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Newest Item(s)
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Game Developer Magazine and Game Career Guide

Contractor Listing - Premiere Enhancement

Contractor Listing - Featured Enhancement

Contractor Listing - Basic Enhancement

Guild Wars 2: Programming the Next Generation Online World

Writing The Unsung Experiences: Gender In Game Storytelling

Greetings, Troubleshooter: Living in a Gameful World

Classic Game Postmortem: Meridian 59

Beyond the Leaderboard, an Enterprise View

How to Make a Movie Tie-In Game that Doesn't Suck


Featured Products
Game Developer Magazine and Game Career Guide

Price:$0.00

SKU#: GDMAG-ON-VAULT-LIVE

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Description: Game Developer Magazine is now closed. The last issue came out in June 2013. Back-issues are no longer available for purchase on our store. We have put all back-issues online for free on "http://gdcvault.com/gdmag".
GDC Vault Member Subscription - 12 Months

Price:$495.00 GDC Vault Subscription

SKU#: VAULT-SUB-12

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Description: GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. GDC Vault covers a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.
Prototyping Based Design: A Better, Faster Way to Design Your Game

Price:$3.95

SKU#: GDC10-10648

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Description: Prototyping Based Design: A Better, Faster Way to Design Your Game
Speaker: Lee Perry (Senior Gameplay Designer, Epic Games)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 125, North Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: Intermediate

Session Description
The talk opens with discussing the problems of traditional paper and theory based design: Team members make assumptions about a design, communication breaks down easily, apathy about reading lengthy design bibles ensues, the instinct to excessively debate a design takes over, etc. These are challenges a designer can easily bypass with a functional prototype.

Raising The Bar: A Bioshock 2 Audio Post-Mortem

Price:$3.95

SKU#: GDC10-10656

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Description: Raising The Bar: A Bioshock 2 Audio Post-Mortem
Speaker: Michael Kamper (Audio Director, 2K Marin), Michael Csurics (Dialogue Supervisor, 2K Marin), Guy Somberg (Audio Programmer, 2K Marin)
Date/Time: Thursday (March 11, 2010) 4:30pm — 5:30pm
Location (room): Room 112, North Hall
Track: Audio
Format: 60-minute Panel
Experience Level: All

Session Description
The BioShock 2 audio team will discuss the complex challenge a return to the underwater city of Rapture presented. Discussions will cover overall concepts and scope, working with a dev team housed in four different time zones, which tools and solutions were implemented to overcome the multitude of technical challenges, and how the team tackled the casting, recording, and editing and international cast working from an intricate script.




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