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October 15, 2013
Honor Thy Player's Time
Whilst Innovation may not be Dead, where is the Courage in the Games Industry?
The Rational Design Handbook: Four Primary Metrics
Games Are Not Startups
[
8
]
How to Break Immersion, Or The Opening of Beyond: Two Souls
[
20
]
Features
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October 15, 2013
Chris Roberts on
Star Citizen
Crowdfunding Success, and Why He Doesn't Want a Publisher
[
36
]
Postmortem: DrinkBox Studios'
Guacamelee!
[
6
]
A New
Pokémon
for a New Era
[
8
]
Press Releases
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October 15, 2013
ZUMBA® FITNESS WORLD
PARTY SET TO RELEASE
ON...
505 Games and EKO
Software debut the first
trailer...
Comic new trailer
released for Goodbye
Deponia
UIG presents Professional
Farming 2014
TEAM NINJA DELIVERS EARLY
HALLOWEEN TREATS FOR...
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» Social/Online
ADC Best in Apps free contest deadline is Oct 15
by Staff
[10.14.13]
Developers have until October 15 to submit their app for free to be considered for the
ADC Best in Apps
contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online
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Art
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Audio
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Video: 3 pillars for making
EVE Online
a compelling sandbox
1
by Staff
[10.11.13]
"Trying to be the next
World of Warcraft
doesn't work," CCP's Matthew Woodward said, "Content is expensive." Here's how CCP gets players to keep coming back to
EVE Online
's virtual sandbox.
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Design
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Production
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Video
New @ ADC: Square on Expressionist app design, sensor-driven data
by Staff
[10.11.13]
New ADC talks include Square's Martin Pedrick on developing design tools to move past wireframes and photo editors, and Sequence CEO Jojo Roy on the chances and challenges of sensor-driven data apps.
Social/Online
,
Smartphone/Tablet
How Riot plans to balance virtual exclusivity and player support
1
by Kris Ligman
[10.11.13]
In deciding to rerelease some of its most exclusive character skins,
League of Legends
developer Riot attempts to address the nature of limited virtual goods while also appealing to players.
Social/Online
,
Business/Marketing
Reminder: IGF 2014 Main Competition deadline is in one week!
by Patrick Miller
[10.11.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
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Blog: How a fictional magic system can inspire game design
26
by Gamasutra Community
[10.11.13]
Many different fantasy authors have explored different systems of magic -- but fantasy games tend to generally stick to the basics. Rob Lockhart shares some great examples of fictional systems.
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Indie
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Design
Blog: Digging into the SOIL library for OpenGL
2
by Gamasutra Community
[10.11.13]
Programmer Bartlomiej Filipek digs into the free SOIL library for OpenGL to solve some errors he was getting with textures -- and shares his solution, and code, in this post.
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Indie
,
Programming
Final GDC Next 10 talks announced: SWERY's
D4
,
Storyteller
by Staff
[10.10.13]
GDC organizers have announced the final two additions to the GDC Next 10 talk series: Daniel Benmergui will speak about
Storyteller
, and Hidetaka "SWERY" Suehiro will speak about Access Games's
D4
.
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Indie
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Design
Blog: Building a better demo reel
3
by Gamasutra Community
[10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
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,
Art
Video: Bringing 'play' to the streets of the Maldives
by Staff
[10.09.13]
"At least we could give them some fun and silliness for people who very seldom have it." Copenhagen Game Collective cofounder Patrick Jarnfelt speaks on the success of the Maldives Playmakers Project.
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Indie
,
Design
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Business/Marketing
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Video
Sponsored talks by Tencent, Google, GREE on GDC Next expo floor
by Patrick Miller
[10.09.13]
Learning at GDC Next won't stop at the session tracks; vendors will be speaking on tracking analytics, iterating on a live free-to-play game, optimizing your user acquisition spend, and more.
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GDC Next
3 warning signs you may be in agile development hell
4
by Gamasutra Community
[10.09.13]
Is your project slipping off the rails? This post from Hansoft senior production expert Oliver Teckert will arm you with three warning signs.
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Indie
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Production
Adding to Unity's classes via C# extension methods
29
by Gamasutra Community
[10.09.13]
Have you ever found yourself wishing a built-in Unity class had some functionality that isn’t there? Former
Starhawk
developer Josh Sutphin blogs about how you can do it.
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Indie
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Programming
Gamevil continues its consolidation of the Korean mobile market
by Kris Ligman
[10.08.13]
Following its acquisition of rival publisher Com2uS, Korean mobile publisher Gamevil today announced its acquisition of mobile dev Nine Wheels, as well as equity investments in Everple and DBros.
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Business/Marketing
New ADC talks: Scaling services, crossplatform UX in Javascript
by Staff
[10.08.13]
Talks will include former ngmoco:) platform tech director and FitStar co-founder on service scaling, along with game/app service provider Zimmdot on native UX for cross-platform Javascript apps.
Social/Online
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Smartphone/Tablet
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Programming
Free-to-play breakdown: 5 insights into
Pocket Trains
' design
7
by Gamasutra Community
[10.08.13]
NimbleBit may have a hit in
Pocket Trains
, and free-to-play consultant Ben Sipe breaks down why its design is bests its predecessor,
Pocket Planes
.
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Design
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Business/Marketing
Blog: Redesigning
Battleship
to make it fun again
8
by Gamasutra Community
[10.08.13]
Can you take a limited game design and add new elements to make it more fun? Rob Lockhart redesigns classic board game
Battleship
to put that theory to the test.
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Indie
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Design
New Amazon Appstore developer program aims to help devs get noticed
4
by Mike Rose
[10.08.13]
Amazon today launched a new developer program for its Appstore, through which it says it can help mobile and HTML5 game studios get noticed more easily by consumers.
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Video
Video: Community management tips from the experts
by Staff
[10.07.13]
Community management professionals from Sony Online Entertainment, Spacetime Studios and Portalarium discuss best practices in mobile, social media, multiplayer and MMO segments.
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Indie
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Production
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Video
Sony's Boyes to speak about free-to-play on the PS4 at GDC Next
by Staff
[10.07.13]
New talks for GDC Next in November include SCEA's Adam Boyes on episodic/free-to-play games and PS4's 'Easy-to-Play' model, and Mind Pirate on wearable tech and its next-gen mobile Callisto platform.
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GDC Next
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