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October 21, 2013





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Mobile games driving $5B in mergers and acquisitions this year  
by Kris Ligman [10.21.13]
Video game mergers and acquisitions have topped out at $5 billion U.S. so far this year thanks to strong investments largely among mobile developers, says investment bank Digi-Capital.
Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: Papers, Please and pop music  
by Kris Ligman [10.21.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Papers, Please and what games have to do with pop music.
Console/PC, Indie, Audio, Design

Video: Oculus VR co-founders on VR's biggest challenges  
by Staff [10.21.13]
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Video

Developer accused of using copyright takedown to censor critic (updated) 7
by Kris Ligman [10.21.13]
Wild Games Studio has been accused of unlawfully using Youtube's copyright protection features to censor a highly critical review of its recently released survival game, Day One: Garry's Incident.
Console/PC, Indie, Business/Marketing

Changing the world, trends for the next decade headline GDC Next 2013  
by Staff [10.21.13]
Learn about the future of games in LA next month at GDC Next, with Starr Long's nine trends for the next decade of games and Brandon Bozzi on 'how your game can change the world'.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Original Wii officially ceases production in Japan  
by Kris Ligman [10.21.13]
Nintendo has confirmed that it has ceased hardware production of the original Wii in the console's native Japan, marking the beginning of the end for the Wii's seven-year legacy.
Console/PC, Business/Marketing

Blog: An overview of volume rendering in modern games 1
by Gamasutra Community [10.21.13]
Minecraft's voxels and EverQuest Next's volume representation allow for construcability in their game worlds -- and this blog post gives an overview of what that tech can do.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art

Blog: A purchase is a promise -- don't break it 9
by Gamasutra Community [10.21.13]
Ethan Levy explains how the vague promise made by the shoddy PS Vita store interface backfired -- and why it's in the interest of platform holders and devs to make sure their stores work in their favor.
Console/PC, Smartphone/Tablet, Business/Marketing

Poor sales keeping yet another EA title off Wii U, PS Vita 4
by Kris Ligman [10.21.13]
Criterion's Craig Sullivan has confirmed that the upcoming Need for Speed: Rivals will be skipping both Wii U and PS Vita, a reflection of publisher EA's intent to consolidate on bigger platforms.
Console/PC, Business/Marketing

Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: All games are stories 18
by Gamasutra Community [10.21.13]
"Player stories" come up often. This blog post takes on the topic from another angle: how fiction works, and how that kind of thinking is, in itself, a kind of game too -- and how you can use it in game design.
Console/PC, Indie, Design

Video: Exploring the Ouya's mistakes with its founder Julie Uhrman 31
by Mike Rose [10.21.13]
"We make a ton of mistakes. Let me count the ways." - Ouya's Julie Uhrman discusses the problems that the microconsole has faced since it launched in the summer.
Console/PC, Business/Marketing, Video

Blog: What's in a job title? Moving past Business Intelligence in games 8
by Gamasutra Community [10.21.13]
Mobile/social developer Arkadium has people working on analytics -- of course. But Roy Hwang, originally hired for "business intelligence," explains why that idea is out-of-step with games.
Social/Online, Smartphone/Tablet, Business/Marketing

Blizzard wins lawsuit against World of Warcraft bot company 17
by Mike Rose [10.21.13]
After two years of legal battling, a company that provides exploitative bot capabilities for Blizzard's World of Warcraft MMO has been forced to cease operations, and pay Blizzard $7 million in damages.
Console/PC, Business/Marketing

Google brings Minecraft into the quantum computing equation 3
by Mike Rose [10.21.13]
In a bid to get kids excited in the field of quantum computing, the Google Quantum Artifical Intelligence team has injected Minecraft into the equation.
Console/PC, Social/Online, Business/Marketing, Video

Blog: Forming a development partnership that's safe for everyone 5
by Gamasutra Community [10.21.13]
This legal blog written by an attorney covers how to draw up agreements for the founders of a development studio -- that makes it safe to get out of the agreement later on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The wonderful depravity of Frictional Games' Soma Exclusive 4
by Leigh Alexander [10.21.13]
Creative director Thomas Grip discusses the legacy Frictional Games will continue with upcoming Soma -- the tricky parts of combat-less horror games, reaching a new audience on PS4, and much more.
Design, Exclusive, Video

Video: The design process of Scale 1
by Kris Ligman [10.18.13]
Scale made a splash this morning showing off an innovative FPS mechanic inspired by developer Steve Swink's work as a 3D modeler. Here, Swink takes viewers inside the game's design process and philosophy.
Console/PC, Indie, Design, Video

On trying to 'epic fail'-proof your game GDMag Exclusive  
by Steve Theodore [10.18.13]
In this reprint from the November 2010 issue of Game Developer magazine, technical art director Steve Theodore advises on the good intentions but occasional pitfalls of trying to plan for every eventuality.
Console/PC, Programming, Art, GD Mag Exclusive, GD Mag

Get a job: 2K Sports is looking for UI artists  
by Kris Ligman [10.18.13]
Visual Concepts Entertainment (2K Sports), the developers of critically acclaimed NBA2K franchise is seeking UI/Graphic Design talent to join our talented studio in Novato, northern California.
Console/PC, Art, Recruitment