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October 22, 2013





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Updates » Programming
Blog: Getting gravity like Angry Birds Space  
by Gamasutra Community [10.22.13]
In this short post, developer Vijay Kartick Prem Kumar shares some quick tips for simulating gravity in a 2D game in Unity.
Smartphone/Tablet, Indie, Programming

Video: Oculus VR co-founders on VR's biggest challenges  
by Staff [10.21.13]
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Video

Blog: An overview of volume rendering in modern games 1
by Gamasutra Community [10.21.13]
Minecraft's voxels and EverQuest Next's volume representation allow for construcability in their game worlds -- and this blog post gives an overview of what that tech can do.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

On trying to 'epic fail'-proof your game GDMag Exclusive  
by Steve Theodore [10.18.13]
In this reprint from the November 2010 issue of Game Developer magazine, technical art director Steve Theodore advises on the good intentions but occasional pitfalls of trying to plan for every eventuality.
Console/PC, Programming, Art, GD Mag Exclusive, GD Mag

Trip Hawkins, Animoca, Dreamkind talk education apps at ADC  
by Staff [10.18.13]
November's ADC will host talks on the latest topics in Education Apps, including Animoca on complying with online privacy rules and Trip Hawkins on his new learning service.
Social/Online, Programming, Design, Production, Business/Marketing

Reminder: IGF 2014 Main Competition deadline ends on Saturday!  
by Patrick Miller [10.18.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Cloud, crowd, and alternative biz models big at GDC Next  
by Staff [10.17.13]
GDC Online's spirit lives on in GDC Next, which will have plenty of talks on F2P, cloud gaming, crowdfunding, microtransactions, subscriptions, new user experiences, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Get a job: Sony is hiring a staff graphics engineer  
by Kris Ligman [10.16.13]
"SCEA is currently looking for a highly-talented Staff Graphics Engineer to act as an industry expert, leader in graphics development and collaborate with industry-leading developers."
Console/PC, Programming, Art, Recruitment

GDC Next's Expo Floor - 'handheld history', exhibitor details revealed  
by Staff [10.16.13]
While you're hustling from session to session at GDC Next, don't forget to check out the Expo Floor's exhibitors, vendor talks, a tech museum exhibit, and free smoothies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Next

Original GTA getting a 3D revisit, with GameMaker 7
by Kris Ligman [10.16.13]
The original Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers.
Console/PC, Indie, Programming, Production

Yes, you should understand code - even if you're not a programmer GDMag Exclusive 43
by Chris Hecker [10.16.13]
In this reprint from the May 2002 issue of Game Developer magazine, Chris Hecker suggests that all game designers should know how to code -- to even understand what a game is.
Console/PC, Programming, Design, GD Mag Exclusive, GD Mag

Video: 10 lessons from creating an award-winning PS3 platformer  
by Staff [10.16.13]
"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Trulia on Google Glass, Mirada transmedia app talks added to ADC  
by Staff [10.15.13]
New talks for the ADC in November will include Trulia's case study on a Google Glass real estate app, and Mirada special projects head Andrew Merkin on dissecting transmedia business models.
Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing

Train Jam is a game jam on a train 6
by Kris Ligman [10.15.13]
Gearing up for next year's Game Developers Conference in San Francisco, one organizer has come up with an inspired vision: Train Jam, a 52 hour game jam held aboard a moving train.
Indie, Programming, Art, Audio, Design, Production

Metal Gear science: Predicting player behavior in stealth games 6
by Gamasutra Community [10.15.13]
A Unity tool for analyzing and predicting player behavior patterns in stealth games? It exists, and the understanding it brings could change the way this genre is designed.
Console/PC, Indie, Programming, Design

Raph Koster, Ouya's Uhrman, Magic's Skaff Elias to speak at GDC Next 2013  
by Staff [10.14.13]
New GDC Next talks include Raph Koster on games' widening definitions, Ouya's CEO on 'Why Now Is the Best Time Ever to Be a Game Developer,' and Magic: The Gathering's Skaff Elias on tweaking luck and skill.
Programming, Design, Production, Business/Marketing

Blog: Tweaking 2D character movement in Unity 18
by Gamasutra Community [10.14.13]
Getting a character to move like you want is the core of developing a platformer. This post contains code samples and discussion around 2D character movement in Unity.
Console/PC, Indie, Programming

ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Latest Unity update adds controller support for iOS 7  
by Kris Graft [10.14.13]
One of the most popular engines for making video games is now aligned with Apple's initiative to standardize physical game controllers for devices including iPad and iPhone.
Smartphone/Tablet, Programming