Temple of Time
Temple of Time |
Enemies: Chimera Mage, Dira, Dragon, King Seahorse, King Lizard,
Items: Diamond Helm, Diamond Bracers, Defender, Diamond Mail, Diamond Gloves, Behemoth Knife, Blood Lance, Protect Ring, Lamia Harp, Diamond Shield, Noah's Lute, Fang of Fire.
Getting to the Temple of Time might not be immediately obvious. To access this temple (which is underwater), you must head to the continent at the northwestern part of the world map. Once there, you should fly around the extreme southern tip of the continent. Here, two peninsulas come together like two pincers. This is your cue to go underwater, where nestled in between the two peninsulas lies a submerged Temple of Time.
The enemieshere can be really hard, especially if you are a low level. It is a good idea to be around level 33 for this temple.From the entrance of the Temple of Time, head southward, and then bear left at the first opportunity you get. You'll eventually come to a door on your right as you go left. This door is locked, and you will need one of two things to open it - a Thief, or more likely, a Magic Key. Open it up, and head forward and to the right once in the room beyond the now-open door. You'll find a Diamond Helm in a chest there. With it in hand, backtrack to the previous room and continue leftward down the pathway. A like situation will encounter you - open this door to your right and enter another small room, this one containing Diamond Bracers for you to acquire.
A staircase at the bottom left will bring you into some shallow water, where you can then run northward, and access another set of stairs leading back to dry land on the right side. Run down the corridor and down into the next room. The small room you come across as a result has another item in it - a Defender on the right side. Grab it, then head southward into another room. Run eastward down the corridor, ignoring the northern, watery passage for now, and you'll encounter another locked door. Access the room beyond it to find some Diamond Mail.
Now, head into, via the staircases, the watery passage we previously told you to ignore. Stay on the left side as you run up, and go leftward to yet another locked door. Get through it with a Magic Key or with the services of a thief, and grab the two treasure chests in the room on the other side - some Diamond Gloves and a Behemoth Knife. Then, backtrack, run rightward across the water and up another staircase. This will lead to, yes, another locked door. Open it and head forward, rightward, and then down into the next area.
You'll be inclined to run down the huge staircase below you, but ignore that urge for now and instead run rightward, behind the waterfall, and down a secret passage. This will lead you to a staircase, and at the bottom of the length staircases, three treasure chests can be found. Within, grab a Blood Lance, a Protect Ring, and a Lamia Harp. Then, backtrack to the staircase we told you to ignore, and head on down. Enter the watery corridor until you reach dry land. Here, you can go right or left. Both lead to locked doors that will need to be opened with a Thief or a Magic Key (you should certainly be used to this by now). On the left, you'll find a Diamond Shield, but on the right, Noah's Lute can be found, the item we came here to grab. Once you have both items, all you have to do now is backtrack all the way back to your airship.
All that's left to do here is head north with your airship, seeking out a cave entrance. You'll have to access it from the west side of the continent and fly rightward from there. Once you hit the cave entrance, land the craft and head on into the small cave. At the north end is a character, Unei, who can now be awoken from a slumber with Noah's Lute. In fact, now awake, Unei will temporarily join the party. Nice! And, you will receive the Fang of Fire from her as well.