slightest rumors of the N64's hotly awaited launch, because that particular logo represents an official "game on" for the 3D gaming industry. Good call.
Here's what I found at a glance. There is the fact that the logo is composed of the primary colors (red, green, and blue, topped off with yellow), so that's a patently obvious description that had escaped me. If we can't find the history of its actual design yet, I found a history of its implementations here. I don't know if that's a WP:VGRS. Sadly, they're missing the 64DD's logo with Mario scampering around the N. Personally, I am finding the major parallel (ha) to SGI's own logo, which is a higher-brow version of the same theme of infinite recursion in 3D space. My own original research would say that it symbolizes the intimate mutual-breakthrough partnership between SGI (moving to the low end, with games) and Nintendo (moving to the high end, with 3D). It's obviously all about emphasizing a new era of a total 3D presence. I've also found some commentary somewhere before about the nature of the GameCube logo,[1] amongst *tons* of articles about every deep detail of the design and philosophy of that console. Logos garner some of the most history behind them, by their very nature. BTW, if you're interested, I wrote the whole section on the history of this logo too. The N64 logo itself isn't as significant as Chicago's logos, but it represents things that are. — Smuckola (Email) (Talk) 01:54, 24 September 2014 (UTC)
Yea I've noticed the similar theme with the GameCube 'G' in the rough shape of a cube. Maybe even the name 'GameCube' came from the logo. I ask out of curiosity, and because Shigeru Miyamoto has made quite a lot of philosophical quotes about his games' origins---it seems natural to think he would have something to say about that N as well. I would be really surprised if he didn't have a hand in it. For the record, big companies spend ridiculous amounts of money on designing/developing logos and slogans, so it's not necessarily as simple as a bunch of guys one day coming up with it. DrZygote214 (talk) 15:26, 24 September 2014 (UTC)
I honestly don't think there's anything special that has been said about the logo. And while it's nice that you're curious, an article talk page probably isn't the best place to ask about these things, unless it's directly related to the article itself. If you manage to find something, however, do share with us! Thanks, TheStickMan[✆Talk] 20:18, 24 September 2014 (UTC)

Foxconn?[edit]

Can anyone verify as to whether Foxconn was contracted to manufacture the N64 as with Nintendo's later devices? A quick Google didn't seem to turn out any conclusive results. Blake Gripling (talk) 00:10, 3 November 2014 (UTC)