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October 15, 2013
Honor Thy Player's Time
Whilst Innovation may not be Dead, where is the Courage in the Games Industry?
The Rational Design Handbook: Four Primary Metrics
Games Are Not Startups
[
8
]
How to Break Immersion, Or The Opening of Beyond: Two Souls
[
19
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October 15, 2013
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October 15, 2013
ZUMBA® FITNESS WORLD
PARTY SET TO RELEASE
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505 Games and EKO
Software debut the first
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Comic new trailer
released for Goodbye
Deponia
UIG presents Professional
Farming 2014
TEAM NINJA DELIVERS EARLY
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10.18.2013
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10.23.2013
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11.03.2013
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11.05.2013
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Indie Games
Beware the 'Genius Game Designer'
26
by Matthew Wasteland
[10.10.13]
In this reprint from the April 2010 issue of
Game Developer
magazine
, Matthew Wasteland takes us inside the private devlog of that game industry menace, the Genius Game Designer.
Design
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
In 2002, Warren Spector interviewed Sid Meier
1
by Game Developer magazine
[10.09.13]
In this classic interview from the February 2002 issue of Game Developer magazine, one renowned game designer interviewed another renowned game designer.
Design
,
GD Mag
,
GD Mag Exclusive
Art direction: A touching story
by Josh White
[10.07.13]
In this reprint from the April 1998 issue of
Game Developer
magazine
, Josh White outlines some best practices for keeping lines of communication clear and cordial in your art department.
Art
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Why ambient sound matters to your game
2
by Rob Bridgett
[10.02.13]
In this reprint from the April 2007 issue of
Game Developer
magazine
, Rob Bridgett engages sound designers to enrich the ambient sound of their games.
Design
,
GD Mag
,
GD Mag Exclusive
Do you want your game to do everything or do one thing very well?
2
by Damion Schubert
[09.30.13]
In this reprint from the October 2012 issue of
Game Developer
magazine
, Damion Schubert encourages devs to evaluate the comparative merits of designing a game with
breadth
or
depth
in mind.
Design
,
GD Mag
,
GD Mag Exclusive
What it was like to 'go indie' in the 90s
4
by Susan Lewis
[09.26.13]
In this reprint from the August 1998 issue of
Game Developer
magazine
, industry agent Susan Lewis offers advice for burgeoning independents -- and plenty of it remains true today.
Design
,
GD Mag
,
GD Mag Exclusive
Stuck on that creature design? Here are some helpful techniques
2
by Hayden Duvall
[09.25.13]
In this reprint from the March 2003 issue of
Game Developer
magazine
, Hayden Duvall lays out some tips and tricks for getting the character artist juices flowing.
Design
,
Art
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Mapping the lessons of psychology to game design
8
by Jason VandenBerghe
[09.20.13]
In this reprint from the May 2012 issue of
Game Developer
magazine
, Jason Vandenberghe draws connections between the 'Big 5' psychological motivations and their corresponding goals in game design.
Design
,
GD Mag
,
GD Mag Exclusive
Monsters from the Id: The Making of
Doom
1
by
[08.22.13]
From the very first (January 1994) issue of
Game Developer
magazine
, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Postmortem
,
Game Developer Magazine
,
History
,
GD Mag
,
GD Mag Exclusive
Intro to User Analytics
4
by
[05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing
,
Design
,
Game Developer Magazine
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
GD Mag
,
GD Mag Exclusive
Internal Indies
1
by
[05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing
,
Production
,
Game Developer Magazine
,
Console/PC
,
Indie
,
Smartphone/Tablet
,
GD Mag
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GD Mag Exclusive
Revisiting Android
1
by
[05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming
,
Game Developer Magazine
,
Console/PC
,
Indie
,
Smartphone/Tablet
,
GD Mag
,
GD Mag Exclusive
Sponsored: The World of
Just Cause 2
- Using Creative Technology to Build Huge Open Landscapes
7
by
[05.16.13]
A deep technical dive into how the developers of the
Just Cause
series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming
,
Art
,
Game Developer Magazine
,
Console/PC
,
Sponsored Feature
,
GD Mag
,
GD Mag Exclusive
[
View All Game Developer Magazine Updates
]