Bahamut's Lair & Lake Dohr
Bahamut's Lair & Lake Dohr |
Enemies: Greater Boros, Sabretooth Liger, Drake, Plancti, Ouroboros, Sea Lion, Bahamut (boss), Leviathan (boss).
Items: Earthen Drums (x2), Heavenly Wrath (x2), Phoenix Down (x2), Arctic Wind (x2), Golem Staff, White Musk (x2), Bacchus's Cider (x2), Chocobo's Wrath, Turtle Shell (x2), Eurytos Bow, Bahamur Summon, Elixir, Hi-Potion (x3), Aegis Shield, Platinum Hammer (x2), Black Musk, Black Hole, Reflect Mail, Raven's Yawn, Lilith's Kiss, Leviath Summon.
This part of the walkthrough isn't necessary to complete the game, but it is recommended for all of the goods, experience and gil you'll acquire. To complete these tasks, however, we had to wait to get the airship we currently have. Access the previous place where he beginning of the game took place (the floating landmass in the southwest corner of the world map). Once here, fly to the southeast corner of the floating landmass and look for a cave entrance surrounded by mountains. With our new craft, we can hop over the thin mountain range on the east side and access Bahamut's Lair.
We can essentially blow through this place rather easily (though the enemies aren't necessarily pushovers). Run southward across the bridge in the first room of the dungeon to an intersection. Head both left and right to grab some goods from treasure chests there - to the left, you will find Earthen Drums and Heavenly Wrath, on the right you, you will find a Phoenix Down and an Arctic Wind. After grabbing those four items, head southward into the next area.
Things are simple here; you can easily traverse this linear series of paths and bridges as it wraps leftward, downward, upward, rightward, and then downward towards the doorway into the next room. En route, you can find a series of items that you can easily grab as you go. The treasures you will find, in order, are a Golem Staff, a White Musk, Chocobo's Wrath, and a Turtle Shell. In this final area of the short dungeon, look left and grab a Eurytos Bow, then go rightward and upward towards three more treasures: a Kotetsu, an Elixir, and another Phoenix Down. Now, heal your party and run northward. It's boss fight time.
Boss - Bahamut |
Info: HP: 35,000 | Gil: 16,000 | Experience: 10,000
Bahamut is a pushover, honestly, though he has one major attack, Megaflare, that can decimate a weakened party. What does this mean? Well, at the very least, it means you're going to want to keep your party fully healed for the duration of the party. Have your party's healer cast a party-wide healing spell (Curaga, Curaja) each round to ensure this. Bahamut will strike twice per round, otherwise, chipping away at your HP until he breaks out the big guns, so the battle can deceive in this way. Even though the dungeon leading to him is simple enough, why play through it again if you don't have to? Stay alive by healing and delivering Bahamut a devastating onslaught of physical attacks, spells like Bio, and anything else you can throw his way.
When he's defeated, the Bahamut Summon is all yours. Since you came outside of the dungeon to battle, you'll have to go back in and backtrack to the entrance to the cave, where you can reconnect with your airship. Where to next? Well, it's simple enough to find. There's a few lakes on the western side of the map near the middle of the continent. If you seek out these lakes, you will see one with a creature swimming around in it. With your airship's special ability to jump over smaller mountains (or thin ranges thereof), you can access this lake by landing next to it, and then using your Canoe to go towards the center of the lake. Fear now about using your Canoe… as with earlier in the game, it'll activate automatically when you run into the body of water.
This is Lake Dohr. Once inside, head south, and then bear eastward towards a fork in the wide path. Take the southern path first, where you'll run into a dead end. There's a positive, however, as there are four treasures to grab here. Pick up an Arctic Wind, a Heavenly Wrath, some Earthen Drums, and a Phoenix Down. Then go back to the fork and take the top path heading rightward. You can head to the next area by taking the doorway southward, but be sure to grab the Elixir and three Hi-Potions lining the pathway en route.
Here, run leftward, northward, and then rightward. You'll see a lone treasure chest below you (it contains a White Musk), and four more at the dead end to the north. An Aegis Shield, a Platinum Hammer, some Bacchus's Cider and a Turtle Shell can be found up there. With all of the items now in your inventory, you can head southward and through into the adjoining room. Run leftward down here, then northward. Head to the right and continue northward to a nook. At the far left end of the nook, you can find a Black Musk in a treasure chest. Some Reflect Mail, a Black Hole, and another Platinum Hammer can also be found.
After grabbing those goods, backtrack a brief way until you can head leftward. The path will fork shortly thereafter, so be sure to take the bottom path of the fork first to grab a Raven's Yawn and a Lilith's Kiss. The topmost fork will bring you directly to the door that leads to the final room in the dungeon. This last room is completely linear - just follow the passage leftward, downward, and then rightward. As you head north thereafter, you will run straight into Leviathan. Get ready to fight.
Boss - Leviathan |
Info: HP: 36,000 | Gil: 17,100 | Experience: 5,000
Leviathan is fairly easy to defeat (just like Bahamut was), but he does have a duo of strong attacks that can frustrate your efforts to defeat him as easily as you would probably like to. One attack, Blizzaga, will attack a single target and devastate that member of the party (with a high potential to kill him or her). The other attack, Tsunami, is a party-wide attack that has like potential to the aforementioned attack. Healing is a necessity here, but you should be able to deal him enough damage with high caliber physical attacks and lightning-based magic, like Thundaga, that in three or four rounds, he will be no more. He'll give up his summon, the Leviath Summon, as a result.