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October 15, 2013
The Rational Design Handbook: Four Primary Metrics
Games Are Not Startups
[
7
]
How to Break Immersion, Or The Opening of Beyond: Two Souls
[
18
]
The Saturday Paper - Metal Gear Science
The GTA5 Effect on the UK Market
Features
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October 15, 2013
Chris Roberts on
Star Citizen
Crowdfunding Success, and Why He Doesn't Want a Publisher
[
36
]
Postmortem: DrinkBox Studios'
Guacamelee!
[
6
]
A New
Pokémon
for a New Era
[
8
]
Press Releases
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October 15, 2013
Briquid Game Update
Announced with a Sale and
a...
Deep Silver releases the
final add-on content
for...
Master Reboot Steam
Release
Deep Silver and Voxler
release Let’s
Sing...
PAPER TRAIN GETS RELOADED
ON OCTOBER 24
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Blog Director:
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Updates
Updates
» Smartphone/Tablet
ADC Best in Apps free contest deadline is Oct 15
by Staff
[10.14.13]
Developers have until October 15 to submit their app for free to be considered for the
ADC Best in Apps
contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online
,
Smartphone/Tablet
,
Programming
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Art
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Audio
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Design
,
Production
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Business/Marketing
Blog: Why your mobile game failed - Complexity kills
2
by Gamasutra Community
[10.14.13]
This analysis of the top-performing, most-popular mobile games suggests that, from
Temple Run
to
Rage of Bahamut
, the most mainstream players are looking for simple fun.
Smartphone/Tablet
,
Design
Latest Unity update adds controller support for iOS 7
by Kris Graft
[10.14.13]
One of the most popular engines for making video games is now aligned with Apple's initiative to standardize physical game controllers for devices including iPad and iPhone.
Smartphone/Tablet
,
Programming
Say hello to the Unu, the latest Android-based microconsole
9
by Kris Ligman
[10.11.13]
Developed by peripherals manufacturer Snakebyte, the Unu is the latest Android-based microconsole with Google Play store integration vying for space beneath the family television this holiday season.
Smartphone/Tablet
,
Business/Marketing
,
Microconsole
New @ ADC: Square on Expressionist app design, sensor-driven data
by Staff
[10.11.13]
New ADC talks include Square's Martin Pedrick on developing design tools to move past wireframes and photo editors, and Sequence CEO Jojo Roy on the chances and challenges of sensor-driven data apps.
Social/Online
,
Smartphone/Tablet
Reminder: IGF 2014 Main Competition deadline is in one week!
by Patrick Miller
[10.11.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Blog: How a fictional magic system can inspire game design
26
by Gamasutra Community
[10.11.13]
Many different fantasy authors have explored different systems of magic -- but fantasy games tend to generally stick to the basics. Rob Lockhart shares some great examples of fictional systems.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Blog: From game jam to release in one month
3
by Gamasutra Community
[10.11.13]
Sergey Lalov shares 7 tips to take your game from concept to release in one month -- as he did with his recent game jam entry-turned-smartphone release,
Laser Flow
.
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
Blog: Digging into the SOIL library for OpenGL
2
by Gamasutra Community
[10.11.13]
Programmer Bartlomiej Filipek digs into the free SOIL library for OpenGL to solve some errors he was getting with textures -- and shares his solution, and code, in this post.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
Get a job: Backflip Studios is looking for iOS/Android developers
by Staff
[10.10.13]
"Here at Backflip Studios we are currently working on a multitude of new iOS and Android games. We are looking for talented engineers to join the team and help continue to make best in class games."
Smartphone/Tablet
,
Programming
,
Recruitment
Blog: Earlier the better when designing for mobile game monetization
7
by Gamasutra Community
[10.10.13]
How early is too early to begin thinking about monetization? There
is no
"too early," argues Appnext's Elad Natanson. This post explains why -- and suggests how, too.
Smartphone/Tablet
,
Design
,
Business/Marketing
Final GDC Next 10 talks announced: SWERY's
D4
,
Storyteller
by Staff
[10.10.13]
GDC organizers have announced the final two additions to the GDC Next 10 talk series: Daniel Benmergui will speak about
Storyteller
, and Hidetaka "SWERY" Suehiro will speak about Access Games's
D4
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Blog: Building a better demo reel
3
by Gamasutra Community
[10.10.13]
A demo reel is a big part of finding new art jobs. Here's a basic guide to constructing and distributing demo reels culled from years of experience and advice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Art
Three steps for creating a culture of iterative development
6
by Gamasutra Community
[10.10.13]
Iterative practices only work if they're part of the studio's culture. After designing
Indiana Jones Adventure World
for Zynga, Seth Sivak has his own studio that's implementing this culture of iteration.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
Sponsored talks by Tencent, Google, GREE on GDC Next expo floor
by Patrick Miller
[10.09.13]
Learning at GDC Next won't stop at the session tracks; vendors will be speaking on tracking analytics, iterating on a live free-to-play game, optimizing your user acquisition spend, and more.
Console/PC
,
Social/Online
,
Smartphone/Tablet
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Indie
,
Programming
,
Design
,
Business/Marketing
,
GDC Next
Blog: Finding an exciting non-combat play mechanic
3
by Gamasutra Community
[10.09.13]
Inspired by the words of his kung fu teacher, Drew Parker sought to find an objective for players
not
based around combat -- but keep them interested. He describes how he did it.
Smartphone/Tablet
,
Indie
,
Design
3 warning signs you may be in agile development hell
4
by Gamasutra Community
[10.09.13]
Is your project slipping off the rails? This post from Hansoft senior production expert Oliver Teckert will arm you with three warning signs.
Console/PC
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Indie
,
Production
Incubator for wearable video games now accepting applicants
1
by Mike Rose
[10.09.13]
Mind Pirate, the team behind the wearable computing game development platform Callisto, has launched an incubator program to help developers create games for all this upcoming wearable technology.
Smartphone/Tablet
,
Business/Marketing
,
Alternative Funding
A tale of Ouya development:
Poker Solitaire
by Gamasutra Community
[10.09.13]
Five-year mobile developer Chuck Smith covers the development of his Ouya game
Poker Solitaire
-- from protoyping to production, working with Ouya, and promotion.
Console/PC
,
Smartphone/Tablet
,
Production
,
Microconsole
Adding to Unity's classes via C# extension methods
29
by Gamasutra Community
[10.09.13]
Have you ever found yourself wishing a built-in Unity class had some functionality that isn’t there? Former
Starhawk
developer Josh Sutphin blogs about how you can do it.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
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