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  Video: 10 lessons from creating an award-winning PS3 platformer
image "If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
1 Blog: Trapped in a plane when my Greenlight page went live
image In this personal blog post, Ted Brown talks about traveling to the IGDA's Captivate conference as his Steam Greenlight page unexpectedly went live -- and dealing with the fallout.
6 Blog: Honor thy player's time
image If there's a commandment for game development, it's this, argues Ben Serviss: Honor thy player's time. He offers suggestions on what to watch, and what to cut.
8 Blog: Watch me squirm as I wrestle with free-to-play
image "I keep changing my mind about how to monetize my upcoming iOS game," writes Edward Brown. In this post, he explores his struggle to find a scheme that works for him.
1 Blog: Downplaying attacking, by teaching players self-restraint
image If there's one thing players usually don't show in a combat-focused game, it's restraint. This post covers how Shuyan the Kung Fu Princess's design teaches them to.
2 Video interview: Vlambeer's Rami Ismail on Nuclear Throne
image Gamasutra's Mike Rose launches an experimental new video interview series where he talks to a developer while playing their game -- starting with the anticipated Nuclear Throne.
20 Developers react: The #RyseFacts hashtag, and the war on crunch
image What started as a hashtag about late night office dinners for the team behind Xbox One game Ryse: Son of Rome soon snowballed into dozens of developers sounding off about development crunch.
  How Tale of Tales lets creativity, collaboration rule game development Exclusive
image The Belgian indie duo discusses inspiration, collaboration, and freedom -- letting creativity and collaboration rule game development while leaving behind the ties to the past.
  Insights into audio recording, from two voice directors GDMag Exclusive
image In this reprint from the November 2011 issue of Game Developer magazine, Jesse Harlin speaks with voice directors from LucasArts and Telltale for some industry insights.
2 This Week in Video Game Criticism: From GTA to Salty Bet
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
  Supercell and GungHo want to dominate the Asian Android market
image With GungHo and parent company Softbank acquiring a majority stake in mobile developer Supercell, Gamasutra reached out to Supercell to learn a bit more about the nature of the partnership.
1 What's Next? How games-as-a-service is changing everything Exclusive
image 'The shift to game-services is a complete rethink of what it means to make a game.' Ahead of GDC Next, GDC spoke with Signia Venture's Dan Fiden about the future of games.
30 Double Fine's new space roguelike comes backed by big indies
image Double Fine has announced that Spacebase DF-9, a sci-fi bilding roguelike, is heading into alpha release with the help of funding from some big names in the independent game development community.
27 Blog: Why Plants vs. Zombies 2 can't make it to the Top 10
image Former Rovio and Supercell staffer Michail Katkoff analyses PopCap's latest big release, and argues that its design means that, as an F2P game, it won't make it into the Top Grossing charts.
  Trulia on Google Glass, Mirada transmedia app talks added to ADC
image New talks for the ADC in November will include Trulia's case study on a Google Glass real estate app, and Mirada special projects head Andrew Merkin on dissecting transmedia business models.
17 Watch Dogs delay leaves big gap in Ubisoft's holiday lineup
image With two of its major upcoming titles -- Watch Dogs and The Crew -- pushed back to at least April 2014, Ubisoft announced today that it is adjusting its sales projections for the current fiscal year.
5 Train Jam is a game jam on a train
image Gearing up for next year's Game Developers Conference in San Francisco, one organizer has come up with an inspired vision: Train Jam, a 52 hour game jam held aboard a moving train.
3 Metal Gear science: Predicting player behavior in stealth games
image A Unity tool for analyzing and predicting player behavior patterns in stealth games? It exists, and the understanding it brings could change the way this genre is designed.
7 Video: Breaking down the 'keep your politics out of my games' mentality
image This video from Errant Signal breaks down the "keep your politics out of my games" mentality of some players in a well-organized, easy-to-digest manner, and is well worth watching.
9 Pokemon X & Y sell 4M copies in first weekend
image Pokemon X & Y, the latest pair of releases in the popular Nintendo RPG series, have sold more than 4 million units since they launches worldwide last week.
  The GTA V effect - How one game gave the console market a new lease on life
image Though UK software was trending toward a down year, the release of Grand Theft Auto V has breathed life back into it -- and there may, in fact, be growth in 2013.
1 Always Sometimes Monsters and the indie PAX experience
image The developers behind the lauded indie game talk about creative tension/collaboration, and standing out from the PAX noise and finding a receptive audience.
3 SoftBank, GungHo purchase majority stake in Supercell for $1.5B
image Mobile game giants Supercell and GungHo Online Entertainment teamed up earlier this year with large-scale cross-promotions in their games. GungGo parent Softbank has now purchased a 51 percent stake in Supercell.
48 Analysis: Broken immersion in Beyond: Two Souls
image Quantic Dream's latest game once again has a strong emphasis on storytelling, but experienced game designer Adrian Chmielarz argues how the game lacks what he calls "player-protagonist sync."
  Video: The ups and downs of releasing an indie Wii U launch game
image Chasing Aurora dev Broken Rules discusses the downsides of releasing a launch day indie game for the Wii U in this GDC Europe 2013 talk.

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1 My experience at the 2013 Captivate Conference
by Ted Brown
A brief glimpse into the stress, joy, disappointment, and glory that goes hand in hand with indie...
2 Video Interview: Vlambeer's Rami Ismail on Nuclear Throne
by Mike Rose
Gamasutra editor Mike Rose talks to Rami Ismail of Vlambeer about his new game, Nuclear Throne.
6 Honor Thy Player's Time
by Ben Serviss
Being grateful for the player's investment in your game can be key to making the player care about...
1 Breaking the Mold: Designing a kung-fu game that's not about fighting - Part 4
by Drew Parker
This is part four of a series in which I'll blog about the Making of Shuyan the Kung Fu Princes -...
1 Tetrapulse Kickstarter Postmortem: Part 1
by Peter Sheff
A postmortem of our successfully funded Kickstarter campaign for Tetrapulse, a 2-4 player co-op game...

[Read More]

Design First Media
Design First Media Design First Media (DFMC) is a full-service game studio that can help with graphic design, animation, coding, animation, game balancing, voiceovers, and strategic consulting.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
SomaTone Interactive Art
SomaTone Interactive Art SomaTone Interactive Art is a team of talented artists, animators, and directors with decades of game industry experience on hit titles across multiple platforms - mobile, social and online. With an unparalleled reputation for service and quality on every
Supergenius
Supergenius Based on the West Coast of the US, SuperGenius helps some of the best game developers in the industry ship some of the best games in the world.
25th World
25th World 25th World have the expertise and resources to assemble the best team of game professionals including artists and developers to address your development issues.
Centurion Art Development
Centurion Art Development • 3D assets for Game & CG movie - Characters, Props, Weapons, Vehicles, Set Pieces and more • 2D Concept & Design - Concept Sheets, Illustration, Character & Environment Design and Storyboards • Keyframe Animation
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Art Bully Productions, LLC
Art Bully Productions, LLC Art Bully Productions was founded by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive prices! Some of our clients include: Digital Extremes, Valve, Vicious
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio production and voice over casting. We have 14 audio suites,16 sound designers. and staff 3 full-time composers.

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Results from Game Design Challenge: Making Maps
image Game Career Guide's readers explore the possibilities offered by cartography-based gameplay in this collection of winning entries from its latest Game Design Challenge.
The Birth of Triplay
image Full Sail University students Josh Contreras, Ben Casey, Alex Wagner, Russ Ball, and David Swift present the story behind Triplay, a controller designed with accessibility in mind.
An Investigation into the Effects of Horror Games
image Staffordshire University alumnus Darren McKettrick takes a look at how players are affected by horror games, examining which in-game elements are especially effective.

[View GameCareerGuide.com]