In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013, and we ran them over the couse of last week. Here are those picks, all in one place.
There were so many notable games released this year, I thought it'd be a bit disingenuous for us to pretend to agree on an "official" top 10, or to make believe that our small staff thoroughly played every single game that should have been taken into consideration for 2013. We've got backlogs, just like everyone else.
That said, combined, we did play a lot of video games from all kinds of developers, and have strong opinions on the ones we loved this year. Here are the games Gamasutra's writers loved most during 2013, in alphabetical order.
-- Kris Graft, Editor-in-Chief
"I fell obsessively in love with Michael Brough's 868-HACK this year -- its sharply-tuned understanding of risk and reward, its compelling visual shorthand, and the sharp imprint of one of recent years' most interesting and distinctive creators. Brough makes mathematical things feel vibrantly alive, like a bouquet of clearly-drawn veins." -- Leigh Alexander - (@leighalexander) Leigh Alexander's Top 5 Video Games
"868-HACK is a perfect combination of game design artistry and rigid mathematical exactitude. It is a game that has a distinct complexity, wrapped in a simple elegance that is concise, and uniquely Michael Brough. 868-HACK feels authored, like someone's hands were on it, caring for its creation -- it has personality woven into its logical rigidness. Every design choice has a purpose, and every choice that you make as a player does, too." -- Kris Graft (@krisgraft) Kris Graft's Top 5 Video Games
"If you want to understand how to make a game endless without being exploitative -- which is (or at least ought to be) the goal of pretty much the entire mobile industry right now -- this one should be your guidebook." -- Christian Nutt (@ferricide) Christian Nutt's Top 5 Video Games
"The long, frenetic summer nights spent showing friends around my character's haunted mansion (wait until you see the basement!) and bouncing around in KK Slider's dance club will remain some of my favorite game memories for years to come. They sit alongside ACNL's quieter moments, the meditative daily rituals of watering flowers, collecting fossils, and befriending neighbors... the same sort of pastoral nostalgia that lies within Pokemon and Zelda but without the urgency to advance, defeat, collect behind those games." -- Kris Ligman (@krisligman) Kris Ligman's Top 5 Video Games
"The first few times, you'll feel a little like there isn't much to it. Then you begin to pick up on vague tactics here and there, which help you reach the lower dungeons. And two-dozen hours in, you realize that you'll probably play this game for the rest of your life, and you'll actually totally OK with that. Imagine Desktop Dungeons for a more casual audience, but with the depth to keep hardcore players hooked, and you're in the right ballpark." -- Mike Rose (@RaveofRavendale) Mike Rose's Top 5 Video Games
"With Gone Home, it's not the designer who's getting in the player's face yelling, 'Stop what you're doing, I have a story to tell!' Leave that to movies and books -- they're really good at that. Instead, Gone Home told players, 'Keep doing what you're doing -- there's a story to be discovered.' -- Kris Graft
"Gone Home achieves the important victory of demonstrating that games can indeed have stories, and be about everyday people -- families, marriages, siblings, even girls -- without cynicism, without market research, without 'choices' or dialogue or violence. And further, that they might be more affecting through simple humanity than through the high-tech 3D-modeled uber-realities that the industry has promised us will bring us "maturity" all this time." -- Leigh Alexander
Jennis Kartens |
23 Dec 2013 at 6:00 am PST
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Hm I only played a few of those... Kentucky Route Zero, Stanley Parable (of course, as the text truthfully states) and Papers Please are the only ones worth GOTY to me of that list.
Otherwise Shadow Warriror made it this year, followed close by The Wolf Among Us. |
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Matthew Mouras |
This looks like a good list. 868-HACK has gotten a lot of attention on Gamasutra. I'm hoping for a release on Android at some point in the near future so I can check it out.
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Leonardo Ferreira |
"We've got backlogs, just like everyone else."
:) |
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Curtiss Murphy |
This is your list of the best 20? As an Indie, even I'm bothered by the overly obnoxious love-affair with obscure Indie titles. Surely, there were more mainstream titles worthy of a kiss and a hug.
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Theresa Catalano |
I like the way you've done this list this year. Seems way more inclusive than usual. There's lots of cool things on this list that people will be motivated to check out.
I also take a certain cynical joy that most of the big AAA games didn't make the list. No mention of GTA, Bioshock, Tomb Raider, The Last of Us... all games that doesn't make much of an impression on me. It's been a predictably lackluster year for big budget games. I'm a little disappointed to not see anyone mention The Wonderful 101, even though it did get an honorable mention on someone's list. IMO that truly was the best game of the year, and the game that will have the most longevity and importance of any on this list. However, I forgive you because somehow Super Valis IV got a mention, and that is a beautiful thing. |
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Rob Wright |
Just putting this out there: Gone Home is brilliant and I'll fight anyone who disagrees*.
* in Street Fighter II, not in real life. |
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Jeff Cary |
I personally really like the list as a whole. Some of them I haven't played and now want to (bought Steamworld Dig after reading Christian's mention of it), have played and did not enjoy (Stanley's Parable) as much as Gama, and some I absolutely loved (Gone Home, Papers Please, and Mario). The only game not on here that I would argue for is Dragon's Crown, which I think some people discount based on the game's objectification of women--for the record I believe it is way over-the-top and unnecessary. It moves the focus away from an incredibly polished game that Vanillaware continues to update and improve.
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Alexander Brandon |
Brandon, did Gate of Thunder get re-released? :) I agree it's a top game, just wondering if it got redistributed...
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Craig Jensen |
Gone Home and Bratmobile!
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B Reg |
I would like to mention Expeditions: Conquistador and Volgarr the Viking, both awesome games in two different genres. Also, if you haven't played Teleglitch at the end of 2012, you should definitely pick up 2013s Die More edition.
Papers Please is probably my favorite game of this year. Also enjoying Stanley Parable at the moment. |
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Luis Guimaraes |
For me 2013 was a sad year for gaming.
The list of best games I played in 2013 only has one game from 2013: #1 Magicka #2 Castlevania: Symphony Of The Night #3 Eador: Masters Of The Broken World #4 Counter-Strike: Global Offensive #5 System Shock |
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