Moves

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Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Acid 40 100% 30 All enemies 10% chance to lower Special Defense 1 stage.
Acid Armor - - 40 User Boosts user's Defense by 2 stages.
Acid Spray 40 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Acrobatics 55 100% 15 Single non-user Doubles in power if user has no held item.
Acupressure - - 30 User or partner Boosts a random stat by 2 stages.
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Aeroblast 100 95% 5 Single non-user Has a high critical hit rate.
After You - - 15 Single non-user The target will attack immediately after the user in the same turn.
Agility - - 30 User Boosts user's Speed by 2 stages.
Air Cutter 55 95% 25 All enemies Has a high critical hit rate.
Air Slash 75 95% 20 Single non-user 30% chance to flinch the target.
Ally Switch - - 15 User Switches position with another Pokemon on user's side of the field.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Aqua Jet 40 100% 20 Single non-user The user always attacks first.
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Arm Thrust 15 100% 20 Single non-user Hits 2-5 times in one turn.
Aromatherapy - - 5 User party Cures status ailments on the user and other party members.
Assist - - 20 User Uses a random move from the user's team.
Assurance 50 100% 10 Single non-user Base Power doubles if the target takes damage in the same turn, before the attack hits.
Astonish 30 100% 15 Single non-user 30% chance to flinch the target.
Attack Order 90 100% 15 Single non-user Has a high critical hit rate.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Aura Sphere 90 - 20 Single non-user Ignores evasion modifiers.
Aurora Beam 65 100% 20 Single non-user 10% chance to lower target's Attack by 1 stage.
Autotomize - - 15 User Boosts user's Speed by 2 stages. Reduces user's weight.
Avalanche 60 100% 10 Single non-user Doubles in Base Power if user is damaged by the target.
Barrage 15 85% 20 Single non-user Hits 2-5 times in one turn.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Beat Up 1 100% 10 Single non-user All healthy Pokemon aid in damaging the target.
Belly Drum - - 10 User User loses 50% max HP. Maximizes Attack.
Bestow - - 15 Single non-user User passes its held item to the target.
Bide 1 - 10 User Charges for 2 turns; returns double the damage received in those turns.
Bind 15 85% 20 Single non-user Traps and damages the target over 4-5 turns.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Blast Burn 150 90% 5 Single non-user User cannot move next turn.
Blaze Kick 85 90% 10 Single non-user Has a high critical hit rate. 10% chance to burn the target.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Block - - 5 Single non-user The target cannot switch out.
Blue Flare 130 85% 5 Single non-user 20% chance to burn the target.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Bolt Strike 130 85% 5 Single non-user 20% chance to paralyze the target.
Bone Club 65 85% 20 Single non-user 10% chance to flinch the target.
Bone Rush 25 80% 10 Single non-user Hits 2-5 times in one turn.
Bonemerang 50 90% 10 Single non-user Hits 2 times in one turn.
Bounce 85 85% 5 Single non-user User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze the target.
Brave Bird 120 100% 15 Single non-user Has 1/3 recoil damage.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower target's Speed by 1 stage.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Bug Bite 60 100% 20 Single non-user User steals the effect of the target's held Berry.
Bug Buzz 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Bulk Up - - 20 User Boosts user's Attack and Defense by 1 stage.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Bullet Punch 40 100% 30 Single non-user The user always attacks first.
Bullet Seed 25 100% 30 Single non-user Hits 2-5 times in one turn.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Camouflage - - 20 User Changes user's type based on terrain.
Captivate - 100% 20 All enemies Lowers an opposite gender target's Special Attack by 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Chatter 60 100% 20 Single non-user Confuses the target.
Chip Away 70 100% 20 Single non-user Ignores the target's stat changes.
Circle Throw 60 90% 10 Single non-user Forces the target to switch to a random Pokemon.
Clamp 35 85% 10 Single non-user Traps and damages the target over 4-5 turns.
Clear Smog 50 - 15 Single non-user Eliminates all stat changes.
Close Combat 120 100% 5 Single non-user Lowers user's Defense and Special Defense by 1 stage.
Coil - - 20 User Boosts user's Attack, Defense, and accuracy by 1 stage.
Comet Punch 18 85% 15 Single non-user Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Constrict 10 100% 35 Single non-user 10% chance to lower target's Speed by 1 stage.
Conversion - - 30 User Changes user into a new type based on the user's moves.
Conversion 2 - - 30 Single non-user Changes user into a new type that resists the last attack to hit the user.
Copycat - - 20 User Uses the last move used in the battle.
Cosmic Power - - 20 User Boosts user's Defense and Special Defense by 1 stage.
Cotton Guard - - 10 User Boosts user's Defense by 3 stages.
Cotton Spore - 100% 40 Single non-user Lowers target's Speed by 2 stages.
Counter 1 100% 20 None If hit by a physical attack, returns double the damage.
Covet 60 100% 40 Single non-user Steals target's item.
Crabhammer 90 90% 10 Single non-user Has a high critical hit rate.
Cross Chop 100 80% 5 Single non-user Has a high critical hit rate.
Cross Poison 70 100% 20 Single non-user Has a higher critical hit ratio. 10% chance to poison the foe.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Crush Claw 75 95% 10 Single non-user 50% chance to lower target's Defense by 1 stage.
Crush Grip 1 100% 5 Single non-user Base Power depends on the foe's remaining HP.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch the target.
Dark Void - 80% 10 All enemies Puts the target to sleep.
Defend Order - - 10 User Boosts user's Defense and Special Defense by 1 stage.
Defense Curl - - 40 User Boosts user's Defense by 1 stage.
Defog - - 15 Single non-user Lowers target's evasion by 1 stage. Removes various field effects.
Destiny Bond - - 5 User If the user faints, the foe faints.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch 70 100% 10 Single non-user 20% chance to confuse opponent.
Doom Desire 140 100% 5 Single non-user Hits two turns after being used.
Double Hit 35 90% 10 Single non-user Hits 2 times in one turn.
Double Kick 30 100% 30 Single non-user Hits 2 times in one turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Draco Meteor 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Dragon Claw 80 100% 15 Single non-user No additional effect.
Dragon Dance - - 20 User Boosts user's Attack and Speed by 1 stage.
Dragon Pulse 90 100% 10 Single non-user No additional effect.
Dragon Rage 1 100% 10 Single non-user Always does 40 HP damage.
Dragon Rush 100 75% 10 Single non-user 20% chance to flinch the target.
Dragon Tail 60 90% 10 Single non-user Forces the target to switch to a random Pokemon.
DragonBreath 60 100% 20 Single non-user 30% chance to paralyze opponent.
Drain Punch 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Drill Peck 80 100% 20 Single non-user No additional effect.
Drill Run 80 95% 10 Single non-user Has a high critical hit rate.
Dual Chop 40 90% 15 Single non-user Hits 2 times in one turn.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Egg Bomb 100 75% 10 Single non-user No additional effect.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Electroweb 55 95% 15 All enemies Lowers target's Speed by 1 stage.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Ember 40 100% 25 Single non-user 10% chance to burn the target.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Endeavor 1 100% 5 Single non-user Lowers target's HP to match the user's HP.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Entrainment - 100% 15 Single non-user Changes the target's ability to that of the user.
Eruption 150 100% 5 All enemies Does less damage as the user's HP decreases.
Explosion 250 100% 5 All others Faints the user.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch the target.
ExtremeSpeed 80 100% 5 Single non-user The user always attacks first.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
FeatherDance - 100% 15 Single non-user Lowers target's Attack by 2 stages.
Feint 30 100% 10 Single non-user Nullifies effect of Detect and Protect.
Fiery Dance 80 100% 10 Single non-user 50% chance to boost user's Special Attack by 1 stage.
Final Gambit 1 100% 5 Single non-user Faints the user. Target takes damage equal to the user's HP at the time of use.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Fire Pledge 50 100% 10 Single non-user Use with Grass Pledge and Water Pledge for additional effect.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Fire Spin 35 85% 15 Single non-user Traps and damages the target for 4-5 turns.
Fissure 1 30% 5 Single non-user Will OHKO the target.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flame Burst 70 100% 15 Single non-user Damages Pokemon next to the target as well.
Flame Charge 50 100% 20 Single non-user Boosts user's Speed by 1 stage.
Flame Wheel 60 100% 25 Single non-user 10% chance to burn opponent. Thaws the user.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flare Blitz 120 100% 15 Single non-user Has 1/3 recoil. 10% chance to burn the target. Thaws user.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Fly 90 95% 15 Single non-user User is made invulnerable for one turn, then hits the next turn.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Focus Energy - - 30 User Boosts critical hit rate by two stages.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Follow Me - - 20 User All moves target the user.
Force Palm 60 100% 10 Single non-user 30% chance to paralyze opponent.
Foresight - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Foul Play 95 100% 15 Single non-user Uses the target's Attack stat in damage calculation.
Freeze Shock 140 90% 5 Single non-user Hits the turn after being used. 30% chance to paralyze opponent.
Frenzy Plant 150 90% 5 Single non-user User cannot move next turn.
Frost Breath 40 90% 10 Single non-user Always results in a critical hit.
Frustration 1 100% 20 Single non-user No additional effect.
Fury Attack 15 85% 20 Single non-user Hits 2-5 times in one turn.
Fury Cutter 20 95% 20 Single non-user Power doubles with each hit.
Fury Swipes 18 80% 15 Single non-user Hits 2-5 times in one turn.
Fusion Bolt 100 100% 5 Single non-user Power doubles if used after Fusion Flare.
Fusion Flare 100 100% 5 Single non-user Power doubles if used after Fusion Bolt.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Gastro Acid - 100% 10 Single non-user Nullifies the target's ability.
Gear Grind 50 85% 15 Single non-user Hits 2 times in one turn.
Giga Drain 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Glaciate 65 95% 10 All enemies Lowers target's Speed by 1 stage.
Glare - 90% 30 Single non-user Paralyzes opponent.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Grass Pledge 50 100% 10 Single non-user Use with Grass Pledge and Water Pledge for additional effect.
GrassWhistle - 55% 15 Single non-user Puts the target to sleep.
Gravity - - 5 All For 5 turns, prevents flying or jumping. Also negates Ground immunities.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Grudge - - 5 User If the user faints, the target's attack loses all PP.
Guard Split - - 10 Single non-user Averages Defense and Special Defense stats of the user with the target.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Guillotine 1 30% 5 Single non-user Will OHKO the target.
Gunk Shot 120 70% 5 Single non-user 30% chance to poison the target.
Gust 40 100% 35 Single non-user Deals damage. Hits Pokemon using Bounce, Fly, or Sky Drop for double Base Power.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Hail - - 10 All Summons hail for 5 turns.
Hammer Arm 100 90% 10 Single non-user Lowers user's Speed by 1 stage.
Harden - - 30 User Boosts user's Defense one stage.
Haze - - 30 All Eliminates all stat changes.
Head Charge 120 100% 15 Single non-user Has 25% recoil.
Head Smash 150 80% 5 Single non-user Has 50% recoil.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Heal Bell - - 5 User party Cures status ailments on the user and other party members.
Heal Block - 100% 15 All enemies Prevents opponents from healing for 5 turns.
Heal Order - - 10 User Heals the user by 50% its max HP.
Heal Pulse - - 10 Single non-user Heals the target by 50% its max HP.
Healing Wish - - 10 User Faints the user, but heals the replacement.
Heart Stamp 60 100% 25 Single non-user 30% chance to flinch the target.
Heart Swap - - 10 Single non-user Switches user's stat changes with target's.
Heat Crash 1 100% 10 Single non-user Deals damage based on both the user's and the target's weight.
Heat Wave 100 90% 10 All enemies 10% chance to burn the target.
Heavy Slam 1 100% 10 Single non-user Deals damage based on both the user's and the target's weight.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hex 50 100% 10 Single non-user Base Power doubles if target has a status ailment.
Hi Jump Kick 130 90% 10 Single non-user User takes 50% recoil if attack misses.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Horn Attack 65 100% 25 Single non-user No additional effect.
Horn Drill 1 30% 5 Single non-user Will OHKO the target.
Horn Leech 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Howl - - 40 User Boosts user's Attack by 1 stage.
Hurricane 120 70% 10 Single non-user 30% chance to confuse the target.
Hydro Cannon 150 90% 5 Single non-user The user cannot attack next turn.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Hyper Fang 80 90% 15 Single non-user 10% chance to flinch the target.
Hyper Voice 90 100% 10 All enemies No additional effect.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Ice Ball 30 90% 20 Single non-user Doubles in power with each hit. Repeats for 5 turns.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Ice Burn 140 90% 5 Single non-user Hits the turn after being used. 30% chance to burn the target.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Ice Shard 40 100% 30 Single non-user The user always attacks first.
Icicle Crash 85 90% 10 Single non-user 30% chance to flinch the target.
Icicle Spear 25 100% 30 Single non-user Hits 2-5 times in one turn.
Icy Wind 55 95% 15 All enemies Lowers target's Speed by 1 stage.
Imprison - - 10 User No opponent can use any of the user's moves.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Inferno 100 50% 5 Single non-user Burns the target.
Ingrain - - 20 User User recovers 1/16th max HP each turn. Prevents the user from switching.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch the target.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Judgment 100 100% 10 Single non-user Type will change depending on the type of Plate.
Jump Kick 100 95% 10 Single non-user User takes 50% recoil if attack misses.
Karate Chop 50 100% 25 Single non-user Has a high critical hit rate.
Kinesis - 80% 15 Single non-user Lowers target's accuracy by 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's held item.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Lava Plume 80 100% 15 All others 30% chance to burn.
Leaf Blade 90 100% 15 Single non-user Has a high critical hit rate.
Leaf Storm 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Leaf Tornado 65 90% 10 Single non-user 50% chance to lower target's accuracy by 1 stage.
Leech Life 20 100% 15 Single non-user Leeches 50% of the damage dealt.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Lick 20 100% 30 Single non-user 30% chance to paralyze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Lock-On - - 5 Single non-user The next move will not miss.
Lovely Kiss - 75% 10 Single non-user Puts the target to sleep.
Low Kick 1 100% 20 Single non-user Damage is based on opponent's weight.
Low Sweep 60 100% 20 Single non-user Lowers target's Speed by 1 stage.
Lucky Chant - - 30 User party Prevents critical hits.
Lunar Dance - - 10 User Faints the user, but the replacement is healed completely.
Luster Purge 70 100% 5 Single non-user 50% chance to lower target's Special Defense by 1 stage.
Mach Punch 40 100% 30 Single non-user The user always attacks first.
Magic Coat - - 15 User Bounces back certain non-damaging moves.
Magic Room - - 10 All Held items have no effect for 5 turns.
Magical Leaf 60 - 20 Single non-user Ignores evasion modifiers.
Magma Storm 120 75% 5 Single non-user Traps and damages the target over 4-5 turns.
Magnet Bomb 60 - 20 Single non-user Ignores evasion modifiers.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Magnitude 1 100% 30 All others Has variable damage. Hits Pokemon using Dig with double Base Power.
Me First 1 - 20 Single enemy Uses the foe's attack at 1.5x power. User must move before the opponent for it to work.
Mean Look - - 5 Single non-user The target cannot switch out.
Meditate - - 40 User Boosts user's Attack by 1 stage.
Mega Drain 40 100% 15 Single non-user Leeches 50% of the damage dealt.
Mega Kick 120 75% 5 Single non-user No additional effect.
Mega Punch 80 85% 20 Single non-user No additional effect.
Megahorn 120 85% 10 Single non-user No additional effect.
Memento - 100% 10 Single non-user User faints. Lowers target's Attack and Special Attack by 2 stages.
Metal Burst 1 100% 10 None Counters foe's attack with 1.5x damage.
Metal Claw 50 95% 35 Single non-user 10% chance to boosts user's Attack by 1 stage.
Metal Sound - 85% 40 Single non-user Lowers target's Special Defense by 2 stages.
Meteor Mash 100 85% 10 Single non-user 20% chance to boost user's Attack by 1 stage.
Metronome - - 10 User Picks a random move.
Milk Drink - - 10 User Heals 50% of the user's max HP.
Mimic - - 10 Single non-user Copies the last move used by the target.
Mind Reader - - 5 Single non-user The next move used will always hit.
Minimize - - 20 User Boosts evasion by 2 stages.
Miracle Eye - - 40 Single non-user Blocks evasion modifiers. Allows user's Psychic-type moves to hit Dark-types.
Mirror Coat 1 100% 20 None If hit by a special attack, returns double the damage.
Mirror Move - - 20 Single non-user Uses the last move targeted at the user.
Mirror Shot 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Mist Ball 70 100% 5 Single non-user 50% chance to lower target's Special Attack by 1 stage.
Moonlight - - 5 User Heals user variably depending on the weather.
Morning Sun - - 5 User Heals user variably depending on the weather.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Mud Shot 55 95% 15 Single non-user Lowers target's Speed by 1 stage.
Mud Sport - - 15 All Electric-type attacks have their power reduced 0.33x.
Mud-Slap 20 100% 10 Single non-user Lowers target's accuracy by 1 stage.
Muddy Water 95 85% 10 All enemies 30% chance to lower target's accuracy by 1 stage.
Nasty Plot - - 20 User Boosts user's Special Attack by 2 stages.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Nature Power - - 20 None Attack changes based on terrain. Becomes Earthquake in Wi-Fi battles.
Needle Arm 60 100% 15 Single non-user 30% chance to flinch the target.
Night Daze 85 95% 10 Single non-user 40% chance to lower target's accuracy by 1 stage.
Night Shade 1 100% 15 Single non-user Does damage equal to the user's level.
Night Slash 70 100% 15 Single non-user Has a high critical hit rate.
Nightmare - 100% 15 Single non-user Cuts 1/4 of the sleeping target's max HP per turn.
Octazooka 65 85% 10 Single non-user 50% chance to lower target's accuracy by 1 stage.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Outrage 120 100% 15 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Pain Split - - 20 Single non-user Shares HP of user and target equally.
Pay Day 40 100% 20 Single non-user Scatters coins.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Peck 35 100% 35 Single non-user No additional effect.
Perish Song - - 5 All All active Pokemon that hear the song faint after 3 turns.
Petal Dance 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Pin Missile 14 85% 20 Single non-user Hits 2-5 times in one turn.
Pluck 60 100% 20 Single non-user User steals the effect of the target's Berry.
Poison Fang 50 100% 15 Single non-user 30% chance to badly poison the opponent.
Poison Gas - 90% 40 All enemies Poisons the target.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Poison Sting 15 100% 35 Single non-user 30% chance to poison opponent.
Poison Tail 50 100% 25 Single non-user Has a high critical hit rate. 10% chance to poison opponent.
PoisonPowder - 75% 35 Single non-user Poisons the target.
Pound 40 100% 35 Single non-user No additional effect.
Powder Snow 40 100% 25 All enemies 10% chance to freeze the target.
Power Gem 70 100% 20 Single non-user No additional effect.
Power Split - - 10 Single non-user Averages Attack and Special Attack with the target.
Power Swap - - 10 Single non-user Switches Attack and Special Attack boosts with the target.
Power Trick - - 10 User Switches Attack and Defense stats.
Power Whip 120 85% 10 Single non-user No additional effect.
Present 1 90% 15 Single non-user Does damage or heals 80 HP.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Boost 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psycho Shift - 90% 10 Single non-user Transfers status ailments to the target.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Psystrike 100 100% 10 Single non-user Damage is based on the target's Defense stat.
Psywave 1 80% 15 Single non-user Does random damage equal to .5x-1.5x the user's level.
Punishment 1 100% 5 Single non-user Does more damage to targets with stat boosts.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Quash - 100% 15 Single non-user Forces the target to move last.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Quick Guard - - 15 User party Protects user and allies from priority attacks.
Quiver Dance - - 20 User Boosts the user's Special Attack, Special Defense, and Speed by 1 stage.
Rage 20 100% 20 Single non-user Boosts user's Attack by 1 stage if hit.
Rage Powder - - 20 User All moves target the user.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Razor Leaf 55 95% 25 All enemies Has a high critical hit rate.
Razor Shell 75 95% 10 Single non-user 50% chance to lower target's Defense by 1 stage.
Razor Wind 80 100% 10 All enemies Charges up the first turn; attacks on the second turn. Has a higher critical hit ratio.
Recover - - 10 User Heals 50% of user's max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Reflect Type - - 15 Single non-user User becomes the same type as the target.
Refresh - - 20 User Removes status from the user.
Relic Song 75 100% 10 All enemies 10% chance to put target to sleep. If used by Meloetta, causes it to change from Aria Forme to Pirouette Forme.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Revenge 60 100% 10 Single non-user Doubles in power if user is damaged by the target.
Reversal 1 100% 15 Single non-user Does more damage as user's HP decreases.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Roar of Time 150 90% 5 Single non-user User cannot move next turn.
Rock Blast 25 90% 10 Single non-user Hits 2-5 times in one turn.
Rock Climb 90 85% 20 Single non-user 20% chance to confuse the target.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rock Wrecker 150 90% 5 Single non-user User cannot move next turn.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Rolling Kick 60 85% 15 Single non-user 30% chance to flinch the target.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Roost - - 10 User Heals 50% HP. Temporarily removes the user's Flying typing.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sacred Fire 100 95% 5 Single non-user 50% chance to burn the target. Thaws the user.
Sacred Sword 90 100% 20 Single non-user Ignores the target's stat changes.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sand Tomb 35 85% 15 Single non-user Traps and damages the target over 4-5 turns.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Scary Face - 90% 10 Single non-user Lowers target's Speed by 2 stages.
Scratch 40 100% 35 Single non-user No additional effect.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Searing Shot 100 100% 5 All others 30% chance to burn the target.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Secret Sword 85 100% 10 Single non-user Damage is based on the target's Defense stat.
Seed Bomb 80 100% 15 Single non-user No additional effect.
Seed Flare 120 85% 5 Single non-user 40% chance to lower target's Special Defense by 2 stages.
Seismic Toss 1 100% 20 Single non-user Does damage equal to the user's level.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Shadow Force 120 100% 5 Single non-user User becomes invulnerable, then attacks the next turn. Nullifies Detect and Protect.
Shadow Punch 60 - 20 Single non-user Ignores evasion modifiers.
Shadow Sneak 40 100% 30 Single non-user The user always attacks first.
Sharpen - - 30 User Boosts user's Attack by 1 stage.
Sheer Cold 1 30% 5 Single non-user Will OHKO the target.
Shell Smash - - 15 User Boosts user's Attack, Special Attack, and Speed by 2 stages and lowers user's Defense and Special Defense by 1 stage.
Shift Gear - - 10 User Boosts Speed by 2 stages and Attack by 1 stage.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Simple Beam - 100% 15 Single non-user Changes the target's ability to Simple.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sketch - - 1 Single non-user Permanently copies the last move used by the target.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Skull Bash 100 100% 15 Single non-user Charges up turn one; attacks turn two. Boosts user's Defense by 1 stage.
Sky Attack 140 90% 5 Single non-user Hits the turn after being used. 30% chance to flinch the target.
Sky Drop 60 100% 10 Single non-user Hits the turn after being used. The target cannot move while in the air.
Sky Uppercut 85 90% 15 Single non-user Hits Pokemon using Bounce, Sky Drop, or Fly.
Slack Off - - 10 User Heals 50% of the user's max HP.
Slam 80 75% 20 Single non-user No additional effect.
Slash 70 100% 20 Single non-user Has a high critical hit rate.
Sleep Powder - 75% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 User Picks one of the user's moves at random. Can only be used while sleeping.
Sludge 65 100% 20 Single non-user 30% chance to poison the target.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
Sludge Wave 95 100% 10 All others 10% chance to poison the target.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
SmellingSalt 60 100% 10 Single non-user Has 120 Base Power on a paralyzed target, but cures it of paralysis.
Smog 20 70% 20 Single non-user 40% chance to poison the target.
SmokeScreen - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Snarl 55 95% 15 All enemies Lowers target's Special Attack by 1 stage.
Snatch - - 10 User If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while user is sleeping. 30% chance to flinch the target.
Soak - 100% 20 Single non-user Changes the target's type to Water.
Softboiled - - 10 User Heals 50% of user's max HP.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
SonicBoom 1 90% 20 Single non-user Does 20 HP damage. Ghosts are immune.
Spacial Rend 100 95% 5 Single non-user Has a high critical hit rate.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Spider Web - - 10 Single non-user The target cannot switch out.
Spike Cannon 20 100% 15 Single non-user Hits 2-5 times in one turn.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Splash - - 40 User No effect whatsoever.
Spore - 100% 15 Single non-user Puts the target to sleep.
Stealth Rock - - 20 Enemy field Causes damage to the enemy whenever they switch.
Steamroller 65 100% 20 Single non-user Has a 30% chance to flinch the target.
Steel Wing 70 90% 25 Single non-user 10% chance to raise the user's Defense by 1 stage.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Stomp 65 100% 20 Single non-user 30% chance to flinch the target.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Storm Throw 40 100% 10 Single non-user Always results in a critical hit.
Strength 80 100% 15 Single non-user No additional effect.
String Shot - 95% 40 All enemies Lowers target's Speed by 1 stage.
Struggle 50 - 1 Single non-user User loses 25% of its max HP as recoil.
Struggle Bug 30 100% 20 All enemies Lowers target's Special Attack by 1 stage.
Stun Spore - 75% 30 Single non-user Paralyzes the target.
Submission 80 80% 25 Single non-user Has 1/4 recoil.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Super Fang 1 90% 10 Single non-user Does damage equal to half the target's current HP.
Superpower 120 100% 5 Single non-user Lowers user's Attack and Defense by 1 stage.
Supersonic - 55% 20 Single non-user Confuses the target.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Sweet Scent - 100% 20 All enemies Lowers the target's evasiveness by 1 stage.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Synthesis - - 5 User Restores health based on the weather.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Glow - - 20 User Boosts user's Special Attack by 3 stages.
Tail Slap 25 85% 10 Single non-user Hits 2-5 times in one turn.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Tailwind - - 30 User party Doubles Speed of the user's party for 4 turns.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Techno Blast 85 100% 5 Single non-user Type will change depending on the type of Drive.
Teeter Dance - 100% 20 All others Confuses the target.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Teleport - - 20 User Flee from wild Pokemon battles.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze the target.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Toxic Spikes - - 20 Enemy field Poisons opponents as they switch in.
Transform - - 10 Single non-user Copies traits of the target.
Tri Attack 80 100% 10 Single non-user 20% chance to paralyze, burn, or freeze the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Triple Kick 10 90% 10 Single non-user Hits 3 times with Base Power increasing for each hit.
Trump Card 1 - 5 Single non-user Power increases as PP decreases.
Twineedle 25 100% 20 Single non-user Hits 2 times with a 20% chance to poison the target each time.
Twister 40 100% 20 All enemies 20% chance to flinch the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
V-create 180 95% 5 Single non-user Lowers user's Defense, Special Defense, and Speed by 1 stage.
Vacuum Wave 40 100% 30 Single non-user The user always attacks first.
Venoshock 65 100% 10 Single non-user Hits poisoned targets with double Base Power.
ViceGrip 55 100% 30 Single non-user No additional effect.
Vine Whip 35 100% 15 Single non-user No additional effect.
Vital Throw 70 - 10 Single non-user Ignores evasion modifiers.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Volt Tackle 120 100% 15 Single non-user 1/3 recoil and 10% chance to paralyze the target.
Wake-Up Slap 60 100% 10 Single non-user If target is asleep, Base Power doubles, but the target wakes up.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pledge 50 100% 10 Single non-user Use with Fire Pledge and Grass Pledge for additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Water Sport - - 15 All Fire-type attacks have their power reduced 0.33x.
Water Spout 150 100% 5 All enemies Does less damage as the user's HP decreases.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Weather Ball 50 100% 10 Single non-user Changes type depending on the weather.
Whirlpool 35 85% 15 Single non-user Traps and damages for 4-5 turns.
Whirlwind - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Wide Guard - - 10 User party Protects user and allies from multi-target attacks.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Will-O-Wisp - 75% 15 Single non-user Burns the target.
Wing Attack 60 100% 35 Single non-user No additional effect.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Withdraw - - 40 User Boosts user's Defense one stage.
Wonder Room - - 10 All Swaps Defense and Special Defense of all Pokemon.
Wood Hammer 120 100% 15 Single non-user Has 1/3 recoil damage.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.
Wrap 15 90% 20 Single non-user Traps and damages the target for 4-5 turns.
Wring Out 1 100% 5 Single non-user Base Power depends on the target's remaining HP.
X-Scissor 80 100% 15 Single non-user No additional effect.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zap Cannon 120 50% 5 Single non-user Paralyzes the target.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.