Amur
Amur |
Enemies: Darklegs, Gigantoad, Twin Liger, Black Flan, Hellgaroo,
Items: Thief Gloves, Black Garb, Black Cowl, Gysahl Greens (x4), Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles, Power Bracers, Poison Dagger, Levigrass Shoes,
After the events following Kraken's death, you'll find yourself in a mysterious town in a mysterious house… in a mysterious bed. This town is called Amur, and it is in a vast new territory we've yet to explore. Get out of bed and begin to explore the town. You're going to want to talk to everyone in the town in order to catalyze all of the events necessary to continue. Two of the main people you want to talk to is the old man in the house on the east end of town, and the man at the entrance of town. Watching the faux four light warriors run around town is pretty priceless, too. And no worries, you'll run into them later.
There's both an armor and weapon store in Amur, so you should visit them and upgrade accordingly. Because you freed the powers of another crystal, you also have some more jobs to explore right now. We like to keep things basic, but if you want to try some of the more obscure and daring jobs, feel free! That's part of the fun, anyway! When you're done stocking up (keeping in mind that you can buy items in the town's Inn), go outside on the world map to save your game, then head back inside. If you talked to everyone in town, including the aforementioned old man in the house to the east, you should have already been led to the entrance to the waterways leading to Amur's sewers. This is our next destination, so head there (it's near the northeast section of town). Oh, and if you want some free items, you can find four Gysahl Greens, as well as Thief Gloves, a Black Garb, and a Black Cowl within the confines of the town. Check out the solitary island to the north of town, as well as the small garden.
In the Amur sewers, you will encounter enemies, so be prepared to fight. The initial room is easy enough to navigate. Simply head rightward through the room via the staircases, in and out of watery territory, and down the stairs into the next area. Here, follow a similarly wet-and-dry path leftward. Before you take the staircase into the next area, be sure to double back along the south end of the room on dry land. You'll find some Cat Claws in a treasure chest there. In this next room of the sewer dungeon, go east. Head over the bridge you encounter, and on the far end, fight an automatic battle against some enemies common to this dungeon (this will tie in the four faux warriors we ran into earlier). Then, simply head east and even deeper into the dungeon (you can talk to the old men you saved before you go).
Go south through the beginning of this area. Head eastward and into an adjacent room (the door may not be immediately visible, but it's there), and continue eastward. You'll find two items - a Diamond Bell and a Hammer - in treasure chests there. After you retrieve these items, backtrack to the previous room and continue westward. Another obscured door is there, which leads into yet another item-ridden room. You'll find Kaiser Knuckles, Power Bracers, and a Poison Dagger in this room's chests. With those in hand, you should again backtrack, head north, and follow the rest of the linear pathway as it winds into yet another area.
It's at this point that you should simply run rightward. Doing so will allow the party to encounter the character they seek, the elderly Delilah. This woman has the Levigrass Boots the party seeks, and after giving everyone a hard time with some fake "explosive" boots, she hands over the real ones thanks to the idiotic old men we just rescued. How fortunate! Hereafter, you're transported to a grassy knoll, where you can head south to reach the world map.
You can't use your ship right now, but you can use your party's canoe to cross the river system in your general vicinity. Explore all you want - this is a good time to raise your party's levels and to also raise any funds you need for equipment upgrades. When you're ready to move on, bring a fully healed party southward to the adjoining stretch of continent. With the Levigrass Boots the party earlier secured, you can cross a stretch of swampland you will encounter, leading into a small area surrounded by mountains. Within, you can enter Goldor Manor, our next destination.
Tip: If you're not level 26 it is a good idea to walk North/East up to the water temple where you can revive and heal hp/mp for free and train around there before heading over to Goldor Manor