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Updates » Smartphone/Tablet
ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Why your mobile game failed - Complexity kills 2
by Gamasutra Community [10.14.13]
This analysis of the top-performing, most-popular mobile games suggests that, from Temple Run to Rage of Bahamut, the most mainstream players are looking for simple fun.
Smartphone/Tablet, Design

Latest Unity update adds controller support for iOS 7  
by Kris Graft [10.14.13]
One of the most popular engines for making video games is now aligned with Apple's initiative to standardize physical game controllers for devices including iPad and iPhone.
Smartphone/Tablet, Programming

Say hello to the Unu, the latest Android-based microconsole 9
by Kris Ligman [10.11.13]
Developed by peripherals manufacturer Snakebyte, the Unu is the latest Android-based microconsole with Google Play store integration vying for space beneath the family television this holiday season.
Smartphone/Tablet, Business/Marketing, Microconsole

New @ ADC: Square on Expressionist app design, sensor-driven data  
by Staff [10.11.13]
New ADC talks include Square's Martin Pedrick on developing design tools to move past wireframes and photo editors, and Sequence CEO Jojo Roy on the chances and challenges of sensor-driven data apps.
Social/Online, Smartphone/Tablet

Reminder: IGF 2014 Main Competition deadline is in one week!  
by Patrick Miller [10.11.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How a fictional magic system can inspire game design 26
by Gamasutra Community [10.11.13]
Many different fantasy authors have explored different systems of magic -- but fantasy games tend to generally stick to the basics. Rob Lockhart shares some great examples of fictional systems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: From game jam to release in one month 3
by Gamasutra Community [10.11.13]
Sergey Lalov shares 7 tips to take your game from concept to release in one month -- as he did with his recent game jam entry-turned-smartphone release, Laser Flow.
Smartphone/Tablet, Indie, Programming, Design, Production

Blog: Digging into the SOIL library for OpenGL 2
by Gamasutra Community [10.11.13]
Programmer Bartlomiej Filipek digs into the free SOIL library for OpenGL to solve some errors he was getting with textures -- and shares his solution, and code, in this post.
Social/Online, Smartphone/Tablet, Indie, Programming

Get a job: Backflip Studios is looking for iOS/Android developers  
by Staff [10.10.13]
"Here at Backflip Studios we are currently working on a multitude of new iOS and Android games. We are looking for talented engineers to join the team and help continue to make best in class games."
Smartphone/Tablet, Programming, Recruitment

Blog: Earlier the better when designing for mobile game monetization 7
by Gamasutra Community [10.10.13]
How early is too early to begin thinking about monetization? There is no "too early," argues Appnext's Elad Natanson. This post explains why -- and suggests how, too.
Smartphone/Tablet, Design, Business/Marketing

Final GDC Next 10 talks announced: SWERY's D4, Storyteller  
by Staff [10.10.13]
GDC organizers have announced the final two additions to the GDC Next 10 talk series: Daniel Benmergui will speak about Storyteller, and Hidetaka "SWERY" Suehiro will speak about Access Games's D4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Building a better demo reel 3
by Gamasutra Community [10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
Console/PC, Social/Online, Smartphone/Tablet, Art

Three steps for creating a culture of iterative development 6
by Gamasutra Community [10.10.13]
Iterative practices only work if they're part of the studio's culture. After designing Indiana Jones Adventure World for Zynga, Seth Sivak has his own studio that's implementing this culture of iteration.
Console/PC, Smartphone/Tablet, Indie, Design

Sponsored talks by Tencent, Google, GREE on GDC Next expo floor  
by Patrick Miller [10.09.13]
Learning at GDC Next won't stop at the session tracks; vendors will be speaking on tracking analytics, iterating on a live free-to-play game, optimizing your user acquisition spend, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC Next

Blog: Finding an exciting non-combat play mechanic 3
by Gamasutra Community [10.09.13]
Inspired by the words of his kung fu teacher, Drew Parker sought to find an objective for players not based around combat -- but keep them interested. He describes how he did it.
Smartphone/Tablet, Indie, Design

3 warning signs you may be in agile development hell 4
by Gamasutra Community [10.09.13]
Is your project slipping off the rails? This post from Hansoft senior production expert Oliver Teckert will arm you with three warning signs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Incubator for wearable video games now accepting applicants 1
by Mike Rose [10.09.13]
Mind Pirate, the team behind the wearable computing game development platform Callisto, has launched an incubator program to help developers create games for all this upcoming wearable technology.
Smartphone/Tablet, Business/Marketing, Alternative Funding

A tale of Ouya development: Poker Solitaire  
by Gamasutra Community [10.09.13]
Five-year mobile developer Chuck Smith covers the development of his Ouya game Poker Solitaire -- from protoyping to production, working with Ouya, and promotion.
Console/PC, Smartphone/Tablet, Production, Microconsole

Adding to Unity's classes via C# extension methods 29
by Gamasutra Community [10.09.13]
Have you ever found yourself wishing a built-in Unity class had some functionality that isn’t there? Former Starhawk developer Josh Sutphin blogs about how you can do it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming