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Updates » Social/Online
ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Video: 3 pillars for making EVE Online a compelling sandbox 1
by Staff [10.11.13]
"Trying to be the next World of Warcraft doesn't work," CCP's Matthew Woodward said, "Content is expensive." Here's how CCP gets players to keep coming back to EVE Online's virtual sandbox.
Console/PC, Social/Online, Design, Production, Video

New @ ADC: Square on Expressionist app design, sensor-driven data  
by Staff [10.11.13]
New ADC talks include Square's Martin Pedrick on developing design tools to move past wireframes and photo editors, and Sequence CEO Jojo Roy on the chances and challenges of sensor-driven data apps.
Social/Online, Smartphone/Tablet

How Riot plans to balance virtual exclusivity and player support 1
by Kris Ligman [10.11.13]
In deciding to rerelease some of its most exclusive character skins, League of Legends developer Riot attempts to address the nature of limited virtual goods while also appealing to players.
Social/Online, Business/Marketing

Reminder: IGF 2014 Main Competition deadline is in one week!  
by Patrick Miller [10.11.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How a fictional magic system can inspire game design 26
by Gamasutra Community [10.11.13]
Many different fantasy authors have explored different systems of magic -- but fantasy games tend to generally stick to the basics. Rob Lockhart shares some great examples of fictional systems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Digging into the SOIL library for OpenGL 2
by Gamasutra Community [10.11.13]
Programmer Bartlomiej Filipek digs into the free SOIL library for OpenGL to solve some errors he was getting with textures -- and shares his solution, and code, in this post.
Social/Online, Smartphone/Tablet, Indie, Programming

Final GDC Next 10 talks announced: SWERY's D4, Storyteller  
by Staff [10.10.13]
GDC organizers have announced the final two additions to the GDC Next 10 talk series: Daniel Benmergui will speak about Storyteller, and Hidetaka "SWERY" Suehiro will speak about Access Games's D4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Building a better demo reel 3
by Gamasutra Community [10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
Console/PC, Social/Online, Smartphone/Tablet, Art

Video: Bringing 'play' to the streets of the Maldives  
by Staff [10.09.13]
"At least we could give them some fun and silliness for people who very seldom have it." Copenhagen Game Collective cofounder Patrick Jarnfelt speaks on the success of the Maldives Playmakers Project.
Social/Online, Indie, Design, Business/Marketing, Video

Sponsored talks by Tencent, Google, GREE on GDC Next expo floor  
by Patrick Miller [10.09.13]
Learning at GDC Next won't stop at the session tracks; vendors will be speaking on tracking analytics, iterating on a live free-to-play game, optimizing your user acquisition spend, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC Next

3 warning signs you may be in agile development hell 4
by Gamasutra Community [10.09.13]
Is your project slipping off the rails? This post from Hansoft senior production expert Oliver Teckert will arm you with three warning signs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Adding to Unity's classes via C# extension methods 29
by Gamasutra Community [10.09.13]
Have you ever found yourself wishing a built-in Unity class had some functionality that isn’t there? Former Starhawk developer Josh Sutphin blogs about how you can do it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Gamevil continues its consolidation of the Korean mobile market  
by Kris Ligman [10.08.13]
Following its acquisition of rival publisher Com2uS, Korean mobile publisher Gamevil today announced its acquisition of mobile dev Nine Wheels, as well as equity investments in Everple and DBros.
Social/Online, Smartphone/Tablet, Business/Marketing

New ADC talks: Scaling services, crossplatform UX in Javascript  
by Staff [10.08.13]
Talks will include former ngmoco:) platform tech director and FitStar co-founder on service scaling, along with game/app service provider Zimmdot on native UX for cross-platform Javascript apps.
Social/Online, Smartphone/Tablet, Programming

Free-to-play breakdown: 5 insights into Pocket Trains' design 7
by Gamasutra Community [10.08.13]
NimbleBit may have a hit in Pocket Trains, and free-to-play consultant Ben Sipe breaks down why its design is bests its predecessor, Pocket Planes.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Redesigning Battleship to make it fun again 8
by Gamasutra Community [10.08.13]
Can you take a limited game design and add new elements to make it more fun? Rob Lockhart redesigns classic board game Battleship to put that theory to the test.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

New Amazon Appstore developer program aims to help devs get noticed 4
by Mike Rose [10.08.13]
Amazon today launched a new developer program for its Appstore, through which it says it can help mobile and HTML5 game studios get noticed more easily by consumers.
Social/Online, Smartphone/Tablet, Business/Marketing, Video

Video: Community management tips from the experts  
by Staff [10.07.13]
Community management professionals from Sony Online Entertainment, Spacetime Studios and Portalarium discuss best practices in mobile, social media, multiplayer and MMO segments.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, Video

Sony's Boyes to speak about free-to-play on the PS4 at GDC Next  
by Staff [10.07.13]
New talks for GDC Next in November include SCEA's Adam Boyes on episodic/free-to-play games and PS4's 'Easy-to-Play' model, and Mind Pirate on wearable tech and its next-gen mobile Callisto platform.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Next